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diff --git a/keyboards/reviung41/keymaps/ciutadellla/keymap.c b/keyboards/reviung41/keymaps/ciutadellla/keymap.c
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+/* Copyright 2021 @Ciutadellla
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+
+ #include QMK_KEYBOARD_H
+
+ enum layer_names {
+ _BASE,
+ _LOWER,
+ _RAISE,
+ _MOVE,
+ _ADJUST
+ };
+
+ //UNICODES
+ #include "process_unicode.h"
+
+ enum unicode_names {
+ CKC_EUR,
+ N_TILDE,
+ COMB_ACUTE_ACCENT,
+ GRINNING_FACE, // ๐Ÿ˜ƒ
+ BEAMING_FACE, // ๐Ÿ˜
+ GRINNING_FACE_WITH_SWEAT, // ๐Ÿ˜…
+ ROLLING_LAUGHING, // ๐Ÿคฃ
+ FACE_TEARS_JOY, // ๐Ÿ˜‚
+ WINKING_FACE, // ๐Ÿ˜‰
+ SMILING_FACE_HALO, // ๐Ÿ˜‡
+ SMILING_FACE_HEARTS, // ๐Ÿฅฐ
+ SMILING_FACE_HEART_EYES, // ๐Ÿ˜
+ FACE_BLOWING_KISS, // ๐Ÿ˜˜
+ FACE_SAVORING_FOOD, // ๐Ÿ˜‹
+ ZANY_FACE, // ๐Ÿคช
+ HUGGING_FACE, // ๐Ÿค—
+ SHUSHING_FACE, // ๐Ÿคซ
+ THINKING_FACE, // ๐Ÿค”
+ FACE_RAISED_EYEBROW, // ๐Ÿคจ
+ NEUTRAL_FACE, // ๐Ÿ˜
+ SMIRKING_FACE, // ๐Ÿ˜
+ FACE_ROLLING_EYES, // ๐Ÿ™„
+ PENSIVE_FACE, // ๐Ÿ˜”
+ FACE_VOMITING, // ๐Ÿคฎ
+ WOOZY_FACE, // ๐Ÿฅด
+ PLEADING_FACE, // ๐Ÿฅบ
+ LOUDLY_CRYING_FACE, // ๐Ÿ˜ญ
+ DISAPPOINTED_FACE, // ๐Ÿ˜ž
+ FACE_SYMBOLS_MOUTH, // ๐Ÿคฌ
+ SMILING_FACE_HORNS, // ๐Ÿ˜ˆ
+ SKULL, // ๐Ÿ’€
+ PILE_POO, // ๐Ÿ’ฉ
+ GHOST, // ๐Ÿ‘ป
+ ALIEN_MONSTER, // ๐Ÿ‘พ
+ RED_HEART, // โค
+ BOMB, // ๐Ÿ’ฃ
+ WAVING_HAND, // ๐Ÿ‘‹
+ OK_HAND, // ๐Ÿ‘Œ
+ CLAPPING_HANDS, // ๐Ÿ‘
+ EYES, // ๐Ÿ‘€
+ MAN_FACEPALMING, // ๐Ÿคฆ
+ TURTLE, // ๐Ÿข
+ SNAKE, // ๐Ÿ
+ SPOUTING_WHALE, // ๐Ÿณ
+ DRAGON, // ๐Ÿ‰
+ TREX, // ๐Ÿฆ–
+ THUMBSDOWN, // ๐Ÿ‘
+ THUMBSUP, // ๐Ÿ‘Ž
+ };
+
+ //https://unicode-table.com/en/#00F1
+ const uint32_t PROGMEM unicode_map[] = {
+ [CKC_EUR] = 0x20AC, //โ‚ฌ
+ [N_TILDE] = 0x00F1, // รฑ
+ [COMB_ACUTE_ACCENT] = 0x0301, // ยด
+ [GRINNING_FACE] = 0x1F603,
+ [BEAMING_FACE] = 0x1F601,
+ [GRINNING_FACE_WITH_SWEAT] = 0x1F605,
+ [ROLLING_LAUGHING] = 0x1F923,
+ [FACE_TEARS_JOY] = 0x1F602,
+ [WINKING_FACE] = 0x1F609,
+ [SMILING_FACE_HALO] = 0x1F607,
+ [SMILING_FACE_HEARTS] = 0x1F970,
+ [SMILING_FACE_HEART_EYES] = 0x1F60D,
+ [FACE_BLOWING_KISS] = 0x1F618,
+ [FACE_SAVORING_FOOD] = 0x1F60B,
+ [ZANY_FACE] = 0x1F92A,
+ [HUGGING_FACE] = 0x1F917,
+ [SHUSHING_FACE] = 0x1F92B,
