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/*
Copyright 2019 MechMerlin

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once


/* key matrix size */
#define MATRIX_ROWS 4
#define MATRIX_COLS 4

/*
 * Keyboard Matrix Assignments
 *
 * Change this to how you wired your keyboard
 * COLS: AVR pins used for columns, left to right
 * ROWS: AVR pins used for rows, top to bottom
 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
 *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
 *
 */
#define MATRIX_ROW_PINS \
    { D1, D0, F4, F5 }
#define MATRIX_COL_PINS \
    { D4, C6, F6, F7 }

/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW

/*
 * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
 */
#define SOFT_SERIAL_PIN D0  // or D1, D2, D3, E6

#define RGB_DI_PIN D3
#ifdef RGB_DI_PIN
#    define RGBLED_NUM 16  // Add 12 if attaching the RGB LED ring
#    define RGB_MATRIX_LED_COUNT RGBLED_NUM
#    ifdef RGBLIGHT_ENABLE
#        define RGBLIGHT_HUE_STEP 8
#        define RGBLIGHT_SAT_STEP 8
#        define RGBLIGHT_VAL_STEP 8
#        define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
#        define RGBLIGHT_SLEEP         /* If defined, the RGB lighting will be switched off when the host goes to sleep */
#        define RGBLIGHT_EFFECT_BREATHING
#        define RGBLIGHT_EFFECT_RAINBOW_MOOD
#        define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#        define RGBLIGHT_EFFECT_SNAKE
#        define RGBLIGHT_EFFECT_KNIGHT
#        define RGBLIGHT_EFFECT_CHRISTMAS
#        define RGBLIGHT_EFFECT_STATIC_GRADIENT
#        define RGBLIGHT_EFFECT_RGB_TEST
#        define RGBLIGHT_EFFECT_ALTERNATING
#        define RGBLIGHT_EFFECT_TWINKLE
#    elif defined RGB_MATRIX_ENABLE
#        define RGB_MATRIX_KEYPRESSES   // reacts to keypresses
#        define RGB_MATRIX_FRAMEBUFFER_EFFECTS  // reacts to keyreleases (instead of keypresses)
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
#        define ENABLE_RGB_MATRIX_ALPHAS_MODS
#        define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#        define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#        define ENABLE_RGB_MATRIX_BREATHING
#        define ENABLE_RGB_MATRIX_BAND_SAT
#        define ENABLE_RGB_MATRIX_BAND_VAL
#        define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#        define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
#        define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#        define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
#        define ENABLE_RGB_MATRIX_CYCLE_ALL
#        define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#        define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
#        define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#        define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
#        define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
#        define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
#        define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
#        define ENABLE_RGB_MATRIX_DUAL_BEACON
#        define ENABLE_RGB_MATRIX_RAINBOW_BEACON
#        define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#        define ENABLE_RGB_MATRIX_RAINDROPS
#        define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#        define ENABLE_RGB_MATRIX_HUE_BREATHING
#        define ENABLE_RGB_MATRIX_HUE_PENDULUM
#        define ENABLE_RGB_MATRIX_HUE_WAVE
#        define ENABLE_RGB_MATRIX_PIXEL_RAIN
#        define ENABLE_RGB_MATRIX_PIXEL_FLOW
#        define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
#        define ENABLE_RGB_MATRIX_TYPING_HEATMAP
#        define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
#        define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#        define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#        define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#        define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#        define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#        define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#        define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#        define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#        define ENABLE_RGB_MATRIX_SPLASH
#        define ENABLE_RGB_MATRIX_MULTISPLASH
#        define ENABLE_RGB_MATRIX_SOLID_SPLASH
#        define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH

#    endif
#endif

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE

/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE

/*
 * Feature disable options
 *  These options are also useful to firmware size reduction.
 */

/* disable debug print */
//#define NO_DEBUG

/* disable print */
//#define NO_PRINT

/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT