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/* Copyright 2023 Brandon Lu
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum layer_names {
_VC,
_VIM
};
enum my_keycodes {
USER_CLUTCH = QK_USER
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base */
[_VC] = LAYOUT(
TO(_VC), TO(_VIM), KC_F13
),
[_VIM] = LAYOUT(
TO(_VC), TO(_VIM), USER_CLUTCH
)
};
/* Layer-specific lighting */
layer_state_t layer_state_set_user(layer_state_t state) {
writePin(F4, !layer_state_cmp(state, _VC));
writePin(F5, !layer_state_cmp(state, _VIM));
return state;
};
/* Define vim-clutching */
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case USER_CLUTCH:
if (record->event.pressed) {
tap_code_delay(KC_ESC, 50);
tap_code_delay(KC_A, 50);
} else {
tap_code_delay(KC_ESC, 50);
}
break;
}
return true;
};
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