diff options
Diffstat (limited to 'keyboards/bm40hsrgb/keymaps')
-rw-r--r-- | keyboards/bm40hsrgb/keymaps/signynt/config.h | 80 | ||||
-rw-r--r-- | keyboards/bm40hsrgb/keymaps/signynt/keymap.c | 241 | ||||
-rw-r--r-- | keyboards/bm40hsrgb/keymaps/signynt/readme.md | 117 | ||||
-rw-r--r-- | keyboards/bm40hsrgb/keymaps/signynt/rules.mk | 7 | ||||
-rw-r--r-- | keyboards/bm40hsrgb/keymaps/signynt_2_loud/config.h | 80 | ||||
-rw-r--r-- | keyboards/bm40hsrgb/keymaps/signynt_2_loud/keymap.c | 214 | ||||
-rw-r--r-- | keyboards/bm40hsrgb/keymaps/signynt_2_loud/readme.md | 117 | ||||
-rw-r--r-- | keyboards/bm40hsrgb/keymaps/signynt_2_loud/rules.mk | 7 | ||||
-rw-r--r-- | keyboards/bm40hsrgb/keymaps/signynt_2_quiet/config.h | 80 | ||||
-rw-r--r-- | keyboards/bm40hsrgb/keymaps/signynt_2_quiet/keymap.c | 178 | ||||
-rw-r--r-- | keyboards/bm40hsrgb/keymaps/signynt_2_quiet/readme.md | 117 | ||||
-rw-r--r-- | keyboards/bm40hsrgb/keymaps/signynt_2_quiet/rules.mk | 7 |
12 files changed, 1245 insertions, 0 deletions
diff --git a/keyboards/bm40hsrgb/keymaps/signynt/config.h b/keyboards/bm40hsrgb/keymaps/signynt/config.h new file mode 100644 index 0000000000..9fcddca2cb --- /dev/null +++ b/keyboards/bm40hsrgb/keymaps/signynt/config.h @@ -0,0 +1,80 @@ +// qmk flash -kb bm40hsrgb -km signynt + +/* Copyright 2021 Vincenzo Mitchell Barroso + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#pragma once + +#define RGBLIGHT_LAYERS +#define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF +#define RGBLIGHT_ANIMATIONS + +//#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS +#define RGBLIGHT_LIMIT_VAL 10 + +//bootmagic +#define BOOTMAGIC_KEY_SALT KC_V +#define BOOTMAGIC_KEY_EEPROM_CLEAR KC_Q + +#ifdef RGB_MATRIX_ENABLE + +#define TAPPING_TERM 200 + +//-------------------------------------------------------------------------------------------------------- + +//disable broken animations +#define DISABLE_RGB_MATRIX_ALPHAS_MODS +#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN +#define DISABLE_RGB_MATRIX_BREATHING +#define DISABLE_RGB_MATRIX_BAND_SAT +#define DISABLE_RGB_MATRIX_BAND_VAL +#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT +#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL +#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT +#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL +#define DISABLE_RGB_MATRIX_CYCLE_ALL +#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT +#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN +#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN +#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL +//#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON +//#define DISABLE_RGB_MATRIX_DUAL_BEACON +#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL +#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL +//#define DISABLE_RGB_MATRIX_RAINBOW_BEACON +//#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS +//#define DISABLE_RGB_MATRIX_RAINDROPS +#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // DO NOT ENABLE +//#define DISABLE_RGB_MATRIX_TYPING_HEATMAP +//#define DISABLE_RGB_MATRIX_DIGITAL_RAIN +//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE +//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE +//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE +//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE +//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS +//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS +//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS +//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS +//#define DISABLE_RGB_MATRIX_SPLASH +//#define DISABLE_RGB_MATRIX_MULTISPLASH +//#define DISABLE_RGB_MATRIX_SOLID_SPLASH +//#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH + +#undef RGB_MATRIX_STARTUP_MODE + +#define RGBLIGHT_HUE_STEP 20 + +#endif diff --git a/keyboards/bm40hsrgb/keymaps/signynt/keymap.c b/keyboards/bm40hsrgb/keymaps/signynt/keymap.c new file mode 100644 index 0000000000..b04f7ffb7c --- /dev/null +++ b/keyboards/bm40hsrgb/keymaps/signynt/keymap.c @@ -0,0 +1,241 @@ +// qmk flash -kb bm40hsrgb -km signynt + +/* Copyright 2021 Vincenzo Mitchell Barroso + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include QMK_KEYBOARD_H + +// non-KC_ keycodes +#define KC_RST RESET +#define KC_TOG RGB_TOG +#define KC_MOD RGB_MOD +#define KC_HUI RGB_HUI +#define KC_SAI RGB_SAI +#define KC_VAI RGB_VAI + +//define layers +enum layers {BASE, MEDR, NAVR, NSSL, NSL, FUNL, GAME, SECGAME}; + +enum custom_keycodes { + CMD_TAB = SAFE_RANGE, +}; + +//cmd tab + +bool is_cmd_tab_active = false; +uint16_t cmd_tab_timer = 0; + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + case CMD_TAB: + if (record->event.pressed) { + if (!is_cmd_tab_active) { + is_cmd_tab_active = true; + register_code(KC_LCTL); + } + cmd_tab_timer = timer_read(); + register_code(KC_TAB); + } else { + unregister_code(KC_TAB); + } + break; + } + return true; +} + +void matrix_scan_user(void) { + if (is_cmd_tab_active) { + if (timer_elapsed(cmd_tab_timer) > 500) { + unregister_code(KC_LCTL); + is_cmd_tab_active = false; + } + } +} + +//layer led colors + +void rgb_matrix_indicators_user(void) { + +//game indicators + +if(IS_LAYER_ON(GAME)) { + rgb_matrix_set_color(11, 0, 40, 50); +} + +if(IS_LAYER_ON(SECGAME)) { + rgb_matrix_set_color(11, 50, 0, 0); +} + +//layer indicators + +if(IS_LAYER_ON(NAVR)) { + rgb_matrix_set_color(40, 0, 40, 50); + + rgb_matrix_set_color(19, 0, 40, 50); + rgb_matrix_set_color(20, 0, 40, 50); + rgb_matrix_set_color(21, 0, 40, 50); + rgb_matrix_set_color(22, 0, 40, 50); +} + +if(IS_LAYER_ON(MEDR)) { + rgb_matrix_set_color(39, 50, 10, 20); + + rgb_matrix_set_color(19, 50, 10, 20); + + rgb_matrix_set_color(22, 50, 10, 20); + + rgb_matrix_set_color(42, 50, 10, 20); +} + +if(IS_LAYER_ON(FUNL)) { + rgb_matrix_set_color(43, 50, 0, 0); + + rgb_matrix_set_color(1, 50, 0, 0); + rgb_matrix_set_color(2, 50, 0, 0); + rgb_matrix_set_color(3, 50, 0, 0); + rgb_matrix_set_color(4, 50, 0, 0); + + rgb_matrix_set_color(13, 50, 0, 0); + rgb_matrix_set_color(14, 50, 0, 0); + rgb_matrix_set_color(15, 50, 0, 0); + rgb_matrix_set_color(16, 50, 0, 0); + + rgb_matrix_set_color(25, 50, 0, 0); + rgb_matrix_set_color(26, 50, 0, 0); + rgb_matrix_set_color(27, 50, 0, 0); + rgb_matrix_set_color(28, 50, 0, 0); +} + +if(IS_LAYER_ON(NSL)) { + rgb_matrix_set_color(42, 10, 0, 50); + + rgb_matrix_set_color(2, 10, 0, 50); + rgb_matrix_set_color(3, 10, 0, 50); + rgb_matrix_set_color(4, 10, 0, 50); + + rgb_matrix_set_color(14, 10, 0, 50); + rgb_matrix_set_color(15, 10, 0, 50); + rgb_matrix_set_color(16, 10, 0, 50); + + rgb_matrix_set_color(26, 10, 0, 50); + rgb_matrix_set_color(27, 10, 0, 50); + rgb_matrix_set_color(28, 10, 0, 50); + + rgb_matrix_set_color(38, 10, 0, 50); + rgb_matrix_set_color(39, 10, 0, 50); + rgb_matrix_set_color(40, 10, 0, 50); +} + +if(IS_LAYER_ON(NSSL)) { + rgb_matrix_set_color(41, 0, 50, 1.9); + + rgb_matrix_set_color(1, 0, 50, 1.9); + rgb_matrix_set_color(2, 0, 50, 1.9); + rgb_matrix_set_color(3, 0, 50, 1.9); + rgb_matrix_set_color(4, 0, 50, 1.9); + rgb_matrix_set_color(5, 0, 50, 1.9); + + rgb_matrix_set_color(13, 0, 50, 1.9); + rgb_matrix_set_color(14, 0, 50, 1.9); + rgb_matrix_set_color(15, 0, 50, 1.9); + rgb_matrix_set_color(16, 0, 50, 1.9); + rgb_matrix_set_color(17, 0, 50, 1.9); + + rgb_matrix_set_color(25, 0, 50, 1.9); + rgb_matrix_set_color(26, 0, 50, 1.9); + rgb_matrix_set_color(27, 0, 50, 1.9); + rgb_matrix_set_color(28, 0, 50, 1.9); + rgb_matrix_set_color(29, 0, 50, 1.9); + +} + +//capslock leds + +if (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) { + rgb_matrix_set_color_all(50, 15.6, 0); + } + +} + +//tap dance declarations +enum { + TD_MEDIA, TD_SCREEN, +}; + +//tap dance definitions +qk_tap_dance_action_t tap_dance_actions[] = { + [TD_MEDIA] = ACTION_TAP_DANCE_DOUBLE( KC_MPLY , KC_MNXT ), + [TD_SCREEN] = ACTION_TAP_DANCE_DOUBLE( (G(S(KC_S))) , S(C(KC_4)) ), +}; + +#define KC_TD(TD_VARIABLE) TD(TD_VARIABLE) + +//-------------------------------------------------------------------------------------------------------- + +//base + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [BASE] = LAYOUT_planck_mit( + KC_LALT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LALT, + KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_LSFT, + KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_LCTL, + G(KC_TAB), KC_TD(TD_SCREEN), KC_ESC, LT(MEDR, KC_TAB), LT(NAVR, KC_SPC), LT(NSSL, KC_ENT), LT(NSL, KC_BSPC), LT(FUNL, KC_DEL), KC_LGUI, KC_TD(TD_MEDIA), CMD_TAB + ), + +//layers + [NAVR] = LAYOUT_planck_mit( + KC_LALT, KC_RST, KC_NO, KC_NO, KC_NO, KC_NO, C(S(KC_Z)), C(A(KC_LEFT)), C(KC_X), C(KC_C), C(A(KC_RGHT)), KC_LALT, + KC_LSFT, G(S(C(KC_F1))), G(S(C(KC_F3))), G(S(C(KC_F4))), G(S(C(KC_F2))), KC_NO, KC_CLCK, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_LSFT, + KC_LCTL, KC_NO, KC_ALGR, KC_NO, G(S(C(KC_F5))), KC_NO, KC_INS, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_LCTL, + TG(GAME), KC_NO, KC_NO, KC_NO, KC_NO, KC_ENT, KC_BSPC, KC_DEL, KC_NO, C(G(KC_LEFT)), C(G(KC_RIGHT)) + ), + [MEDR] = LAYOUT_planck_mit( + KC_LALT, KC_RST, KC_NO, KC_NO, KC_NO, KC_NO, KC_TOG, KC_MOD, KC_HUI, KC_SAI, KC_VAI, KC_LALT, + KC_LSFT, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, KC_LSFT, + KC_LCTL, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_F13, KC_F14, KC_F15, RGB_VAI, KC_LCTL, + KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MSTP, KC_MPLY, KC_MUTE, KC_NO, KC_NO, KC_NO + ), + [FUNL] = LAYOUT_planck_mit( + KC_LALT, KC_F12, KC_F7, KC_F8, KC_F9, KC_PSCR, KC_F15, KC_NO, KC_NO, KC_NO, KC_RST, KC_LALT, + KC_LSFT, KC_F11, KC_F4, KC_F5, KC_F6, KC_SLCK, KC_F14, KC_NO, KC_NO, KC_NO, KC_NO, KC_LSFT, + KC_LCTL, KC_F10, KC_F1, KC_F2, KC_F3, KC_PAUS, KC_F13, KC_NO, KC_NO, KC_NO, KC_NO, KC_LCTL, + KC_NO, KC_NO, KC_TAB, KC_APP, KC_SPC, KC_UNDS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO + ), + [NSL] = LAYOUT_planck_mit( + KC_LALT, KC_LPRN, KC_7, KC_8, KC_9, KC_RPRN, KC_LBRC, KC_AMPR, KC_ASTR, KC_LCBR, KC_RBRC, KC_BSPC, + KC_LSFT, KC_COLN, KC_4, KC_5, KC_6, KC_EQL, KC_LCBR, KC_DLR, KC_PERC, KC_CIRC, KC_RCBR, KC_LSFT, + KC_LCTL, KC_GRV, KC_1, KC_2, KC_3, KC_PLUS, KC_TILD, KC_EXLM, KC_COMM, KC_DOT, KC_SLSH, KC_LCTL, + A(S(C(KC_N))), S(C(KC_5)), KC_NO, KC_UNDS, KC_0, KC_MINS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO + ), + [NSSL] = LAYOUT_planck_mit( + KC_LALT, KC_LCBR, KC_AMPR, KC_ASTR, KC_LPRN, KC_RCBR, KC_NO, KC_NO, KC_NO, KC_NO, KC_RST, KC_BSPC, + KC_LSFT, KC_SCLN, KC_DLR, KC_PERC, KC_CIRC, KC_PLUS, KC_NO, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_LSFT, + KC_LCTL, KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_PIPE, KC_NO, KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R, KC_LCTL, + KC_NO, KC_NO, KC_UNDS, KC_GT, KC_RPRN, KC_NO, KC_BTN1, KC_BTN3, KC_BTN2, KC_NO, KC_NO + ), + [GAME] = LAYOUT_planck_mit( + KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, TG(GAME), + KC_LALT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_LSFT, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_LCTL, + KC_LCTL, A(KC_TAB), MO(SECGAME), KC_TAB, KC_SPC, LT(SECGAME, KC_ENT), KC_BSPC, KC_DEL, KC_MPRV, KC_MPLY, KC_MNXT + ), + [SECGAME] = LAYOUT_planck_mit( + KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, + KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, + KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_NO, KC_NO, KC_NO, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5, + KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_NO, KC_NO, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0 + ) +}; diff --git a/keyboards/bm40hsrgb/keymaps/signynt/readme.md b/keyboards/bm40hsrgb/keymaps/signynt/readme.md new file mode 100644 index 0000000000..938803c268 --- /dev/null +++ b/keyboards/bm40hsrgb/keymaps/signynt/readme.md @@ -0,0 +1,117 @@ +# Signynt's Keymap: 'Sigma-Squared' + +Sigma Squared is an adaptation & modification of the Layout [Miryoku](https://github.com/manna-harbour/qmk_firmware/blob/miryoku/users/manna-harbour_miryoku/miryoku.org#miryoku-) by *manna-harbour* + +*manna-harbour* lays out the general principles of the layout as follows: + +- Use layers instead of reaching. +- Use both hands instead of contortions. +- Use the home positions as much as possible. +- Make full use of the thumbs. +- Avoid unnecessary complication. + + + +Sigma Squared modifies on **Miryoku** in the following ways: + +- Added the Mods to the outer most columns to be easily accessed while typing with the pinkies +- Extended the **NUMBER** layer to include symbols on the right side to allow calcualtion to be typed more easily without haveing to move between layers +- Added a **GAME** layer to be used for gaming that emulates a more standard keyboard that most games expect + - moves *left shift* and *left ctrl* down + - *esc* moved to top left + - gives access to a **SECOND GAME** layer that contains an Fn row as well as number and arrow keys right under your left fingers +- Added Shortcuts to the bottom row to reduce the amount of keycombos needed to use commonly needed features + - Mission Control, Screenshot, Cycling Apps & Windows +- Added LED indicators