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authorHansol Kim <kimatg@gmail.com>2022-03-10 07:04:41 +0900
committerGitHub <noreply@github.com>2022-03-09 14:04:41 -0800
commitcaeb213400e7f612598af10354306fd4d3ee0adf (patch)
treea654fe3285f5b2c38928578a96d90c646070b113 /keyboards/gmmk/pro
parentdb16271a728268995d8ec93d0d2a26658867bc28 (diff)
Add macOS-friendly keymap for GMMK Pro (ANSI) (#14333)
* Add macOS keymap for GMMK Pro (ANSI) * Change macOS keymap directory name to lowercase * Add toggleable layer with alternative keymap for function row * Update readme
Diffstat (limited to 'keyboards/gmmk/pro')
-rw-r--r--keyboards/gmmk/pro/ansi/keymaps/macos/config.h80
-rw-r--r--keyboards/gmmk/pro/ansi/keymaps/macos/keymap.c448
-rw-r--r--keyboards/gmmk/pro/ansi/keymaps/macos/readme.md85
-rw-r--r--keyboards/gmmk/pro/ansi/keymaps/macos/rules.mk4
4 files changed, 617 insertions, 0 deletions
diff --git a/keyboards/gmmk/pro/ansi/keymaps/macos/config.h b/keyboards/gmmk/pro/ansi/keymaps/macos/config.h
new file mode 100644
index 0000000000..799c5d9593
--- /dev/null
+++ b/keyboards/gmmk/pro/ansi/keymaps/macos/config.h
@@ -0,0 +1,80 @@
+/* Copyright 2021 zvuc <https://github.com/zvuc>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+// At the time of this, there are 41 effects! That may be a bit too many to cycle through - keeping what I believe is the best.
+#ifdef RGB_MATRIX_ENABLE
+ #define RGB_DISABLE_TIMEOUT 1200000 // 20 minutes (20 * 60 * 1000ms)
+
+// #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
+
+// Below added per: https://beta.docs.qmk.fm/using-qmk/hardware-features/lighting/feature_rgb_matrix#suspended-state-id-suspended-state
+ #define RGB_DISABLE_WHEN_USB_SUSPENDED
+
+// Effects
+ #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // Heatmap, Rain
+ #define RGB_MATRIX_KEYPRESSES // REACTIVE, SPLASH modes
+
+ // Disable effects you don't like.
+ // Soon, you'll have to explicitly enable effects you want: https://github.com/qmk/qmk_firmware/pull/13758
+ // #define DISABLE_RGB_MATRIX_SOLID_COLOR, // Static single hue, no speed support
+ // #define DISABLE_RGB_MATRIX_ALPHAS_MODS, // Static dual hue, speed is hue for secondary hue
+ // #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN, // Static gradient top to bottom, speed controls how much gradient changes
+ // #define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT, // Static gradient left to right, speed controls how much gradient changes
+ // #define DISABLE_RGB_MATRIX_BREATHING, // Single hue brightness cycling animation
+ // #define DISABLE_RGB_MATRIX_BAND_SAT, // Single hue band fading saturation scrolling left to right
+ // #define DISABLE_RGB_MATRIX_BAND_VAL, // Single hue band fading brightness scrolling left to right
+ // #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT, // Single hue 3 blade spinning pinwheel fades saturation
+ // #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL, // Single hue 3 blade spinning pinwheel fades brightness
+ // #define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT, // Single hue spinning spiral fades saturation
+ // #define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL, // Single hue spinning spiral fades brightness
+ // #define DISABLE_RGB_MATRIX_CYCLE_ALL, // Full keyboard solid hue cycling through full gradient
+ // #define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT, // Full gradient scrolling left to right
+ // #define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN, // Full gradient scrolling top to bottom
+ // #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN, // Full gradient scrolling out to in
+ // #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL, // Full dual gradients scrolling out to in
+ // #define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON, // Full gradent Chevron shapped scrolling left to right
+ // #define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL, // Full gradient spinning pinwheel around center of keyboard
+ // #define DISABLE_RGB_MATRIX_CYCLE_SPIRAL, // Full gradient spinning spiral around center of keyboard
+ // #define DISABLE_RGB_MATRIX_DUAL_BEACON, // Full gradient spinning around center of keyboard
+ // #define DISABLE_RGB_MATRIX_RAINBOW_BEACON, // Full tighter gradient spinning around center of keyboard
+ // #define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS, // Full dual gradients spinning two halfs of keyboard
+ // #define DISABLE_RGB_MATRIX_RAINDROPS, // Randomly changes a single key's hue
+ // #define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS, // Randomly changes a single key's hue and saturation
+ // #define DISABLE_RGB_MATRIX_HUE_BREATHING, // Hue shifts up a slight ammount at the same time, then shifts back
+ // #define DISABLE_RGB_MATRIX_HUE_PENDULUM, // Hue shifts up a slight ammount in a wave to the right, then back to the left
+ // #define DISABLE_RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight ammount and then back down in a wave to the right
+
+ // Framebuffer effects
+ // #define DISABLE_RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM!
