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+/*
+Copyright 2020 3araht
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#pragma once
+
+#include "config_common.h"
+
+/* key matrix size */
+#define MATRIX_ROWS 12
+#define MATRIX_COLS 10
+
+/*
+ * Keyboard Matrix Assignments
+ *
+ * Change this to how you wired your keyboard
+ * COLS: AVR pins used for columns, left to right
+ * ROWS: AVR pins used for rows, top to bottom
+ * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
+ * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
+ *
+ */
+#define MATRIX_ROW_PINS { B5, B4, E6, D7, C6, D4 }
+#define MATRIX_COL_PINS { B1, F7, F6, F5, F4, B3, B2, B6, D0, D1 }
+#define MATRIX_ROW_PINS_RIGHT { D1, D0, D4, C6, D7, E6 }
+#define MATRIX_COL_PINS_RIGHT { F4, F5, F6, F7, B1, B3, B2, C7, B7, F1 }
+
+/* COL2ROW, ROW2COL */
+#define DIODE_DIRECTION COL2ROW
+
+/*
+ * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
+ */
+#define SOFT_SERIAL_PIN D2
+#define SELECT_SOFT_SERIAL_SPEED 1
+/*Sets the protocol speed when using serial communication*/
+//Speeds:
+//0: about 189kbps (Experimental only)
+//1: about 137kbps (default)
+//2: about 75kbps
+//3: about 39kbps
+//4: about 26kbps
+//5: about 20kbps
+
+// Right side has to be the master since 1, LED data is output from right side, and 2, Audio pin is prepared on right side as a reserve.
+#define MASTER_RIGHT
+
+// for "Generic" Promicro to be detected correctly as lefthand side (slave)
+#define SPLIT_USB_DETECT
+
+//#define BACKLIGHT_PIN B7
+//#define BACKLIGHT_LEVELS 3
+//#define BACKLIGHT_BREATHING
+
+/* ws2812 RGB LED */
+#define RGB_DI_PIN D3
+
+#ifdef RGBLIGHT_ENABLE
+# define RGBLED_NUM 123
+
+// Do not define "RGBLED_SPLIT" since somehow it doesn't work well yet.
+// Even thhough "#define RGBLED_SPLIT { 60, 63 }" was set, LEDs on the sub keyboad side didn't turn on.
+// Not sure but rgblight_sethsv_at() might not support RGBLED_SPLIT yet.
+// Instead, LED data is tranferred from right side to the left via TRRS cable.
+
+# define RGBLIGHT_LIMIT_VAL 80
+# define RGBLIGHT_LAYERS
+
+// By default, LEDs of the buttons which are pressed turn on.
+// # define RGBLIGHT_EFFECT_TWINKLE
+// # define RGBLIGHT_EFFECT_KNIGHT
+
+
+// RGBLIGHT LED MAP
+// Right 1st row (12 LEDs)
+// ENCODER
+// Right 2nd .. 5th row(13, 12, 13, 12 LEDs)
+// Left 1st .. 5th row (12 LEDs x 5 rows)
+
+# define RGBLIGHT_LED_MAP { \
+ 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, \
+ 97, \
+ 84, 83, 82, 81, 80, 79, 78, 77, 76, 75, 74, 73, 72, \
+ 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, \
+ 110, 109, 108, 107, 106, 105, 104, 103, 102, 101, 100, 99, 98, \
+ 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, \
+ \
+ 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, \
+ 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, \
+ 35, 34, 33, 32, 31, 30, 29, 28, 27, 26, 25, 24, \
+ 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, \
+ 59, 58, 57, 56, 55, 54, 53, 52, 51, 50, 49, 48 \
+ }
+#endif
+
+#ifdef RGB_MATRIX_ENABLE
+/* ws2812 RGB MATRIX */
+# define DRIVER_LED_TOTAL 123
+# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
+
+// for all fingers used at once.
+# define LED_HITS_TO_REMEMBER 10
+
+# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 50
+
+// the above brighness setting has no effect on rgb_matrix_set_color().
+// Use darker colors instead.
+/* RGB darker COLORS */
+# define RGB_DARKWHITE 0x66, 0x66, 0x66
+# define RGB_DARKRED 0x66, 0x0, 0x0
+# define RGB_DARKCORAL 0x66, 0x31, 0x1E
+# define RGB_DARKORANGE 0x66, 0x33, 0x0
+# define RGB_DARKGOLDENROD 0x56, 0x42, 0xD
+# define RGB_DARKGOLD 0x66, 0x56, 0x0
+# define RGB_DARKYELLOW 0x66, 0x66, 0x0
+# define RGB_DARKCHARTREUSE 0x33, 0x66, 0x0
+# define RGB_DARKGREEN 0x0, 0x66, 0x0
+# define RGB_DARKSPRINGGREEN 0x0, 0x66, 0x33
+# define RGB_DARKTURQUOISE 0x1C, 0x2C, 0x2A
+# define RGB_DARKTEAL 0x0, 0x33, 0x33
+# define RGB_DARKCYAN 0x0, 0x66, 0x66
+# define RGB_DARKAZURE 0x3D, 0x62, 0x66
+# define RGB_DARKBLUE 0x0, 0x0, 0x66
+# define RGB_DARKPURPLE 0x30, 0x0, 0x66
+# define RGB_DARKMAGENTA 0x66, 0x0, 0x66
+# define RGB_DARKPINK 0x66, 0x33, 0x4C
+
+// https://docs.qmk.fm/#/feature_rgb_matrix
+// Enable suspend mode.
