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-rw-r--r--keyboards/thevankeyboards/bananasplit/keymaps/rask/README.md53
-rw-r--r--keyboards/thevankeyboards/bananasplit/keymaps/rask/keymap.c72
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diff --git a/keyboards/thevankeyboards/bananasplit/keymaps/rask/README.md b/keyboards/thevankeyboards/bananasplit/keymaps/rask/README.md
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+# rask's BananaSplit60
+
+![BS60 layout](http://i.imgur.com/Q7so1py.png)
+
+## Notes
+
+### Layers
+
+Base layer is a regular HHKBish ANSI layer. Toggling the
+alternate base layer (Fn3) makes it simpler to play games with
+the left space being set to be an actual Space.
+
+Layer 1 (Fn1) contains usual 60% functionalities such as the
+F-row, while Layer 2 (Fn2) contains media controls.
+
+The final layer (Fn4) is a special layer that acts as a lock
+layer, meaning the keyboard is locked while the layer
+is active. This firmware assumes a lock switch (read below).
+
+### Lock switches
+
+1.25u between the split space halves and the 1u key right
+left of LeftArrow are to be operated with a lock switch.
+If you don't have lock switches you should swap the `MO()`
+calls with `TG()` calls to make the layer toggles work
+with regular non/locking switches.
+
+## How to make and flash
+
+(These instructions are for Linux-based operating systems
+with `dfu-programmer` available.)
+
+`cd` into the `bananasplit` keyboard's directory and run
+
+ make rask
+
+which should result in a file called `bananasplit_rask.hex` appearing
+in your QMK root directory.
+
+Now plug in your BananaSplit60 keyboard via USB. Verify
+with `lsusb` that it appears. At least my PCB did not have
+anything preflashed so you should see `atmega32u4` or similar
+in the `lsusb` output.
+
+Now you can flash the firmware by
+
+ $ sudo dfu-programmer atmega32u4 erase
+ $ cd /qmk_firmware/root/directory
+ $ sudo dfu-programmer atmega32u4 flash bananasplit_rask.hex
+
+_If_ you happen to have some other `atmega32u4` based device
+I suggest you plug it out before flashing your BS60 just to
+prevent accidentally flashing your old device.
diff --git a/keyboards/thevankeyboards/bananasplit/keymaps/rask/keymap.c b/keyboards/thevankeyboards/bananasplit/keymaps/rask/keymap.c
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+++ b/keyboards/thevankeyboards/bananasplit/keymaps/rask/keymap.c
@@ -0,0 +1,72 @@
+#include QMK_KEYBOARD_H
+
+// rask's BananaSplit60 layout
+
+#define L_BASE 0
+#define L_BASE_ALT 1
+#define L_ONE 2
+#define L_TWO 3
+#define L_LOCK 4
+
+#define ______ KC_TRNS
+#define XXXXXX KC_NO
+
+// L_BASE
+// Initial layer with default keymap
+//
+// L_BASE_ALT
+// Layer with some standardisation e.g. make
+// space key "full" to make gaming less of a
+// chore
+//
+// L_ONE
+// General things like F-row and navigation
+//
+// L_TWO
+// Media controls and more exotic keybinds
+//
+// L_LOCK
+// Lock the keyboard, release to unlock
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [L_BASE] = LAYOUT_hhkb_arrow( \
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_DEL, \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, \
+ MO(L_ONE), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, MT(MOD_RSFT, KC_SLSH), KC_UP, MO(L_TWO), \
+ KC_LCTRL, KC_LGUI, KC_LALT, KC_BSPC, MO(L_BASE_ALT), KC_SPACE, KC_RALT, MO(L_LOCK), KC_LEFT, KC_DOWN, KC_RIGHT \
+ ),
+
+ [L_BASE_ALT] = LAYOUT_hhkb_arrow( \
+ ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
+ ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
+ ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
+ ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
+ ______, ______, ______, KC_SPACE, ______, ______, ______, ______, ______, ______, ______ \
+ ),
+
+ [L_ONE] = LAYOUT_hhkb_arrow( \
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_INS, \
+ ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
+ ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
+ ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, KC_PGUP, ______, \
+ ______, ______, ______, ______, ______, ______, ______, ______, KC_HOME, KC_PGDN, KC_END \
+
+ ),
+
+ [L_TWO] = LAYOUT_hhkb_arrow( \
+ ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
+ ______, ______, ______, ______, ______, ______, ______, ______, ______, KC_MPRV, KC_MPLY, KC_MNXT, ______, ______, \
+ KC_CAPS, ______, ______, ______, ______, ______, ______, ______, ______, KC_VOLD, KC_VOLU, KC_MUTE, ______, \
+ ______, ______, ______, ______, ______, ______, ______, ______, KC_MSTP, ______, ______, ______, ______, \
+ ______, KC_APP, ______, ______, ______, ______, ______, ______, ______, ______, ______ \
+ ),
+
+ [L_LOCK] = LAYOUT_hhkb_arrow( \
+ XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, \
+ XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, \
+ XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, \
+ XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, \
+ XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, ______, XXXXXX, XXXXXX, XXXXXX \
+ ),
+};