diff options
Diffstat (limited to 'keyboards/gmmk/pro')
-rw-r--r-- | keyboards/gmmk/pro/ansi/keymaps/macos/config.h | 80 | ||||
-rw-r--r-- | keyboards/gmmk/pro/ansi/keymaps/macos/keymap.c | 448 | ||||
-rw-r--r-- | keyboards/gmmk/pro/ansi/keymaps/macos/readme.md | 85 | ||||
-rw-r--r-- | keyboards/gmmk/pro/ansi/keymaps/macos/rules.mk | 4 |
4 files changed, 617 insertions, 0 deletions
diff --git a/keyboards/gmmk/pro/ansi/keymaps/macos/config.h b/keyboards/gmmk/pro/ansi/keymaps/macos/config.h new file mode 100644 index 0000000000..799c5d9593 --- /dev/null +++ b/keyboards/gmmk/pro/ansi/keymaps/macos/config.h @@ -0,0 +1,80 @@ +/* Copyright 2021 zvuc <https://github.com/zvuc> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#pragma once + +// At the time of this, there are 41 effects! That may be a bit too many to cycle through - keeping what I believe is the best. +#ifdef RGB_MATRIX_ENABLE + #define RGB_DISABLE_TIMEOUT 1200000 // 20 minutes (20 * 60 * 1000ms) + +// #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR + +// Below added per: https://beta.docs.qmk.fm/using-qmk/hardware-features/lighting/feature_rgb_matrix#suspended-state-id-suspended-state + #define RGB_DISABLE_WHEN_USB_SUSPENDED + +// Effects + #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // Heatmap, Rain + #define RGB_MATRIX_KEYPRESSES // REACTIVE, SPLASH modes + + // Disable effects you don't like. + // Soon, you'll have to explicitly enable effects you want: https://github.com/qmk/qmk_firmware/pull/13758 + // #define DISABLE_RGB_MATRIX_SOLID_COLOR, // Static single hue, no speed support + // #define DISABLE_RGB_MATRIX_ALPHAS_MODS, // Static dual hue, speed is hue for secondary hue + // #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN, // Static gradient top to bottom, speed controls how much gradient changes + // #define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT, // Static gradient left to right, speed controls how much gradient changes + // #define DISABLE_RGB_MATRIX_BREATHING, // Single hue brightness cycling animation + // #define DISABLE_RGB_MATRIX_BAND_SAT, // Single hue band fading saturation scrolling left to right + // #define DISABLE_RGB_MATRIX_BAND_VAL, // Single hue band fading brightness scrolling left to right + // #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT, // Single hue 3 blade spinning pinwheel fades saturation + // #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL, // Single hue 3 blade spinning pinwheel fades brightness + // #define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT, // Single hue spinning spiral fades saturation + // #define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL, // Single hue spinning spiral fades brightness + // #define DISABLE_RGB_MATRIX_CYCLE_ALL, // Full keyboard solid hue cycling through full gradient + // #define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT, // Full gradient scrolling left to right + // #define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN, // Full gradient scrolling top to bottom + // #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN, // Full gradient scrolling out to in + // #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL, // Full dual gradients scrolling out to in + // #define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON, // Full