+// # define RGB_DISABLE_WHEN_USB_SUSPENDED true
+
+# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+// #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
+// #define ENABLE_RGB_MATRIX_BREATHING
+// #define ENABLE_RGB_MATRIX_BAND_SAT
+// #define ENABLE_RGB_MATRIX_BAND_VAL
+// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
+// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
+// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
+// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
+// #define ENABLE_RGB_MATRIX_CYCLE_ALL
+// #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+// #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
+# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
+// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+// #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
+// #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
+// #define ENABLE_RGB_MATRIX_DUAL_BEACON
+// # define ENABLE_RGB_MATRIX_RAINBOW_BEACON
+// #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+// #define ENABLE_RGB_MATRIX_RAINDROPS
+// #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+# define ENABLE_RGB_MATRIX_HUE_BREATHING
+// #define ENABLE_RGB_MATRIX_HUE_PENDULUM
+// #define ENABLE_RGB_MATRIX_HUE_WAVE
+// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
+// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
+// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
+// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+// #define ENABLE_RGB_MATRIX_SPLASH
+# define ENABLE_RGB_MATRIX_MULTISPLASH
+// #define ENABLE_RGB_MATRIX_SOLID_SPLASH
+// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
+#endif // RGB_MATRIX_ENABLE
+
+/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
+#define DEBOUNCE 5
+
+/* define if matrix has ghost (lacks anti-ghosting diodes) */
+//#define MATRIX_HAS_GHOST
+
+// /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+// #define LOCKING_SUPPORT_ENABLE
+// /* Locking resynchronize hack */
+// #define LOCKING_RESYNC_ENABLE
+
+/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
+ * This is useful for the Windows task manager shortcut (ctrl+shift+esc).
+ */
+//#define GRAVE_ESC_CTRL_OVERRIDE
+
+/*
+ * Force NKRO
+ *
+ * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
+ * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
+ * makefile for this to work.)
+ *
+ * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
+ * until the next keyboard reset.
+ *
+ * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
+ * fully operational during normal computer usage.
+ *
+ * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
+ * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
+ * bootmagic, NKRO mode will always be enabled until it is toggled again during a
+ * power-up.
+ *
+ */
+//#define FORCE_NKRO
+
+/*
+ * Feature disable options
+ * These options are also useful to firmware size reduction.
+ */
+
+/* disable debug print */
+//#define NO_DEBUG
+
+/* disable print */
+//#define NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+//#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT
+
+/* Bootmagic Lite key configuration */
+//#define BOOTMAGIC_LITE_ROW 0
+//#define BOOTMAGIC_LITE_COLUMN 0
+
+/* Audio */
+#ifdef AUDIO_ENABLE
+# define AUDIO_PIN B5 // use EX1 = PB5 = PIN9 as Audio output
+// #define DAC_SAMPLE_MAX 32768U
+# define DAC_SAMPLE_MAX 65535U
+// #define AUDIO_CLICKY
+# define NO_MUSIC_MODE
+// #define STARTUP_SONG SONG(FANTASIE_IMPROMPTU)
+// #define STARTUP_SONG SONG(NOCTURNE_OP_9_NO_1)
+// #define STARTUP_SONG SONG(USSR_ANTHEM)
+// #define STARTUP_SONG SONG(CAMPANELLA)
+#endif
+
+/*
+ * MIDI options
+ */
+
+/* enable basic MIDI features:
+ - MIDI notes can be sent when in Music mode is on
+*/
+//#define MIDI_BASIC
+
+/* enable advanced MIDI features:
+ - MIDI notes can be added to the keymap
+ - Octave shift and transpose
+ - Virtual sustain, portamento, and modulation wheel
+ - etc.
+*/
+#ifdef MIDI_ENABLE
+# define MIDI_ADVANCED
+// Initial velocity value (avoid using 127 since it is used as a special number in some sound sources.)
+# define MIDI_INITIAL_VELOCITY 117
+#endif // MIDI_ENABLE
+
+/*
+ * Encoder options
+ */
+#ifdef ENCODER_ENABLE
+# define ENCODERS_PAD_A { }
+# define ENCODERS_PAD_B { }
+# define ENCODER_RESOLUTIONS { }
+# define ENCODERS_PAD_A_RIGHT { B4 }
+# define ENCODERS_PAD_B_RIGHT { B6 }
+# define ENCODER_RESOLUTIONS_RIGHT { 4 }
+# define TAP_CODE_DELAY 10
+#endif // ENCODER_ENABLE
+
+/* 2021/01/22 added to shrink firmware size */
+// NO_ACTION_TAPPING -1964 bytes, however, this disables Layer mods...
+// #define NO_ACTION_TAPPING
+// NO_ACTION_ONESHOT -388 bytes
+#define NO_ACTION_ONESHOT