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path: root/keyboards/preonic/keymaps/kinesis/keymap.c
AgeCommit message (Collapse)Author
2022-10-13Remove keymaps that still reference legacy macros (#18693)Joel Challis
2019-02-17Remove redundant KC_TRNS and KC_NO fillers in remaining keymaps (#5154)fauxpark
2018-03-31Convert all Preonic keymaps to layout format (#2644)Drashna Jaelre
* Convert all Preonic keymaps to layout format * Make sure preonic layouts are using QMK_KEYBOARD_H
2017-08-20Remove PLAY_NOTE_ARRAY usages to get rid of warning.Joe Wasson
2017-05-11Fix spelling of "persistent"Nikolaus Wittenstein
Fixes #1201.
2016-08-17tap-dance: Major rework, to make it more reliableGergely Nagy
This reworks how the tap-dance feature works: instead of one global state, we have a state for each tap-dance key, so we can cancel them when another tap-dance key is in flight. This fixes #527. Since we have a state for each key, we can avoid situation where a keyup would mess with our global state. This fixes #563. And while here, we also make sure to fire events only once, and this fixes #574. There is one breaking change, though: tap-dance debugging support was removed, because dumping the whole state would increase the firmware size too much. Any keymap that made use of this, will have to be updated (but there's no such keymap in the repo). Also, there's a nice trick used in this rework: we need to iterate through tap_dance_actions in a few places, to check for timeouts, and so on. For this, we'd need to know the size of the array. We can't discover that at compile-time, because tap-dance gets compiled separately. We'd like to avoid having to terminate the list with a sentinel value, because that would require updates to all keymaps that use the feature. So, we keep track of the highest tap-dance code seen so far, and iterate until that index. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
2016-08-08Adds keymap based on Kinesis advantageCorey Finley