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// Copyright 2022 Arturo Avila (@ADPenrose)
// SPDX-License-Identifier: GPL-2.0-or-later

#pragma once


/*
 * Keyboard Matrix Assignments
 *
 * Change this to how you wired your keyboard
 * COLS: AVR pins used for columns, left to right
 * ROWS: AVR pins used for rows, top to bottom
 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
 *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
 *
 */
#define MATRIX_ROW_PINS { F4, F5, C7, C6 }
#define MATRIX_COL_PINS { F6, B7, B6, B4, B5, D6, D5, D3, D7, D4, D2, D1, D0, B0 }

/* COL2ROW, ROW2COL */
#define DIODE_DIRECTION COL2ROW

/*Rotary encoder - set the resolution fitting your encoder.
Most will need a value of 4. If 1 encoder click results in 2 keycodes sent
increase the value. If you need 2 clicks for 1 keycode, decrease*/
#define ENCODER_RESOLUTION 4
#define ENCODERS_PAD_A { F1 }
#define ENCODERS_PAD_B { F0 }
#define TAP_CODE_DELAY 10

/* Underglow options: */
#define RGB_DI_PIN F7
#ifdef RGB_DI_PIN
#    define RGBLED_NUM 16
#    define RGBLIGHT_HUE_STEP 8
#    define RGBLIGHT_SAT_STEP 8
#    define RGBLIGHT_VAL_STEP 8
#    define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
#    define RGBLIGHT_SLEEP  /* If defined, the RGB lighting will be switched off when the host goes to sleep */
#    define RGBLIGHT_EFFECT_BREATHING
#    define RGBLIGHT_EFFECT_RAINBOW_MOOD
#    define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#    define RGBLIGHT_EFFECT_SNAKE
#    define RGBLIGHT_EFFECT_KNIGHT
#    define RGBLIGHT_EFFECT_CHRISTMAS
#    define RGBLIGHT_EFFECT_STATIC_GRADIENT
#    define RGBLIGHT_EFFECT_RGB_TEST
#    define RGBLIGHT_EFFECT_ALTERNATING
#endif