+ [THINKING_FACE] = 0x1F914,
+ [FACE_RAISED_EYEBROW] = 0x1F928,
+ [NEUTRAL_FACE] = 0x1F610,
+ [SMIRKING_FACE] = 0x1F60F,
+ [FACE_ROLLING_EYES] = 0x1F644,
+ [PENSIVE_FACE] = 0x1F614,
+ [FACE_VOMITING] = 0x1F92E,
+ [WOOZY_FACE] = 0x1F974,
+ [PLEADING_FACE] = 0x1F97A,
+ [LOUDLY_CRYING_FACE] = 0x1F62D,
+ [DISAPPOINTED_FACE] = 0x1F61E,
+ [FACE_SYMBOLS_MOUTH] = 0x1F92C,
+ [SMILING_FACE_HORNS] = 0x1F608,
+ [SKULL] = 0x1F480,
+ [PILE_POO] = 0x1F4A9,
+ [GHOST] = 0x1F47B,
+ [ALIEN_MONSTER] = 0x1F47E,
+ [RED_HEART] = 0x2764,
+ [BOMB] = 0x1F4A3,
+ [WAVING_HAND] = 0x1F44B,
+ [OK_HAND] = 0x1F44C,
+ [CLAPPING_HANDS] = 0x1F44F,
+ [EYES] = 0x1F440,
+ [MAN_FACEPALMING] = 0x1F926,
+ [TURTLE] = 0x1F422,
+ [SNAKE] = 0x1F40D,
+ [SPOUTING_WHALE] = 0x1F433,
+ [DRAGON] = 0x1F409,
+ [TREX] = 0x1F996,
+ [THUMBSDOWN] = 0x1F44E,
+ [THUMBSUP] = 0x1F44D,
+ };
+
+
+ void matrix_init_user(){
+ set_unicode_input_mode(UC_MAC);
+ }
+
+
+ // Shortcut to make keymap more readable
+ #define KC_OSX_EJECT 0x66
+ #define LOCK_OSX LSFT(LCTL(KC_OSX_EJECT))
+ #define SLEEP_OSX LALT(LGUI(KC_OSX_EJECT))
+ #define KC_C_LF RCTL(KC_LEFT) // control + left
+ #define KC_C_RT RCTL(KC_RGHT) // control + right
+
+ // tap dance declarations
+ enum {
+ _TD_TAB_ESC = 0,
+ _TD_BSPC_WDEL,
+ _TD_SFT_CAPS,
+ _TD_SPC_ENT,
+ _TD_N_NTILDE,
+ _TD_CTRL_LANG,
+ _TD_SCLN_NTILDE
+ };
+
+ #define TD_TAB_ESC TD(_TD_TAB_ESC)
+ #define TD_BSPC_WDEL TD(_TD_BSPC_WDEL)
+ #define TD_SFT_CAPS TD(_TD_SFT_CAPS)
+ #define TD_SPC_ENT TD(_TD_SPC_ENT)
+ #define TD_N_NTILDE TD(_TD_N_NTILDE)
+ #define TD_CTRL_LANG TD(_TD_CTRL_LANG)
+ #define TD_SCLN_NTILDE TD(_TD_SCLN_NTILDE) //TP with costum keycodes has to be a funtion
+
+ void td_scln_ntilde(qk_tap_dance_state_t *state, void *user_data) {
+ if (state->count == 1) {
+ register_code(KC_SCLN);
+ unregister_code(KC_SCLN);
+ } else {
+ send_unicode_string("รฑ");
+ }
+ reset_tap_dance(state);
+ }
+
+ // Tap Dance Definitions
+ qk_tap_dance_action_t tap_dance_actions[] = {
+ [_TD_TAB_ESC] = ACTION_TAP_DANCE_DOUBLE(KC_TAB, KC_ESC),
+ [_TD_BSPC_WDEL] = ACTION_TAP_DANCE_DOUBLE(KC_BSPC, LALT(KC_BSPC)),
+ [_TD_SFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS),
+ [_TD_SPC_ENT] = ACTION_TAP_DANCE_DOUBLE(KC_SPC, KC_ENT),
