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diff --git a/keyboards/kinesis/keymaps/ericgebhart/keymap.c b/keyboards/kinesis/keymaps/ericgebhart/keymap.c
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+/*
+ Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+#include "keymap_bepo.h"
+#include "ericgebhart.h"
+
+#define LAYOUT_PVARG(...) LAYOUT_pretty(__VA_ARGS__)
+
+#define Kinesis_base(...) Base_4x6_4_6(__VA_ARGS__)
+#define Kinesis_bepo_base(...) Base_bepo_4x6_4_6(__VA_ARGS__)
+#define Kinesis_bepo_base6(...) Base_bepo6_4x6_4_6(__VA_ARGS__)
+#define Kinesis_transient(...) Transient6_4x6_4_6(__VA_ARGS__)
+
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ // Qwerty Base layers
+ [_DVORAK] = Kinesis_base(___NUMS___, ___DVORAK___),
+ [_QWERTY] = Kinesis_base(___NUMS___, ___QWERTY___),
+ [_COLEMAK] = Kinesis_base(___NUMS___, ___COLEMAK_DH___),
+ [_BEAKL] = Kinesis_base(___BKLNUMS___, ___BEAKL15___),
+ // Bepo Base layers
+ [_DVORAK_BP] = Kinesis_bepo_base(___NUMS_BP___, ___DVORAK_FR___),
+ [_BEAKL_BP] = Kinesis_bepo_base(___BKLNUMS_BP___, ___BEAKL15_FR___),
+
+ [_BEPO] = Kinesis_bepo_base6(___BEPO6___),
+
+ // transient layers.
+ // Switch to using a transient layer macro
+ [_SYMB] = Kinesis_transient(___12_FUNC___, ___SYMB_BEAKLA_3x12___),
+ [_SYMB_BP] = Kinesis_transient(___12_FUNC___, ___SYMB_BEAKLA_BP_3x12___),
+
+ [_TOPROWS] = Kinesis_transient(___12___, ___TOPROWS_3x12___),
+ [_TOPROWS_BP] = Kinesis_transient(___12___, ___TOPROWS_BP_3x12___),
+
+ [_NAV] = Kinesis_transient(___12___, ___NAV_3x12___),
+ [_LAYERS] = Kinesis_transient(___12___, ___LAYERS_3x12___),
+ [_ADJUST] = Kinesis_transient(___12___, ___ADJUST_3x12___),
+ //[_RGB] = Kinesis_transient(___12___, ___RGB_3x12___),
+};