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Diffstat (limited to 'keyboards/planck/keymaps/cbbrowne/keymap.c')
-rw-r--r-- | keyboards/planck/keymaps/cbbrowne/keymap.c | 233 |
1 files changed, 233 insertions, 0 deletions
diff --git a/keyboards/planck/keymaps/cbbrowne/keymap.c b/keyboards/planck/keymaps/cbbrowne/keymap.c new file mode 100644 index 0000000000..7f1601af75 --- /dev/null +++ b/keyboards/planck/keymaps/cbbrowne/keymap.c @@ -0,0 +1,233 @@ +#include "planck.h" +#ifdef BACKLIGHT_ENABLE +#include "backlight.h" +#endif +#include "config.h" +#include "quantum.h" +#include "version.h" + +/* Each layer is given a name to aid in readability, which is then + used in the keymap matrix below. The underscores do not denote + anything - you can have a layer called STUFF or any other name. + + Layer names don't all need to be of the same length, obviously, and + you could also skip them entirely and just use numbers, though that + means needing to manage the numbers. + + It is preferable to keep the symbols short so that a line worth of + key mappings fits compactly onto a line of code. */ + +/* This was originally based on planck/keymaps/default/default.c, and + then cbbrowne has revised things */ + +/* Things I did not like about the default mapping + + - I found control too hard to get to. I use it more than Tab, so + switched it there. + - Having dash on [lower-j] is a bit nonintuitive, but may be OK + - I'll bet I should switch ESC/TAB + - I'm suspicious that I want to shift M(0) from [4][1] to [4][2], + and shift ESC off the first column so KC_LCTL and KC_LALT can + be on the first column. + - I needed to swap ' and ENTER + + - All of the above are done :-) + + - Dropped out support for Dvorak and friends. They aren't + improvements to me +*/ + + +/* Some interesting things implemented + + - There is a macro that writes out "cbbrowne" to show that I could + - There is a (somewhat cruddy) linear congruential random number + generator. + - I would like to be seeding it with clock info to make it look + more random + - There are two macros that use the random number generators + - one, M_RANDDIGIT, generates a random digit based on state + of the random number generator + - the other, M_RANDLETTER, generates a random letter based on state + of the random number generator + - in both, note the use of register_code()/unregister_code() + to indicate the desired key + - I do indeed want a sweet number pad! +*/ + +/* Other things to do... + + - Need to think about what zsh and readline actions I use lots + - Ought to ensure that Control-Alt-Delete is convenient enough + - How about Alt-F1 thru Alt-F8? + - What's the keystroke to get from X to console these days? + - A layer for doing console switching would not be a bad idea +*/ + +enum layers { + _QWERTY = 0, /* Qwerty mapping */ + _LOWER, /* Lower layer, where top line has symbols !@#$%^&*() */ + _RAISE, /* Raised layer, where top line has digits 1234567890 */ + _KEYPAD, /* Key pad */ + _ADJUST, /* Special Adjust layer coming via tri-placement */ +}; + +enum macro_id { + M_LED = 0, + M_USERNAME, + M_RANDDIGIT, + M_RANDLETTER, + M_VERSION, + MACRO_UPPER, + MACRO_LOWER, +}; + +#define M_LOWER M(MACRO_LOWER) +#define M_UPPER M(MACRO_UPPER) +#define ROT_LED M(M_LED) /* Rotate LED */ +#define QWERTY DF(_QWERTY) /* Switch to QWERTY layout */ +#define KEYPAD DF(_KEYPAD) /* Switch to keypad */ +#define USERNAME M(M_USERNAME) /* shortcut for username */ +#define RANDDIG M(M_RANDDIGIT) +#define RANDALP M(M_RANDLETTER) +#define CTLENTER MT(MOD_RCTL, KC_ENT) +#define SHIFTQUOTE MT(MOD_RSFT, KC_QUOT) +#define ALTRIGHT MT(MOD_LALT, KC_RGHT) +#define MVERSION M(M_VERSION) + + +/* Note that Planck has dimensions 4 rows x 12 columns */ + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { +[_QWERTY] = { /* Qwerty */ + {KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC}, + {KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, CTLENTER}, + {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SHIFTQUOTE }, + {KC_TAB, KC_LALT, ROT_LED, KC_LGUI, M_LOWER, KC_SPC, KC_SPC, M_UPPER, KC_LEFT, KC_DOWN, KC_UP, ALTRIGHT} + /* Note