+ [_TD_CTRL_LANG] = ACTION_TAP_DANCE_DOUBLE(KC_LCTL, LCTL(LSFT(KC_SPACE))),
+ [_TD_SCLN_NTILDE] = ACTION_TAP_DANCE_FN(td_scln_ntilde),
+ };
+
+
+ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+
+ /* Qwerty 0
+ * ,-----------------------------------------+ +-----------------------------------------.
+ * | Tab | Q | W | E | R | T | | Y | U | I | O | P | Bksp |
+ * |------+------+------+------+------+------+ +------+------+------+------+------+------|
+ * |CtlLNG| A | S | D | F | G | | H | J | K | L | ; | " |
+ * |------+------+------+------+------+------+ +------+------+------+------+------+------|
+ * | Shift| Z | X | C | V | B | | N | M | , | . | / | Shift|
+ * |------+------+------+------+------+------+ +------+------+------+------+------+------|
+ * | GUI | Lower| Space | Raise| Alt |
+ * +-------------/ \--------------+
+ */
+ [_BASE] = LAYOUT_reviung41(TD_TAB_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, TD_BSPC_WDEL, TD_CTRL_LANG, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, TD_SCLN_NTILDE, KC_QUOT, TD_SFT_CAPS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, RSFT_T(KC_ENT), KC_LGUI, MO(1), TD_SPC_ENT, MO(2), LT(4,KC_NO)),
+
+
+ /* LOWER 1
+ * ,-----------------------------------------+ +-----------------------------------------.
+ * | Tab | ! | @ | # | $ | % | | ^ | & | * | () | ) | Del |
+ * |------+------+------+------+------+------+ +------+------+------+------+------+------|
+ * | Ctl | _ | + | {} | } | | | | LEFT | DOWN | UP | RIGHT| ยด | " |
+ * |------+------+------+------+------+------+ +------+------+------+------+------+------|
+ * | Shift| Esc | Gui | Alt | = | "" | | HOME | END | PGUP | PDOWN| / | Shft |
+ * |------+------+------+------+------+------+ +------+------+------+------+------+------|
+ * | GUI | Lower| Space | Raise| Alt |
+ * +-------------/ \--------------+
+ */
+ [_LOWER] = LAYOUT_reviung41(KC_TRNS, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_TRNS, KC_TRNS, KC_TRNS, KC_ESC, KC_LGUI, KC_LALT, KC_LCTL, KC_TRNS, KC_HOME, KC_END, KC_PGUP, KC_PGDN, KC_PSCR, MT(MOD_LSFT | MOD_RSFT,KC_SPC), KC_TRNS, KC_TRNS, KC_ENT, MO(3), KC_TRNS),
+
+ /* Raise 2
+ * ,-----------------------------------------+ +-----------------------------------------.
+ * | | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | DEL |
+ * |------+------+------+------+------+------+ +------+------+------+------+------+------|
+ * | | MINS | EQL | LBRC | RBRC | BSLS | | F1 | F2 | F3 | F4 | F5 | F6 |
+ * |------+------+------+------+------+------+ +------+------+------+------+------+------|
+ * | | | | | | QUOT | | F7 | F8 | F9 | F10 | F11 | F12 |
+ * |------+------+------+------+------+------+ +------+------+------+------+------+------|
+ * | ____ | MO(3)| BSPC | ____ | ____ |
+ * +-------------/ \--------------+
+ */
+
+ // [_RAISE] = LAYOUT_reviung41(
+ // KC_TRNS, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0, KC_DEL,
+ // KC_TRNS, KC_LPRN, KC_RPRN, KC_LT, KC_GT, KC_AMPR, KC_PMNS, KC_PPLS, KC_HASH, KC_PERC, KC_COLN, KC_PEQL,
+ // KC_TRNS, KC_LCBR, KC_RCBR, KC_SLSH, KC_RO, KC_PIPE, KC_PSLS, KC_PAST, KC_PCMM, KC_PDOT, KC_HASH, KC_PENT,
+ // KC_TRNS, MO(3), KC_BSPC, KC_TRNS, KC_TRNS
+ // ),
+
+ [_RAISE] = LAYOUT_reviung41(
+ KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_P7, KC_P8, KC_P9, KC_P0, KC_PPLS, KC_PMNS,
+ KC_COLN, KC_DQUO, KC_LCBR, KC_RCBR, KC_LT, KC_GT, KC_P4, KC_P5, KC_P6, KC_PERC, KC_PAST, KC_PSLS,
+ KC_AMPR, KC_PIPE, KC_LPRN, KC_RPRN, KC_LBRC, KC_RBRC, KC_P1, KC_P2, KC_P3, KC_PCMM, KC_PDOT, KC_PEQL,
+ KC_TRNS, MO(3), KC_PENT, KC_TRNS, KC_TRNS
+ ),
+
+
+ /* _MOVE 3
+ * ,---------------------------------------------------+ +------------------------------------------.
+ * | | | | | | | | | WHD | WHU | | | LOCK |
+ * |-------+-------+-------+---------+-------+---------+ +------+------+------+------+------+-------|
+ * | | | | | | | | M_L | M_D | M_I | M_R | | SLEEP |
+ * |-------+-------+-------+---------+-------+---------+ +------+------+------+------+------+-------|
+ * | | | | | SCRLFT| SCRRGHT | | M_B1 | M_B2| M0 | M2 | | RESET |
+ * |-------+-------+-------+---------+-------+---------+ +------+------+------+------+------+-------|
+ * | ____ | ____ | BSPC | ____ | ____ |
+ * +-------------/ \--------------+
+ */
+ [_MOVE] = LAYOUT_reviung41(KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R, KC_ACL2, LOCK_OSX, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_ACL0, SLEEP_OSX, KC_F13, KC_F14, KC_F15, KC_F16, KC_C_LF, KC_C_RT, KC_BTN1, KC_BTN2, KC_BTN3, KC_BTN4, KC_BTN5, RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
+ /* _ADJUST 4
+ * ,----------------------------------------+ +---------------------------------------------------.
