diff options
Diffstat (limited to 'keyboards')
-rw-r--r-- | keyboards/levinson/keymaps/treadwell/config.h | 6 | ||||
-rw-r--r-- | keyboards/levinson/keymaps/treadwell/keymap.c | 60 |
2 files changed, 24 insertions, 42 deletions
diff --git a/keyboards/levinson/keymaps/treadwell/config.h b/keyboards/levinson/keymaps/treadwell/config.h index e6648db144..69783937b2 100644 --- a/keyboards/levinson/keymaps/treadwell/config.h +++ b/keyboards/levinson/keymaps/treadwell/config.h @@ -16,6 +16,12 @@ #define TAPPING_TERM 150 +/* default layer sounds */ +#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \ + SONG(GAME_SOUND), \ + SONG(COLEMAK_SOUND) \ + } + //#undef RGBLED_NUM //#define RGBLIGHT_ANIMATIONS //#define RGBLED_NUM 12 diff --git a/keyboards/levinson/keymaps/treadwell/keymap.c b/keyboards/levinson/keymaps/treadwell/keymap.c index f930ebb795..bcc744a6dd 100644 --- a/keyboards/levinson/keymaps/treadwell/keymap.c +++ b/keyboards/levinson/keymaps/treadwell/keymap.c @@ -4,7 +4,7 @@ extern keymap_config_t keymap_config; #define _QWERTY 0 #define _COLEMAK 1 -#define _DVORAK 2 +#define _GAME 2 #define _NUMB 3 #define _CODE 4 #define _SYS 5 @@ -14,7 +14,7 @@ extern keymap_config_t keymap_config; enum custom_keycodes { QWERTY = SAFE_RANGE, COLEMAK, - DVORAK, + GAME, NUMB, CODE, SYS, @@ -25,13 +25,9 @@ enum custom_keycodes { #define KC_ KC_TRNS #define _______ KC_TRNS -#define KC_CAPW LGUI(LSFT(KC_3)) // Capture whole screen -#define KC_CPYW LGUI(LSFT(LCTL(KC_3))) // Copy whole screen -#define KC_CAPP LGUI(LSFT(KC_4)) // Capture portion of screen -#define KC_CPYP LGUI(LSFT(LCTL(KC_4))) // Copy portion of screen #define KC_X1 CODE #define KC_X2 NUMB -#define KC_X3 SYS +#define KC_X3 MO(_SYS) #define KC_X4 MT(MOD_LSFT, KC_ENT) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { @@ -60,25 +56,25 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { //`----+----+----+----+----+----' `----+----+----+----+----+----' ), - [_DVORAK] = LAYOUT_kc( + [_GAME] = LAYOUT_kc( //,----+----+----+----+----+----. ,----+----+----+----+----+----. - TAB ,QUOT,COMM,DOT , P , Y , F , G , C , R , L ,MINS, + TAB , Q , W , E , R , T , Y , U , I , O , P ,MINS, //|----+----+----+----+----+----| |----+----+----+----+----+----| - BSPC, A , O , E , U , I , D , H , T , N , S ,SLSH, + ESC , A , S , D , F , G , H , J , K , L ,SCLN,QUOT, //|----+----+----+----+----+----| |----+----+----+----+----+----| - LSFT,SCLN, Q , J , K , X , B , M , W , V , Z , X4 , + LSFT, Z , X , C , V , B , N , M ,COMM,DOT ,SLSH, X4 , //|----+----+----+----+----+----| |----+----+----+----+----+----| - X3 ,LCTL,LALT,LGUI, X1 ,LALT, SPC , X2 ,LEFT,DOWN, UP ,RGHT + X3 ,LCTL,LALT,LGUI, X2 , SPC, SPC , X1 ,LEFT,DOWN, UP ,RGHT //`----+----+----+----+----+----' `----+----+----+----+----+----' ), [_NUMB] = LAYOUT_kc( //,----+----+----+----+----+----. ,----+----+----+----+----+----. - TILD,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR,ASTR,LPRN,RPRN,PMNS, + TILD,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR,ASTR,LPRN,RPRN, DEL, //|----+----+----+----+----+----| |----+----+----+----+----+----| GRV , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,UNDS, //|----+----+----+----+----+----| |----+----+----+----+----+----| - , ,MPRV,MPLY,MNXT, , ,VOLD,VOLU,MUTE, , , + , ,MPRV,MNXT,MPLY, , ,VOLD,VOLU,MUTE, , , //|----+----+----+----+----+----| |----+----+----+----+----+----| , , , , ,LALT, , , , , , //`----+----+----+----+----+----' `----+----+----+----+----+----' @@ -90,7 +86,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { //|----+------+----+----+----+----| |----+----+----+----+----+----| CAPS,SELECT,LEFT,DOWN,RGHT,DEL , PGDN, END,LBRC,RBRC,MINS,UNDS, //|----+------+----+----+----+----| |----+----+----+----+----+----| - , UNDO ,CUT ,COPY,PASTE, , LEFT,RGHT,LCBR,RCBR,PLUS,PEQL, + LSFT, UNDO ,CUT ,COPY,PASTE, , LEFT,RGHT,LCBR,RCBR,PLUS,PEQL, //|----+------+----+----+----+----| |----+----+----+----+----+----| , , , , ,LALT, , , , , , //`----+------+----+----+----+----' `----+----+----+----+----+----' @@ -98,10 +94,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_SYS] = LAYOUT_kc( //,----+----+----+----+----+----. ,----+----+----+----+----+----. - F12 , F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 , - //|----+----+----+----+----+----| |----+----+----+----+----+----| , , , , , , , , , , , , //|----+----+----+----+----+----| |----+----+----+----+----+----| + F12 , F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 , + //|----+----+----+----+----+----| |----+----+----+----+----+----| , , , , , , , , , , , , //|----+----+----+----+----+----| |----+----+----+----+----+----| , , , , , , , , , , , @@ -121,7 +117,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { */ [_ADJUST] = LAYOUT_ortho_4x12( \ _______, RESET , RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, _______, _______, \ - _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \ + _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, GAME , _______, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \ ) @@ -129,43 +125,23 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { }; -#ifdef AUDIO_ENABLE -float tone_qwerty[][2] = SONG(QWERTY_SOUND); -float tone_dvorak[][2] = SONG(DVORAK_SOUND); -float tone_colemak[][2] = SONG(COLEMAK_SOUND); -#endif - -void persistent_default_layer_set(uint16_t default_layer) { - eeconfig_update_default_layer(default_layer); - default_layer_set(default_layer); -} - bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { case QWERTY: if (record->event.pressed) { - #ifdef AUDIO_ENABLE - PLAY_SONG(tone_qwerty); - #endif - persistent_default_layer_set(1UL<<_QWERTY); + set_single_persistent_default_layer(_QWERTY); } return false; break; case COLEMAK: if (record->event.pressed) { - #ifdef AUDIO_ENABLE - PLAY_SONG(tone_colemak); - #endif - persistent_default_layer_set(1UL<<_COLEMAK); + set_single_persistent_default_layer(_COLEMAK); } return false; break; - case DVORAK: + case GAME: if (record->event.pressed) { - #ifdef AUDIO_ENABLE - PLAY_SONG(tone_dvorak); - #endif - persistent_default_layer_set(1UL<<_DVORAK); + set_single_persistent_default_layer(_GAME); } return false; break; |