+ // #define DISABLE_RGB_MATRIX_DIGITAL_RAIN, // That famous computer simulation
+
+ // Reactive effects
+ // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE, // Pulses keys hit to hue & value then fades value out
+ // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE, // Static single hue, pulses keys hit to shifted hue then fades to current hue
+ // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
+ // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
+ // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
+ // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
+ // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
+ // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
+ // #define DISABLE_RGB_MATRIX_SPLASH, // Full gradient & value pulse away from a single key hit then fades value out
+ // #define DISABLE_RGB_MATRIX_MULTISPLASH, // Full gradient & value pulse away from multiple key hits then fades value out
+ // #define DISABLE_RGB_MATRIX_SOLID_SPLASH, // Hue & value pulse away from a single key hit then fades value out
+ // #define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH, // Hue & value pulse away from multiple key hits then fades value out
+
+#endif
diff --git a/keyboards/gmmk/pro/ansi/keymaps/macos/keymap.c b/keyboards/gmmk/pro/ansi/keymaps/macos/keymap.c
new file mode 100644
index 0000000000..1f8c47306a
--- /dev/null
+++ b/keyboards/gmmk/pro/ansi/keymaps/macos/keymap.c
@@ -0,0 +1,448 @@
+/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
+
+ GMMK Pro Standard keymap for macOS
+ by zvuc <https://github.com/zvuc>
+
+ with code snippets from
+ Andre Brait <andrebrait@gmail.com>, stickandgum
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include QMK_KEYBOARD_H
+
+enum my_keycodes {
+ KC_MSCTRL = SAFE_RANGE,
+ KC_LNPD,
+ LED_TLDE,
+ LED_1,
+ LED_2,
+ LED_3,
+ LED_4,
+ LED_5,
+ LED_6,
+ LED_7,
+ LED_8,
+ LED_9,
+ LED_0,
+ LED_MINS,
+ LED_EQL
+};
+
+#ifdef RGB_MATRIX_ENABLE
+ #ifndef RGB_CONFIRMATION_BLINKING_TIME
+ #define RGB_CONFIRMATION_BLINKING_TIME 2000 // 2 seconds
+ #endif
+#endif // RGB_MATRIX_ENABLE
+
+// clang-format off
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Eject Rotary(Mute)
+// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Del
+// Tab Q W E R T Y U I O P [ ] \ PgUp
+// Caps A S D F G H J K L ; " Enter PgDn
+// Sh_L Z X C V B N M , . ? Sh_R Up F13
+// Ct_L Opt_L Cmd_L SPACE Cmd_R Opt_R FN Left Down Right
+
+
+ // The FN key by default maps to a momentary toggle to layer 1 to provide access to the RESET key (to put the board into bootloader mode). Without
+ // this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB
+ // cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI
+ // if that's your preference.
+ //
+ // To put the keyboard in bootloader mode, use FN+backslash. If you accidentally put it into bootloader, you can just unplug the USB cable and
+ // it'll be back to normal when you plug it back in.
+ //
+ // This keyboard defaults to 6KRO instead of NKRO for compatibility reasons (some KVMs and BIOSes are incompatible with NKRO).
+ // Since this is, among other things, a "gaming" keyboard, a key combination to enable NKRO on the fly is provided for convenience.
+ // Press Fn+N to toggle between 6KRO and NKRO. This setting is persisted to the EEPROM and thus persists between restarts.
