diff options
Diffstat (limited to 'keyboards/ungodly/launch_pad/keymaps/warzone')
-rw-r--r-- | keyboards/ungodly/launch_pad/keymaps/warzone/keymap.c | 269 | ||||
-rw-r--r-- | keyboards/ungodly/launch_pad/keymaps/warzone/rules.mk | 2 |
2 files changed, 271 insertions, 0 deletions
diff --git a/keyboards/ungodly/launch_pad/keymaps/warzone/keymap.c b/keyboards/ungodly/launch_pad/keymaps/warzone/keymap.c new file mode 100644 index 0000000000..04270bcf3d --- /dev/null +++ b/keyboards/ungodly/launch_pad/keymaps/warzone/keymap.c @@ -0,0 +1,269 @@ +/* Copyright 2020 Ungodly Design <hello@ungodly.design> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ +#include QMK_KEYBOARD_H +#include "analog.h" +#include "qmk_midi.h" + +/* Force Numlock on */ +void matrix_init_user (void) { + if (!host_keyboard_led_state().num_lock) { + tap_code(KC_NUMLOCK); + } +} + +// Tap Dance declarations +enum { + TD_ESC_TAB, + TD_NUMLOCK_L1, + TD_3_L0 +}; + +// Tap Dance definitions +qk_tap_dance_action_t tap_dance_actions[] = { + // Tap once for Escape, twice for Number 4 (armor plates in warzone) + [TD_ESC_TAB] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_TAB), + [TD_3_L0] = ACTION_TAP_DANCE_LAYER_TOGGLE(KC_3, 1), + [TD_NUMLOCK_L1] = ACTION_TAP_DANCE_LAYER_TOGGLE(KC_NUMLOCK, 1), +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Keymap _BL: (Base Layer) Default Numpad Layer + * ,-------------------. + * | NV | / | * |BK/FN| + * |----|----|----|-----| + * | 7 | 8 | 9 | - | + * |----|----|----|-----| + * | 4 | 5 | 6 | + | + * |----|----|----|-----| + * | 1 | 2 | 3 | En | + * |----|----|----|-----| + * | 0 | 0 | . | En | + * `--------------------' + */ + [0] = LAYOUT_ortho_5x4( + TD(TD_NUMLOCK_L1), KC_PSLS, KC_PAST, LT(2, KC_BSPC), + KC_P7, KC_P8, KC_P9, KC_PMNS, + KC_P4, KC_P5, KC_P6, KC_PPLS, + KC_P1, KC_P2, KC_P3, KC_PENT, + KC_P0, KC_P0, KC_PDOT, KC_PENT + ), + /* Keymap _WAR: (Warzone Layer) Default Numpad Layer for COD Warzone N00BS + * ,-------------------. + * | R | F | V | Spc | + * |----|----|----|-----| + * | E | D | C | Alt | + * |----|----|----|-----| + * | W | S | X | 4 | + * |----|----|----|-----| + * | Q | A | Z | 3 | + * |----|----|----|-----| + * | Esc|Ctrl|Shift| M | + * `--------------------' + */ + [1] = LAYOUT_ortho_5x4( + KC_R, KC_F, KC_V, KC_SPACE, + KC_E, KC_D, KC_C, KC_LALT, + KC_W, KC_S, KC_X, KC_4, + KC_Q, KC_A, KC_Z, TD(TD_3_L0), + TD(TD_ESC_TAB), KC_LCTRL, KC_LSHIFT, KC_M + ), + /* Keymap _FN: RGB Function Layer + * ,-------------------. + * |LAYR| | |RTOG| + * |----|----|----|----| + * |HUD |HUI | |RGBP| + * |----|----|----|----| + * |SAD |SAI | |RMOD| + * |----|----|----|----| + * |VAD |VAS | | | + * |----|----|----|----| + * |RST |RST | | | + * `-------------------' + */ + [2] = LAYOUT_ortho_5x4( + KC_LUP, XXXXXXX, XXXXXXX, RGB_TOG, + RGB_HUD, RGB_HUI, XXXXXXX, RGB_M_P, + RGB_SAD, RGB_SAI, XXXXXXX, RGB_MOD, + RGB_VAD, RGB_VAI, XXXXXXX, XXXXXXX, + RESET, RESET, XXXXXXX, XXXXXXX + ), +}; + +// (Optional) Rotary Encoder, Volume Control +bool encoder_update_user(uint8_t index, bool clockwise) { + if (clockwise) { + tap_code(KC_VOLU); + } else { + tap_code(KC_VOLD); + } + return true; +} + +// Potentiometer Slider, MIDI Control +uint8_t divisor = 0; +void slider(void){ + if (divisor++) { // only run the slider function 1/256 times it's called + return; + } + midi_send_cc(&midi_device, 2, 0x3E, 0x7F - (analogReadPin(SLIDER_PIN) >> 3)); +} + +void matrix_scan_user(void) { + slider(); +} + +// 