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+/*
+ * License (GPL):
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+ * Author: © 2019, 2020 by Jos Boersema
+ *
+ */
+
+/* This file contains mostly the Unicode and special macros.
+ It contains the function: process_record_user(...)
+ */
+
+#include "./unicode_macros.h"
+#include "./unicode_weurope.h"
+
+// Definition of ƒ (Dutch currency symbol).
+// Best changed in user_config.h, if you like a Euro symbol instead.
+//
+# ifndef UNICODE_CURRENCY // Prior optional definition in user_config.h
+# define UNICODE_CURRENCY 0x0192 // Hex number. The unicode hex number for position ƒ in the default keymap.
+# endif
+
+//
+// 🛠
+#define CS_USER_DEFINED 0x1F6E0 // Hammer & wrench (place holder).
+
+#define DIV10POINT TRUE // suggest to function write_number, to divide by 10 and print as a fraction: N.N
+
+// Converts integer value to Unicode. Also handles 'descramble' Unicode mode for DVORAK_DESCRAMBLE_HALF.
+// Unicode is a hexadecimal string (character) representation of the value, with a pre- and post-fix.
+void unicode_hex2output (long unsigned int unshifted, long unsigned int shifted) {
+
+ long unsigned int input; // which argument to work on
+ char output[10] ; // will hold the ascii for output
+ int index; // count backwards 'to left' in the string
+ long unsigned int bitmove; // move computation to next digit.
+ long unsigned int work; // temporary value for computation
+
+
+ // What to work on
+ if(shift_ison) input = shifted; // Trying to get everything possible here in this function, to reduce firmware size.
+ else input = unshifted;
+
+ //if (input < 0) input *= -1; // positive value
+
+ // Take the hex value 4 bits at a time, starting with the least significant, convert to ascii, store
+ index = 9;
+ output[index] = '\0'; // terminator
+ bitmove = 0x1;
+ while ((work = (input / bitmove)) && (index >= 0)) {
+ index --;
+ work &= 0xF;
+ if (work < 0xA){ // numbers
+ output[index] = work + 0x30; // pad to ASCII
+ }else{ // alphas
+# ifdef DVORAK_DESCRAMBLE_HALF // Do the letter descramble if needed.
+ if(_FULL_ == alternate){ // 0-9=0-9, a=a, b=n, c=i, d=h, e=d, f=y
+ if (0xA == work) output[index] = 'a';
+ if (0xB == work) output[index] = 'n';
+ if (0xC == work) output[index] = 'i';
+ if (0xD == work) output[index] = 'h';
+ if (0xE == work) output[index] = 'd';
+ if (0xF == work) output[index] = 'y';
+ }else{
+ output[index] = work - 9 + 0x40; // normal mode
+ }
+# else // The above is not relevant for anything else.
+ output[index] = work - 9 + 0x40; // normal mode
+# endif
+ }
+ bitmove *= 0x10; // next digit
+ }
+
+ // Put character(s) out in correct mode
+# ifdef DVORAK_DESCRAMBLE_HALF // Do the letter descramble if needed.
+ if (_FULL_ == alternate) { // This is the special 'descramble' output mode for a computer already set to Dvorak
+
+ SEND_STRING ( SS_DOWN(X_LCTRL) SS_DOWN(X_LSHIFT) "f" SS_UP(X_LSHIFT) SS_UP(X_LCTRL) ) ; // lead-in for Unicode on Linux, 'descramble' mode
+ send_string (output + index); // pointer to argument with formatted string
+ SEND_STRING ( " " ) ; // Ends the Unicode numerical input mode, replacing input with desired character (Linux)
+
+ }else{
+ // normal QMK Unicode output mode
+ send_unicode_hex_string (output + index); // pointer argument
+ }
+
+# else
+ send_unicode_hex_string (output + index); // pointer argument
+# endif
+
+}
+
+
+// Wrapper for unicode keys that do have the same on shift.
+void unicode_hex2output_single (long unsigned int either) {
+ unicode_hex2output (either, either) ;
+}
+
+
+// Required by QMK Unicode
+const uint32_t PROGMEM unicode_map[] = {
+
+};
+
+// Macro name definitions. The Unicode layers _ACC, _DRA and _BON are defined here,
+// because the Unicode map system does not have enough space (at time of this programming, year 2020).
+enum custom_keycodes {
+
+ // Macro, allowing the upper left button to switch to either _DEF_BASE base layer, or the _ALT_BASE base layer.
+ // Alternate is set on/half/off in the _RAR layer. The word "base" is used to avoid "default," because the default
+ // layer system call DF() is not being used.
+ CTO_BASE = SAFE_RANGE, // 'C' for costum, "TO" for to, "BASE" for chosen base layer
+
+ OTHER_BASE, // cycles modes: use _DEF_BASE, _ALT_BASE. For “dvorak²” layout (descramble) compile option, there is a third mode.
+
+# if defined(BASE_NUMPAD__ALT_BASE)
+ OTHER_BASE_GO, // Like OTHER_BASE, but also immediately switches to the other BASE layer.
+# endif
+
+ CTO_NUMS, // activates number-symbols layer, taking into account the dual layout mode
+ CTO_ACCE, // accented ''
+ CTO_DRAW, // drawings ''
+
+# ifndef CHOLTAP_ACCE_NOP
+ CHOLTAP_ACCE, // Go to accented layer, or others in combination with other keys.
+# endif
+
+// Keys can be pressed together for a separate layer (like 'adjust layer' on the Planck).
+ DUO_HOLD,
+
+ CHOLTAP_RSHFT, // Go to _FUN layer, or shift modifier.
+ CHOLTAP_LSHFT, // Go to <configurable> layer, or shift modifier.
+ CHOLTAP_LAYR, // Go to _RAR layer, or right arrow
+
+// Special macro to make F-keys one-shot or not.
+ _FUN_STAY,
+
+// Layer toggle to be guaranteed on up-key, therefore macro definition here.
+ _MOV_UP,
+
+// These macros protect the critical keys like 'Power' from accidental press, by needing Shift to be pressed.
+ C_KC_PWR, // Powers computer off.
+ C_KC_WAKE,
+ C_KC_SLEP, // sleep computer
+ C_KC_PAUS, // pauze computer
+
+// Toggles side leds on/off.
+ LEDS_ON,
+ RGBTOG_,
+
+// Typing speed measuring
+ SPEED_TOG,
+ SPEED_REPORT,
+
+// Word/character counting
+ COUNT_TOG, // starts word counting
+ COUNT_REPORT, // writes to the computer as if typing, gives count report
+ COUNT_WORDMIN, // reduces the word count
+ COUNT_NULL, // resets count to zero
+ LT__MOV__KC_ENT, // move to layer _MOV, or <enter>
+
+// The _ACC layer, additional Unicode.
+# ifndef REMOVE_ACC // This cuts out the whole _ACC layer.
+ XP_ACC_AA ,
+ XP_ACC_AB ,
+ XP_ACC_AC ,
+ XP_ACC_AD ,
+ XP_ACC_AE ,
+ XP_ACC_AF ,
+ XP_ACC_AG ,
+ XP_ACC_AH ,
+ XP_ACC_AI ,
+ XP_ACC_AJ ,
+ XP_ACC_BA ,
+ XP_ACC_BB ,
+ XP_ACC_BC ,
+ XP_ACC_BD ,
+ XP_ACC_BE ,
+ XP_ACC_BF ,
+ XP_ACC_BG ,
+ XP_ACC_BH ,
+ XP_ACC_BI ,
+ XP_ACC_BJ ,
+ XP_ACC_BK ,
+ XP_ACC_CA ,
+ XP_ACC_CB ,
+ XP_ACC_CC ,
+ XP_ACC_CD ,
+ XP_ACC_CE ,
+ XP_ACC_CF ,
+ XP_ACC_CG ,
+ XP_ACC_CH ,
+ XP_ACC_CI ,
+ XP_ACC_CJ ,
+# endif // REMOVE_ACC
+
+# ifndef REMOVE_DRA // This cuts out the whole _DRA layer
+// The _DRA layer, additional Unicode.
+ XP_DRA_AA ,
+ XP_DRA_AB ,
+ XP_DRA_AC ,
+ XP_DRA_AD ,
+ XP_DRA_AE ,
+ XP_DRA_AF ,
+ XP_DRA_AG ,
+ XP_DRA_AH ,
+ XP_DRA_AI ,
+ XP_DRA_AJ ,
+ XP_DRA_BA ,
+ XP_DRA_BB ,
+ XP_DRA_BC ,
+ XP_DRA_BD ,
+ XP_DRA_BE ,
+ XP_DRA_BF ,
+ XP_DRA_BG ,
+ XP_DRA_BH ,
+ XP_DRA_BI ,
+ XP_DRA_BJ ,// XP_DRA_BK , // no 'BK' key definition on this layer
+ XP_DRA_CA ,
+ XP_DRA_CB ,
+ XP_DRA_CC ,
+ XP_DRA_CD ,
+ XP_DRA_CE ,
+ XP_DRA_CF ,
+# endif // REMOVE_DRA
+ XP_DRA_CG , // Needed for ☑ on Unicode tester key in _RAR
+# ifndef REMOVE_DRA // This cuts out the whole _DRA layer
+ XP_DRA_CH ,
+ XP_DRA_CI ,
+ XP_DRA_CJ ,
+# endif // REMOVE_DRA
+
+// The _BON layer, additional Unicode.
+# ifndef REMOVE_BON // Removes this layer entirely, if set.