+ * | ๐Ÿ˜ƒ | ๐Ÿ˜… | ๐Ÿคฃ | ๐Ÿ˜‰ | ๐Ÿ˜‡ | ๐Ÿฅฐ | | RGBUP | HUEUP | RGB_MOD | BRIU | PLAY | VOLU |
+ * |------+-----+------+------+------+------+ +-------+--------+----------+-------+-------+------|
+ * | ๐Ÿ˜ | ๐Ÿ˜˜ | ๐Ÿ™„ | ๐Ÿ˜” | ๐Ÿ˜ญ | ๐Ÿ’ฉ | | RGBDWN| HUEDWN | RGB_TOG | BRID | STOP | VOLD |
+ * |------+-----+------+------+------+------+ +-------+--------+----------+--------+------+------|
+ * | ๐Ÿ‘ | ๐Ÿ‘Ž | ๐Ÿ‘ | ๐Ÿ‘€ | ๐Ÿคฆ | ๐Ÿ‘ป | | RGB_TG| | | | | MUTE |
+ * |------+------+------+------+------+------+ +-------+--------+----------+--------+------+------|
+ * | GUI | Lower| BSPC | Raise| Alt |
+ * +-------------/ \--------------+
+ */
+
+ [_ADJUST] = LAYOUT_reviung41(X(GRINNING_FACE), X(GRINNING_FACE_WITH_SWEAT), X(ROLLING_LAUGHING), X(WINKING_FACE), X(SMILING_FACE_HALO), X(SMILING_FACE_HEARTS), RGB_VAI, RGB_HUI, RGB_MOD, KC_BRIU, KC_MPLY, KC_VOLU, X(SMILING_FACE_HEART_EYES), X(FACE_BLOWING_KISS), X(FACE_ROLLING_EYES), X(PENSIVE_FACE), X(LOUDLY_CRYING_FACE), X(PILE_POO), RGB_VAD, RGB_HUD, RGB_RMOD, KC_BRID, KC_MSTP, KC_VOLD, X(THUMBSUP), X(THUMBSDOWN), X(CLAPPING_HANDS), X(EYES), X(MAN_FACEPALMING), X(GHOST), RGB_TOG, RGB_SAD, RGB_SAI, RGB_SPD, RGB_SPI, KC_MUTE, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS)
+
+ };
+
+
+
+ #ifdef RGBLIGHT_ENABLE
+ // RGB LED Indicators
+ const rgblight_segment_t PROGMEM my_capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {0, 11, HSV_RED} // Light 1 LED, starting with LED 0
+ );
+
+ // RGB LED Indicators
+ const rgblight_segment_t PROGMEM my_base_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {0, 11, HSV_CYAN} // Light 1 LED, starting with LED 0
+ );
+
+ const rgblight_segment_t PROGMEM my_lower_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {0, 11, HSV_GREEN} // Light 1 LED, starting with LED 1
+ );
+
+ // RGB LED Indicators
+ const rgblight_segment_t PROGMEM my_rise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {0, 11, HSV_MAGENTA} // Light 1 LED, starting with LED 0
+ );
+
+ // RGB LED Indicators
+ const rgblight_segment_t PROGMEM my_MOVE_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {0, 11, HSV_YELLOW} // Light 1 LED, starting with LED 0
+ );
+
+
+ // RGB LED Indicators
+ const rgblight_segment_t PROGMEM my_ADJUST_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {0, 11, HSV_AZURE} // Light 1 LED, starting with LED 0
+ );
+
+ // Now define the array of layers. Later layers take precedence
+ const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
+ my_base_layer, // 0
+ my_lower_layer, // 1
+ my_rise_layer, // 2
+ my_MOVE_layer, // 3
+ my_ADJUST_layer, // 4
+ my_capslock_layer // 5
+ );
+
+ // Enable the LED layers
+ void keyboard_post_init_user(void) {
+ rgblight_layers = my_rgb_layers;
+ }
+
+ layer_state_t layer_state_set_user(layer_state_t state) {
+ rgblight_set_layer_state(1, layer_state_cmp(state, _LOWER));
+ rgblight_set_layer_state(2, layer_state_cmp(state, _RAISE));
+ rgblight_set_layer_state(3, layer_state_cmp(state, _MOVE));
+ rgblight_set_layer_state(4, layer_state_cmp(state, _ADJUST));
+ return state;
+ }
+
+ bool led_update_user(led_t led_state) {
+ rgblight_set_layer_state(5, led_state.caps_lock);
+ return true;
+ }
+ #endif
+