to display what layer is currently active (only active while RGB is turned on) + + + +### Flashing + +- to directly flash to board: + + `qmk flash -kb bm40hsrgb -km signynt` + +- to only compile: + + `qmk compile -kb bm40hsrgb -km signynt` + + + +# Layout + +## BASE + +Tap the layer keys to use the black legends, hold them to activate the corresponding layer. + +The Shortcut keys can be modified to suit your needs, or change them in your OS to match the keys. + +If you are using MacOS I recommend swapping your *Ctrl* and *Cmd* keys in system preferences + +The Music Control key can be pressed once to pause and be pressed twice in rapid succession to skip to the next song. + +The Screenshot Key takes a screenshot to the clipboard if pressed once, if double tapped it will take a screenshot to be saved to the desktop. + +![img](https://i.imgur.com/vhb1L2f.png) + +## NAVIGATION + +Provides access to all essential navigation keys, comfortably under your home row. Modifiers remain identical to **BASE** layer to be used for navigating lines and words. + +*Game Layer* key takes you to the **GAME** layer. *(duh)* + +Bottom right keys are used to swap between Virtual Desktops. You might need to modify these to fit your OS. + +![img](https://i.imgur.com/daKxxFz.png) + + + +## MEDIA + +Provides access to all basic media keys, emulating the arrow keys on the home row. + +Also gives access to RGB controls. + +![img](https://i.imgur.com/1jWOvvH.png) + +## NUMBER + +Numbers are arranged in a numpad layout beneath home row, with 0 being positioned under the thumb resting position. Layer includes all most commonly needed symbols to reduce amount of layer switching needed to type longer calculations. + +Top right key changed to *Back Space* so corrections can be made without leaving layer. + +![img](https://i.imgur.com/LGJT3so.png) + +## SYMBOL + +Symbols are positioned over respective numbers from the **NUMBER** layer. + +Mouse keys are positioned similarly under the home row corresponding to the arrow keys. + +Also includes *Back Space* key for corrections. + +![img](https://i.imgur.com/ihOcdPj.png) + +## Fn + +Fn keys are arranged in the same layout as the numbers, with *F10* to *F12* added to the left + +![img](https://i.imgur.com/bPpI8KN.png) + +## GAME + +Somewhat emulates a regular layout needed for gaming. Top right key LED will indicate that you are on the **GAME** layer, and can be pressed to exit it. Holding one of the *Second Game* keys will give you access to **SECOND GAME** + +![img](https://i.imgur.com/r9KIWLX.png) + +## SECOND GAME + +Top right key will turn red to indicate you are in the layer + +![img](https://i.imgur.com/BLKHfVB.png) + + + +# Contact + +If you have any issues or questions you can reach me through Reddit at u/Signynt or on the QMK Discord diff --git a/keyboards/bm40hsrgb/keymaps/signynt/rules.mk b/keyboards/bm40hsrgb/keymaps/signynt/rules.mk new file mode 100644 index 0000000000..29b992b605 --- /dev/null +++ b/keyboards/bm40hsrgb/keymaps/signynt/rules.mk @@ -0,0 +1,7 @@ +#rules + +MOUSEKEY_ENABLE = yes # Mouse keys +BOOTMAGIC_ENABLE = full +EXTRAKEY_ENABLE = yes # Audio control and System control +TAP_DANCE_ENABLE = yes +#RGB_MATRIX_ENABLE = no diff --git a/keyboards/bm40hsrgb/keymaps/signynt_2_loud/config.h b/keyboards/bm40hsrgb/keymaps/signynt_2_loud/config.h new file mode 100644 index 0000000000..7cfbf0fde4 --- /dev/null +++ b/keyboards/bm40hsrgb/keymaps/signynt_2_loud/config.h @@ -0,0 +1,80 @@ +// qmk flash -kb bm40hsrgb -km signynt_2_loud + +/* Copyright 2021 Vincenzo Mitchell Barroso + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#pragma once + +#define RGBLIGHT_LAYERS +#define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF +#define RGBLIGHT_ANIMATIONS + +//#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS +#define RGBLIGHT_LIMIT_VAL 10 + +//bootmagic +#define BOOTMAGIC_KEY_SALT KC_V +#define BOOTMAGIC_KEY_EEPROM_CLEAR KC_Q + +#ifdef RGB_MATRIX_ENABLE + +#define TAPPING_TERM 200 + +//-------------------------------------------------------------------------------------------------------- + +//disable broken animations +#define DISABLE_RGB_MATRIX_ALPHAS_MODS +#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN +#define DISABLE_RGB_MATRIX_BREATHING +#define DISABLE_RGB_MATRIX_BAND_SAT +#define DISABLE_RGB_MATRIX_BAND_VAL +#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT +#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL +#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT +#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL +#define DISABLE_RGB_MATRIX_CYCLE_ALL +#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT +#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN +#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN +#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL +//#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON +//#define DISABLE_RGB_MATRIX_DUAL_BEACON +#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL +#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL +//#define DISABLE_RGB_MATRIX_RAINBOW_BEACON +//#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS +//#define DISABLE_RGB_MATRIX_RAINDROPS +#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // DO NOT ENABLE +//#define DISABLE_RGB_MATRIX_TYPING_HEATMAP +//#define DISABLE_RGB_MATRIX_DIGITAL_RAIN +//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE +//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE +//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE +//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE +//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS +//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS +//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS +//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS +//#define DISABLE_RGB_MATRIX_SPLASH +//#define DISABLE_RGB_MATRIX_MULTISPLASH +//#define DISABLE_RGB_MATRIX_SOLID_SPLASH +//#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH + +#undef RGB_MATRIX_STARTUP_MODE + +#define RGBLIGHT_HUE_STEP 20 + +#endif diff --git a/keyboards/bm40hsrgb/keymaps/signynt_2_loud/keymap.c b/keyboards/bm40hsrgb/keymaps/signynt_2_loud/keymap.c new file mode 100644 index 0000000000..12539fe41c --- /dev/null +++ b/keyboards/bm40hsrgb/keymaps/signynt_2_loud/keymap.c @@ -0,0 +1,214 @@ +// qmk flash -kb bm40hsrgb -km signynt_2_loud + +/* Copyright 2021 Vincenzo Mitchell Barroso + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include QMK_KEYBOARD_H + +// non-KC_ keycodes +#define KC_RST RESET +#define KC_TOG RGB_TOG +#define KC_MOD RGB_MOD +#define KC_HUI RGB_HUI +#define KC_SAI RGB_SAI +#define KC_VAI RGB_VAI + +//define layers +enum layers {BASE, MEDR, NAVR, NSSL, NSL, FUNL, GAME, SECGAME}; + +enum custom_keycodes { + CMD_TAB = SAFE_RANGE, +}; + +//cmd tab + +bool is_cmd_tab_active = false; +uint16_t cmd_tab_timer = 0; + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + case CMD_TAB: + if (record->event.pressed) { + if (!is_cmd_tab_active) { + is_cmd_tab_active = true; + register_code(KC_LCTL); + } + cmd_tab_timer = timer_read(); + register_code(KC_TAB); + } else { + unregister_code(KC_TAB); + } + break; + } + return true; +} + +void matrix_scan_user(void) { + if (is_cmd_tab_active) { + if (timer_elapsed(cmd_tab_timer) > 500) { + unregister_code(KC_LCTL); + is_cmd_tab_active = false; + } + } +} + +//layer led colors + +void rgb_matrix_indicators_user(void) { + + for (uint8_t i = 0; i < DRIVER_LED_TOTAL; ++i) { + if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_MODIFIER)) { + rgb_matrix_set_color(i, 0, 0, 0); + } + if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_KEYLIGHT)) { + rgb_matrix_set_color(i, 0, 0, 0); + } + } + + //capslock + if (host_keyboard_led_state().caps_lock) { + for (uint8_t i = 0; i < DRIVER_LED_TOTAL; ++i) { + if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_UNDERGLOW)) { + rgb_matrix_set_color(i, 255, 255, 255); + } + } + } + + //nav layer + if (IS_LAYER_ON(NAVR)) { + for (uint8_t i = 0; i < DRIVER_LED_TOTAL; ++i) { + if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_UNDERGLOW)) { + rgb_matrix_set_color(i, 0, 204, 255); + } + } + } + + //funl layer + if (IS_LAYER_ON(FUNL)) { + for (uint8_t i = 0; i < DRIVER_LED_TOTAL; ++i) { + if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_UNDERGLOW)) { + rgb_matrix_set_color(i, 255, 0, 0); + } + } + } + + //nsl layer + if (IS_LAYER_ON(NSL)) { + for (uint8_t i = 0; i < DRIVER_LED_TOTAL; ++i) { + if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_UNDERGLOW)) { + rgb_matrix_set_color(i, 51, 0, 255); + } + } + } + + //nssl layer + if (IS_LAYER_ON(NSSL)) { + for (uint8_t i = 0; i < DRIVER_LED_TOTAL; ++i) { + if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_UNDERGLOW)) { + rgb_matrix_set_color(i, 