+ XP_BON_AA ,
+ XP_BON_AB ,
+ XP_BON_AC ,
+ XP_BON_AD ,
+ XP_BON_AE ,
+ XP_BON_AF ,
+ XP_BON_AG ,
+ XP_BON_AH ,
+ XP_BON_AI ,
+ XP_BON_AJ ,
+ XP_BON_BA ,
+ XP_BON_BB ,
+ XP_BON_BC ,
+ XP_BON_BD ,
+ XP_BON_BE ,
+ XP_BON_BF ,
+ XP_BON_BG ,
+ XP_BON_BH ,
+ XP_BON_BI ,
+ XP_BON_BJ ,
+ XP_BON_BK ,
+ XP_BON_CA ,
+ XP_BON_CB ,
+ XP_BON_CC ,
+ XP_BON_CD ,
+ XP_BON_CE ,
+ XP_BON_CF ,
+ XP_BON_CG ,
+ XP_BON_CH ,
+ XP_BON_CI ,
+ XP_BON_CJ ,
+# endif // REMOVE_BON
+};
+
+// Pre-existing function, called for every key up and down.
+// This function is sortof the hub of the whole thing.
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+
+ // User input for the word count menu
+ if (sizecount_menu) {
+ if (record->event.pressed) { // key down
+
+ switch (keycode) {
+ case KC_0: // read in how many is maximum
+ sizecount_max = (sizecount_max * 10);
+ break;
+
+ case KC_1:
+ sizecount_max = (sizecount_max * 10) + 1;
+ break;
+
+ case KC_2:
+ sizecount_max = (sizecount_max * 10) + 2;
+ break;
+
+ case KC_3:
+ sizecount_max = (sizecount_max * 10) + 3;
+ break;
+
+ case KC_4:
+ sizecount_max = (sizecount_max * 10) + 4;
+ break;
+
+ case KC_5:
+ sizecount_max = (sizecount_max * 10) + 5;
+ break;
+
+ case KC_6:
+ sizecount_max = (sizecount_max * 10) + 6;
+ break;
+
+ case KC_7:
+ sizecount_max = (sizecount_max * 10) + 7;
+ break;
+
+ case KC_8:
+ sizecount_max = (sizecount_max * 10) + 8;
+ break;
+
+ case KC_9:
+ sizecount_max = (sizecount_max * 10) + 9;
+ break;
+
+ case KC_C: // count characters
+ sizecount_max_type = SIZECOUNT_CHAR;
+ sizecount_menu = FALSE;
+ break;
+
+ case KC_W: // count words
+ sizecount_max_type = SIZECOUNT_WORD;
+ sizecount_menu = FALSE;
+ break;
+
+ // Anything else ends menu input.
+ case KC_DOT:
+ case KC_ESC:
+ sizecount_menu = FALSE; // break out
+ break;
+
+ }
+ if (!sizecount_menu) { // end
+ send_string ("->");
+ write_number (sizecount_max, FALSE); // just indicate something
+ }
+ }
+ }
+
+ // Go back to base-layer after pressing an F-key, on key-up to avoid BASE key activation
+ if ((_fun_stay == FALSE) && //
+ (((keycode >= KC_F1) && (keycode <= KC_F12))
+ ||
+ ((keycode >= KC_F13) && (keycode <= KC_F24)))) { // assumes keycodes 1-12 and 13-24 are consequtive, which seems likely, although using 1-24 failed (probably not consequtive)
+ // Go back to base layer
+ if (!(record->event.pressed)) { // key up
+ if (alternate) { //
+ layer_move (_ALT_BASE);
+ }else{
+ layer_move (_DEF_BASE);
+ }
+ }
+ }
+
+ // Detect if Shift was pressed in isolation, by seeing if another key was pressed during the time
+ // the right shift key was held down.
+ // This system is also used by CHOLTAP_ACCE
+ // This helps make sure a tapped use of these keys is correctly differentiated from their use as a
+ // modifier/layer-hold key. The Shift and CHOLTAP_ACCE should not normally interfere with each other.
+ if (isolate_trigger) { // speed: hoping this statement to execute a little quicker overall, than the next
+ if ((keycode != CHOLTAP_RSHFT) // not right shift up
+ &&
+ (keycode != CHOLTAP_LSHFT) // not left shift up
+ &&
+ (keycode != CHOLTAP_ACCE) // _ACC layer (and others)
+ &&
+ (keycode != CHOLTAP_LAYR)) { // _RAR layer, or RAlt/Alt-Gr
+ isolate_trigger = FALSE; // another key was pressed
+ }
+ }
+
+ // This block contains the complex macros, which should not count in speed counting or word/character counting,
+ // because they aren't typed characters.
+ switch (keycode) {
+
+ // Typing speed measuring
+ case SPEED_TOG: // Toggle speed measuring on/off
+ if (record->event.pressed) { // key down
+ if (speed_measure) {
+ speed_measure = FALSE;
+
+# ifdef RGBLIGHT_ENABLE
+ rgblight_sethsv_noeeprom (HSV_PURPLE); // indicates stop (_RAR color)
+# endif
+
+ }else{
+ // initialization of measurements
+ speed_measure = TRUE; // activates
+ speed = 0; // start at 0 k/s
+ speed_countdown = SPEED_COUNTDOWN; // reset, speed is measured in batches of keypresses
+ speed_counttime = timer_read32 ();// get current time
+ speed_add = 0;// speed average accumulator, it keeps adding the *speed* of each batch to this total
+ speed_batches = 0; // divider for speed_add to get the average
+
+# ifdef RGBLIGHT_ENABLE
+ // set middle led
+ rgblight_sethsv_noeeprom (HSV_WHITE); // indicates start
+# endif
+
+ }
+
+# ifdef RGBLIGHT_ENABLE
+ isolate_rgblight_set ();
+# endif
+
+ }
+ break;
+
+ case SPEED_REPORT: // Report the current typing speed by writing it, as if typing
+ if (record->event.pressed) { // down
+ short added = 5; // This counts how many characters the report itself is adding into the current text,
+ // to later delete it from the character count for text-size counting.
+
+ if (speed_measure) {
+
+# ifdef WORDS_PER_MINUTE
+
+ // The speed is recorded as an accumulation of keystrokes-per-second, times 10 for added precision.
+ // This will be converted into words-per-minute by dividing by 5 characters for a word including
+ // blank space and punctuation, and multiplied by 60 for seconds per minute. ⁶⁰/₅ = 12. Multiplied
+ // by 12 is the simple conversion.
+ send_string ("<"); // +1 character written // analogue to '<POWER>'
+ added += write_number ((long int)((speed*12)/10), FALSE); // writes the speed
+ send_string ("wpm"); // +3 character written
+ if (0 != speed_batches) {
+ long int average_times_ten ;
+ average_times_ten =(long int) ((speed_add * 12) / speed_batches); // *12 converts k/s to wpm
+
+ send_string (";"); // +① ''
+ added += write_number (average_times_ten / 10, FALSE); // writes the average speed, cannot use decimal because precision is not there
+ send_string ("wpm"); // +③
+ added += write_number ((long int) speed_batches, FALSE); // amount of batches
+ send_string ("x"); // +①
+ added += 9 + write_number ((long int) SPEED_COUNTDOWN, FALSE); // amount of batches
+ send_string ("keys"); // +④ = ⑨
+
+ speed_led ( (int) (average_times_ten / 12));// on report, show the average
+ // we need to convert back to k/s now
+ }
+
+# else // keystrokes per second, k/s
+
+ send_string ("<"); // +1 character written // analogue to '<POWER>'
+ added += write_number ((long int)(speed/10), FALSE); // writes the speed
+ send_string ("k/s"); // +3 character written
+ if (0 != speed_batches) {
+ long int average_times_ten ;
+ average_times_ten =(long int) (speed_add / speed_batches);
+
+ send_string (";"); // +① ''
+ added += write_number (average_times_ten, DIV10POINT); // writes the average speed
+ send_string ("k/s"); // +③
+ added += write_number ((long int) speed_batches, FALSE); // amount of batches
+ send_string ("x"); // +①
+ added += 9 + write_number ((long int) SPEED_COUNTDOWN, FALSE); // amount of batches
+ send_string ("keys"); // +④ = ⑨
+
+ speed_led ( (int) average_times_ten );// on report, show the average. speed_led divides by 10
+ }
+
+# endif
+
+ send_string (">"); // +1 = 5
+ if (sizecount_measure) sizecount_chars += added; // the user is expected to hit <backspace>
+ }else{
+ send_string ("<Soff>"); // indicates off
+ if (sizecount_measure) sizecount_chars += 5; // user: <backspace>, to take it down again
+ }
+
+ key_timer = timer_read ();
+
+ }else{ // key up
+ // This use of the key is for callibrating your colors; it is difficult otherwise to see.
+ // This is not part of normal usage, therefore it is kept bare bones to reduce firmware size
+ if (timer_elapsed (key_timer) > 999) { // held for one second
+ speed += 10;
+ write_number ((long int)(speed/10), FALSE); // writes the speed
+ speed_led (speed); // update led
+ }
+ }
+ break;
+
+ case COUNT_TOG: // Toggle start/stop text size measuring
+ if (record->event.pressed) { // key down
+
+ key_timer = timer_read ();
+
+ }else{ // up
+ if (timer_elapsed (key_timer) < 500) { // held for less than half a second (tapped)
+ if (sizecount_measure) {
+
+ sizecount_measure = FALSE;
+
+# ifdef RGBLIGHT_ENABLE
+ rgblight_sethsv_noeeprom (HSV_PURPLE); // indicates stop (color of _RAR)
+ isolate_rgblight_set ();
+# endif
+
+ }else{
+
+ sizecount_measure = TRUE; // start counting
+ sizecount_word = FALSE; // detect double blanks. leading blanks are not a word
+
+# ifdef RGBLIGHT_ENABLE
+ if (0 == sizecount_max) {
+ rgblight_sethsv_noeeprom (HSV_BLUE); // indicates start/activated, but only without maximum set
+ isolate_rgblight_set (); // .. if maximum set, led goes green to red.
