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/* Copyright 2022 Ramon Imbao
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#include QMK_KEYBOARD_H

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    [0] = LAYOUT_all(
        KC_ESC,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_F13,           KC_PSCR, KC_SLCK, KC_PAUS,
        KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,  KC_BSPC, KC_BSPC, KC_INS,  KC_HOME, KC_PGUP,
        KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC, KC_BSLS,          KC_DEL,  KC_END,  KC_PGDN,
        KC_CAPS, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,          KC_ENT,
        KC_LSFT, KC_NO,   KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_RSFT, KC_NO,                     KC_UP,
        KC_LCTL, KC_LGUI, KC_LALT,                            KC_SPC,                                      KC_RALT, KC_RGUI, KC_RCTL,          KC_LEFT, KC_DOWN, KC_RGHT
    ),
    [1] = LAYOUT_all(
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,                   _______,
        _______, _______, _______,                            _______,                                     _______, _______, _______,          _______, _______, _______
    ),
    [2] = LAYOUT_all(
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,                   _______,
        _______, _______, _______,                            _______,                                     _______, _______, _______,          _______, _______, _______
    ),
    [3] = LAYOUT_all(
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,                   _______,
        _______, _______, _______,                            _______,                                     _______, _______, _______,          _______, _______, _______
    )
};

#ifdef RGBLIGHT_ENABLE

const rgblight_segment_t PROGMEM ll_none[] = RGBLIGHT_LAYER_SEGMENTS(
    {0, 1, HSV_OFF},
    {1, 1, HSV_OFF}
);

const rgblight_segment_t PROGMEM ll_cl[] = RGBLIGHT_LAYER_SEGMENTS(
    {1, 1, HSV_OFF}
);

const rgblight_segment_t PROGMEM ll_sl[] = RGBLIGHT_LAYER_SEGMENTS(
    {0, 1, HSV_OFF}
);

const rgblight_segment_t* const PROGMEM rgb_layers[] = RGBLIGHT_LAYERS_LIST(ll_none, ll_cl, ll_sl);

void keyboard_post_init_user(void) {
    rgblight_layers = rgb_layers;
}

bool led_update_user(led_t led_state) {
    uint8_t lock_bits = led_state.scroll_lock << 1 | led_state.caps_lock;
    for (uint8_t i=0; i<3; i++) {
        rgblight_set_layer_state(i, false);
    }
    if (lock_bits < 3) {
        rgblight_set_layer_state(lock_bits, true);
    }

    return false;
}
#endif