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-rw-r--r--keyboards/pica40/keymaps/zzeneg/config.h12
-rw-r--r--keyboards/pica40/keymaps/zzeneg/keymap.c196
-rw-r--r--keyboards/pica40/keymaps/zzeneg/rules.mk2
3 files changed, 210 insertions, 0 deletions
diff --git a/keyboards/pica40/keymaps/zzeneg/config.h b/keyboards/pica40/keymaps/zzeneg/config.h
new file mode 100644
index 0000000000..ec422c4d8e
--- /dev/null
+++ b/keyboards/pica40/keymaps/zzeneg/config.h
@@ -0,0 +1,12 @@
+// Copyright 2022 zzeneg (@zzeneg)
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#define IGNORE_MOD_TAP_INTERRUPT
+#define TAPPING_FORCE_HOLD
+#define TAPPING_FORCE_HOLD_PER_KEY
+#define TAPPING_TERM 150
+#define TAPPING_TERM_PER_KEY
+
+#define BOTH_SHIFTS_TURNS_ON_CAPS_WORD
diff --git a/keyboards/pica40/keymaps/zzeneg/keymap.c b/keyboards/pica40/keymaps/zzeneg/keymap.c
new file mode 100644
index 0000000000..6cff7cfa27
--- /dev/null
+++ b/keyboards/pica40/keymaps/zzeneg/keymap.c
@@ -0,0 +1,196 @@
+// Copyright 2022 zzeneg (@zzeneg)
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include QMK_KEYBOARD_H
+
+enum layer_number {
+ _QWERTY = 0,
+ _GAME,
+ _NAV,
+ _NUMBER,
+ _SYMBOL,
+ _FUNC
+};
+
+// Left-hand home row mods
+#define HOME_A LGUI_T(KC_A)
+#define HOME_S LALT_T(KC_S)
+#define HOME_D LCTL_T(KC_D)
+#define HOME_F LSFT_T(KC_F)
+
+// Right-hand home row mods
+#define HOME_J RSFT_T(KC_J)
+#define HOME_K RCTL_T(KC_K)
+#define HOME_L LALT_T(KC_L)
+#define HOME_SCLN RGUI_T(KC_SCLN)
+
+// bottom mods
+#define SYM_SPC LT(_SYMBOL, KC_SPC)
+#define NUM_TAB LT(_NUMBER, KC_TAB)
+#define FUNC_ESC LT(_FUNC, KC_ESC)
+#define FUNC_ENT LT(_FUNC, KC_ENT)
+#define NAV_BSPC LT(_NAV, KC_BSPC)
+#define RALT_DEL RALT_T(KC_DEL)
+
+// game layer mods
+#define LALT_EQL LALT_T(KC_EQL)
+#define LSFT_MINS LSFT_T(KC_MINS)
+#define LCTL_ESC LCTL_T(KC_ESC)
+#define LGUI_QUOT LGUI_T(KC_QUOT)
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* QWERTY
+ * .----------------------------------. ,----------------------------------.
+ * | Q | W | E | R | T | | Y | U | I | O | P |
+ * .------+------+------+------+------+------| |------+------+------+------+------+------.
+ * | = | A | S | D | F | G | | H | J | K | L | ; | ' |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | - | Z | X | C | V | B |-------. .-------| N | M | , | . | / | ` |
+ * `-----------------------------------------/ / \ \-----------------------------------------'
+ * | Esc | Tab | / Space / \ Enter \ | Bsps | Del |
+ * |_FUNC | _NUM | /_SYMBOL/ \ _FUNC \ | _NAV | RAlt |
+ * `-------------''-------' '-------''-------------'
+ */
+ [_QWERTY] = LAYOUT(
+ KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
+ KC_EQL, HOME_A, HOME_S, HOME_D, HOME_F, KC_G, KC_H, HOME_J, HOME_K, HOME_L, HOME_SCLN, KC_QUOT,
+ KC_MINS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_GRV,
+ FUNC_ESC, NUM_TAB, SYM_SPC, FUNC_ENT, NAV_BSPC, RALT_DEL
+ ),
+
+ [_GAME] = LAYOUT(
+ KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
+ LALT_EQL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, LGUI_QUOT,
+ LSFT_MINS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, TG(_GAME),
+ LCTL_ESC, NUM_TAB, SYM_SPC, FUNC_ENT, NAV_BSPC, RALT_DEL
+ ),
+
+ [_NAV] = LAYOUT(
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PGDN, KC_PGUP, XXXXXXX,
+ XXXXXXX, KC_LGUI, KC_LALT, KC_LCTL, KC_LSFT, XXXXXXX, LALT(KC_UP), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_INS,
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, LALT(KC_DOWN), KC_HOME, KC_END, KC_APP, XXXXXXX, XXXXXXX,
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX
+ ),
+
+ [_NUMBER] = LAYOUT(
+ KC_BSLS, KC_7, KC_8, KC_9, KC_0, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ KC_LCTL, KC_COMM, KC_4, KC_5, KC_6, KC_LBRC, XXXXXXX, KC_RSFT, KC_RCTL, KC_LALT, KC_RGUI, XXXXXXX,