+ }else{
+ rgblight_sethsv_noeeprom (HSV_GREEN); // indicates start/activated, but only without maximum set
+ isolate_rgblight_set (); // .. if maximum set, led goes green to red.
+ }
+# endif
+
+ }
+ }else{ // held longer
+ sizecount_menu = TRUE;
+ send_string ("<Nc|w>"); // Menu: N amount, c|w character|word counting. Input is a number then ‛c’ or ‛w’
+ sizecount_max = 0;
+ }
+ }
+ break;
+
+ case COUNT_NULL: // Sets the count to zero, which allows on/off to have a suspend/resume
+ if (record->event.pressed) { // key up
+ sizecount_blanks = 0; //
+ sizecount_chars = 0;
+
+# ifdef RGBLIGHT_ENABLE
+ rgblight_sethsv_noeeprom (HSV_CYAN); // indicates reset
+ isolate_rgblight_set ();
+# endif
+
+ }
+ break;
+
+ case COUNT_REPORT: // Report the current typing speed
+ if (record->event.pressed) {
+ // We assume the user is writing a report in its active document, and then likely deleting it.
+ short added = 0; // This counts how much characters the report adds into the user document.
+
+ if (sizecount_measure) {
+ send_string ("<"); // + 1 and ① characters (1 is one logical stream, ① another)
+ if (0 == sizecount_max) { // no size counting maximum, print both characters and words
+
+ added += write_number (sizecount_chars, FALSE); // returns how many characters where printed
+ send_string ("c;"); // + 2
+ added += write_number (sizecount_blanks, FALSE) + 5; // adds here
+ send_string ("w>"); // + 2 = 5
+
+ }else{ // Only show the one for which the maximum is set, don't throw off that mental focus
+ if (SIZECOUNT_WORD == sizecount_max_type ) {
+
+ added += write_number (sizecount_blanks, FALSE) + 3;
+ send_string ("w>"); // + ② = ③
+
+ }else{ // characters
+
+ added += write_number (sizecount_chars, FALSE) + 3; // returns how many characters where printed
+ send_string ("c>"); // + ② = ③
+
+ }
+ // add current maximum setting
+ send_string ("["); // + 1
+ added += write_number (sizecount_max, FALSE) + 3;
+ if (SIZECOUNT_WORD == sizecount_max_type) send_string ("w]"); // + 2
+ else send_string ("c]"); // + 2
+ }
+ sizecount_chars += added; // Account for the written characters in the report itself.
+
+ }else{ // no size counting, also here: keep the report terse
+ send_string ("<Coff>"); // indicates off (no need to add to count, since counting is off)
+ }
+ }
+ break;
+
+ // This allows the user to manually remove word counts, when he has deleted a word.
+ // This is not needed for character count, because <backspace> counts as minus.
+ case COUNT_WORDMIN: // Take down one word in the word-count.
+ if (record->event.pressed) { // down
+ key_timer = timer_read ();
+ }else{ // up
+ if (timer_elapsed (key_timer) < 500) { // held for less than half a second (tapped)
+ sizecount_blanks--;
+ }else{
+ sizecount_blanks -= 10;
+ }
+ }
+ break;
+
+ // Shift detection system.
+ // Disused because it turned out 'one shot' like Unicode input. Shift detection copied from.
+ // https://github.com/kyleterry/qmk_firmware/blob/master/quantum/quantum.c
+ //uint8_t shifted = get_mods() & (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT));
+
+ // Crude but self contained in this source file shift detection.
+ // ... right shift
+ case KC_RSFT:
+ // + ... left shift
+ case KC_LSFT:
+ if (record->event.pressed) { // key down
+ shift_ison = 1; // shift depressed
+ }else{ // key up
+ shift_ison = 0; // shift released
+ }
+ // There are macros on Shift who also alter this variable.
+ break;
+
+ case OTHER_BASE: // Switching through the default/alternate BASE modes, and Descramble for that Dvorak compile
+ if (record->event.pressed) {
+ ;
+ }else{ // key up
+
+ // Cycles through the modes
+# ifdef DVORAK_DESCRAMBLE_HALF // version Dvorak+Dvorak-descramble has 3 modes
+ if (_NORMAL_ == alternate) {
+ alternate = _FULL_;// alternate layers
+ default_layer_set (_ALT_BASE_MASK); // This is needed only for a rare case,
+ // where _DEF_BASE and _ALT_BASE their layer switching keys don't line up,
+ // such as with Qwerty Base Arrow
+ } else if (_HALF_ == alternate) {
+ alternate = _NORMAL_;// normal layers
+ default_layer_set (_DEF_BASE_MASK);
+ }else{ // _FULL_ == alternate
+ alternate = _HALF_;// alternate layers, without 'descramble' recomputing Unicode
+ //default_layer_set (_ALT_BASE_MASK);
+ // it cycles, and this comes always after it was set _FULL_
+ }
+# else // Only switching the BASE layers between alternate and default
+
+ if (_NORMAL_ == alternate) {
+ alternate = _FULL_;// alternate base layers
+ default_layer_set (_ALT_BASE_MASK);
+ }else{
+ alternate = _NORMAL_;// default base layers
+ default_layer_set (_DEF_BASE_MASK);
+ }
+# endif
+
+ indicate_base (); // activate led change
+ }
+ break;
+
+# if defined(BASE_NUMPAD__ALT_BASE)
+
+ case OTHER_BASE_GO: // Switching through the default/alternate BASE modes, and Descramble for that Dvorak compile
+ if (record->event.pressed) {
+ ;
+ }else{ // key up
+
+ // Cycles through the modes
+# ifdef DVORAK_DESCRAMBLE_HALF // version Dvorak+Dvorak-descramble has 3 modes
+ if (_NORMAL_ == alternate) {
+ alternate = _FULL_;// alternate layers
+ default_layer_set (_ALT_BASE_MASK);
+ } else if (_HALF_ == alternate) {
+ alternate = _NORMAL_;// normal layers
+ default_layer_set (_DEF_BASE_MASK);
+ }else{ // _FULL_ == alternate
+ alternate = _HALF_;// alternate layers, without 'descramble' recomputing Unicode
+ //default_layer_set (_ALT_BASE_MASK);
+ // it cycles, and this comes always after it was set _FULL_
+ }
+# else // Only switching the BASE layers between alternate and default
+
+ if (_NORMAL_ == alternate) {
+ alternate = _FULL_;// alternate base layers
+ default_layer_set (_ALT_BASE_MASK);
+ }else{
+ alternate = _NORMAL_;// default base layers
+ default_layer_set (_DEF_BASE_MASK);
+ }
+# endif
+ // make the switch to the other Base layer
+ if (alternate) { //
+ layer_move (_ALT_BASE);
+ }else{
+ layer_move (_DEF_BASE);
+ }
+ }
+ break;
+# endif
+
+ // Switching to layers:
+
+ case CTO_BASE:
+ // User pressed upper/left button, while not on BASE layer: ‛escape’ from a layer to BASE layer.
+ // On BASE itself, that key is <Escape>.
+ if (record->event.pressed) { // key down
+ ;
+ }
+ else { // key up
+ if (alternate) { // go to the alternate version (bit of a hack maybe, but all alternate
+ // ... modes are non-zero)
+ layer_move (_ALT_BASE);
+ }else{
+ layer_move (_DEF_BASE);
+ }
+ }
+ break;
+
+ case CTO_NUMS: // activates number-symbols layer
+ if (record->event.pressed) { // key down
+ ;
+ }
+ else { // key up, so that upon key down the target layer isn't already activated, triggering that key on up
+ if (alternate) { // go to the alternate version
+ layer_move (_ALT_NSY);
+ }else{
+ layer_move (_DEF_NSY);
+ }
+ }
+ break;
+
+ case CTO_ACCE: // Unicode layer
+ if (record->event.pressed) { // key down
+ ;
+ }
+ else { // key up
+
+# ifndef REMOVE_ACC // This cuts out the whole _ACC layer.
+ layer_move (_ACC); // activates normal accented layer
+# else
+# ifdef _ACC_KEY_ALT_LAYER
+ layer_move (_ACC_KEY_ALT_LAYER); // Alternative layer user configuration
+# endif
+# endif
+
+ }
+ break;
+
+ case CTO_DRAW: // Unicode layer
+ if (record->event.pressed) { // key down
+ ;
+ }
+ else { // key up
+
+# ifndef REMOVE_DRA // This cuts out the whole _DRA layer.
+ layer_move (_DRA); // activates normal accented layer
+# else
+# ifdef _DRA_KEY_ALT_LAYER
+ layer_move (_DRA_KEY_ALT_LAYER); // Alternative layer user configuration
+# endif
+# endif
+ }
+ break;
+
+ // The below are a simulated LT(layer,kc), layer-tap.
+ // Double-tap-hold repeater functionality: not done.
+ // They switch what layer to use depending on 'alternate' variable
+ // Basically it starts the right layer on key down, goes back to base layer on key up,
+ // and throws in a keypress as well if tapped.
+ // It also integrates with DUO_HOLD, to reach the _BON layer.
+
+# ifndef CHOLTAP_ACCE_NOP // When this key has been eviscerated, this macro becomes useless
+ case CHOLTAP_ACCE: // Works with DUO_HOLD macro to activate one of several layers.
+ if (record->event.pressed) { // key down
+ key_timer = timer_read ();
+ isolate_trigger = TRUE; // keep track of whether another key gets pressed.
