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-rw-r--r--keyboards/ymd96/README.md25
-rw-r--r--keyboards/ymd96/config.h5
-rw-r--r--keyboards/ymd96/keymaps/default/keymap.c18
3 files changed, 22 insertions, 26 deletions
diff --git a/keyboards/ymd96/README.md b/keyboards/ymd96/README.md
index a60323ab95..5de5062ecd 100644
--- a/keyboards/ymd96/README.md
+++ b/keyboards/ymd96/README.md
@@ -10,7 +10,7 @@ using Bootmapper Client to change any keyboard settings, since not all the
USB report options are supported.
Here is the default layout, it is fairly simple with a few function keys:
-![YMD96 Layout](https://i.imgur.com/qCwE2ns.png)
+![YMD96 Layout](https://i.imgur.com/3QnqVPn.png)
If you have a different layout (since there were many options during the GB), please feel free to contribute!
Keyboard maintainer: [Andrew](https://github.com/sparkyman215)
@@ -29,27 +29,18 @@ This firmware was modified from [ps2avrGB](https://github.com/qmk/qmk_firmware/t
## Installing and Building
-First, install the requirements. These commands are for OSX, but all you
-need is the AVR toolchain and `bootloadHID` for flashing:
-
-```
-$ brew cask install crosspack-avr
-$ brew install --HEAD https://raw.githubusercontent.com/robertgzr/homebrew-tap/master/bootloadhid.rb
-```
-
-In order to use the `./program` script, which can reboot the board into
-the bootloader, you'll need Python 2 with PyUSB installed:
-
-```
-$ pip install pyusb
-```
+Since the YMD96 uses an ATmega32a chip instead of the 32u4, you need to download [HIDBootFlash v.1.0](http://vusb.wikidot.com/project:hidbootflash) for Windows. If anyone knows of a Linux/Mac bootflasher that works, edit this readme!
+On Windows, I use [MINGw](http://www.mingw.org/) to compile the keymaps. On Linux, you can simply use the terminal.
+Once you have those two pieces of software:
Build the keyboard with
```
-$ make ymd96:default
+$ make ymd96-default
```
If you make your own layout, change the `default` word to whatever your layout is.
+And flash the compiled hex file with `HIDBootFlash`. Simply put the board in flashing mode by plugging it in while holding control, and click `find device`. Then you can specify the .hex file and flash it to the device.
+
## Troubleshooting
From my experience, it's really hard to brick these boards. But these
@@ -60,3 +51,5 @@ tricks have been useful when it got stuck in a weird scenario.
done, just reflash the board with the original firmware.
2. Sometimes USB hubs can act weird, so try connecting the board directly
to your computer or plugging/unplugging the USB hub.
+
+Lastly, if you still need help, you can add me on Discord and I'll be happy to help.
diff --git a/keyboards/ymd96/config.h b/keyboards/ymd96/config.h
index e0a2aa1383..8a0668ac98 100644
--- a/keyboards/ymd96/config.h
+++ b/keyboards/ymd96/config.h
@@ -31,10 +31,13 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_COLS 15
#define DIODE_DIRECTION ROW2COL
-#define RGBLED_NUM 20
+#define RGB_DI_PIN C4
+#define RGBLED_NUM 18
#define RGBLIGHT_ANIMATIONS
+#define RGBLIGHT_VAL_STEP 20
#define NO_UART 1
+#define BOOTLOADHID_BOOTLOADER 1
/* key combination for command */
#define IS_COMMAND() (keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)))
diff --git a/keyboards/ymd96/keymaps/default/keymap.c b/keyboards/ymd96/keymaps/default/keymap.c
index ae2b3ed197..1ca3d22a34 100644
--- a/keyboards/ymd96/keymaps/default/keymap.c
+++ b/keyboards/ymd96/keymaps/default/keymap.c
@@ -32,7 +32,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | Tab | Q | W | E | R | T | Y | U | I | O | P | { | } | \ | 7 | 8 | 9 | - | 18 keys
* | Caps | A | S | D | F | G | H | J | K | L | ; | ' | Return | 4 | 5 | 6 | + | 17 keys
* | LShft | Z | X | C | V | B | N | M | , | . | / | RShft | 1 | 2 | 3 | En | 16 keys
- * | Ctrl | Win | Alt | Space | Fn | Win | Left | Down | Up | Right| 0 | . | ter | 12 keys
+ * | Ctrl | Win | Alt | Space | Fn | Win | Left | Down | Up | Right| 0 | . | | 12 keys
*/
[_DEFLT] = KEYMAP(
@@ -46,17 +46,17 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Layer 1, raise layer
* | | | | | | | | | | | | | | | | | | | |
* | | | | | | | | | | | | | | | | | | |
- * | | | | | | | | | | | | | | | | | | |
+ * | | |rgb_up|rgb_dn|rgb_mo| | | | | | F22 | F23 | F24 | | | | | |
* | | | | | | | | | | | | | | | | | |
* | | | | | | | | | VolDn| VolUp| Mute | Play/Pause | | | | |
- * | | | | | | | | | | | | | |
+ * | | | | | | |MPrev | | | MNext| | | |
*/
[_RAISE] = KEYMAP(
- ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
- ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
- ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, KC_F22, KC_F23, KC_F24, ______, ______, ______, ______, ______, \
- ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
- ______, ______, ______, ______, ______, ______, ______, ______, KC_VOLD,KC_VOLU, KC_MUTE, KC_MPLY, ______, ______, ______, ______, \
- ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______ \
+ ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
+ ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
+ ______, ______, RGB_VAI, RGB_VAD, RGB_MOD, ______, ______, ______, ______, ______, KC_F22, KC_F23, KC_F24, ______, ______, ______, ______, ______, \
+ ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
+ ______, ______, ______, ______, ______, ______, ______, ______, KC_VOLD,KC_VOLU, KC_MUTE, KC_MPLY, ______, ______, ______, ______, \
+ ______, ______, ______, ______, ______, ______, KC_MPRV, ______, ______, KC_MNXT, ______, ______ \
)
}; \ No newline at end of file