gradent Chevron shapped scrolling left to right + // #define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL, // Full gradient spinning pinwheel around center of keyboard + // #define DISABLE_RGB_MATRIX_CYCLE_SPIRAL, // Full gradient spinning spiral around center of keyboard + // #define DISABLE_RGB_MATRIX_DUAL_BEACON, // Full gradient spinning around center of keyboard + // #define DISABLE_RGB_MATRIX_RAINBOW_BEACON, // Full tighter gradient spinning around center of keyboard + // #define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS, // Full dual gradients spinning two halfs of keyboard + // #define DISABLE_RGB_MATRIX_RAINDROPS, // Randomly changes a single key's hue + // #define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS, // Randomly changes a single key's hue and saturation + // #define DISABLE_RGB_MATRIX_HUE_BREATHING, // Hue shifts up a slight ammount at the same time, then shifts back + // #define DISABLE_RGB_MATRIX_HUE_PENDULUM, // Hue shifts up a slight ammount in a wave to the right, then back to the left + // #define DISABLE_RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight ammount and then back down in a wave to the right + + // Framebuffer effects + // #define DISABLE_RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM! + // #define DISABLE_RGB_MATRIX_DIGITAL_RAIN, // That famous computer simulation + + // Reactive effects + // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE, // Pulses keys hit to hue & value then fades value out + // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE, // Static single hue, pulses keys hit to shifted hue then fades to current hue + // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out + // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out + // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out + // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out + // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out + // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out + // #define DISABLE_RGB_MATRIX_SPLASH, // Full gradient & value pulse away from a single key hit then fades value out + // #define DISABLE_RGB_MATRIX_MULTISPLASH, // Full gradient & value pulse away from multiple key hits then fades value out + // #define DISABLE_RGB_MATRIX_SOLID_SPLASH, // Hue & value pulse away from a single key hit then fades value out + // #define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH, // Hue & value pulse away from multiple key hits then fades value out + +#endif diff --git a/keyboards/gmmk/pro/ansi/keymaps/macos/keymap.c b/keyboards/gmmk/pro/ansi/keymaps/macos/keymap.c new file mode 100644 index 0000000000..1f8c47306a --- /dev/null +++ b/keyboards/gmmk/pro/ansi/keymaps/macos/keymap.c @@ -0,0 +1,448 @@ +/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com> + + GMMK Pro Standard keymap for macOS + by zvuc <https://github.com/zvuc> + + with code snippets from + Andre Brait <andrebrait@gmail.com>, stickandgum + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#include QMK_KEYBOARD_H + +enum my_keycodes { + KC_MSCTRL = SAFE_RANGE, + KC_LNPD, + LED_TLDE, + LED_1, + LED_2, + LED_3, + LED_4, + LED_5, + LED_6, + LED_7, + LED_8, + LED_9, + LED_0, + LED_MINS, + LED_EQL +}; + +#ifdef RGB_MATRIX_ENABLE + #ifndef RGB_CONFIRMATION_BLINKING_TIME + #define RGB_CONFIRMATION_BLINKING_TIME 2000 // 2 seconds + #endif +#endif // RGB_MATRIX_ENABLE + +// clang-format off +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + +// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Eject Rotary(Mute) +// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Del +// Tab Q W E R T Y U I O P [ ] \ PgUp +// Caps A S D F G H J K L ; " Enter PgDn +// Sh_L Z X C V B N M , . ? Sh_R Up F13 +// Ct_L Opt_L Cmd_L SPACE Cmd_R Opt_R FN Left Down Right + + + // The FN key by default maps to a momentary toggle to layer 1 to provide access to the RESET key (to put the board into bootloader mode). Without + // this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB + // cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI + // if that's your preference. + // + // To put the keyboard in bootloader mode, use FN+backslash. If you accidentally put it into bootloader, you can just unplug the USB cable and + // it'll be back to normal when you plug it back in. + // + // This keyboard defaults to 6KRO instead of NKRO for compatibility reasons (some KVMs and BIOSes are incompatible with NKRO). + // Since this is, among other things, a "gaming" keyboard, a key combination to enable NKRO on the fly is provided for convenience. + // Press Fn+N to toggle between 6KRO and NKRO. This setting is persisted to the EEPROM and thus persists between restarts. + [0] = LAYOUT( + KC_ESC, KC_BRID, KC_BRIU, KC_MSCTRL, KC_LNPD, RGB_VAD, RGB_VAI, KC_F7, KC_F8, KC_MRWD, KC_MPLY, KC_MFFD, KC_F12, KC_EJCT, KC_MUTE, + KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP, + KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_F13, + KC_LCTL, KC_LOPT, KC_LCMD, KC_SPC, KC_RCMD, KC_ROPT, MO(1), KC_LEFT, KC_DOWN, KC_RGHT + ), + + [1] = LAYOUT( + _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, RGB_TOG, + LED_TLDE, LED_1, LED_2, LED_3, LED_4, LED_5, LED_6, LED_7, LED_8, LED_9, LED_0, LED_MINS, LED_EQL, _______, KC_PSCR, + _______, RGB_HUI, RGB_VAI, RGB_SAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______, + _______, RGB_HUD, RGB_VAD, RGB_SAD, TG(2), _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, NK_TOGG, _______, _______, _______, _______, _______, RGB_MOD, RGB_TOG, + _______, _______, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI + ), + + // This is an alternative togglable layer to change default function row to standard F keys + [2] = LAYOUT( + _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_F24, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + + +}; +// clang-format on + +#ifdef ENCODER_ENABLE + bool encoder_update_user(uint8_t index, bool clockwise) { + // https://beta.docs.qmk.fm/using-qmk/simple-keycodes/feature_advanced_keycodes#alt-escape-for-alt-tab-id-alt-escape-for-alt-tab + if (get_mods() & MOD_MASK_CTRL) { // If CTRL is held + uint8_t mod_state = get_mods(); // Store all modifiers that are held + unregister_mods(MOD_MASK_CTRL); // Immediately unregister the CRTL key (don't send CTRL-PgDn) - del_mods doesn't work here (not immediate) + if (clockwise) { + rgblight_increase_hue(); + } else { + rgblight_decrease_hue(); + } + set_mods(mod_state); // Add back in the CTRL key - so ctrl-key will work if ctrl was never released after paging. + } else