+
+ duo_press_acc_bon ++; // This signals to the two DUO_HOLD keys, whether a move to _BON is desired.
+
+ if (duo_press_nsy_dra) { // One or more of the DUO_HOLD layer keys was already pressed; move to _BON
+
+# ifndef REMOVE_BON // Removes this layer entirely, if set.
+ layer_move (_BON); // Bonus Unicode layer
+# else
+# ifdef _BON_KEY_ALT_LAYER
+ layer_move (_BON_KEY_ALT_LAYER); // Alternative layer user configuration
+# endif
+# endif
+
+ }else{ // pressed in isolation
+
+# ifndef REMOVE_ACC // This cuts out the whole _ACC layer.
+ layer_move (_ACC); // Accented layer
+# else
+# ifdef _ACC_KEY_ALT_LAYER
+ layer_move (_ACC_KEY_ALT_LAYER); // Alternative layer user configuration
+# endif
+# endif
+
+ }
+ }else{ // key up
+
+ duo_press_acc_bon --;
+
+ if (1 == duo_press_nsy_dra) { // One DUO_HOLD layer keys is still pressed; move to numbers/symbols
+
+ if (_FULL_ == alternate) {
+ layer_move (_ALT_NSY);
+ }else{
+ layer_move (_DEF_NSY);
+ }
+ }else if (2 == duo_press_nsy_dra) { // Two of the DUO_HOLD layer keys are still pressed: move to _DRA
+
+# ifndef REMOVE_DRA // This cuts out the whole _DRA layer.
+ layer_move (_DRA); // activates normal accented layer
+# else
+# ifdef _DRA_KEY_ALT_LAYER
+ layer_move (_DRA_KEY_ALT_LAYER); // Alternative layer user configuration
+# endif
+# endif
+
+ }else{
+ if (alternate) { // No _DEF_NSY layer keys remain pressed; Go back to base layer
+ layer_move (_ALT_BASE);
+ }else{
+ layer_move (_DEF_BASE);
+ }
+ }
+
+ // Pressed in isolation
+ if (isolate_trigger)
+ {
+ if (timer_elapsed (key_timer) <= TAPPING_TERM_HOLTAP) { // tapped
+ SEND_STRING (SS_TAP (X_DEL));
+ }
+ }
+ }
+ break;
+# endif // CHOLTAP_ACCE_NOP
+
+ case CHOLTAP_LAYR: //to _RAR on hold, otherwise a keycode
+ if (record->event.pressed) { // key down
+ key_timer = timer_read ();
+ isolate_trigger = TRUE; // keep track of whether another key gets pressed.
+
+# ifdef BASE_RIGHT_ALT
+ SEND_STRING (SS_DOWN (X_RALT));
+# else
+ layer_move (_RAR); // activates descrambled drawings layer
+# endif
+
+ }else{ // key up
+ // Go back to base layer
+ if (speed_measure) speed_led (speed); // The _RAR layer overwrites the middle led,
+ //.. for use with alternate _HALF_ led colors (middle); thus needs to be set back to speed
+ // led color upon leaving.
+
+# ifdef BASE_RIGHT_ALT
+ SEND_STRING (SS_UP (X_RALT));
+# else
+ if (alternate) {
+ layer_move (_ALT_BASE);
+ }else{
+ layer_move (_DEF_BASE);
+ }
+# endif
+
+ // Pressed in isolation
+ if (isolate_trigger)
+ {
+ if (timer_elapsed (key_timer) <= TAPPING_TERM_HOLTAP) { // tapped
+ SEND_STRING (SS_TAP (X_RIGHT));
+ }
+ }
+ }
+ break;
+
+# ifndef DUO_HOLD_BASIC
+ // This is the normal 'big' version, dealing with switching between _DEF_NSY/_ALT_NSY, _ACC, _DRA and _BON, in
+ // .. conjunction with the CHOLTAP_ACCE macro.
+ case DUO_HOLD: // The macro around the split space-bar. Both keys come to this macro.
+ if (record->event.pressed) { // key down
+
+ duo_press_nsy_dra ++; // simple way to keep track of how many are pressed
+
+ if (duo_press_acc_bon){ // Preceded by holding the _ACC/_BON layer switch key: move to _BON
+
+# ifndef REMOVE_BON // Removes this layer entirely, if set.
+ layer_move (_BON); // Bonus Unicode layer
+# else
+# ifdef _BON_KEY_ALT_LAYER
+ layer_move (_BON_KEY_ALT_LAYER); // Alternative layer user configuration
+# endif
+# endif
+
+ }else if (1 == duo_press_nsy_dra) { // This is the first press of either of the DUO_HOLD keys on BASE
+
+ if (_NORMAL_ == alternate) {
+ layer_move (_DEF_NSY);
+ }else{
+ layer_move (_ALT_NSY);
+ }
+ }
+ else if (2 == duo_press_nsy_dra) { // both are pressed
+
+# ifndef REMOVE_DRA // This cuts out the whole _DRA layer.
+ layer_move (_DRA); // activates normal accented layer
+# else
+# ifdef _DRA_KEY_ALT_LAYER
+ layer_move (_DRA_KEY_ALT_LAYER); // Alternative layer user configuration
+# endif
+# endif
+ }
+
+ }else{ // key up
+
+ duo_press_nsy_dra --;
+
+ if (1 == duo_press_nsy_dra) {
+ if (duo_press_acc_bon){ // Still holding the _ACC/_BON layer switch key, and one DUO_HOLD keys
+
+# ifndef REMOVE_BON // Removes this layer entirely, if set.
+ layer_move (_BON); // Bonus Unicode layer
+# else
+# ifdef _BON_KEY_ALT_LAYER
+ layer_move (_BON_KEY_ALT_LAYER); // Alternative layer user configuration
+# endif
+# endif
+
+ }else{
+ if (_NORMAL_ == alternate) {
+ layer_move (_DEF_NSY);
+ }else{
+ layer_move (_ALT_NSY);
+ }
+ }
+ }
+ else { // Has to be zero.
+ if (duo_press_acc_bon){ // Still holding the _ACC/_BON layer switch key, but zero DUO_HOLD layer keys
+
+# ifndef REMOVE_ACC // This cuts out the whole _ACC layer.
+ layer_move (_ACC); // Accented layer
+# else
+# ifdef _ACC_KEY_ALT_LAYER
+ layer_move (_ACC_KEY_ALT_LAYER); // Alternative layer user configuration
+# endif
+# endif
+
+ }else{
+ if (alternate) { // Back to letters
+ layer_move (_ALT_BASE);
+ }else{
+ layer_move (_DEF_BASE);
+ }
+ }
+ }
+ }
+ break;
+# else
+ // This is the eviscerated version, compiled when all Unicode layers _ACC, _DRA, _BON are cut, and layer key
+ // .. combinations have not been assigned other uses.
+ case DUO_HOLD: // The macro for the keys around the split space-bar. Both keys come to this macro.
+ if (record->event.pressed) { // key down
+
+ duo_press_nsy_dra ++; // simple way to keep track of how many are pressed
+
+ if (0 != duo_press_nsy_dra) { // One or more of the DUO_HOLD keys is pressed
+ if (_NORMAL_ == alternate) {
+ layer_move (_DEF_NSY);
+ }else{
+ layer_move (_ALT_NSY);
+ }
+ }
+ }else{ // key up
+
+ duo_press_nsy_dra --;
+
+ if (0 == duo_press_nsy_dra) { // None of the DUO_HOLD keys remains pressed
+ if (alternate) { // Back to letters
+ layer_move (_ALT_BASE);
+ }else{
+ layer_move (_DEF_BASE);
+ }
+ }
+ }
+ break;
+# endif // DUO_HOLD_BASIC
+
+ // When held the key is shift. When tapped it is computed if the tap is short enough,
+ // and if no other key was pressed, in which case: right-shift-up is a toggle to the _FUN layer.
+ // The timing is meant to be able to undo an erroneous shift press just by holding longer,
+ // and the test if another key was pressed is to prevent an erroneous detection when typing
+ // very fast.
+ // The reason for this on shift is to isolate GUI, where _FUN was previously more easily
+ // located. No alternative tapping function with GUI because some systems do not treat GUI
+ // purely as a modifier it seems. Since it is a toggle anyway, _FUN can fit away from the thumb-hold row.
+ case CHOLTAP_RSHFT: // When tapped it toggles the _FUN layer, when held it is Shift
+
+ if (record->event.pressed) { // key down
+
+ SEND_STRING (SS_DOWN (X_RSFT));
+ shift_ison = 1; // shift depressed
+
+ key_timer = timer_read ();
+ isolate_trigger = TRUE; // keep track of whether another key gets pressed until key-up
+
+ }else{ // key up
+
+ SEND_STRING (SS_UP (X_RSFT));
+ shift_ison = 0; // shift released
+
+ if (isolate_trigger) { // no other key was hit since key down
+
+
+ // Held medium long: _PAD, long: _MOV.
+ // The reason to have a switch to _MOV on the left hand, is to be able to reach arrows on a toggle,
+ // all by the left hand, when the right hand is on the mouse.
+ if ((timer_elapsed (key_timer) <= 200)) { // tapped medium-long (milliseconds)
+
+# ifndef SWITCH_RSHIFT_FUN_RAR // user config to reverse what this key its timing toggles to
+
+ layer_move (_FUN); // activates function layer as a toggle
+
+ } else { // held for longer
+
+ layer_move (_RAR);
+
+# else
+
+ layer_move (_RAR); // activates function layer as a toggle
+
+ } else { // held for longer
+
+ layer_move (_FUN);
+
+# endif
+
+
+ }
+ }
+ }
+ break;
+
+ // The left-shift version of the above keycode. User can configure something (_PAD is default)
+ case CHOLTAP_LSHFT: // When tapped it toggles the _MOV layer, when held it is Shift
+ // _RAR was the first idea, but some of its keys are too dangerous regarding accidents.
