diff options
Diffstat (limited to 'keyboards/salicylic_acid3/jisplit89/keymaps')
3 files changed, 3 insertions, 3 deletions
diff --git a/keyboards/salicylic_acid3/jisplit89/keymaps/default/keymap.c b/keyboards/salicylic_acid3/jisplit89/keymaps/default/keymap.c index e782a4b451..cedad726dd 100644 --- a/keyboards/salicylic_acid3/jisplit89/keymaps/default/keymap.c +++ b/keyboards/salicylic_acid3/jisplit89/keymaps/default/keymap.c @@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include QMK_KEYBOARD_H -#include "keymap_jp.h" +#include "keymap_japanese.h" // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them diff --git a/keyboards/salicylic_acid3/jisplit89/keymaps/salicylic/keymap.c b/keyboards/salicylic_acid3/jisplit89/keymaps/salicylic/keymap.c index ffd3b853b5..4e8addf6b7 100644 --- a/keyboards/salicylic_acid3/jisplit89/keymaps/salicylic/keymap.c +++ b/keyboards/salicylic_acid3/jisplit89/keymaps/salicylic/keymap.c @@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include QMK_KEYBOARD_H -#include "keymap_jp.h" +#include "keymap_japanese.h" // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them diff --git a/keyboards/salicylic_acid3/jisplit89/keymaps/via/keymap.c b/keyboards/salicylic_acid3/jisplit89/keymaps/via/keymap.c index b2ceacb0e6..41f90afe44 100644 --- a/keyboards/salicylic_acid3/jisplit89/keymaps/via/keymap.c +++ b/keyboards/salicylic_acid3/jisplit89/keymaps/via/keymap.c @@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include QMK_KEYBOARD_H -#include "keymap_jp.h" +#include "keymap_japanese.h" // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them |