+ [0] = LAYOUT(
+ KC_ESC, KC_BRID, KC_BRIU, KC_MSCTRL, KC_LNPD, RGB_VAD, RGB_VAI, KC_F7, KC_F8, KC_MRWD, KC_MPLY, KC_MFFD, KC_F12, KC_EJCT, KC_MUTE,
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_F13,
+ KC_LCTL, KC_LOPT, KC_LCMD, KC_SPC, KC_RCMD, KC_ROPT, MO(1), KC_LEFT, KC_DOWN, KC_RGHT
+ ),
+
+ [1] = LAYOUT(
+ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, RGB_TOG,
+ LED_TLDE, LED_1, LED_2, LED_3, LED_4, LED_5, LED_6, LED_7, LED_8, LED_9, LED_0, LED_MINS, LED_EQL, _______, KC_PSCR,
+ _______, RGB_HUI, RGB_VAI, RGB_SAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______,
+ _______, RGB_HUD, RGB_VAD, RGB_SAD, TG(2), _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, NK_TOGG, _______, _______, _______, _______, _______, RGB_MOD, RGB_TOG,
+ _______, _______, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
+ ),
+
+ // This is an alternative togglable layer to change default function row to standard F keys
+ [2] = LAYOUT(
+ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_F24, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+
+};
+// clang-format on
+
+#ifdef ENCODER_ENABLE
+ bool encoder_update_user(uint8_t index, bool clockwise) {
+ // https://beta.docs.qmk.fm/using-qmk/simple-keycodes/feature_advanced_keycodes#alt-escape-for-alt-tab-id-alt-escape-for-alt-tab
+ if (get_mods() & MOD_MASK_CTRL) { // If CTRL is held
+ uint8_t mod_state = get_mods(); // Store all modifiers that are held
+ unregister_mods(MOD_MASK_CTRL); // Immediately unregister the CRTL key (don't send CTRL-PgDn) - del_mods doesn't work here (not immediate)
+ if (clockwise) {
+ rgblight_increase_hue();
+ } else {
+ rgblight_decrease_hue();
+ }
+ set_mods(mod_state); // Add back in the CTRL key - so ctrl-key will work if ctrl was never released after paging.
+ } else if (get_mods() & MOD_MASK_ALT) {
+ uint8_t mod_state = get_mods();
+ unregister_mods(MOD_MASK_ALT);
+ if (clockwise) {
+ rgblight_increase_sat();
+ } else {
+ rgblight_decrease_sat();
+ }
+ set_mods(mod_state);
+ } else if (get_mods() & MOD_MASK_GUI) {
+ uint8_t mod_state = get_mods();
+ unregister_mods(MOD_MASK_GUI);
+ if (clockwise) {
+ rgblight_increase_val();
+ } else {
+ rgblight_decrease_val();
+ }
+ set_mods(mod_state);
+ } else if (get_mods() & MOD_MASK_SHIFT) {
+ uint8_t mod_state = get_mods();
+ unregister_mods(MOD_MASK_SHIFT);
+ if (clockwise) {
+ rgblight_increase_speed();
+ } else {
+ rgblight_decrease_speed();
+ }
+ set_mods(mod_state);
+ } else if (clockwise) { // All else volume.
+ tap_code(KC_VOLU);
+ } else {
+ tap_code(KC_VOLD);
+ }
+ return true;
+ }
+#endif //ENCODER_ENABLE
+
+#ifdef RGB_MATRIX_ENABLE
+
+ // Called on powerup and is the last _init that is run.