+ if (record->event.pressed) { // key down
+
+ SEND_STRING (SS_DOWN (X_LSFT));
+ shift_ison = 1; // shift depressed
+
+# ifndef REMOVE_PAD // The _PAD layer exists, we will use a timer …
+
+ key_timer = timer_read ();
+
+# endif
+
+
+ // This variable is re-used, for speed and because using both shifts is useless,
+ // .. thus very rare, and also not a usage problem if it occured.
+ isolate_trigger = TRUE; // keep track of whether another key gets pressed.
+
+ }else{ // key up
+
+ SEND_STRING (SS_UP (X_LSFT));
+ shift_ison = 0; // shift released
+
+ if (isolate_trigger) { // no other key was hit since key down
+
+# ifndef REMOVE_PAD // The _PAD layer exists, differentiate meaning by timer.
+
+ // Held medium long: _PAD, long: _MOV.
+ // The reason to have a switch to _MOV on the left hand, is to be able to reach arrows on a toggle,
+ // all by the left hand, when the right hand is on the mouse.
+ if ((timer_elapsed (key_timer) <= 200)) { // tapped medium-long (milliseconds)
+
+# ifndef SWITCH_LSHIFT_PAD_MOV // user config to reverse what this key its timing toggles to
+
+ layer_move (_PAD);
+
+ } else { // held for longer
+
+ layer_move (_MOV);
+
+# else
+
+ layer_move (_MOV);
+
+ } else { // held for longer
+
+ layer_move (_PAD);
+
+# endif
+
+ }
+
+# else // _PAD layer was eviscerated
+
+ layer_move (_MOV);
+
+# endif
+
+ }
+ }
+ break;
+
+ case _FUN_STAY: // toggles if the f-keys return _FUN layer to BASE after one press
+ if (record->event.pressed) { // key down
+
+ if (_fun_stay == FALSE) {
+ _fun_stay = TRUE;
+ }else{
+ _fun_stay = FALSE;
+ }
+ indicate_fun_stay (); // leds
+ }
+ break;
+
+# ifdef MOREKEY2_ARROW_CLUSTER
+
+ case _MOV_UP: // To be sure it activates on up key, and not already has triggered the _MOV layer during up-key.
+ if (record->event.pressed) { // key down
+ ;
+ }else{ // key up
+ layer_move (_MOV);
+ }
+ break;
+# endif
+
+ // These keys are so disruptive on an erroneous key press, that they are behind a shift lock.
+ // When used unshifted, they print a memory aid string: their name.
+ case C_KC_PWR:
+ if (record->event.pressed) { // key down
+ if (shift_ison) {
+ SEND_STRING (SS_TAP (X_PWR));
+ }else{
+ SEND_STRING ("<POWER>"); // Memory aid
+ }
+ }
+ break;
+
+ case C_KC_WAKE:
+ if (record->event.pressed) { // key down
+ if (shift_ison) {
+ SEND_STRING (SS_TAP (X_WAKE));
+ }else{
+ SEND_STRING ("<WAKE>"); // Memory aid
+ }
+ }
+ break;
+
+ case C_KC_SLEP:
+ if (record->event.pressed) { // key down
+ if (shift_ison) {
+ SEND_STRING (SS_TAP (X_SLEP));
+ }else{
+ SEND_STRING ("<SLEEP>"); // Memory aid
+ }
+ }
+ break;
+
+ case C_KC_PAUS:
+ if (record->event.pressed) { // key down
+ if (shift_ison) {
+ SEND_STRING (SS_TAP (X_PAUS));
+ }else{
+ SEND_STRING ("<PAUSE>"); // Memory aid
+ }
+ }
+ break;
+
+ case LEDS_ON: // Toggles left/right leds on or off
+ if (record->event.pressed) { // key down
+ if (leds_on == FALSE) {
+ leds_on = TRUE;
+ }else{
+ leds_on = FALSE;
+ }
+ }
+ break;
+
+# ifdef LEDS_OFF_BASE_DEF // This messes with led effect on/off, so we need to track the state of this setting now.
+ case RGBTOG_: // Toggles middle led on or off
+ if (record->event.pressed) { // key down
+ if (led_middle_on == FALSE) {
+ led_middle_on = TRUE;
+ rgblight_enable_noeeprom ();
+ }else{
+ led_middle_on = FALSE;
+ rgblight_disable_noeeprom ();
+ }
+ }
+ break;
+# endif
+
+ // Some keycodes treated specially for the two counting systems (speed, text size)
+ // Deletions:
+ case KC_BSPC: // non-counting speed
+ case KC_DEL: // non-counting speed
+ if (record->event.pressed) { // key down
+ if (sizecount_measure) sizecount_chars--; // minus count for text size (removed a character)
+ }
+ break;
+
+ // White space for counting words
+ case LT__MOV__KC_ENT: // We want to count the <enter> for word-counts, sadly this looses the key repetition of LT(…)
+ if (record->event.pressed) { // key down
+
+ key_timer = timer_read ();
+ layer_move (_MOV);
+
+ }else{ // key up
+ if (alternate) { // Back to letters
+ layer_move (_ALT_BASE);
+ }else{
+ layer_move (_DEF_BASE);
+ }
+ if (timer_elapsed (key_timer) <= TAPPING_TERM_HOLTAP) { // tapped
+ send_string ("\n");
+ if (sizecount_measure) {
+ sizecount_chars++;
+
+ if (sizecount_word) sizecount_blanks++; // count a word
+ sizecount_word = FALSE; // don't count immediately next blank as a word
+ }
+ }
+ }
+ break;
+
+ // Word counting
+ case KC_SPC:
+ if (record->event.pressed) { // key down
+ if (sizecount_measure) {
+ sizecount_chars++;
+
+ if (sizecount_word) sizecount_blanks++; // count a word
+ sizecount_word = FALSE; // don't count immediately next blank as a word
+ }
+ }
+ break;
+
+ // These are excluded from counting for text size/speed, they prevent the “default“ in the case statement to execute.
+
+ case KC_LEFT:
+ case KC_UP:
+ case KC_DOWN:
+ case KC_RIGHT:
+ case KC_PGUP:
+ case KC_PGDN:
+ case KC_HOME:
+ case KC_END:
+ case LALT_T ( KC_LEFT ):
+ if (speed_measure) speed_countdown++; // Navigation could be integral to someone typing and correcting mistakes,
+ // but those keys don't add any text.
+ // Mouse movement is discounted in both speed and text size
+ case KC_WH_L:
+ case KC_WH_D:
+ case KC_WH_U:
+ case KC_WH_R:
+ case KC_MS_L:
+ case KC_MS_D:
+ case KC_MS_U:
+ case KC_MS_R:
+ case KC_BTN1:
+ case KC_BTN5:
+ case KC_BTN4:
+ case KC_BTN3:
+ case KC_BTN2:
+ break;
+
+
+ default: // If something else, it is a speed- and text measurement counting key
+ if (record->event.pressed) { // key down
+ if (speed_measure) speed_countdown--;
+ if (sizecount_measure) sizecount_chars++;
+ }
+ }
+
+ // If speed measuring is on, count keypresses
+ // The idea is to more/less follow common standard with typing speed counting: shift is not counted,
+ // layer-switching or its equivalent is neither. Arrows are not counted.
+ if (speed_measure) {
+ if (record->event.pressed) { // key down
+
+ if (0 >= speed_countdown) {
+
+ // key presses per second, but times ten for added precision of one digit
+ // This calculation quickly looses precision if not calculated with high enough numbers, but low enough to fit.
+ speed = (int) ( (SPEED_COUNTDOWN * 1000 ) / ((timer_read32 () - speed_counttime)/10) ); // counts time in ms
+ speed_led (speed); // updates led
+
+ // record for average
+ if (0 < (speed/10)) { // ignore 0 k/s batches, we assume the typer took a break
+ speed_batches++;
+ speed_add += speed;
+ }
+
+ // reset for next batch
+ speed_countdown = SPEED_COUNTDOWN; // reset
+ speed_counttime = timer_read32 ();
+ }
+ }
+ }
+
+ // For word-counting, ignore double blanks
+ if (sizecount_measure) {
+ if (record->event.pressed) {
+ bool within = TRUE; // When text size is maximized, this indicates we are not yet at that maximum.
+
+# ifdef RGBLIGHT_ENABLE
+ unsigned short size_fraction = 0; // Used to compute led color as a fraction of a set maximum which is already typed.
+# endif
+
+ // ignoring blanks wordcount
+ if ((keycode != KC_SPC)
+ &&
+ (keycode != KC_TAB) // This is ok, but a tab on BASE layer combo with Control, is not caught by this XXX (problem ignored, I never write Tab in a text worth counting)
+ &&
+ (keycode != LT__MOV__KC_ENT)
+ &&
+ (keycode != LT__MOV__KC_ENT)) {
+
+ sizecount_word = TRUE; // current key is not a blank, so we set this trigger for next key press
+ }
+
+ // computing maximum count effects: leds
+ if (0 != sizecount_max) {
+
+ if (SIZECOUNT_WORD == sizecount_max_type) {
+ if (sizecount_blanks > sizecount_max) within = FALSE;
+ }else{ // count chars
+ if (sizecount_chars > sizecount_max) within = FALSE;
+ }
+
+ // led colors
+ if (within) { // green to red middle led
+
+# ifdef RGBLIGHT_ENABLE
+ if (SIZECOUNT_WORD == sizecount_max_type) {
+ size_fraction = (90 * sizecount_blanks) / sizecount_max;
+ }else{
+ size_fraction = (90 * sizecount_chars) / sizecount_max;
+ }
+
+ rgblight_sethsv_noeeprom (90 - size_fraction , 255, 255); // green to red, full saturation, full lit
+# endif
+
+ }else{ // when at or over the limit: blink led red/white
+ if ((KC_BSPC != keycode)
+ && (KC_DEL != keycode) // User already deleting, doubling is confusing
+ && (CHOLTAP_LAYR != keycode)) { // This brings up the _RAR layer, to access the Count settings.
