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diff --git a/users/bbaserdem/bb-oled.c b/users/bbaserdem/bb-oled.c
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+/* Copyright 2021 Batuhan Başerdem
+ * <baserdem.batuhan@gmail.com> @bbaserdem
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#include "bb-oled.h"
+
+#include <string.h>
+// Grab the print function
+#ifdef ENCODER_ENABLE
+# include "bb-encoder.h"
+#endif // ENCODER_ENABLE
+
+/* OLED
+ * This contains general purpose oled code
+ */
+
+// Allow default to be overwritten by keymap if they return false
+__attribute__ ((weak)) bool oled_task_keymap(void) {return true;}
+
+// Do sane defaults for regular oled rendering
+void oled_task_user(void) {
+ if (is_oled_on()) {
+ if (oled_task_keymap()) {
+ render_status_lite(0, 0);
+ }
+ }
+}
+
+/*-------------------------*\
+|*---RENDERING FUNCTIONS---*|
+\*-------------------------*/
+void render_qmk_logo(uint8_t row, uint8_t col) {
+ static const char PROGMEM qmk_logo[] = {
+ 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,
+ 0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,
+ 0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
+ 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,
+ 0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0};
+ oled_set_cursor(col, row);
+ oled_write_P(qmk_logo, false);
+}
+
+void render_layer(uint8_t row, uint8_t col, uint8_t top_layer) {
+ // Write the layer state; 17 chars
+ oled_set_cursor(col, row);
+ oled_write("Layer: ", false);
+ switch (top_layer) {
+ case _BASE:
+ oled_write("Default ", false);
+ break;
+ case _CHAR:
+ oled_write("Sp. Chars ", false);
+ break;
+ case _GAME:
+ oled_write("Gaming ", false);
+ break;
+ case _MEDI:
+ oled_write("Media Ctr ", false);
+ break;
+ case _NAVI:
+ oled_write("Navigation", false);
+ break;
+ case _SYMB:
+ oled_write("Symbols ", false);
+ break;
+ case _NUMB:
+ oled_write("Numpad ", false);
+ break;
+ case _FUNC:
+ oled_write("Funct Keys", false);
+ break;
+ case _MOUS:
+ oled_write("Mouse Keys", false);
+ break;
+ case _MUSI:
+ oled_write("Music Mode", false);
+ break;
+ default:
+ oled_write("?? N/A ?? ", false);
+ }
+}
+
+void render_modifiers_lite(uint8_t row, uint8_t col, uint8_t mods) {
+ // Write the modifier state, 16 characters
+ oled_set_cursor(col, row);
+ oled_write((mods & MOD_MASK_SHIFT ) ? "Shft " : " ", false);
+ oled_write((mods & MOD_MASK_CTRL ) ? "Ctrl " : " ", false);
+ oled_write((mods & MOD_MASK_ALT ) ? "Alt" : " ", false);
+ oled_write((mods & MOD_BIT(KC_RALT)) ? "G " : " ", false);
+ oled_write((mods & MOD_MASK_GUI ) ? "Meta " : " ", false);
+}
+
+void render_encoder(uint8_t row, uint8_t col, uint8_t index, uint8_t layer) {
+ // Renders the encoder state, 14 characters
+ oled_set_cursor(col, row);
+
+# ifdef ENCODER_ENABLE
+ static char encoder_temp9[9] = {0};
+ oled_write("Enc: ", false);
+ encoder_state_string(index, layer, encoder_temp9);
+ oled_write(encoder_temp9, false);
+# else // ENCODER_ENABLE
+ oled_write("No enc. avail.", false);
+# endif // ENCODER_ENABLE
+}
+
+void render_wpm(uint8_t row, uint8_t col) {
+ // Renders the WPM, 8 characters
+ oled_set_cursor(col, row);
+# ifdef WPM_ENABLE
+ static char wpm_temp4[4] = {0};
+ oled_write("WPM: ", false);
+ itoa(get_current_wpm(), wpm_temp4, 10);
+ oled_write(wpm_temp4, false);
+ oled_write(" ", false);
+# else // WPM_ENABLE
+ oled_write("WPM: N/A", false);
+# endif // WPM_ENABLE
+}
+
+// Writes the currently used OLED display layout
+void render_keymap(uint8_t row, uint8_t col, bool isLite) {
+ // Render the oled layout; lite is 11, regular is 14 characters
+ oled_set_cursor(col, row);
+ if (isLite) {
+ oled_write("KM: ", false);
+ } else {
+ oled_write("Layout: ", false);
+ }
+ switch (userspace_config.layout % 3) {
+ case 0:
+ oled_write("Dvorak", false);
+ break;
+ case 1:
+ oled_write("Tur. F", false);
+ break;
+ case 2:
+ oled_write("Qwerty", false);
+ break;
+ }
+ if (isLite) {
+ oled_write(" ", false);
+ }
+}
+
+// Writes the currently used OLED display layout
+#ifdef RGB_MATRIX_ENABLE
+void render_rgb_lite(uint8_t row, uint8_t col) {
+ // Writes the currently used OLED display layout, 19 characters
+ static char rgb_temp4[4] = {0};
+ // Render the oled layout
+ oled_set_cursor(col, row);
+ oled_write("m", false);
+ itoa(rgb_matrix_get_mode(), rgb_temp4, 10);
+ oled_write(rgb_temp4, false);
+ oled_write(" h", false);
+ itoa(rgb_matrix_get_hue(), rgb_temp4, 10);
+ oled_write(rgb_temp4, false);
+ oled_write(" s", false);
+ itoa(rgb_matrix_get_sat(), rgb_temp4, 10);
+ oled_write(rgb_temp4, false);
+ oled_write(" v", false);
+ itoa(rgb_matrix_get_val(), rgb_temp4, 10);
+ oled_write(rgb_temp4, false);
+}
+#endif // RGB_MATRIX_ENABLE
+
+void render_status_lite(uint8_t row, uint8_t col) {
+ // Function to print state information; for low flash memory
+ uint8_t this_layer = get_highest_layer(layer_state);
+ uint8_t this_mod = get_mods();
+
+ // Line 1: Layer State
+ render_layer(row + 0, col + 0, this_layer);
+
+ // Line 2: Mod or info
+ switch (this_layer) {
+ // Show RGB mode as an overlay in media mode.
+# ifdef RGB_MATRIX_ENABLE
+ case _MEDI:
+ render_rgb_lite(row + 1, col + 0);
+ break;
+# endif // RGB_MATRIX_ENABLE
+ // Show the modifier if nothing else is doing anything
+ default:
+ render_modifiers_lite(row + 1, col + 0, this_mod);
+ break;
+ }
+
+ // Line 3: WPM and layout
+ render_keymap(row + 2, col + 0, true);
+ render_wpm(row + 2, col + 11);
+
+ // Line 4: Encoder states
+# ifdef SPLIT_KEYBOARD
+ if (is_keyboard_left()) {
+ render_encoder(row + 3, col + 0, 0, this_layer);
+ } else {
+ render_encoder(row + 3, col + 0, 1, this_layer);
+ }
+# else // SPLIT_KEYBOARD
+ render_encoder(row + 3, col + 0, 0, this_layer);
+# endif // SPLIT_KEYBOARD
+}