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-rw-r--r--keyboards/xbows/nature/config.h54
1 files changed, 37 insertions, 17 deletions
diff --git a/keyboards/xbows/nature/config.h b/keyboards/xbows/nature/config.h
index e321f7ee1e..2c886533bb 100644
--- a/keyboards/xbows/nature/config.h
+++ b/keyboards/xbows/nature/config.h
@@ -28,31 +28,51 @@
#define MATRIX_ROW_PINS { F7, F6, F5, F4, F1, F0 }
#define MATRIX_COL_PINS { B0, B1, B2, B3, B7, D2, D3, D5, D4, D6, D7, B4, B5, B6, C6 }
#define DIODE_DIRECTION COL2ROW
-
#define DEBOUNCE 3
+/* disable these deprecated features by default */
+#define NO_ACTION_MACRO
+#define NO_ACTION_FUNCTION
+
#ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_LED_PROCESS_LIMIT 18
# define RGB_MATRIX_LED_FLUSH_LIMIT 16
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
-# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
+# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_KEYPRESSES
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
-# define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
-# define DISABLE_RGB_MATRIX_BAND_SAT
-# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
-# define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
-# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
-# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
-# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
-# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
-# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
-# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
-# define DISABLE_RGB_MATRIX_SPLASH
-# define DISABLE_RGB_MATRIX_MULTISPLASH
-# define DISABLE_RGB_MATRIX_SOLID_SPLASH
-# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
-# define DISABLE_RGB_MATRIX_DIGITAL_RAIN
+# define RGB_MATRIX_CENTER \
+ { 92, 33 }
+
+# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
+# define DISABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
+# define DISABLE_RGB_MATRIX_SOLID_COLOR // Static single hue, no speed support
+# define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
+# define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes
+# define DISABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
+# define DISABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
+# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
+# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
+# define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
+# define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
+# define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right
+# define DISABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
+# define DISABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
+# define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
+# define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
+# define DISABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back
+# define DISABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left
+# define DISABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right
+
+# define DISABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation
+# define DISABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM!
+
+# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
+# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
+# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
+# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
+# define DISABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
+# define DISABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
# define DRIVER_ADDR_1 0b1110100
# define DRIVER_ADDR_2 0b1110110