+
+ SEND_STRING (SS_TAP(X_BSPC)); // refuses to type further, the user is stopped from typing to make it obvious
+
+ }
+
+# ifdef RGBLIGHT_ENABLE
+ if (sizecount_chars & 0x1) { // flip by every keypress
+ rgblight_sethsv_noeeprom (HSV_RED);
+ }else{
+ rgblight_sethsv_noeeprom (HSV_WHITE);
+ }
+# endif
+
+ }
+
+# ifdef RGBLIGHT_ENABLE
+ rgblight_set (); // only center led is altered, no need to go through isolate_rgblight_set()
+# endif
+
+ }
+ }
+ }
+
+ // Simple macros, printing a character.
+ switch (keycode) {
+
+ /* _ACC layer definitions. */
+
+ // ------------------------- row 4
+
+# ifndef REMOVE_ACC // This cuts out the whole _ACC layer.
+ case XP_ACC_AA: // because a
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CAL_ACU, CAU_ACU);// á Á
+ }
+ break;
+
+ case XP_ACC_AB: // because o (Dvorak)
+ if (record->event.pressed) { // key down
+ unicode_hex2output (COL_ACU, COU_ACU);// ó Ó
+ }
+ break;
+
+ case XP_ACC_AC: // because e (Dvorak)
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CEL_ACU, CEU_ACU);// é É
+ }
+ break;
+
+ case XP_ACC_AD: // because u (Dvorak)
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CUL_ACU, CUU_ACU);// ú Ú
+ }
+ break;
+
+ case XP_ACC_AE: // because i (Dvorak)
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CIL_ACU, CIU_ACU);// í Í
+ }
+ break;
+
+ case XP_ACC_AF: // Because near Y
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CYL_ACU, CYU_ACU);// ý Ý
+ }
+ break;
+
+ case XP_ACC_AG: // because near Y
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CIJL_BI, CIJU_BI);// ij IJ
+ }
+ break;
+
+ case XP_ACC_AH: // because c (Dvorak)
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CCL_CDL, CCU_CDL);// ç Ç
+ }
+ break;
+
+ case XP_ACC_AI: // because ring-finger left is o (Dvorak)
+ if (record->event.pressed) { // key down
+ unicode_hex2output (COL_STK, COU_STK);// ø Ø
+ }
+ break;
+
+ case XP_ACC_AJ: // because pinky finger left is a
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CAL_RNG, CAU_RNG);// å Å
+ }
+ break;
+
+ // ------------------------- row 3
+ case XP_ACC_BA: // because a
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CAL_DIA, CAU_DIA);// ä Ä
+ }
+ break;
+
+ case XP_ACC_BB: // because o (Dvorak)
+ if (record->event.pressed) { // key down
+ unicode_hex2output (COL_DIA, COU_DIA);// ö Ö
+ }
+ break;
+
+ case XP_ACC_BC: // because e (Dvorak)
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CEL_DIA, CEU_DIA);// ë Ë
+ }
+ break;
+
+ case XP_ACC_BD: // because u (Dvorak)
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CUL_DIA, CUU_DIA);// ü Ü
+ }
+ break;
+
+ case XP_ACC_BE: // because i
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CIL_DIA, CIU_DIA);// ï Ï
+ }
+ break;
+
+ case XP_ACC_BF: // because near y
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CYL_DIA, CYU_DIA);// ÿ Ÿ
+ }
+ break;
+
+ case XP_ACC_BG: // because vague logic about other hand having ae near on similar fingers
+ if (record->event.pressed) { // key down
+ unicode_hex2output (COEL_BI, COEU_BI);// œ Œ
+ }
+ break;
+
+ case XP_ACC_BH: // because near œ, toward the side of a (pinky)
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CAEL_BI, CAEU_BI);// æ Æ
+ }
+ break;
+
+ case XP_ACC_BI: // because n
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CNL_TLD, CNU_TLD);// ñ Ñ
+ }
+ break;
+
+ case XP_ACC_BJ: // because s
+ if (record->event.pressed) { // key down
+ unicode_hex2output_single (CSL_SHP);// ß ß
+ }
+ break;
+
+ case XP_ACC_BK: // because roughly the location on French keyboard
+ if (record->event.pressed) { // key down
+ unicode_hex2output_single (C_MU_L);// μ
+ }
+ break;
+
+ // ------------------------- row 2
+ case XP_ACC_CA: // because a
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CAL_GRA, CAU_GRA);//à À
+ }
+ break;
+
+ case XP_ACC_CB: // because o (Dvorak)
+ if (record->event.pressed) { // key down
+ unicode_hex2output (COL_GRA, COU_GRA);// ò Ò
+ }
+ break;
+
+ case XP_ACC_CC: // because e (Dvorak)
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CEL_GRA, CEU_GRA);// è È
+ }
+ break;
+
+ case XP_ACC_CD: // because u (Dvorak)
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CUL_GRA, CUU_GRA);// ù Ù
+ }
+ break;
+
+ case XP_ACC_CE: // because i (Dvorak)
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CIL_GRA, CIU_GRA);// ì Ì
+ }
+ break;
+
+ case XP_ACC_CF: // because other hand same finger i
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CIL_CAR, CIU_CAR);// î Î
+ }
+ break;
+
+ case XP_ACC_CG: // because other hand same finger u
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CUL_CAR, CUU_CAR);// û Û
+ }
+ break;
+
+ case XP_ACC_CH: // because other hand same finger e
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CEL_CAR, CEU_CAR);// ê Ê
+ }
+ break;
+
+ case XP_ACC_CI: // because other hand same finger o
+ if (record->event.pressed) { // key down
+ unicode_hex2output (COL_CAR, COU_CAR);// ô Ô
+ }
+ break;
+
+ case XP_ACC_CJ: // because other hand same finger a
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CAL_CAR, CAU_CAR);// â Â
+ }
+ break;
+
+# endif // REMOVE_ACC // This cuts out the whole _ACC layer.
+
+
+ /* _DRA layer definitions. */
+
+
+# ifndef REMOVE_DRA // This cuts out the whole _DRA layer
+ // ------------------------- row 4
+ case XP_DRA_AA: // because '", the opening „“ at the ‛open’ of the keyboard (left/up)
+ if (record->event.pressed) { // key down
+
+# ifdef FULL_DRA_4THROW
+ unicode_hex2output (CS_DQUHR, CS_DQUL);// “ „
+# else
+ unicode_hex2output_single (CS_DQUHR);// “
+# endif
+
+ }
+ break;
+
+ case XP_DRA_AB: // because to the right of opening “, ≤ on <
+ if (record->event.pressed) { // key down
+
+# ifdef FULL_DRA_4THROW
+ unicode_hex2output (CS_DQUH, CS_ELTHAN);// ” ≤
+# else
+ unicode_hex2output_single (CS_DQUH);// ”
+# endif
+
+ }
+ break;
+
+ case XP_DRA_AC: // because this is where the £ is on an English keyboard, on 'any' money symbols ¤; ≥ on >
+ if (record->event.pressed) { // key down
+
+# ifdef FULL_DRA_4THROW
+ unicode_hex2output (CS_POUND, CS_EGTHAN);// £ ≥
+# else
+ unicode_hex2output_single (CS_POUND);// £
+# endif
+
+ }
+ break;
+
+ case XP_DRA_AD: // because ∅ looks like ¢, and ¢ (cent) is on $ (money) ?
+ if (record->event.pressed) { // key down
+
+# ifdef FULL_DRA_4THROW
+ unicode_hex2output (CS_NONE, CS_CENT);// ∅ ¢
+# endif
+
+ }
+ break;
+
+ case XP_DRA_AE: // because percentages %‰‱ and money ƒ are numerical ?