0, 255, 0); + } + } + } + + //game layer + if (IS_LAYER_ON(GAME)) { + for (uint8_t i = 0; i < DRIVER_LED_TOTAL; ++i) { + if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_UNDERGLOW)) { + rgb_matrix_set_color(i, 0, 204, 255); + } + } + } + + //secgame layer + if (IS_LAYER_ON(SECGAME)) { + for (uint8_t i = 0; i < DRIVER_LED_TOTAL; ++i) { + if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_UNDERGLOW)) { + rgb_matrix_set_color(i, 255, 0, 0); + } + } + } + +} + +//tap dance declarations +enum { + TD_MEDIA, TD_SCREEN, +}; + +//tap dance definitions +qk_tap_dance_action_t tap_dance_actions[] = { + [TD_MEDIA] = ACTION_TAP_DANCE_DOUBLE( KC_MPLY , KC_MNXT ), + [TD_SCREEN] = ACTION_TAP_DANCE_DOUBLE( (G(S(KC_S))) , S(C(KC_4)) ), +}; + +#define KC_TD(TD_VARIABLE) TD(TD_VARIABLE) + +//-------------------------------------------------------------------------------------------------------- + +//base + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [BASE] = LAYOUT_planck_mit( + KC_LALT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LALT, + KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_LSFT, + KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_LCTL, + G(KC_TAB), KC_TD(TD_SCREEN), KC_ESC, LT(MEDR, KC_TAB), LT(NAVR, KC_SPC), LT(NSSL, KC_ENT), LT(NSL, KC_BSPC), LT(FUNL, KC_DEL), KC_LGUI, KC_TD(TD_MEDIA), CMD_TAB + ), + +//layers + [NAVR] = LAYOUT_planck_mit( + KC_LALT, KC_RST, KC_NO, KC_NO, KC_NO, KC_NO, C(S(KC_Z)), C(A(KC_LEFT)), C(KC_X), C(KC_C), C(A(KC_RGHT)), KC_LALT, + KC_LSFT, G(S(C(KC_F1))), G(S(C(KC_F3))), G(S(C(KC_F4))), G(S(C(KC_F2))), KC_NO, KC_CLCK, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_LSFT, + KC_LCTL, KC_NO, KC_ALGR, KC_NO, G(S(C(KC_F5))), KC_NO, KC_INS, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_LCTL, + TG(GAME), KC_NO, KC_NO, KC_NO, KC_NO, KC_ENT, KC_BSPC, KC_DEL, KC_NO, C(G(KC_LEFT)), C(G(KC_RIGHT)) + ), + [MEDR] = LAYOUT_planck_mit( + KC_LALT, KC_RST, KC_NO, KC_NO, KC_NO, KC_NO, KC_TOG, KC_MOD, KC_HUI, KC_SAI, KC_VAI, KC_LALT, + KC_LSFT, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, KC_LSFT, + KC_LCTL, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_F13, KC_F14, KC_F15, RGB_VAI, KC_LCTL, + KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MSTP, KC_MPLY, KC_MUTE, KC_NO, KC_NO, KC_NO + ), + [FUNL] = LAYOUT_planck_mit( + KC_LALT, KC_F12, KC_F7, KC_F8, KC_F9, KC_PSCR, KC_F15, KC_NO, KC_NO, KC_NO, KC_RST, KC_LALT, + KC_LSFT, KC_F11, KC_F4, KC_F5, KC_F6, KC_SLCK, KC_F14, KC_NO, KC_NO, KC_NO, KC_NO, KC_LSFT, + KC_LCTL, KC_F10, KC_F1, KC_F2, KC_F3, KC_PAUS, KC_F13, KC_NO, KC_NO, KC_NO, KC_NO, KC_LCTL, + KC_NO, KC_NO, KC_TAB, KC_APP, KC_SPC, KC_UNDS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO + ), + [NSL] = LAYOUT_planck_mit( + KC_LALT, KC_LPRN, KC_7, KC_8, KC_9, KC_RPRN, KC_LBRC, KC_AMPR, KC_ASTR, KC_LCBR, KC_RBRC, KC_BSPC, + KC_LSFT, KC_COLN, KC_4, KC_5, KC_6, KC_EQL, KC_LCBR, KC_DLR, KC_PERC, KC_CIRC, KC_RCBR, KC_LSFT, + KC_LCTL, KC_GRV, KC_1, KC_2, KC_3, KC_PLUS, KC_TILD, KC_EXLM, KC_COMM, KC_DOT, KC_SLSH, KC_LCTL, + A(S(C(KC_N))), S(C(KC_5)), KC_NO, KC_UNDS, KC_0, KC_MINS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO + ), + [NSSL] = LAYOUT_planck_mit( + KC_LALT, KC_LCBR, KC_AMPR, KC_ASTR, KC_LPRN, KC_RCBR, KC_NO, KC_NO, KC_NO, KC_NO, KC_RST, KC_BSPC, + KC_LSFT, KC_SCLN, KC_DLR, KC_PERC, KC_CIRC, KC_PLUS, KC_NO, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_LSFT, + KC_LCTL, KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_PIPE, KC_NO, KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R, KC_LCTL, + KC_NO, KC_NO, KC_UNDS, KC_GT, KC_RPRN, KC_NO, KC_BTN1, KC_BTN3, KC_BTN2, KC_NO, KC_NO + ), + [GAME] = LAYOUT_planck_mit( + KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, TG(GAME), + KC_LALT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_LSFT, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_LCTL, + KC_LCTL, A(KC_TAB), MO(SECGAME), KC_TAB, KC_SPC, LT(SECGAME, KC_ENT), KC_BSPC, KC_DEL, KC_MPRV, KC_MPLY, KC_MNXT + ), + [SECGAME] = LAYOUT_planck_mit( + KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, + KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, + KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_NO, KC_NO, KC_NO, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5, + KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_NO, KC_NO, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0 + ) +}; diff --git a/keyboards/bm40hsrgb/keymaps/signynt_2_loud/readme.md b/keyboards/bm40hsrgb/keymaps/signynt_2_loud/readme.md new file mode 100644 index 0000000000..938803c268 --- /dev/null +++ b/keyboards/bm40hsrgb/keymaps/signynt_2_loud/readme.md @@ -0,0 +1,117 @@ +# Signynt's Keymap: 'Sigma-Squared' + +Sigma Squared is an adaptation & modification of the Layout [Miryoku](https://github.com/manna-harbour/qmk_firmware/blob/miryoku/users/manna-harbour_miryoku/miryoku.org#miryoku-) by *manna-harbour* + +*manna-harbour* lays out the general principles of the layout as follows: + +- Use layers instead of reaching. +- Use both hands instead of contortions. +- Use the home positions as much as possible. +- Make full use of the thumbs. +- Avoid unnecessary complication. + + + +Sigma Squared modifies on **Miryoku** in the following ways: + +- Added the Mods to the outer most columns to be easily accessed while typing with the pinkies +- Extended the **NUMBER** layer to include symbols on the right side to allow calcualtion to be typed more easily without haveing to move between layers +- Added a **GAME** layer to be used for gaming that emulates a more standard keyboard that most games expect + - moves *left shift* and *left ctrl* down + - *esc* moved to top left + - gives access to a **SECOND GAME** layer that contains an Fn row as well as number and arrow keys right under your left fingers +- Added Shortcuts to the bottom row to reduce the amount of keycombos needed to use commonly needed features + - Mission Control, Screenshot, Cycling Apps & Windows +- Added LED indicators to display what layer is currently active (only active while RGB is turned on) + + + +### Flashing + +- to directly flash to board: + + `qmk flash -kb bm40hsrgb -km signynt` + +- to only compile: + + `qmk compile -kb bm40hsrgb -km signynt` + + + +# Layout + +## BASE + +Tap the layer keys to use the black legends, hold them to activate the corresponding layer. + +The Shortcut keys can be modified to suit your needs, or change them in your OS to match the keys. + +If you are using MacOS I recommend swapping your *Ctrl* and *Cmd* keys in system preferences + +The Music Control key can be pressed once to pause and be pressed twice in rapid succession to skip to the next song. + +The Screenshot Key takes a screenshot to the clipboard if pressed once, if double tapped it will take a screenshot to be saved to the desktop. + +![img](https://i.imgur.com/vhb1L2f.png) + +## NAVIGATION + +Provides access to all essential navigation keys, comfortably under your home row. Modifiers remain identical to **BASE** layer to be used for navigating lines and words. + +*Game Layer* key takes you to the **GAME** layer. *(duh)* + +Bottom right keys are used to swap between Virtual Desktops. You might need to modify these to fit your OS. + +![img](https://i.imgur.com/daKxxFz.png) + + + +## MEDIA + +Provides access to all basic media keys, emulating the arrow keys on the home row. + +Also gives access to RGB controls. + +![img](https://i.imgur.com/1jWOvvH.png) + +## NUMBER + +Numbers are arranged in a numpad layout beneath home row, with 0 being positioned under the thumb resting position. Layer includes all most commonly needed symbols to reduce amount of layer switching needed to type longer calculations. + +Top right key changed to *Back Space* so corrections can be made without leaving layer. + +![img](https://i.imgur.com/LGJT3so.png) + +## SYMBOL + +Symbols are positioned over respective numbers from the **NUMBER** layer. + +Mouse keys are positioned similarly under the home row corresponding to the arrow keys. + +Also includes *Back Space* key for corrections. + +![img](https://i.imgur.com/ihOcdPj.png) + +## Fn + +Fn keys are arranged in the same layout as the numbers, with *F10* to *F12* added to the left + +![img](https://i.imgur.com/bPpI8KN.png) + +## GAME + +Somewhat emulates a regular layout needed for gaming. Top right key LED will indicate that you are on the **GAME** layer, and can be pressed to exit it. Holding one of the *Second Game* keys will give you access to **SECOND GAME** + +![img](https://i.imgur.com/r9KIWLX.png) + +## SECOND GAME + +Top right key will turn red to indicate you are in the layer + +![img](https://i.imgur.com/BLKHfVB.png) + + + +# Contact + +If you have any issues or questions you