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-rw-r--r--keyboards/gmmk/pro/ansi/keymaps/jonavin/rgb_matrix_map.h144
1 files changed, 144 insertions, 0 deletions
diff --git a/keyboards/gmmk/pro/ansi/keymaps/jonavin/rgb_matrix_map.h b/keyboards/gmmk/pro/ansi/keymaps/jonavin/rgb_matrix_map.h
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+/* Copyright 2021 Jonavin Eng
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifdef RGB_MATRIX_ENABLE
+
+ // Custom RGB Colours
+ #define RGB_GODSPEED 0x00, 0xE4, 0xFF // colour for matching keycaps
+ #define RGB_NAUTILUS 0x00, 0xA4, 0xA9 // Naurilus Font colours
+
+ // RGB LED locations
+ enum led_location_map {
+ LED_ESC, // 0, ESC, k13
+ LED_GRV, // 1, ~, k16
+ LEB_TAB, // 2, Tab, k11
+ LED_CAPS, // 3, Caps, k21
+ LED_LSFT, // 4, Sh_L, k00
+ LED_LCTL, // 5, Ct_L, k06
+ LED_F1, // 6, F1, k26
+ LED_1, // 7, 1, k17
+ LED_Q, // 8, Q, k10
+ LED_A, // 9, A, k12
+ LED_Z, // 10, Z, k14
+ LED_LWIN, // 11, Win_L, k90
+ LED_F2, // 12, F2, k36
+ LED_2, // 13, 2, k27
+ LED_W, // 14, W, k20
+ LED_S, // 15, S, k22
+ LED_X, // 16, X, k24
+ LED_LALT, // 17, Alt_L, k93
+ LED_F3, // 18, F3, k31
+ LED_3, // 19, 3, k37
+ LED_E, // 20, E, k30
+ LED_D, // 21, D, k32
+ LED_C, // 22, C, k34
+ LED_F4, // 23, F4, k33
+ LED_4, // 24, 4, k47
+ LED_R, // 25, R, k40
+ LED_F, // 26, F, k42
+ LED_V, // 27, V, k44
+ LED_F5, // 28, F5, k07
+ LED_5, // 29, 5, k46
+ LED_T, // 30, T, k41
+ LED_G, // 31, G, k43
+ LED_B, // 32, B, k45
+ LED_SPC, // 33, SPACE, k94
+ LED_F6, // 34, F6, k63
+ LED_6, // 35, 6, k56
+ LED_Y, // 36, Y, k51
+ LED_H, // 37, H, k53
+ LED_N, // 38, N, k55
+ LED_F7, // 39, F7, k71
+ LED_7, // 40, 7, k57
+ LED_U, // 41, U, k50
+ LED_J, // 42, J, k52
+ LED_M, // 43, M, k54
+ LED_F8, // 44, F8, k76
+ LED_8, // 45, 8, k67
+ LED_I, // 46, I, k60
+ LED_K, // 47, K, k62
+ LED_COMM, // 48, ,, k64
+ LED_RALT, // 49, Alt_R, k95
+ LED_F9, // 50, F9, ka6
+ LED_9, // 51, 9, k77
+ LED_O, // 52, O, k70
+ LED_L, // 53, L, k72
+ LED_DOT, // 54, ., k74
+ LED_FN, // 55, FN, k92
+ LED_F10, // 56, F10, ka7
+ LED_0, // 57, 0, k87
+ LED_P, // 58, P, k80
+ LED_SCLN, // 59, ;, k82
+ LED_SLSH, // 60, ?, k85
+ LED_F11, // 61, F11, ka3
+ LED_MINS, // 62, -, k86
+ LED_LBRC, // 63, [, k81
+ LED_QUOT, // 64, ", k83
+ LED_RCTL, // 65, Ct_R, k04
+ LED_F12, // 66, F12, ka5
+ LED_L1, // 67, LED, l01
+ LED_R1, // 68, LED, l11
+ LED_INS, // 69, Prt, k97 -- remapped to INS
+ LED_L2, // 70, LED, l02
+ LED_R2, // 71, LED, l12
+ LED_DEL, // 72, Del, k65
+ LED_L3, // 73, LED, l03
+ LED_R3, // 74, LED, l13
+ LED_PGUP, // 75, PgUp, k15
+ LED_L4, // 76, LED, l04
+ LED_R4, // 77, LED, l14
+ LED_EQL, // 78, =, k66
+ LED_RIGHT, // 79, Right, k05
+ LED_L5, // 80, LED, l05
+ LED_R5, // 81, LED, l15
+ LED_END, // 82, End, k75
+ LED_L6, // 83, LED, l06
+ LED_R6, // 84, LED, l16
+ LED_BSPC, // 85, BSpc, ka1
+ LED_PGDN, // 86, PgDn, k25
+ LED_L7, // 87, LED, l07
+ LED_R7, // 88, LED, l17
+ LED_RBRC, // 89, ], k61
+ LED_RSFT, // 90, Sh_R, k91
+ LED_L8, // 91, LED, l08
+ LED_R8, // 92, LED, l18
+ LED_BSLS, // 93, \, ka2
+ LED_UP, // 94, Up, k35
+ LED_LEFT, // 95, Left, k03
+ LED_ENT, // 96, Enter, ka4
+ LED_DOWN // 97, Down, k73
+ };
+
+ const uint8_t LED_LIST_WASD[] = { LED_W, LED_A, LED_S, LED_D };
+
+ const uint8_t LED_LIST_ARROWS[] = { LED_LEFT, LED_RIGHT, LED_UP, LED_DOWN };
+
+ const uint8_t LED_LIST_FUNCROW[] = { LED_ESC, LED_F1, LED_F2, LED_F3, LED_F4, LED_F5, LED_F6, LED_F7, LED_F8, LED_F9, LED_F10, LED_F11, LED_F12, LED_INS};
+
+ const uint8_t LED_LIST_NUMROW[] = { LED_GRV, LED_1, LED_2, LED_3, LED_4, LED_5, LED_6, LED_7, LED_8, LED_9, LED_0, LED_MINS, LED_EQL, LED_BSPC, LED_DEL};
+
+ const uint8_t LED_LIST_NUMPAD[] = {
+ LED_7, LED_8, LED_9,
+ LED_U, LED_I, LED_O,
+ LED_J, LED_K, LED_L,
+ LED_M, LED_COMM, LED_DOT
+ };
+
+ const uint8_t LED_SIDE_LEFT[] = { LED_L1, LED_L2, LED_L3, LED_L4, LED_L5, LED_L6, LED_L7, LED_L8};
+
+ const uint8_t LED_SIDE_RIGHT[] = { LED_R1, LED_R2, LED_R3, LED_R4, LED_R5, LED_R6, LED_R7, LED_R8};
+
+#endif