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2022-04-20move amj keyboards into amjkeyboard vendor folder (#15733)peepeetee
Co-authored-by: Nick Brassel <nick@tzarc.org>
2021-09-23AMJ96 Refactor (#14571)James Young
* clean up amj96.h - use #pragma once include guard - remove extra comments - update matrix position alignment (easier readability) * info.json: apply human-friendly formatting * rename LAYOUT to LAYOUT_all * clean up rules.mk Align to QMK's AVR template. * clean up default keymap - use four-space indent - add RESET keycode (Fn+R) - remove unnecessary functions * clean up config.h - use #pragma once include guard - move lighting settings to the middle of the file (QMK template conformance) - remove Magic and MIDI configuration blocks * update readme.md file - update keyboard info list - add flashing instructions - update Docs links - remove trailing spaces * remove "empty" config.h and readme.md from default keymap
2021-09-05Remove empty override functions (#14312)Ryan
* Remove empty override functions, 0-9 * Remove empty override functions, A-D * Remove empty override functions, E-H * Remove empty override functions, handwired * Remove empty override functions, I-L * Remove empty override functions, M-P * Remove empty override functions, Q-T * Remove empty override functions, U-Z
2019-07-15Remove/migrate action_get_macro()s from default keymaps (#5625)fauxpark
* Remove/migrate action_get_macro()s from default keymaps * Leave these breaks alone
2019-03-19 Cleanup Default Keymaps (#5442)Drashna Jaelre
* Cleanup Default Keymaps to conform to QMK Firmware standards * Minor fixes * Revert some changes
2019-01-11Remove empty fn_actions[]fauxpark
2018-08-22Keyboard: AMJ96 Refactor and Configurator update (#3707)noroadsleft
* AMJ96 Refactor LAYOUT matrix and default keymap refactored to use full-length keycodes (instead of shorthand). * Configurator update Minor physical layout update and made the labels more sensible. * Readme update White space correction. * Default keymap update: #include QMK_KEYBOARD_H * rules.mk update Disabled the following options as my local test compile's .hex ended up too big to fit in the available flash space: MOUSEKEY_ENABLE EXTRAKEY_ENABLE BACKLIGHT_ENABLE RGBLIGHT_ENABLE If this is undesirable, suggestions are welcome. * Config/rules update Re-enabled MOUSEKEY_ENABLE, EXTRAKEY_ENABLE, BACKLIGHT_ENABLE, and RGBLIGHT_ENABLE and disabled COMMAND_ENABLE in rules.mk; enabled NO_ACTION_MACRO and NO_ACTION_FUNCTION per @drashna * Swapped `___` for `XXX` in amj96.h per @mechmerlin
2018-03-31AMJ96 Support (#2651)MechMerlin
* Initial commit: Get things compiling * port the custom matrix code * Update readme * make second layer fully transparent * populate config.h identifiers with more correct information * Add in switch backlight support * Enable backlight LEDs, and change pin for RGB * port TMK version over * remove all that TMK stuff, it didn't work lol * Updated readme * Fix keymap - Change KEYMAP to LAYOUT - Adjust formatting of table * Edit readme to reflect NOTES * add info.json for QMK configurator support * Replaced placeholder with MechMerlin