+ if (record->event.pressed) { // key down
+
+# ifdef FULL_DRA_4THROW
+ unicode_hex2output (CS_PLMI, CS_LGULDEN);// ± ƒ
+# else
+ unicode_hex2output_single (CS_PLMI);// ±
+# endif
+
+ }
+ break;
+
+ case XP_DRA_AF: // Because left of 🙂, on top of ★
+ if (record->event.pressed) { // key down
+
+# ifdef FULL_DRA_4THROW
+ unicode_hex2output (CS_FLEUR, CS_HEART);// ❦ ♥
+# else
+ unicode_hex2output_single (CS_HEART);// ♥
+# endif
+
+ }
+ break;
+
+ case XP_DRA_AG: // because 😊 ⍨
+ if (record->event.pressed) { // key down
+
+# ifdef FULL_DRA_4THROW
+ unicode_hex2output (CS_SMIL, CS_SAD_);// 🙂 🙁
+# endif
+
+ }
+ break;
+
+ case XP_DRA_AH: // because «no reason», next to 😊 (emoticons)
+ if (record->event.pressed) { // key down
+
+# ifdef FULL_DRA_4THROW
+ unicode_hex2output (CS_THUP, CS_THDN);// 👍 👎
+# endif
+
+ }
+ break;
+
+ case XP_DRA_AI: // because (
+ if (record->event.pressed) { // key down
+
+# ifdef FULL_DRA_4THROW
+ unicode_hex2output (CS_OPSUP, CS_OPSUB);// ⁽ ₍
+# endif
+
+ }
+ break;
+
+ case XP_DRA_AJ: // because )
+ if (record->event.pressed) { // key down
+
+# ifdef FULL_DRA_4THROW
+ unicode_hex2output (CS_CPSUP, CS_CPSUB);// ⁾ ₎
+# endif
+
+ }
+ break;
+
+ // ------------------------- row 3
+ case XP_DRA_BA: // because 1
+ if (record->event.pressed) { // key down
+
+# ifdef SUB_SCRIPT_NUMS
+ unicode_hex2output (CN_1SUP, CN_1SUB);// ¹ ₁
+# else
+ unicode_hex2output_single (CN_1SUP);// ¹
+# endif
+
+ }
+ break;
+
+ case XP_DRA_BB: // because 2
+ if (record->event.pressed) { // key down
+
+# ifdef SUB_SCRIPT_NUMS
+ unicode_hex2output (CN_2SUP, CN_2SUB);// ² ₂
+# else
+ unicode_hex2output_single (CN_2SUP);// ²
+# endif
+
+ }
+ break;
+
+ case XP_DRA_BC: // because 3
+ if (record->event.pressed) { // key down
+
+# ifdef SUB_SCRIPT_NUMS
+ unicode_hex2output (CN_3SUP, CN_3SUB);// ³ ₃
+# else
+ unicode_hex2output_single (CN_3SUP);// ³
+# endif
+
+ }
+ break;
+
+ case XP_DRA_BD: // because 4
+ if (record->event.pressed) { // key down
+
+# ifdef SUB_SCRIPT_NUMS
+ unicode_hex2output (CN_4SUP, CN_4SUB);// ⁴ ₄
+# else
+ unicode_hex2output_single (CN_4SUP);// ⁴
+# endif
+
+ }
+ break;
+
+ case XP_DRA_BE: // because 5
+ if (record->event.pressed) { // key down
+
+# ifdef SUB_SCRIPT_NUMS
+ unicode_hex2output (CN_5SUP, CN_5SUB);// ⁵ ₅
+# else
+ unicode_hex2output_single (CN_5SUP);// ⁵
+# endif
+
+ }
+ break;
+
+ case XP_DRA_BF: // because 6
+ if (record->event.pressed) { // key down
+
+# ifdef SUB_SCRIPT_NUMS
+ unicode_hex2output (CN_6SUP, CN_6SUB);// ⁶ ₆
+# else
+ unicode_hex2output_single (CN_6SUP);// ⁶
+# endif
+
+ }
+ break;
+
+ case XP_DRA_BG: // because 7
+ if (record->event.pressed) { // key down
+
+# ifdef SUB_SCRIPT_NUMS
+ unicode_hex2output (CN_7SUP, CN_7SUB);// ⁷ ₇
+# else
+ unicode_hex2output_single (CN_7SUP);// ⁷
+# endif
+
+ }
+ break;
+
+ case XP_DRA_BH: // because 8
+ if (record->event.pressed) { // key down
+
+# ifdef SUB_SCRIPT_NUMS
+ unicode_hex2output (CN_8SUP, CN_8SUB);// ⁸ ₈
+# else
+ unicode_hex2output_single (CN_8SUP);// ⁸
+# endif
+
+ }
+ break;
+
+ case XP_DRA_BI: // because 9
+ if (record->event.pressed) { // key down
+
+# ifdef SUB_SCRIPT_NUMS
+ unicode_hex2output (CN_9SUP, CN_9SUB);// ⁹ ₉
+# else
+ unicode_hex2output_single (CN_9SUP);// ⁹
+# endif
+
+ }
+ break;
+
+ case XP_DRA_BJ: // because 0
+ if (record->event.pressed) { // key down
+
+# ifdef SUB_SCRIPT_NUMS
+ unicode_hex2output (CN_0SUP, CN_0SUB);// ⁰ ₀
+# else
+ unicode_hex2output_single (CN_0SUP);// ⁰
+# endif
+
+ }
+ break;
+
+ // ------------------------- row 2
+ case XP_DRA_CA: // because [
+ if (record->event.pressed) { // key down
+
+# ifdef FULL_DRA_2NDROW
+ unicode_hex2output (CS_OCBRA, CB_HHORI);// 「 ━
+# else
+ unicode_hex2output_single (CB_HHORI);// ━
+# endif
+
+ }
+ break;
+
+ case XP_DRA_CB: // because ]
+ if (record->event.pressed) { // key down
+
+# ifdef FULL_DRA_2NDROW
+ unicode_hex2output (CS_CCBRA, CB_LHORI);// 」 ─
+# else
+ unicode_hex2output_single (CB_LHORI);// ─
+# endif
+
+ }
+ break;
+
+ case XP_DRA_CC: // because «no reason»
+ if (record->event.pressed) { // key down
+
+# ifdef FULL_DRA_2NDROW
+ unicode_hex2output (CS_DEGREE, CS_CIRCLE);// ° 〇
+# else
+ unicode_hex2output_single (CS_DEGREE);// °
+# endif
+
+ }
+ break;
+
+ case XP_DRA_CD: // because «no reason»
+ if (record->event.pressed) { // key down
+
+# ifdef FULL_DRA_2NDROW
+ unicode_hex2output (CS_BULLET, CS_PARA);// • §
+# else
+ unicode_hex2output_single (CS_BULLET);// •
+# endif
+
+ }
+ break;
+
+ case XP_DRA_CE: // because «no reason»
+ if (record->event.pressed) { // key down
+
+# ifdef FULL_DRA_2NDROW
+ unicode_hex2output (CS_ELLIPS, CS_MIDDOT);// … ·
+# else
+ unicode_hex2output_single (CS_ELLIPS);// …
+# endif
+
+ }
+ break;
+
+ case XP_DRA_CF: // because «no reason» (+ resembles ‛☒’ ?), ✗
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CS_CHECK_B, CS_CHECK_N);// ☐ ☒
+ }
+ break;
+# endif
+
+ // This one must be included for _RAR layer
+ case XP_DRA_CG: // because next to ✗ ☐ ☒
+ if (record->event.pressed) { // key down
+
+# ifdef FULL_DRA_2NDROW
+ unicode_hex2output (CS_CHECK_Y, CS_CHECK_H);// ☑ 🗹
+# else
+ unicode_hex2output_single (CS_CHECK_Y);// ☑
+# endif
+
+ }
+ break;
+
+# ifndef REMOVE_DRA // This cuts out the whole _DRA layer
+ case XP_DRA_CH: // because ?
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CQU_INV, CEX_INV);// ¿ ¡
+ }
+ break;
+
+ case XP_DRA_CI: // because {, ┄ «no reason» (opposite side from ━)
+ if (record->event.pressed) { // key down
+
+# ifdef FULL_DRA_2NDROW
+ unicode_hex2output (CS_ODABRA, CB_LHORID);// 《 ┄
+# else
+ unicode_hex2output_single (CB_LHORID);// ┄
+# endif
+
+ }
+ break;
+
+ case XP_DRA_CJ: // because }, ┅ «no reason» (opposite side from ─)
+ if (record->event.pressed) { // key down
+
+# ifdef FULL_DRA_2NDROW
+ unicode_hex2output (CS_CDABRA, CB_HHORID);// 》 ┅
+# else
+ unicode_hex2output_single (CB_HHORID);// ┅
+# endif
+ }
+ break;
+# endif // REMOVE_DRA
+
+
+ /* _BON layer definitions. Due to running out of X(…), XP(…) space.*/
+
+ // ------------------------- row 4
+# ifndef REMOVE_BON // Removes this layer entirely, if set.
+ case XP_BON_AA: // because of ' "
+ if (record->event.pressed) { // key down
+
+# ifdef FULL_BON_4THROW
+ unicode_hex2output (CS_HQUOSB, CS_USER_DEFINED);// ‛ 🛠
+# else
+ unicode_hex2output_single (CS_HQUOSB);// ‛
+# endif
+
+ }
+ break;
+
+ case XP_BON_AB: // because of <, because "WASD" on _MOV
+ // 0x2019, single quotation mark: ’
+ // 0x2B06 arrow up: ⬆
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CS_HQUOSE, CS_ARR_UP);// ’ ⬆
+ }
+ break;
+
+ case XP_BON_AC: // because of >
+ // 0x00A4 any currency symbol: ¤
+ // 0x1F12F Copyleft: 🄯 (means free to copy, see also © for not free to copy.)
+ if (record->event.pressed) { // key down
+
+# ifdef FULL_BON_4THROW
+ unicode_hex2output (CS_CURREN, CS_COPYL);// ¤ 🄯
+# else
+ unicode_hex2output_single (CS_CURREN);// ¤
+# endif
+
+ }
+ break;
+
+ case XP_BON_AD: // because $ and ¢ can be about money, and money is often added together
+ // because … no reason, left over space.