+ KC_ENT, KC_DOT, KC_1, KC_2, KC_3, KC_RBRC, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ KC_BSPC, _______, TG(_GAME), XXXXXXX, XXXXXXX, XXXXXXX
+ ),
+
+ [_SYMBOL] = LAYOUT(
+ LSFT(KC_BSLS), LSFT(KC_7), LSFT(KC_8), LSFT(KC_9), LSFT(KC_0), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ KC_LCTL, LSFT(KC_COMM), LSFT(KC_4), LSFT(KC_5), LSFT(KC_6), LSFT(KC_LBRC), XXXXXXX, KC_RSFT, KC_RCTL, KC_LALT, KC_RGUI, XXXXXXX,
+ KC_ENT, LSFT(KC_DOT), LSFT(KC_1), LSFT(KC_2), LSFT(KC_3), LSFT(KC_RBRC), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ XXXXXXX, KC_BSPC, _______, XXXXXXX, XXXXXXX, XXXXXXX
+ ),
+
+ [_FUNC] = LAYOUT(
+ KC_F12, KC_F7, KC_F8, KC_F9, KC_PSCR, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ KC_LCTL, KC_F11, KC_F4, KC_F5, KC_F6, KC_PAUS, XXXXXXX, KC_RSFT, KC_RCTL, KC_LALT, KC_RGUI, XXXXXXX,
+ KC_DEL, KC_F10, KC_F1, KC_F2, KC_F3, KC_CAPS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ _______, KC_MNXT, KC_MPLY, _______, XXXXXXX, XXXXXXX
+ )
+};
+
+bool get_tapping_force_hold(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ // allow multiple space, backspace, delete
+ case SYM_SPC:
+ case NAV_BSPC:
+ case RALT_DEL:
+ return false;
+ default:
+ return true;
+ }
+}
+
+uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) {
+ // different tapping term for different fingers
+ switch (keycode) {
+ // pinkies
+ case HOME_A:
+ case HOME_SCLN:
+ return TAPPING_TERM + 70;
+ // ring
+ case HOME_S:
+ case HOME_L:
+ return TAPPING_TERM + 40;
+ // middle
+ case HOME_D:
+ case HOME_K:
+ return TAPPING_TERM + 20;
+ // index and thumb
+ default:
+ return TAPPING_TERM;
+ }
+}
+
+#ifdef ENCODER_MAP_ENABLE
+const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = {
+ [_QWERTY] = { ENCODER_CCW_CW(KC_VOLD, KC_VOLU) },
+ [_GAME] = { ENCODER_CCW_CW(KC_VOLD, KC_VOLU) },
+ [_NAV] = { ENCODER_CCW_CW(KC_MPRV, KC_MNXT) },
+ [_NUMBER] = { ENCODER_CCW_CW(KC_MPRV, KC_MNXT) },
+ [_SYMBOL] = { ENCODER_CCW_CW(KC_MPRV, KC_MNXT) },
+ [_FUNC] = { ENCODER_CCW_CW(KC_MPRV, KC_MNXT) }
+};
+#endif // ENCODER_MAP_ENABLE
+
+#if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_LAYERS)
+
+const rgblight_segment_t PROGMEM game_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, 1, HSV_ORANGE});
+const rgblight_segment_t PROGMEM capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, 1, HSV_PURPLE});
+const rgblight_segment_t PROGMEM capslockword_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, 1, HSV_MAGENTA});
+const rgblight_segment_t* const PROGMEM rgb_layers[] = RGBLIGHT_LAYERS_LIST(game_layer, capslock_layer, capslockword_layer);
+
+bool led_update_user(led_t led_state) {
+ rgblight_set_layer_state(1, led_state.caps_lock);
+ return true;
+}
+
+layer_state_t layer_state_set_user(layer_state_t state) {
+ rgblight_set_layer_state(0, layer_state_cmp(state, _GAME));
+ return state;
+}
+
+void caps_word_set_user(bool active) {
+ rgblight_set_layer_state(2, active);
+}
+
+void keyboard_post_init_user(void) {
+ rgblight_layers = rgb_layers;
+}
+
+#endif // defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_LAYERS)
+
+#ifdef OLED_ENABLE
+
+void render_layer(void) {
+ switch (get_highest_layer(layer_state)) {
+ case _NUMBER:
+ oled_write_ln_P(PSTR("NMBR"), false);
+ break;
+ case _SYMBOL:
+ oled_write_ln_P(PSTR("SMBL"), false);
+ break;
+ case _NAV:
+ oled_write_ln_P(PSTR("NAV"), false);
+ break;
+ case _FUNC:
+ oled_write_ln_P(PSTR("FUNC"), false);
+ break;
+ default:
+ oled_write_ln_P(PSTR(" "), false);
+ break;
+ }
+}
+
+bool oled_task_user(void) {
+ render_layer();
+ return true;
+}
+
+#endif // OLED_ENABLE
+
diff --git a/keyboards/pica40/keymaps/zzeneg/rules.mk b/keyboards/pica40/keymaps/zzeneg/rules.mk
new file mode 100644
index 0000000000..afd8d2c6bf
--- /dev/null
+++ b/keyboards/pica40/keymaps/zzeneg/rules.mk
@@ -0,0 +1,2 @@
+CAPS_WORD_ENABLE = yes
+ENCODER_MAP_ENABLE = yes