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-rw-r--r--users/talljoe/tapdance/td_setup.c70
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diff --git a/users/talljoe/tapdance/td_setup.c b/users/talljoe/tapdance/td_setup.c
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+/* Copyright 2020 Joseph Wasson
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "tapdance.h"
+
+int cur_dance (qk_tap_dance_state_t *state) {
+ if (state->count == 1) {
+ //If count = 1, and it has been interrupted - it doesn't matter if it is pressed or not: Send SINGLE_TAP
+ if (state->interrupted) {
+ // if (!state->pressed) return SINGLE_TAP;
+ //need "permissive hold" here.
+ // else return SINGLE_HOLD;
+ //If the interrupting key is released before the tap-dance key, then it is a single HOLD
+ //However, if the tap-dance key is released first, then it is a single TAP
+ //But how to get access to the state of the interrupting key????
+ return SINGLE_TAP;
+ }
+ else {
+ if (!state->pressed) return SINGLE_TAP;
+ else return SINGLE_HOLD;
+ }
+ }
+ //If count = 2, and it has been interrupted - assume that user is trying to type the letter associated
+ //with single tap.
+ else if (state->count == 2) {
+ if (state->interrupted) return DOUBLE_SINGLE_TAP;
+ else if (state->pressed) return DOUBLE_HOLD;
+ else return DOUBLE_TAP;
+ }
+ else if ((state->count == 3) && ((state->interrupted) || (!state->pressed))) return TRIPLE_TAP;
+ else if (state->count == 3) return TRIPLE_HOLD;
+ else return SPECIAL;
+}
+
+int hold_cur_dance (qk_tap_dance_state_t *state) {
+ if (state->count == 1) {
+ if (state->interrupted) {
+ if (!state->pressed) return SINGLE_TAP;
+ else return SINGLE_HOLD;
+ }
+ else {
+ if (!state->pressed) return SINGLE_TAP;
+ else return SINGLE_HOLD;
+ }
+ }
+ //If count = 2, and it has been interrupted - assume that user is trying to type the letter associated
+ //with single tap.
+ else if (state->count == 2) {
+ if (state->pressed) return DOUBLE_HOLD;
+ else return DOUBLE_TAP;
+ }
+ else if (state->count == 3) {
+ if (!state->pressed) return TRIPLE_TAP;
+ else return TRIPLE_HOLD;
+ }
+ else return SPECIAL;
+}