if (get_mods() & MOD_MASK_ALT) { + uint8_t mod_state = get_mods(); + unregister_mods(MOD_MASK_ALT); + if (clockwise) { + rgblight_increase_sat(); + } else { + rgblight_decrease_sat(); + } + set_mods(mod_state); + } else if (get_mods() & MOD_MASK_GUI) { + uint8_t mod_state = get_mods(); + unregister_mods(MOD_MASK_GUI); + if (clockwise) { + rgblight_increase_val(); + } else { + rgblight_decrease_val(); + } + set_mods(mod_state); + } else if (get_mods() & MOD_MASK_SHIFT) { + uint8_t mod_state = get_mods(); + unregister_mods(MOD_MASK_SHIFT); + if (clockwise) { + rgblight_increase_speed(); + } else { + rgblight_decrease_speed(); + } + set_mods(mod_state); + } else if (clockwise) { // All else volume. + tap_code(KC_VOLU); + } else { + tap_code(KC_VOLD); + } + return true; + } +#endif //ENCODER_ENABLE + +#ifdef RGB_MATRIX_ENABLE + + // Called on powerup and is the last _init that is run. + void keyboard_post_init_user(void) { + + int mods[35] = {0,2,3,4,5,11,17,33,49,55,65,95,97,79,94,85,93,96,90,69,92,67,76,80,91,75,86,68,77,81,92,28,34,39,44}; + int j; + + /* output each array element's value */ + for (j = 0; j < 35; j++ ) { + g_led_config.flags[mods[j]] = LED_FLAG_MODIFIER; + } + + if (!rgb_matrix_is_enabled()) { + rgb_matrix_enable(); + #ifdef CONSOLE_ENABLE + uprintf("ERROR! RGB Matrix Enabled and wrote to EEPROM! -How was the RGB Matrix Disabled?"); + #endif + } + } + + /* Renaming those to make the purpose on this keymap clearer */ + #define LED_FLAG_CAPS LED_FLAG_NONE + #define LED_FLAG_EFFECTS LED_FLAG_INDICATOR + + static void set_rgb_caps_leds(void); + + #if RGB_CONFIRMATION_BLINKING_TIME > 0 + static uint16_t effect_started_time = 0; + static uint8_t r_effect = 0x0, g_effect = 0x0, b_effect = 0x0; + static void start_effects(void); + + /* The higher this is, the slower the blinking will be */ + #ifndef TIME_SELECTED_BIT + #define TIME_SELECTED_BIT 8 + #endif + #if TIME_SELECTED_BIT < 0 || TIME_SELECTED_BIT >= 16 + #error "TIME_SELECTED_BIT must be a positive integer smaller than 16" + #endif + #define effect_red() r_effect = 0xFF, g_effect = 0x0, b_effect = 0x0 + #define effect_green() r_effect = 0x0, g_effect = 0xFF, b_effect = 0x0 + #endif // RGB_CONFIRMATION_BLINKING_TIME > 0 + + bool led_update_user(led_t led_state) { + if (led_state.caps_lock) { + if (!rgb_matrix_is_enabled()) { + /* Turn ON the RGB Matrix for CAPS LOCK */ + rgb_matrix_set_flags(LED_FLAG_CAPS); + rgb_matrix_enable(); + } + } else if (rgb_matrix_get_flags() == LED_FLAG_CAPS) { + /* RGB Matrix was only ON because of CAPS LOCK. Turn it OFF. */ + rgb_matrix_set_flags(LED_FLAG_ALL); + rgb_matrix_disable(); + } + return true; + } + + bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + // https://github.com/qmk/qmk_firmware/issues/10111 + case KC_MSCTRL: + if (record->event.pressed) { + host_consumer_send(0x29F); + } else { + host_consumer_send(0); + } + return false; /* Skip all further processing of this key */ + + case KC_LNPD: + if (record->event.pressed) { + host_consumer_send(0x2A0); + } else { + host_consumer_send(0); + } + return false; /* Skip all further processing of this key */ + + #ifdef NKRO_ENABLE + #if RGB_CONFIRMATION_BLINKING_TIME > 0 + case NK_TOGG: + if (record->event.pressed) { + if (keymap_config.nkro) { + /* Turning NKRO OFF */ + effect_red(); + } else { + /* Turning NKRO ON */ + effect_green(); + } + start_effects(); + } + break; + #endif // RGB_CONFIRMATION_BLINKING_TIME > 0 + #endif // NKRO_ENABLE + + #if RGB_CONFIRMATION_BLINKING_TIME > 0 + case TG(2): + if (record->event.pressed) { + if (IS_LAYER_OFF(2)) { + effect_red(); + } else { + effect_green(); + } + start_effects(); + } + break; + #endif // RGB_CONFIRMATION_BLINKING_TIME > 0 + + /* LED quick preset keys assignments */ + case LED_TLDE: + rgb_matrix_mode(RGB_MATRIX_SOLID_COLOR); // Can use RGB_M_P built-in keycode instead. + break; + case LED_1: + rgb_matrix_mode(RGB_MATRIX_ALPHAS_MODS); + break; + case LED_2: + rgb_matrix_mode(RGB_MATRIX_GRADIENT_UP_DOWN); + break; + case LED_3: + rgb_matrix_mode(RGB_MATRIX_JELLYBEAN_RAINDROPS); + break; + case LED_4: + rgb_matrix_mode(RGB_MATRIX_BAND_SAT); + break; + case LED_5: + rgb_matrix_mode(RGB_MATRIX_BAND_VAL); + break; + case LED_6: + rgb_matrix_mode(RGB_MATRIX_BAND_SPIRAL_VAL); + break; + case LED_7: + rgb_matrix_mode(RGB_MATRIX_CYCLE_LEFT_RIGHT); // Can use RGB_M_R built-in keycode instead. + break; + case LED_8: + rgb_matrix_mode(RGB_MATRIX_CYCLE_PINWHEEL); // Can use RGB_M_SW built-in keycode instead. + break; + case LED_9: + rgb_matrix_mode(RGB_MATRIX_BREATHING); // Can use RGB_M_B built-in keycode instead. + break; + + #ifdef RGB_MATRIX_KEYPRESSES // Reactive effects require RGB_MATRIX_KEYPRESSES in config.h + case LED_0: + rgb_matrix_mode(RGB_MATRIX_SOLID_REACTIVE_WIDE); + break; + #endif //RGB_MATRIX_KEYPRESSES + + #ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS // Heatmap and Rain require #define RGB_MATRIX_FRAMEBUFFER_EFFECTS in config.h + case LED_MINS: + rgb_matrix_mode(RGB_MATRIX_DIGITAL_RAIN); + break; + case LED_EQL: + rgb_matrix_mode(RGB_MATRIX_TYPING_HEATMAP); + break; + #endif //RGB_MATRIX_FRAMEBUFFER_EFFECTS + + + // case RGB_MOD: + // case RGB_RMOD: + // case RGB_HUI: + // case RGB_HUD: + // case RGB_SAI: + // case RGB_SAD: + // case RGB_VAI: + // case RGB_VAD: + // case RGB_SPI: + case RGB_SPD: + if (record->event.pressed) { + if (rgb_matrix_get_flags() != LED_FLAG_ALL) { + /* Ignore changes to RGB settings while only it's supposed to be OFF */ + return false; + } + } + break; + + case RGB_TOG: + // if (record->event.pressed) { + // if (rgb_matrix_get_flags() == LED_FLAG_ALL) { + // rgb_matrix_set_flags(LED_FLAG_NONE); + // rgb_matrix_set_color_all(0, 0, 0); + // } else { + // rgb_matrix_set_flags(LED_FLAG_ALL); + // } + // } + // return false; + if (record->event.pressed) { + if (rgb_matrix_is_enabled()) { + switch (rgb_matrix_get_flags()) { + #if RGB_CONFIRMATION_BLINKING_TIME > 0 + case LED_FLAG_EFFECTS: + #endif + case LED_FLAG_CAPS: + /* Turned ON because of EFFECTS or CAPS, is actually OFF */ + /* Change to LED_FLAG_ALL to signal it's really ON */ + rgb_matrix_set_flags(LED_FLAG_ALL); + /* Will be re-enabled by the processing of the toggle */ + rgb_matrix_disable_noeeprom(); + break; + case LED_FLAG_ALL: + /* Is actually ON */ + #if RGB_CONFIRMATION_BLINKING_TIME > 0 + if (effect_started_time > 0) { + /* Signal EFFECTS */ + rgb_matrix_set_flags(LED_FLAG_EFFECTS); + /* Will be re-enabled by the processing of the toggle */ + rgb_matrix_disable_noeeprom(); + } else + #endif + if (host_keyboard_led_state().caps_lock) { + /* Signal CAPS */ + rgb_matrix_set_flags(LED_FLAG_CAPS); + /* Will be re-enabled by the processing of the toggle */ + rgb_matrix_disable_noeeprom(); + } + break; + } + } + } + break; + + } + return true; + } + + + void rgb_matrix_indicators_user() { + #if RGB_CONFIRMATION_BLINKING_TIME > 0 + if (effect_started_time > 0) { + /* Render blinking EFFECTS */ + uint16_t deltaTime = sync_timer_elapsed(effect_started_time); + if (deltaTime <= RGB_CONFIRMATION_BLINKING_TIME) { + uint8_t led_state = ((~deltaTime) >> TIME_SELECTED_BIT) & 0x01; + uint8_t val_r = led_state * r_effect; + uint8_t val_g = led_state * g_effect; + uint8_t val_b = led_state * b_effect; + rgb_matrix_set_color_all(val_r, val_g, val_b); + if (host_keyboard_led_state().caps_lock) { + set_rgb_caps_leds(); + } + return; + } else { + /* EFFECTS duration is finished */ + effect_started_time = 0; + if (rgb_matrix_get_flags() == LED_FLAG_EFFECTS) { + /* It was turned ON because of EFFECTS */ + if (host_keyboard_led_state().caps_lock) { + /* CAPS is still ON. Demote to CAPS */ + rgb_matrix_set_flags(LED_FLAG_CAPS); + } else { + /* There is nothing else keeping RGB enabled. Reset flags and turn if off. */ + rgb_matrix_set_flags(LED_FLAG_ALL); + rgb_matrix_disable_noeeprom(); + } + } + } + } + #endif // RGB_CONFIRMATION_BLINKING_TIME > 0 + if (rgb_matrix_get_flags() == LED_FLAG_CAPS) { + rgb_matrix_set_color_all(0x0, 0x0, 0x0); + } + if (host_keyboard_led_state().caps_lock) { + set_rgb_caps_leds(); + } + } + + #if RGB_CONFIRMATION_BLINKING_TIME > 0 + static void start_effects() { + effect_started_time = sync_timer_read(); + if (!rgb_matrix_is_enabled()) { + /* Turn it ON, signal the cause (EFFECTS) */ + rgb_matrix_set_flags(LED_FLAG_EFFECTS); + rgb_matrix_enable_noeeprom(); + } else if (rgb_matrix_get_flags() == LED_FLAG_CAPS) { + /* It's already ON, promote the cause from CAPS to EFFECTS */ + rgb_matrix_set_flags(LED_FLAG_EFFECTS); + } + } + #endif // RGB_CONFIRMATION_BLINKING_TIME > 0 + + static void set_rgb_caps_leds() { + rgb_matrix_set_color(67, 0xFF, 0x0, 0x0); // Left side LED 1 + rgb_matrix_set_color(68, 0xFF, 0x0, 0x0); // Right side LED 1 + rgb_matrix_set_color(70, 0xFF, 0x0, 0x0); // Left side LED 2 + rgb_matrix_set_color(71, 0xFF, 0x0, 0x0); // Right side LED 2 + rgb_matrix_set_color(73, 0xFF, 0x0, 0x0); // Left side LED 3 + rgb_matrix_set_color(74, 0xFF, 0x0, 0x0); // Right side LED 3 + rgb_matrix_set_color(76, 0xFF, 0x0, 0x0); // Left side LED 4 + rgb_matrix_set_color(77, 0xFF, 0x0, 0x0); // Right side LED 4 + rgb_matrix_set_color(80, 0xFF, 0x0, 0x0); // Left side LED 5 + rgb_matrix_set_color(81, 0xFF, 0x0, 0x0); // Right side LED 5 + rgb_matrix_set_color(83, 0xFF, 0x0, 0x0); // Left side LED 6 + rgb_matrix_set_color(84, 0xFF, 0x0, 0x0); // Right side LED 6 + rgb_matrix_set_color(87, 0xFF, 0x0, 0x0); // Left side LED 7 + rgb_matrix_set_color(88, 0xFF, 0x0, 0x0); // Right side LED 7 + rgb_matrix_set_color(91, 0xFF, 0x0, 0x0); // Left side LED 8 + rgb_matrix_set_color(92, 0xFF, 0x0, 0x0); // Right side LED 8 + rgb_matrix_set_color(3, 0xFF, 0x0, 0x0); // CAPS LED + } + +#endif // RGB_MATRIX_ENABLE diff --git a/keyboards/gmmk/pro/ansi/keymaps/macos/readme.md b/keyboards/gmmk/pro/ansi/keymaps/macos/readme.md new file mode 100644 index 0000000000..8024e77cc1 --- /dev/null +++ b/keyboards/gmmk/pro/ansi/keymaps/macos/readme.md @@ -0,0 +1,85 @@ +# GMMK Pro Standard Layout for macOS by zvuc + +As you may know, Glorious does not (yet) provide their Glorious Core software for macOS; so with stock firmware, there aren't any ways to customize layouts on the hardware level unless you turn to software-based override solutions such as [Karabiner Elements](https://karabiner-elements.pqrs.org/). This is my attempt to try to create the most macOS-like experience on the GMMK Pro, taking close notes from Apple's Magic Keyboard, also referencing code from other community keymaps. + +## Keymap +Layer 0 +<img width="1092" alt="Layer0" src="https://user-images.githubusercontent.com/2870726/132235505-64ac1c89-ecf9-49b5-a030-1d94389fc66d.png"> + +Layer 1 (Hold <kbd>Fn</kbd>) +<img width="1088" alt="Layer1" src="https://user-images.githubusercontent.com/2870726/133090831-5e84fb69-a8bf-463e-a8f6-f1f38a5901d6.png"> + +Layer 2 (Togglable alternative function row layout by pressing <kbd>Fn</kbd>+<kbd>F</kbd>) +<img width="1094" alt="Layer2" src="https://user-images.githubusercontent.com/2870726/133090841-0c6a8b16-bf46-4e6c-b8fa-79f213f95765.png"> + + +## Notable differences from stock key layout for Windows: +- <kbd>Delete</kbd> key placed right next to backspace (under rotary encoder) +- <kbd>F13</kbd> key for the bottommost row (Assign it to a shortcut you like in macOS preferences! [For example: "Emoji & Symbols" to bring up the emoji input popup instantly](https://user-images.githubusercontent.com/2870726/132237211-7e13c156-96a8-4a91-b215-28d310228feb.png)) +- <kbd>Eject</kbd> key for the last key in function row: Needed for macOS native global "Sleep" hotkey (<kbd>⌘</kbd><kbd>⌥</kbd><kbd>Eject</kbd>) + +## Notable Features +- VIA support +- Rotary Encoder support (Defaults to stock behavior Volume Up/Down) +- Standard order for macOS modifier keys: + * Left: <kbd>⌃ Control</kbd><kbd>⌥ Option</kbd><kbd>⌘ Command</kbd> + * Right: <kbd>⌘ Command</kbd><kbd>⌥ Option</kbd><kbd>Fn</kbd> +- Apple Magic Keyboard-like Function Row Mode (Toggle with <kbd>Fn</kbd>+<kbd>F</kbd>) + * <kbd>F1</kbd>: Decrease display brightness + * <kbd>F2</kbd>: Increase display brightness + * <kbd>F3</kbd>: Mission Control + * <kbd>F4</kbd>: Launchpad + * <kbd>F5</kbd>: Decrease keyboard backlight brightness + * <kbd>F6</kbd>: Increase keyboard backlight brightness + * <kbd>F7</kbd>: (none) + * <kbd>F8</kbd>: (none) + * <kbd>F9</kbd>: Media Rewind + * <kbd>F10</kbd>: Media Play/Pause + * <kbd>F11</kbd>: Media Fast Forward + * <kbd>F12</kbd>: (none) + +> #### NOTE +> - Media key mappings follow Apple Magic Keyboard except <kbd>F8</kbd> thru <kbd>F12</kbd>, where keys have been shifted by one to the right. It's because I wanted to get over the awkward gap between <kbd>F8</kbd> and <kbd>F9</kbd> that the GMMK Pro has—and also because we don't need dedicated keys for volume control when we have the more convenient rotary knob. +> - To access standard <kbd>F1</kbd> - <kbd>F12</kbd> keys, press the Function keys while holding <kbd>Fn</kbd>. +> - If you're planning to use Karabiner Elements, use the standard Function row mode (<kbd>F1</kbd> - <kbd>F12</kbd>) because Karabiner Elements always overrides function keys even if you want to just use simple or complex modifications, and it