0.91" OLED, 128x32 resolution +#ifdef OLED_DRIVER_ENABLE +oled_rotation_t oled_init_user(oled_rotation_t rotation) { + return OLED_ROTATION_180; +} + +static void render_rocket_logo(void) { + static const char PROGMEM rocket_logo[]={ + // Rocket Screen + // 'home', 128x32px + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, + 0x80, 0x80, 0xc0, 0x40, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd0, 0x20, 0x50, 0x50, 0x90, + 0x10, 0x10, 0x20, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x80, 0x80, + 0x80, 0x40, 0x40, 0x40, 0x40, 0x20, 0x10, 0x10, 0xf0, 0x10, 0x10, 0x08, 0x08, 0x08, 0x04, 0x04, + 0x04, 0xfc, 0xfc, 0xfc, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0xfc, 0x7c, 0x7e, 0x7e, 0x7f, + 0x81, 0x81, 0x81, 0x81, 0xff, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0xff, + 0xff, 0xe7, 0xe7, 0xe7, 0xe7, 0xe7, 0xe7, 0xe7, 0xe7, 0x01, 0x01, 0x01, 0xf9, 0x01, 0xf9, 0x01, + 0xf9, 0x01, 0xf9, 0x01, 0x01, 0x01, 0xe7, 0xe7, 0xe7, 0xe7, 0xe7, 0xe7, 0xe7, 0xe7, 0xe7, 0xe6, + 0xe6, 0xe6, 0xe6, 0xe6, 0xff, 0x8c, 0x52, 0x52, 0x52, 0xde, 0x84, 0x08, 0x84, 0x08, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x04, 0x04, + 0x05, 0x05, 0x02, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x01, 0x01, 0x01, 0x01, 0x02, 0x04, 0x04, 0x07, 0x04, 0x04, 0x08, 0x08, 0x08, 0x10, 0x10, + 0x10, 0x1f, 0x1f, 0x1f, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x1f, 0x10, 0x20, 0x20, 0x40, + 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x7f, + 0x7f, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c, 0x40, 0x40, 0x40, 0x4a, 0x44, 0x4a, 0x40, + 0x4f, 0x40, 0x4f, 0x40, 0x40, 0x40, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c, 0x9c, + 0x9c, 0x9c, 0x9c, 0x1c, 0xff, 0x31, 0x4a, 0x4a, 0x4a, 0x7b, 0x10, 0x21, 0x10, 0x21, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 + }; + oled_write_raw_P(rocket_logo, sizeof(rocket_logo)); +} +static void render_warzone_logo(void) { + static const char PROGMEM warzone_logo[]={ + // Home Screen + // 'warzone_bit', 128x32px + 0x00, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfc, 0xe0, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0x00, 0xe0, 0xfc, 0xfe, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x3f, 0x3f, 0xff, 0xff, 0xff, 0xff, 0xfe, + 0xfc, 0xf0, 0x00, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0xff, 0xff, + 0xff, 0xff, 0x7f, 0x00, 0x3f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf8, 0x80, 0x00, 0x00, 0xff, 0xff, + 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xc0, 0xc0, 0xc0, 0xc0, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0xc0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0xf8, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfc, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0xe0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, + 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xe0, 0xf8, 0xfe, 0xff, 0xff, 0xff, 0x7f, 0x1f, + 0x07, 0x01, 0x00, 0x00, 0x00, 0x03, 0x8f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfc, 0xf0, 0xff, 0xff, + 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x07, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x1f, 0xff, + 0xff, 0xff, 0xff, 0xff, 0xff, 0x07, 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f, 0xff, 0xff, 0xff, + 0xff, 0x00, 0xfc, 0xff, 0xff, 0xff, 0xff, 0x1f, 0xff, 0xff, 0xff, 0xff, 0xfe, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x03, 