that KC_SPC is recorded TWICE, so that either matrix position can activate it */ +}, +[_RAISE] = { /* RAISE */ + {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC}, + {_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS}, + {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, QWERTY, KEYPAD, KEYPAD, RESET, _______}, + {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY} +}, +[_LOWER] = { /* LOWER */ + {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC}, + {_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE}, + {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, QWERTY, KEYPAD, KEYPAD, RESET, _______}, + {_______, KEYPAD, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY} + }, +[_KEYPAD] = { /* Key Pad */ + {KC_ESC, USERNAME, MVERSION, KC_F10, KC_F11, KC_F12, KC_PGUP, KC_KP_ENTER, KC_7, KC_8, KC_9, KC_BSPC}, + {KC_LCTL, RANDDIG, KC_F5, KC_F6, KC_F7, KC_F8, KC_PGDN, KC_KP_MINUS, KC_4, KC_5, KC_6, KC_PIPE}, + {KC_LSFT, RANDALP, KC_F1, KC_F2, KC_F3, KC_F4, KC_DEL, KC_KP_PLUS, KC_1, KC_2, KC_3, KC_ENTER}, + {KC_TAB, KC_LALT, ROT_LED, KC_LGUI, M_LOWER, KC_SPC, KC_SPC, QWERTY, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT} +}, + +[_ADJUST] = { /* Adjustments - gonna shift the wild tools in here */ + {ROT_LED,USERNAME,MVERSION, _______, _______, _______, _______, _______, _______, _______, _______, _______ }, + {_______, RANDDIG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ }, + {_______, RANDALP, _______, _______, _______, RESET, RESET, _______, _______, _______, _______, _______ }, + {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ } +} +}; + +/* What is fn_actions actually used for??? */ +const uint16_t PROGMEM fn_actions[] = { +}; + +/* This bit of logic seeds a wee linear congruential random number generator */ +/* lots of prime numbers everywhere... */ +static uint16_t random_value = 157; + +const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) +{ + uint8_t clockbyte=0; + clockbyte = TCNT1 % 256; + uint8_t rval; + // MACRODOWN only works in this function + switch(id) { + case M_LED: + if (record->event.pressed) { + register_code(KC_RSFT); +#ifdef BACKLIGHT_ENABLE + backlight_step(); +#endif + } else { + unregister_code(KC_RSFT); + } + break; + case M_USERNAME: + if (record->event.pressed) { + SEND_STRING("cbbrowne"); + } + break; + case M_VERSION: + if (record->event.pressed) { + SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP "@" QMK_VERSION "@" QMK_BUILDDATE); + } + break; + case M_RANDDIGIT: + /* Generate, based on random number generator, a keystroke for + a numeric digit chosen at random */ + random_value = ((random_value + randadd) * randmul) % randmod; + if (record->event.pressed) { + /* Here, we mix the LCRNG with low bits from one of the system + clocks via XOR in the theory that this may be more random + than either separately */ + rval = (random_value ^ clockbyte) % 10; + /* Note that KC_1 thru KC_0 are a contiguous range */ + register_code (KC_1 + rval); + unregister_code (KC_1 + rval); + } + break; + case M_RANDLETTER: + /* Generate, based on random number generator, a keystroke for + a letter chosen at random */ + /* Here, we mix the LCRNG with low bits from one of the system + clocks via XOR in the theory that this may be more random + than either separately */ + random_value = ((random_value + randadd) * randmul) % randmod; + if (record->event.pressed) { + rval = (random_value ^ clockbyte) % 26; + register_code (KC_A + rval); + unregister_code (KC_A + rval); + } + break; + case MACRO_UPPER: + if (record->event.pressed) + { + layer_on(_RAISE); +#ifdef BACKLIGHT_ENABLE + breathing_speed_set(2); + breathing_pulse(); +#endif + update_tri_layer(_LOWER, _RAISE, _ADJUST); + } + else + { + layer_off(_RAISE); + update_tri_layer(_LOWER, _RAISE, _ADJUST); + } + break; + case MACRO_LOWER: + if (record->event.pressed) + { + layer_on(_LOWER); +#ifdef BACKLIGHT_ENABLE + breathing_speed_set(2); + breathing_pulse(); +#endif + update_tri_layer(_LOWER, _RAISE, _ADJUST); + } + else + { + layer_off(_LOWER); + update_tri_layer(_LOWER, _RAISE, _ADJUST); + } + break; + + } + return MACRO_NONE; +}; |