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diff --git a/keyboards/sixkeyboard/keymaps/semicolonsnet/readme.md b/keyboards/sixkeyboard/keymaps/semicolonsnet/readme.md new file mode 100644 index 0000000000..e791b12a65 --- /dev/null +++ b/keyboards/sixkeyboard/keymaps/semicolonsnet/readme.md @@ -0,0 +1,29 @@ +Techkeys SixKeyBoard +=== + +Keyboard Maintainer: QMK Community +Hardware Supported: Techkeys SixKeyBoard PCB +Hardware Availability: [Techkeys](http://techkeys.us/collections/accessories/products/sixkeyboard) + +Make example for this keyboard (after setting up your build environment): + + make sixkeyboard:semicolonsnet + +See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. + +## Hardware Info + +The schematic is like this: + +``` + switches leds +,--+--+--. ,--+--+--. +|C7|B7|B5| |C6|B6|B4| ++--+--+--+ +--+--+--+ +|D6|D1|D4| |D5|D2|D3| +`--+--+--' `--+--+--' +``` + +The LED on the bottom is `C4`. All 7 of the leds are turned on when the keyboard boots-up in the `sixkeyboard.c` file - backlight_enable is not required. The MCU is an Atmega16u2, so the flash memory is limited to 0x3000 bytes - the current setup uses just about all of that! I'm sure things can be opitimised a bit. + +There is a jumper on the bottom of the board (next to the USB port) that serves as a reset button - I drilled a hole in my case to allow for quick access via a screwdriver/metal object. |