0x1f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, + 0xff, 0xff, 0x00, 0x80, 0xe0, 0xf8, 0xfe, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x07, 0x01, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x03, 0x03, 0x03, 0xff, 0xff, + 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x01, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfc, 0xfe, 0xff, + 0xff, 0xff, 0xff, 0xff, 0x03, 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0x07, 0x00, 0xff, 0xff, 0xff, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, + 0x00, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x00, + 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x00, 0x00, 0x01, 0x0f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, + 0x00, 0x03, 0x1f, 0x3f, 0x3f, 0x7f, 0x7f, 0x7f, 0x7e, 0x7e, 0x7e, 0x7f, 0x7f, 0x7f, 0x3f, 0x3f, + 0x1f, 0x07, 0x00, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, + 0x7f, 0x7f, 0x7f, 0x00, 0x00, 0x1f, 0x3f, 0x3f, 0x7f, 0x7f, 0x7f, 0x7e, 0x7e, 0x7e, 0x7f, 0x7f, + 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x01, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, + 0x7f, 0x7f, 0x7f, 0x00, 0x00, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x00, 0x00, 0x07, 0x7f, 0x7f, + 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x00, 0x00, 0x0f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7e, 0x00 + }; + oled_write_raw_P(warzone_logo, sizeof(warzone_logo)); +} +static void render_light_logo(void) { + static const char PROGMEM light_logo[]={ + // RGB Screen + // 'rgb', 128x32px + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x9c, 0x80, 0x80, + 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, + 0x80, 0x40, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd0, 0x20, 0x50, 0x50, 0x90, + 0x10, 0x10, 0x20, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x80, 0x80, 0x80, 0x00, 0x00, 0xe0, 0x19, 0x04, 0x62, 0x11, 0x09, 0x04, 0x04, 0x00, 0x00, 0x00, + 0x00, 0x01, 0x01, 0x02, 0x04, 0x19, 0x10, 0x10, 0xf0, 0x00, 0x00, 0xf0, 0x00, 0xf0, 0xe0, 0xc0, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc7, 0x24, 0x04, + 0x07, 0xe4, 0x24, 0x24, 0xc7, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x04, 0x04, + 0x05, 0x05, 0x02, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x88, 0x30, 0x40, 0x40, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, + 0x80, 0x80, 0x40, 0x60, 0x30, 0x98, 0x08, 0x08, 0x0f, 0x00, 0x00, 0x0f, 0x00, 0x0f, 0x07, 0x03, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc1, 0x22, 0x24, + 0x24, 0xc4, 0x44, 0x22, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x1d, 0x01, 0x01, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x02, 0x02, + 0x02, 0x03, 0x02, 0x02, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 + }; + oled_write_raw_P(light_logo, sizeof(light_logo)); +} + +void oled_task_user(void) { + switch (get_highest_layer(layer_state)) { + case 0: + render_rocket_logo(); + break; + case 1: + render_warzone_logo(); + break; + case 2: + render_light_logo(); + break; + default: + // Or use the write_ln shortcut over adding '\n' to the end of your string + oled_write_ln_P(PSTR(" UND"), false); + break; + } +} +#endif diff --git a/keyboards/ungodly/launch_pad/keymaps/warzone/rules.mk b/keyboards/ungodly/launch_pad/keymaps/warzone/rules.mk new file mode 100644 index 0000000000..791d5ab502 --- /dev/null +++ b/keyboards/ungodly/launch_pad/keymaps/warzone/rules.mk @@ -0,0 +1,2 @@ +VIA_ENABLE = yes +TAP_DANCE_ENABLE = yes |