diff options
Diffstat (limited to 'keyboards/gboards/georgi/keymaps')
-rw-r--r-- | keyboards/gboards/georgi/keymaps/default-flipped/keymap.c | 6 | ||||
-rw-r--r-- | keyboards/gboards/georgi/keymaps/default/keymap.c | 6 |
2 files changed, 6 insertions, 6 deletions
diff --git a/keyboards/gboards/georgi/keymaps/default-flipped/keymap.c b/keyboards/gboards/georgi/keymaps/default-flipped/keymap.c index a3324b11cd..2e63fe3c7d 100644 --- a/keyboards/gboards/georgi/keymaps/default-flipped/keymap.c +++ b/keyboards/gboards/georgi/keymaps/default-flipped/keymap.c @@ -214,19 +214,19 @@ uint32_t processQwerty(bool lookup) { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { // Main layer, everything goes through here - [STENO_LAYER] = LAYOUT_georgi( + [STENO_LAYER] = LAYOUT( STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR, STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR, STN_A, STN_O, STN_N1, STN_N7, STN_E, STN_U ), // Gaming layer with Numpad, Very limited - [GAMING] = LAYOUT_georgi( + [GAMING] = LAYOUT( KC_LSFT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENT, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DQUO, KC_LALT, KC_SPC, LT(GAMING_2, KC_ENT), KC_DEL, KC_ASTR, TO(STENO_LAYER) ), - [GAMING_2] = LAYOUT_georgi( + [GAMING_2] = LAYOUT( KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_LT, KC_GT, KC_QUES, KC_RSFT, KC_LALT, KC_SPC, KC_ENT, KC_DEL, KC_ASTR, TO(STENO_LAYER) diff --git a/keyboards/gboards/georgi/keymaps/default/keymap.c b/keyboards/gboards/georgi/keymaps/default/keymap.c index 78964dc840..a9c2d4a47d 100644 --- a/keyboards/gboards/georgi/keymaps/default/keymap.c +++ b/keyboards/gboards/georgi/keymaps/default/keymap.c @@ -224,19 +224,19 @@ uint32_t processQwerty(bool lookup) { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { // Main layer, everything goes through here - [STENO_LAYER] = LAYOUT_georgi( + [STENO_LAYER] = LAYOUT( STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR, STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR, STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N7 ), // Gaming layer with Numpad, Very limited - [GAMING] = LAYOUT_georgi( + [GAMING] = LAYOUT( KC_LSFT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENT, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DQUO, KC_LALT, KC_SPC, LT(GAMING_2, KC_ENT), KC_DEL, KC_ASTR, TO(STENO_LAYER) ), - [GAMING_2] = LAYOUT_georgi( + [GAMING_2] = LAYOUT( KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_LT, KC_GT, KC_QUES, KC_RSFT, KC_LALT, KC_SPC, KC_ENT, KC_DEL, KC_ASTR, TO(STENO_LAYER) |