+ void keyboard_post_init_user(void) {
+
+ int mods[35] = {0,2,3,4,5,11,17,33,49,55,65,95,97,79,94,85,93,96,90,69,92,67,76,80,91,75,86,68,77,81,92,28,34,39,44};
+ int j;
+
+ /* output each array element's value */
+ for (j = 0; j < 35; j++ ) {
+ g_led_config.flags[mods[j]] = LED_FLAG_MODIFIER;
+ }
+
+ if (!rgb_matrix_is_enabled()) {
+ rgb_matrix_enable();
+ #ifdef CONSOLE_ENABLE
+ uprintf("ERROR! RGB Matrix Enabled and wrote to EEPROM! -How was the RGB Matrix Disabled?");
+ #endif
+ }
+ }
+
+ /* Renaming those to make the purpose on this keymap clearer */
+ #define LED_FLAG_CAPS LED_FLAG_NONE
+ #define LED_FLAG_EFFECTS LED_FLAG_INDICATOR
+
+ static void set_rgb_caps_leds(void);
+
+ #if RGB_CONFIRMATION_BLINKING_TIME > 0
+ static uint16_t effect_started_time = 0;
+ static uint8_t r_effect = 0x0, g_effect = 0x0, b_effect = 0x0;
+ static void start_effects(void);
+
+ /* The higher this is, the slower the blinking will be */
+ #ifndef TIME_SELECTED_BIT
+ #define TIME_SELECTED_BIT 8
+ #endif
+ #if TIME_SELECTED_BIT < 0 || TIME_SELECTED_BIT >= 16
+ #error "TIME_SELECTED_BIT must be a positive integer smaller than 16"
+ #endif
+ #define effect_red() r_effect = 0xFF, g_effect = 0x0, b_effect = 0x0
+ #define effect_green() r_effect = 0x0, g_effect = 0xFF, b_effect = 0x0
+ #endif // RGB_CONFIRMATION_BLINKING_TIME > 0
+
+ bool led_update_user(led_t led_state) {
+ if (led_state.caps_lock) {
+ if (!rgb_matrix_is_enabled()) {
+ /* Turn ON the RGB Matrix for CAPS LOCK */
+ rgb_matrix_set_flags(LED_FLAG_CAPS);
+ rgb_matrix_enable();
+ }
+ } else if (rgb_matrix_get_flags() == LED_FLAG_CAPS) {
+ /* RGB Matrix was only ON because of CAPS LOCK. Turn it OFF. */
+ rgb_matrix_set_flags(LED_FLAG_ALL);
+ rgb_matrix_disable();
+ }
+ return true;
+ }
+
+ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ // https://github.com/qmk/qmk_firmware/issues/10111
+ case KC_MSCTRL:
+ if (record->event.pressed) {
+ host_consumer_send(0x29F);
+ } else {
+ host_consumer_send(0);
+ }
+ return false; /* Skip all further processing of this key */
+
+ case KC_LNPD:
+ if (record->event.pressed) {
+ host_consumer_send(0x2A0);
+ } else {
+ host_consumer_send(0);
+ }
+ return false; /* Skip all further processing of this key */
+
+ #ifdef NKRO_ENABLE
+ #if RGB_CONFIRMATION_BLINKING_TIME > 0
+ case NK_TOGG:
+ if (record->event.pressed) {
+ if (keymap_config.nkro) {
+ /* Turning NKRO OFF */
+ effect_red();
+ } else {
+ /* Turning NKRO ON */
+ effect_green();
+ }
+ start_effects();
+ }
+ break;
+ #endif // RGB_CONFIRMATION_BLINKING_TIME > 0
+ #endif // NKRO_ENABLE
+
+ #if RGB_CONFIRMATION_BLINKING_TIME > 0
+ case TG(2):
+ if (record->event.pressed) {
+ if (IS_LAYER_OFF(2)) {
+ effect_red();
+ } else {
+ effect_green();
+ }
+ start_effects();
+ }
+ break;
+ #endif // RGB_CONFIRMATION_BLINKING_TIME > 0
+
+ /* LED quick preset keys assignments */
+ case LED_TLDE:
+ rgb_matrix_mode(RGB_MATRIX_SOLID_COLOR); // Can use RGB_M_P built-in keycode instead.
+ break;
+ case LED_1:
+ rgb_matrix_mode(RGB_MATRIX_ALPHAS_MODS);
+ break;
+ case LED_2:
+ rgb_matrix_mode(RGB_MATRIX_GRADIENT_UP_DOWN);
+ break;
+ case LED_3:
+ rgb_matrix_mode(RGB_MATRIX_JELLYBEAN_RAINDROPS);
+ break;
+ case LED_4:
+ rgb_matrix_mode(RGB_MATRIX_BAND_SAT);
+ break;
+ case LED_5:
+ rgb_matrix_mode(RGB_MATRIX_BAND_VAL);
+ break;
+ case LED_6:
+ rgb_matrix_mode(RGB_MATRIX_BAND_SPIRAL_VAL);
+ break;
+ case LED_7:
+ rgb_matrix_mode(RGB_MATRIX_CYCLE_LEFT_RIGHT); // Can use RGB_M_R built-in keycode instead.