doesn't catch custom keys like Mission Control, Launchpad or <kbd>Eject</kbd>. (<kbd>Eject</kbd> is mapped as <kbd>F24</kbd> so you can replace it with 'Eject' within Karabiner.) + +## RGB Lighting +- Retains Glorious stock firmware key mappings for control + * <kbd>Fn</kbd><kbd>Up</kbd> / <kbd>Fn</kbd><kbd>Down</kbd>: Cycle presets + * <kbd>Fn</kbd><kbd>Left</kbd> / <kbd>Fn</kbd><kbd>Right</kbd>: Adjust speed + * <kbd>Fn</kbd><kbd>W</kbd> / <kbd>Fn</kbd><kbd>S</kbd>: Adjust brightness +- Quickly switch to popular presets: + * <kbd>Fn</kbd><kbd>`</kbd> : Solid color (no animation) + * <kbd>Fn</kbd><kbd>1</kbd> : Solid duotone (no animation) - <kbd>Shift</kbd><kbd>Knob</kbd> to change secondary color. + * <kbd>Fn</kbd><kbd>2</kbd> : Vertical gradient - <kbd>Shift</kbd><kbd>Knob</kbd> to change secondary color. + * <kbd>Fn</kbd><kbd>3</kbd> : "Jellybean Raindrops" + * <kbd>Fn</kbd><kbd>4</kbd> : Horizontal wipe with white backlight + * <kbd>Fn</kbd><kbd>5</kbd> : Horizontal wipe + * <kbd>Fn</kbd><kbd>6</kbd> : Single color pinwheel + * <kbd>Fn</kbd><kbd>7</kbd> : Horizontal rainbow + * <kbd>Fn</kbd><kbd>8</kbd> : Rainbow pinwheel + * <kbd>Fn</kbd><kbd>9</kbd> : Breathing + * <kbd>Fn</kbd><kbd>0</kbd> : Reactive (light up on keypress) + * <kbd>Fn</kbd><kbd>-</kbd> : "Digital Rain" + * <kbd>Fn</kbd><kbd>=</kbd> : "Heatmap" +- RGB turns off after 20 minutes of inactivity +- RGB turns off when USB is suspended / enters sleep +- <kbd>Caps Lock</kbd> toggle indicator (<kbd>Caps Lock</kbd> key and side lights will turn red) +- Easy RGB control using Rotary Encoder + - <kbd>Control</kbd>+<kbd>Rotate Knob</kbd>: Adjust hue + - <kbd>Option</kbd>+<kbd>Rotate Knob</kbd>: Adjust saturation + - <kbd>Command</kbd>+<kbd>Rotate Knob</kbd>: Adjust brightness + +> All latest QMK effects [(41 as of now)](https://beta.docs.qmk.fm/using-qmk/hardware-features/lighting/feature_rgb_matrix#rgb-matrix-effects-id-rgb-matrix-effects) are enabled by default and will apply in order when cycling through using <kbd>Fn</kbd><kbd>Up</kbd> / <kbd>Fn</kbd><kbd>Down</kbd>. You can disable specific effects by uncommenting (remove the `//` at the beginning of line) respective lines (ex: `#define DISABLE_RGB_MATRIX_BREATHING`) in `qmk_firmware/keyboards/gmmk/pro/ansi/keymaps/zvuc/config.h` then recompiling the firmware. + +## Other Features +- 1000hz polling rate +- Short DEBOUNCE time (5 ms) +- Per-key debounce algorithm (`sym_defer_pk`) +- NKRO toggle (<kbd>Fn</kbd>+<kbd>N</kbd>) + +## Warning regarding VIA support +When observing this keyboard firmware in VIA, some custom-implemented keys such as Mission Control/Launchpad and RGB preset shortcuts appear as keycodes such as `0x5d62`. **These must not be modified!** There is no way to get their default functionality back unless you re-flash the firmware through QMK Toolbox. + +## Download pre-compiled firmware binary file +[Download BIN file from here](https://github.com/zvuc/qmk_firmware/releases/tag/zvuc-1.0.1) diff --git a/keyboards/gmmk/pro/ansi/keymaps/macos/rules.mk b/keyboards/gmmk/pro/ansi/keymaps/macos/rules.mk new file mode 100644 index 0000000000..e9073d44a0 --- /dev/null +++ b/keyboards/gmmk/pro/ansi/keymaps/macos/rules.mk @@ -0,0 +1,4 @@ +# Enable additional features. + +DEBOUNCE_TYPE = sym_defer_pk +VIA_ENABLE = yes |