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-rw-r--r--keyboards/ergodox/infinity/keymaps/default/keymap.c114
1 files changed, 114 insertions, 0 deletions
diff --git a/keyboards/ergodox/infinity/keymaps/default/keymap.c b/keyboards/ergodox/infinity/keymaps/default/keymap.c
new file mode 100644
index 0000000000..f1e6b1c8ae
--- /dev/null
+++ b/keyboards/ergodox/infinity/keymaps/default/keymap.c
@@ -0,0 +1,114 @@
+/*
+Copyright 2016 Fred Sundvik <fsundvik@gmail.com>
+Jun Wako <wakojun@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include "infinity_ergodox.h"
+
+// Workaround for old keymap format
+#define KC_RESET RESET
+
+const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ KEYMAP( // layer 0 : default
+ // left hand
+ EQL, 1, 2, 3, 4, 5, ESC,
+ BSLS,Q, W, E, R, T, FN1,
+ TAB, A, S, D, F, G,
+ LSFT,Z, X, C, V, B, FN0,
+ LGUI,GRV, BSLS,LEFT,RGHT,
+ LCTL,LALT,
+ HOME,
+ BSPC,DEL, END,
+ // right hand
+ FN2, 6, 7, 8, 9, 0, MINS,
+ LBRC,Y, U, I, O, P, RBRC,
+ H, J, K, L, SCLN,QUOT,
+ FN0, N, M, COMM,DOT, SLSH,RSFT,
+ LEFT,DOWN,UP, RGHT,RGUI,
+ RALT,RCTL,
+ PGUP,
+ PGDN,ENT, SPC
+ ),
+
+ KEYMAP( // layer 1 : function and symbol keys
+ // left hand
+ TRNS,F1, F2, F3, F4, F5, F11,
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,FN3,
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
+ TRNS,TRNS,TRNS,TRNS,TRNS,
+ TRNS,TRNS,
+ TRNS,
+ TRNS,TRNS,TRNS,
+ // right hand
+ F12, F6, F7, F8, F9, F10, TRNS,
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
+ TRNS,TRNS,TRNS,TRNS,TRNS,
+ TRNS,TRNS,
+ TRNS,
+ TRNS,TRNS,TRNS
+ ),
+
+ KEYMAP( // layer 2 : keyboard functions
+ // left hand
+ RESET,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, FN3,
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
+ TRNS,TRNS,TRNS,TRNS,TRNS,
+ TRNS,TRNS,
+ TRNS,
+ TRNS,TRNS,TRNS,
+ // right hand
+ TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
+ TRNS,TRNS,TRNS,TRNS,TRNS,
+ TRNS,TRNS,
+ TRNS,
+ TRNS,TRNS,TRNS
+ ),
+
+ KEYMAP( // layer 3: numpad
+ // left hand
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
+ TRNS,TRNS,TRNS,TRNS,TRNS,
+ TRNS,TRNS,
+ TRNS,
+ TRNS,TRNS,TRNS,
+ // right hand
+ TRNS,NLCK,PSLS,PAST,PAST,PMNS,BSPC,
+ TRNS,NO, P7, P8, P9, PMNS,BSPC,
+ NO, P4, P5, P6, PPLS,PENT,
+ TRNS,NO, P1, P2, P3, PPLS,PENT,
+ P0, PDOT,SLSH,PENT,PENT,
+ TRNS,TRNS,
+ TRNS,
+ TRNS,TRNS,TRNS
+ ),
+};
+const uint16_t fn_actions[] = {
+ ACTION_LAYER_MOMENTARY(1), // FN0 - switch to Layer1
+ ACTION_LAYER_SET(2, ON_PRESS), // FN1 - set Layer2
+ ACTION_LAYER_TOGGLE(3), // FN2 - toggle Layer3 aka Numpad layer
+ ACTION_LAYER_SET(0, ON_PRESS), // FN3 - set Layer0
+};