+ break;
+ case LED_8:
+ rgb_matrix_mode(RGB_MATRIX_CYCLE_PINWHEEL); // Can use RGB_M_SW built-in keycode instead.
+ break;
+ case LED_9:
+ rgb_matrix_mode(RGB_MATRIX_BREATHING); // Can use RGB_M_B built-in keycode instead.
+ break;
+
+ #ifdef RGB_MATRIX_KEYPRESSES // Reactive effects require RGB_MATRIX_KEYPRESSES in config.h
+ case LED_0:
+ rgb_matrix_mode(RGB_MATRIX_SOLID_REACTIVE_WIDE);
+ break;
+ #endif //RGB_MATRIX_KEYPRESSES
+
+ #ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS // Heatmap and Rain require #define RGB_MATRIX_FRAMEBUFFER_EFFECTS in config.h
+ case LED_MINS:
+ rgb_matrix_mode(RGB_MATRIX_DIGITAL_RAIN);
+ break;
+ case LED_EQL:
+ rgb_matrix_mode(RGB_MATRIX_TYPING_HEATMAP);
+ break;
+ #endif //RGB_MATRIX_FRAMEBUFFER_EFFECTS
+
+
+ // case RGB_MOD:
+ // case RGB_RMOD:
+ // case RGB_HUI:
+ // case RGB_HUD:
+ // case RGB_SAI:
+ // case RGB_SAD:
+ // case RGB_VAI:
+ // case RGB_VAD:
+ // case RGB_SPI:
+ case RGB_SPD:
+ if (record->event.pressed) {
+ if (rgb_matrix_get_flags() != LED_FLAG_ALL) {
+ /* Ignore changes to RGB settings while only it's supposed to be OFF */
+ return false;
+ }
+ }
+ break;
+
+ case RGB_TOG:
+ // if (record->event.pressed) {
+ // if (rgb_matrix_get_flags() == LED_FLAG_ALL) {
+ // rgb_matrix_set_flags(LED_FLAG_NONE);
+ // rgb_matrix_set_color_all(0, 0, 0);
+ // } else {
+ // rgb_matrix_set_flags(LED_FLAG_ALL);
+ // }
+ // }
+ // return false;
+ if (record->event.pressed) {
+ if (rgb_matrix_is_enabled()) {
+ switch (rgb_matrix_get_flags()) {
+ #if RGB_CONFIRMATION_BLINKING_TIME > 0
+ case LED_FLAG_EFFECTS:
+ #endif
+ case LED_FLAG_CAPS:
+ /* Turned ON because of EFFECTS or CAPS, is actually OFF */
+ /* Change to LED_FLAG_ALL to signal it's really ON */
+ rgb_matrix_set_flags(LED_FLAG_ALL);
+ /* Will be re-enabled by the processing of the toggle */
+ rgb_matrix_disable_noeeprom();
+ break;
+ case LED_FLAG_ALL:
+ /* Is actually ON */
+ #if RGB_CONFIRMATION_BLINKING_TIME > 0
+ if (effect_started_time > 0) {
+ /* Signal EFFECTS */
+ rgb_matrix_set_flags(LED_FLAG_EFFECTS);
+ /* Will be re-enabled by the processing of the toggle */
+ rgb_matrix_disable_noeeprom();
+ } else
+ #endif
+ if (host_keyboard_led_state().caps_lock) {
+ /* Signal CAPS */
+ rgb_matrix_set_flags(LED_FLAG_CAPS);
+ /* Will be re-enabled by the processing of the toggle */
+ rgb_matrix_disable_noeeprom();
+ }
+ break;
+ }
+ }
+ }
+ break;
+
+ }
+ return true;
+ }
+
+
+ void rgb_matrix_indicators_user() {
+ #if RGB_CONFIRMATION_BLINKING_TIME > 0
+ if (effect_started_time > 0) {
+ /* Render blinking EFFECTS */
+ uint16_t deltaTime = sync_timer_elapsed(effect_started_time);
+ if (deltaTime <= RGB_CONFIRMATION_BLINKING_TIME) {
+ uint8_t led_state = ((~deltaTime) >> TIME_SELECTED_BIT) & 0x01;
+ uint8_t val_r = led_state * r_effect;
+ uint8_t val_g = led_state * g_effect;
+ uint8_t val_b = led_state * b_effect;
+ rgb_matrix_set_color_all(val_r, val_g, val_b);
+ if (host_keyboard_led_state().caps_lock) {
+ set_rgb_caps_leds();
+ }
+ return;
+ } else {
+ /* EFFECTS duration is finished */