+ // 0x2211, summation: ∑
+ // 0xA9, copyright: ©
+ if (record->event.pressed) { // key down
+
+# ifdef FULL_BON_4THROW
+ unicode_hex2output (CS_CUMMU, CS_COPY);// ∑ ©
+# else
+ unicode_hex2output_single (CS_CUMMU);// ∑
+# endif
+
+ }
+ break;
+
+ case XP_BON_AE: // because % for percent
+ // 0x2030,// promille: ‰
+ // 0x2031,// pro ten thousandth: ‱
+ if (record->event.pressed) { // key down
+
+# ifdef FULL_BON_4THROW
+ unicode_hex2output (CS_PROM, CS_PROTT);// ‰ ‱
+# else
+ unicode_hex2output_single (CS_PROM);// ‰
+# endif
+
+ }
+ break;
+
+ case XP_BON_AF: // Because ♥ is a star, ❦ and stars can be used as bullet points
+ // 0x2605, star: ★
+ // 0x066D, star small: ٭
+ if (record->event.pressed) { // key down
+
+# ifdef FULL_BON_4THROW
+ unicode_hex2output (CS_STARB, CS_STARL);// ★ ٭
+# else
+ unicode_hex2output_single (CS_STARB);// ★
+# endif
+
+ }
+ break;
+
+ case XP_BON_AG: // because of 🙂 🙁
+ // 0x1f60A,// <smile> ^^ 😊
+ // 0x2368,// "Squiggly" face <sad> ⍨
+
+# ifdef FULL_BON_4THROW
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CS_SMILP, CS_SQUIG);// 😊 ⍨
+ }
+# endif
+
+ break;
+
+ case XP_BON_AH: // because * also for multiply, because asterisk *
+ // 0x00D7,// multiply: ×
+ // 0x20F0 high asterisk: ⃰(this thing seems to behave a bit weird in vim(1) or terminal)
+ if (record->event.pressed) { // key down
+
+# ifdef FULL_BON_4THROW
+ unicode_hex2output (CS_MULT, CS_ASTL);// × ⃰
+# else
+ unicode_hex2output_single (CS_MULT);// ×
+# endif
+
+ }
+ break;
+
+ case XP_BON_AI: // because ø sort of seems to divide something, and √ also does that, and close to ⁻⁺ (exponential)
+ // 0x221A,// square root: √
+ if (record->event.pressed) { // key down
+
+# ifdef FULL_BON_4THROW
+ unicode_hex2output_single (CS_SQRT);// √
+# endif
+
+ }
+ break;
+
+ case XP_BON_AJ: // because å points in the circle where this exponential minus goes, and it is right/"up" on the board
+ // because ⁻⁺ belong together
+ // 0x207B,// exponential minus sign: ⁻
+ // 0x207A,// exponential plus: ⁺
+
+# ifdef FULL_BON_4THROW
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CS_EXPMIN, CS_EXPPLS);// ⁻ ⁺
+ }
+# endif
+
+ break;
+
+ // ------------------------- row 3
+ case XP_BON_BA: // because 1, because "WASD" on _MOV (depending on setup)
+ // 0x2460, "1" : ①
+ // 0x2B05, arrow left: ⬅
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CN_1CIRC, CS_ARR_LE);// ① ⬅
+ }
+ break;
+
+ case XP_BON_BB: // because 2, because "WASD" on _MOV (depending)
+ // 0x2461, "2" : ②
+ // 0x2B07, arrow down: ⬇
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CN_2CIRC, CS_ARR_DN);// ② ⬇
+ }
+ break;
+
+ case XP_BON_BC: // because 3, because "WASD" on _MOV (depending)
+ // 0x2462, "3" : ③
+ // 0x27A1, arrow right: ➡
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CN_3CIRC, CS_ARR_RI);// ③ ➡
+ }
+ break;
+
+ case XP_BON_BD: // because 4, because ┏ forms a box with the other box drawings to the right/down
+ // 0x2463, "4" : ④
+ // 0x250F, box drawing heavy: ┏
+ if (record->event.pressed) { // key down
+
+# ifdef BOX_DRAWINGS
+ unicode_hex2output (CN_4CIRC, CB_C_RIDN);// ④ ┏
+# else
+ unicode_hex2output_single (CN_4CIRC);// ④
+# endif
+
+ }
+ break;
+
+ case XP_BON_BE: // because 5, because ┓ forms a box
+ // 0x2513,box drawing heavy: ┓
+ if (record->event.pressed) { // key down
+
+# ifdef BOX_DRAWINGS
+ unicode_hex2output (CN_5CIRC, CB_C_LEDN);// ⑤ ┓
+# else
+ unicode_hex2output_single (CN_5CIRC);// ⑤
+# endif
+
+ }
+ break;
+
+ case XP_BON_BF: // because 6, because ┃ continues box block
+ // 0x2465, "6" : ⑥
+ // 0x2503, box drawing heavy: ┃
+ if (record->event.pressed) { // key down
+
+# ifdef BOX_DRAWINGS
+ unicode_hex2output (CN_6CIRC, CB_VE);// ⑥ ┃
+# else
+ unicode_hex2output_single (CN_6CIRC);// ⑥
+# endif
+
+ }
+ break;
+
+ case XP_BON_BG: // because 7, because ┇ continues box block
+ // 0x2466, "7" : ⑦
+ // 0x2507, dotted line verticle (heavy): ┇
+ if (record->event.pressed) { // key down
+
+# ifdef BOX_DRAWINGS
+ unicode_hex2output (CN_7CIRC, CB_VE_DOT);// ⑦ ┇
+# else
+ unicode_hex2output_single (CN_7CIRC);// ⑦
+# endif
+
+ }
+ break;
+
+ case XP_BON_BH: // because 8, ╋ because 8 also has a crossing line in it
+ // 0x254B, crossing lines: ╋
+ // 0x2467, "8" : ⑨
+ if (record->event.pressed) { // key down
+
+# ifdef BOX_DRAWINGS
+ unicode_hex2output (CN_8CIRC, CB_VE_BI);// ⑧ ╋
+# else
+ unicode_hex2output_single (CN_8CIRC);// ⑧
+# endif
+
+ }
+ break;
+
+ case XP_BON_BI: // because 9
+ // 0x2468, "9" : ⑨
+ // 0x2513,box drawing heavy: ┓
+ if (record->event.pressed) { // key down
+
+ unicode_hex2output_single (CN_9CIRC);// ⑨
+
+ }
+ break;
+
+ case XP_BON_BJ: // because 0, because a "0" can also be a symbol for infinity, round & round
+ // 0x24EA, "0" : ⓪
+ // 0x221E,// infinity:∞
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CN_0CIRC, CS_INFIN);// ⓪ ∞
+ }
+ break;
+
+ case XP_BON_BK: // because -, because ~
+ // 0x2014,// dash: — (might not render differently than a hyphen - in some applications. Dash is longer).
+ // 0x2248,// about equal to: ≈
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CS_DASH, CS_ABOUT);// — ≈
+ }
+ break;
+
+ // ------------------------- row 2
+ case XP_BON_CA: // because 1 above, because 「[
+ // 0x2039, opening single corner quotation: ‹
+ if (record->event.pressed) { // key down
+ unicode_hex2output_single (CS_GUILSLE);// ‹
+ }
+ break;
+
+ case XP_BON_CB: // because 2 above, because 」]
+ // 0x203A, closing sinle corner quotation: ›
+ if (record->event.pressed) { // key down
+ unicode_hex2output_single (CS_GUILSRI);// ›
+ }
+ break;
+
+ case XP_BON_CC: // because 3 above, because / (division)
+ // 0x00F7,// division: ÷
+ if (record->event.pressed) { // key down
+ unicode_hex2output_single (CS_DIVI);// ÷
+ }
+ break;
+
+ case XP_BON_CD: // because 4 above, ┗ because forms box
+ // 0x261E, hand bullet point: ☞
+ // 0x2517, box drawing heavy: ┗
+ if (record->event.pressed) { // key down
+# ifdef BOX_DRAWINGS
+ unicode_hex2output (CS_FINGER, CB_C_RIUP);// ☞ ┗
+# else
+ unicode_hex2output_single (CS_FINGER);// ☞
+# endif
+
+ }
+ break;
+
+ case XP_BON_CE: // because 5 above, because =, ┛ because forms box
+ // 0x2260,// inequal: ≠
+ // 0x251B, box drawing heavy: ┛
+ if (record->event.pressed) { // key down
+
+# ifdef BOX_DRAWINGS
+ unicode_hex2output (CS_UNEQL, CB_C_LEUP);// ≠ ┛
+# else
+ unicode_hex2output_single (CS_UNEQL);// ≠
+# endif
+
+ }
+ break;
+
+ case XP_BON_CF: // because ☒ , ┣ box drawings block, some place
+ // 0x2717, cross mark: ✗ (complements ✓)
+ // 0x2523, box drawing: ┣
+ if (record->event.pressed) { // key down
+
+# ifdef BOX_DRAWINGS
+ unicode_hex2output (CS_BOTCH, CB_VE_RI);// ✗ ┣
+# else
+ unicode_hex2output_single (CS_BOTCH);// ✗
+# endif
+
+ }
+ break;
+
+ case XP_BON_CG: // because 7 above, because ☑ 🗹 , ┫ complements with key to its left
+ // 0x2713, checkmark: ✓
+ // 0x252B, box drawing: ┫
+
+ if (record->event.pressed) { // key down
+# ifdef BOX_DRAWINGS
+ unicode_hex2output (CS_CHECK, CB_VE_LE);// ✓ ┫
+# else
+ unicode_hex2output_single (CS_CHECK);// ✓
+# endif
+
+ }
+ break;
+
+ case XP_BON_CH: // because 8 above, because ¡ (inverted exclamation mark)
+ // 0x26A0,// alert: ⚠
+ if (record->event.pressed) { // key down
+ unicode_hex2output_single (CS_ALERT);// ⚠
+ }
+ break;
+
+ case XP_BON_CI: // because 9 above, because 《
+ // 0xAB, French quotation opening: «
+ if (record->event.pressed) { // key down
+ unicode_hex2output_single (CS_GUILLE);// «
+ }
+ break;
+
+ case XP_BON_CJ: // because 0 above, because 》
+ // 0xBB, French quotation closing: »
+ if (record->event.pressed) { // key down
+ unicode_hex2output_single (CS_GUILRI);// »
+ }
+ break;
+
+# endif // REMOVE_BON
+ }
+
+ return true;
+};