+ effect_started_time = 0;
+ if (rgb_matrix_get_flags() == LED_FLAG_EFFECTS) {
+ /* It was turned ON because of EFFECTS */
+ if (host_keyboard_led_state().caps_lock) {
+ /* CAPS is still ON. Demote to CAPS */
+ rgb_matrix_set_flags(LED_FLAG_CAPS);
+ } else {
+ /* There is nothing else keeping RGB enabled. Reset flags and turn if off. */
+ rgb_matrix_set_flags(LED_FLAG_ALL);
+ rgb_matrix_disable_noeeprom();
+ }
+ }
+ }
+ }
+ #endif // RGB_CONFIRMATION_BLINKING_TIME > 0
+ if (rgb_matrix_get_flags() == LED_FLAG_CAPS) {
+ rgb_matrix_set_color_all(0x0, 0x0, 0x0);
+ }
+ if (host_keyboard_led_state().caps_lock) {
+ set_rgb_caps_leds();
+ }
+ }
+
+ #if RGB_CONFIRMATION_BLINKING_TIME > 0
+ static void start_effects() {
+ effect_started_time = sync_timer_read();
+ if (!rgb_matrix_is_enabled()) {
+ /* Turn it ON, signal the cause (EFFECTS) */
+ rgb_matrix_set_flags(LED_FLAG_EFFECTS);
+ rgb_matrix_enable_noeeprom();
+ } else if (rgb_matrix_get_flags() == LED_FLAG_CAPS) {
+ /* It's already ON, promote the cause from CAPS to EFFECTS */
+ rgb_matrix_set_flags(LED_FLAG_EFFECTS);
+ }
+ }
+ #endif // RGB_CONFIRMATION_BLINKING_TIME > 0
+
+ static void set_rgb_caps_leds() {
+ rgb_matrix_set_color(67, 0xFF, 0x0, 0x0); // Left side LED 1
+ rgb_matrix_set_color(68, 0xFF, 0x0, 0x0); // Right side LED 1
+ rgb_matrix_set_color(70, 0xFF, 0x0, 0x0); // Left side LED 2
+ rgb_matrix_set_color(71, 0xFF, 0x0, 0x0); // Right side LED 2
+ rgb_matrix_set_color(73, 0xFF, 0x0, 0x0); // Left side LED 3
+ rgb_matrix_set_color(74, 0xFF, 0x0, 0x0); // Right side LED 3
+ rgb_matrix_set_color(76, 0xFF, 0x0, 0x0); // Left side LED 4
+ rgb_matrix_set_color(77, 0xFF, 0x0, 0x0); // Right side LED 4
+ rgb_matrix_set_color(80, 0xFF, 0x0, 0x0); // Left side LED 5
+ rgb_matrix_set_color(81, 0xFF, 0x0, 0x0); // Right side LED 5
+ rgb_matrix_set_color(83, 0xFF, 0x0, 0x0); // Left side LED 6
+ rgb_matrix_set_color(84, 0xFF, 0x0, 0x0); // Right side LED 6
+ rgb_matrix_set_color(87, 0xFF, 0x0, 0x0); // Left side LED 7
+ rgb_matrix_set_color(88, 0xFF, 0x0, 0x0); // Right side LED 7
+ rgb_matrix_set_color(91, 0xFF, 0x0, 0x0); // Left side LED 8
+ rgb_matrix_set_color(92, 0xFF, 0x0, 0x0); // Right side LED 8
+ rgb_matrix_set_color(3, 0xFF, 0x0, 0x0); // CAPS LED
+ }
+
+#endif // RGB_MATRIX_ENABLE
diff --git a/keyboards/gmmk/pro/ansi/keymaps/macos/readme.md b/keyboards/gmmk/pro/ansi/keymaps/macos/readme.md
new file mode 100644
index 0000000000..8024e77cc1
--- /dev/null
+++ b/keyboards/gmmk/pro/ansi/keymaps/macos/readme.md
@@ -0,0 +1,85 @@
+# GMMK Pro Standard Layout for macOS by zvuc
+
+As you may know, Glorious does not (yet) provide their Glorious Core software for macOS; so with stock firmware, there aren't any ways to customize layouts on the hardware level unless you turn to software-based override solutions such as [Karabiner Elements](https://karabiner-elements.pqrs.org/). This is my attempt to try to create the most macOS-like experience on the GMMK Pro, taking close notes from Apple's Magic Keyboard, also referencing code from other community keymaps.
+
+## Keymap
+Layer 0
+<img width="1092" alt="Layer0" src="https://user-images.githubusercontent.com/2870726/132235505-64ac1c89-ecf9-49b5-a030-1d94389fc66d.png">
+
+Layer 1 (Hold <kbd>Fn</kbd>)
+<img width="1088" alt="Layer1" src="https://user-images.githubusercontent.com/2870726/133090831-5e84fb69-a8bf-463e-a8f6-f1f38a5901d6.png">
+
+Layer 2 (Togglable alternative function row layout by pressing <kbd>Fn</kbd>+<kbd>F</kbd>)
+<img width="1094" alt="Layer2" src="https://user-images.githubusercontent.com/2870726/133090841-0c6a8b16-bf46-4e6c-b8fa-79f213f95765.png">
+
+
+## Notable differences from stock key layout for Windows:
+- <kbd>Delete</kbd> key placed right next to backspace (under rotary encoder)
+- <kbd>F13</kbd> key for the bottommost row (Assign it to a shortcut you like in macOS preferences! [For example: "Emoji & Symbols" to bring up the emoji input popup instantly](https://user-images.githubusercontent.com/2870726/132237211-7e13c156-96a8-4a91-b215-28d310228feb.png))
+- <kbd>Eject</kbd> key for the last key in function row: Needed for macOS native global "Sleep" hotkey (<kbd>⌘</kbd><kbd>⌥</kbd><kbd>Eject</kbd>)
+
+## Notable Features
+- VIA support
+- Rotary Encoder support (Defaults to stock behavior Volume Up/Down)
+- Standard order for macOS modifier keys:
+ * Left: <kbd>⌃ Control</kbd><kbd>⌥ Option</kbd><kbd>⌘ Command</kbd>
+ * Right: <kbd>⌘ Command</kbd><kbd>⌥ Option</kbd><kbd>Fn</kbd>
+- Apple Magic Keyboard-like Function Row Mode (Toggle with <kbd>Fn</kbd>+<kbd>F</kbd>)
+ * <kbd>F1</kbd>: Decrease display brightness
+ * <kbd>F2</kbd>: Increase display brightness
+ * <kbd>F3</kbd>: Mission Control
+ * <kbd>F4</kbd>: Launchpad
+ * <kbd>F5</kbd>: Decrease keyboard backlight brightness
+ * <kbd>F6</kbd>: Increase keyboard backlight brightness
+ * <kbd>F7</kbd>: (none)
+ * <kbd>F8</kbd>: (none)
+ * <kbd>F9</kbd>: Media Rewind
+ * <kbd>F10</kbd>: Media Play/Pause
+ * <kbd>F11</kbd>: Media Fast Forward
+ * <kbd>F12</kbd>: (none)
+
+> #### NOTE
+> - Media key mappings follow Apple Magic Keyboard except <kbd>F8</kbd> thru <kbd>F12</kbd>, where keys have been shifted by one to the right. It's because I wanted to get over the awkward gap between <kbd>F8</kbd> and <kbd>F9</kbd> that the GMMK Pro has—and also because we don't need dedicated keys for volume control when we have the more convenient rotary knob.
+> - To access standard <kbd>F1</kbd> - <kbd>F12</kbd> keys, press the Function keys while holding <kbd>Fn</kbd>.
+> - If you're planning to use Karabiner Elements, use the standard Function row mode (<kbd>F1</kbd> - <kbd>F12</kbd>) because Karabiner Elements always overrides function keys even if you want to just use simple or complex modifications, and it doesn't catch custom keys like Mission Control, Launchpad or <kbd>Eject</kbd>. (<kbd>Eject</kbd> is mapped as <kbd>F24</kbd> so you can replace it with 'Eject' within Karabiner.)
+
+## RGB Lighting
+- Retains Glorious stock firmware key mappings for control
+ * <kbd>Fn</kbd><kbd>Up</kbd> / <kbd>Fn</kbd><kbd>Down</kbd>: Cycle presets
+ * <kbd>Fn</kbd><kbd>Left</kbd> / <kbd>Fn</kbd><kbd>Right</kbd>: Adjust speed
+ * <kbd>Fn</kbd><kbd>W</kbd> / <kbd>Fn</kbd><kbd>S</kbd>: Adjust brightness
+- Quickly switch to popular presets:
+ * <kbd>Fn</kbd><kbd>`</kbd> : Solid color (no animation)
+ * <kbd>Fn</kbd><kbd>1</kbd> : Solid duotone (no animation) - <kbd>Shift</kbd><kbd>Knob</kbd> to change secondary color.
+ * <kbd>Fn</kbd><kbd>2</kbd> : Vertical gradient - <kbd>Shift</kbd><kbd>Knob</kbd> to change secondary color.
+ * <kbd>Fn</kbd><kbd>3</kbd> : "Jellybean Raindrops"
+ * <kbd>Fn</kbd><kbd>4</kbd> : Horizontal wipe with white backlight
+ * <kbd>Fn</kbd><kbd>5</kbd> : Horizontal wipe
+ * <kbd>Fn</kbd><kbd>6</kbd> : Single color pinwheel
+ * <kbd>Fn</kbd><kbd>7</kbd> : Horizontal rainbow
+ * <kbd>Fn</kbd><kbd>8</kbd> : Rainbow pinwheel
+ * <kbd>Fn</kbd><kbd>9</kbd> : Breathing
+ * <kbd>Fn</kbd><kbd>0</kbd> : Reactive (light up on keypress)
+ * <kbd>Fn</kbd><kbd>-</kbd> : "Digital Rain"
+ * <kbd>Fn</kbd><kbd>=</kbd> : "Heatmap"
+- RGB turns off after 20 minutes of inactivity
+- RGB turns off when USB is suspended / enters sleep
+- <kbd>Caps Lock</kbd> toggle indicator (<kbd>Caps Lock</kbd> key and side lights will turn red)
+- Easy RGB control using Rotary Encoder
+ - <kbd>Control</kbd>+<kbd>Rotate Knob</kbd>: Adjust hue
+ - <kbd>Option</kbd>+<kbd>Rotate Knob</kbd>: Adjust saturation
+ - <kbd>Command</kbd>+<kbd>Rotate Knob</kbd>: Adjust brightness
+
+> All latest QMK effects [(41 as of now)](https://beta.docs.qmk.fm/using-qmk/hardware-features/lighting/feature_rgb_matrix#rgb-matrix-effects-id-rgb-matrix-effects) are enabled by default and will apply in order when cycling through using <kbd>Fn</kbd><kbd>Up</kbd> / <kbd>Fn</kbd><kbd>Down</kbd>. You can disable specific effects by uncommenting (remove the `//` at the beginning of line) respective lines (ex: `#define DISABLE_RGB_MATRIX_BREATHING`) in `qmk_firmware/keyboards/gmmk/pro/ansi/keymaps/zvuc/config.h` then recompiling the firmware.
+
+## Other Features
+- 1000hz polling rate
+- Short DEBOUNCE time (5 ms)
+- Per-key debounce algorithm (`sym_defer_pk`)
+- NKRO toggle (<kbd>Fn</kbd>+<kbd>N</kbd>)
+
+## Warning regarding VIA support
+When observing this keyboard firmware in VIA, some custom-implemented keys such as Mission Control/Launchpad and RGB preset shortcuts appear as keycodes such as `0x5d62`. **These must not be modified!** There is no way to get their default functionality back unless you re-flash the firmware through QMK Toolbox.
+
+## Download pre-compiled firmware binary file
+[Download BIN file from here](https://github.com/zvuc/qmk_firmware/releases/tag/zvuc-1.0.1)
diff --git a/keyboards/gmmk/pro/ansi/keymaps/macos/rules.mk b/keyboards/gmmk/pro/ansi/keymaps/macos/rules.mk
new file mode 100644
index 0000000000..e9073d44a0
--- /dev/null
+++ b/keyboards/gmmk/pro/ansi/keymaps/macos/rules.mk
@@ -0,0 +1,4 @@
+# Enable additional features.
+
+DEBOUNCE_TYPE = sym_defer_pk
+VIA_ENABLE = yes