can reach me through Reddit at u/Signynt or on the QMK Discord diff --git a/keyboards/bm40hsrgb/keymaps/signynt_2_loud/rules.mk b/keyboards/bm40hsrgb/keymaps/signynt_2_loud/rules.mk new file mode 100644 index 0000000000..29b992b605 --- /dev/null +++ b/keyboards/bm40hsrgb/keymaps/signynt_2_loud/rules.mk @@ -0,0 +1,7 @@ +#rules + +MOUSEKEY_ENABLE = yes # Mouse keys +BOOTMAGIC_ENABLE = full +EXTRAKEY_ENABLE = yes # Audio control and System control +TAP_DANCE_ENABLE = yes +#RGB_MATRIX_ENABLE = no diff --git a/keyboards/bm40hsrgb/keymaps/signynt_2_quiet/config.h b/keyboards/bm40hsrgb/keymaps/signynt_2_quiet/config.h new file mode 100644 index 0000000000..4dd37189a9 --- /dev/null +++ b/keyboards/bm40hsrgb/keymaps/signynt_2_quiet/config.h @@ -0,0 +1,80 @@ +// qmk flash -kb bm40hsrgb -km signynt_2_quiet + +/* Copyright 2021 Vincenzo Mitchell Barroso + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#pragma once + +#define RGBLIGHT_LAYERS +#define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF +#define RGBLIGHT_ANIMATIONS + +//#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS +#define RGBLIGHT_LIMIT_VAL 10 + +//bootmagic +#define BOOTMAGIC_KEY_SALT KC_V +#define BOOTMAGIC_KEY_EEPROM_CLEAR KC_Q + +#ifdef RGB_MATRIX_ENABLE + +#define TAPPING_TERM 200 + +//-------------------------------------------------------------------------------------------------------- + +//disable broken animations +#define DISABLE_RGB_MATRIX_ALPHAS_MODS +#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN +#define DISABLE_RGB_MATRIX_BREATHING +#define DISABLE_RGB_MATRIX_BAND_SAT +#define DISABLE_RGB_MATRIX_BAND_VAL +#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT +#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL +#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT +#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL +#define DISABLE_RGB_MATRIX_CYCLE_ALL +#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT +#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN +#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN +#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL +//#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON +//#define DISABLE_RGB_MATRIX_DUAL_BEACON +#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL +#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL +//#define DISABLE_RGB_MATRIX_RAINBOW_BEACON +//#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS +//#define DISABLE_RGB_MATRIX_RAINDROPS +#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // DO NOT ENABLE +//#define DISABLE_RGB_MATRIX_TYPING_HEATMAP +//#define DISABLE_RGB_MATRIX_DIGITAL_RAIN +//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE +//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE +//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE +//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE +//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS +//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS +//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS +//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS +//#define DISABLE_RGB_MATRIX_SPLASH +//#define DISABLE_RGB_MATRIX_MULTISPLASH +//#define DISABLE_RGB_MATRIX_SOLID_SPLASH +//#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH + +#undef RGB_MATRIX_STARTUP_MODE + +#define RGBLIGHT_HUE_STEP 20 + +#endif diff --git a/keyboards/bm40hsrgb/keymaps/signynt_2_quiet/keymap.c b/keyboards/bm40hsrgb/keymaps/signynt_2_quiet/keymap.c new file mode 100644 index 0000000000..999e6b18af --- /dev/null +++ b/keyboards/bm40hsrgb/keymaps/signynt_2_quiet/keymap.c @@ -0,0 +1,178 @@ +// qmk flash -kb bm40hsrgb -km signynt_2_quiet + +/* Copyright 2021 Vincenzo Mitchell Barroso + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include QMK_KEYBOARD_H + +// non-KC_ keycodes +#define KC_RST RESET +#define KC_TOG RGB_TOG +#define KC_MOD RGB_MOD +#define KC_HUI RGB_HUI +#define KC_SAI RGB_SAI +#define KC_VAI RGB_VAI + +//define layers +enum layers {BASE, MEDR, NAVR, NSSL, NSL, FUNL, GAME, SECGAME}; + +enum custom_keycodes { + CMD_TAB = SAFE_RANGE, +}; + +//cmd tab + +bool is_cmd_tab_active = false; +uint16_t cmd_tab_timer = 0; + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + case CMD_TAB: + if (record->event.pressed) { + if (!is_cmd_tab_active) { + is_cmd_tab_active = true; + register_code(KC_LCTL); + } + cmd_tab_timer = timer_read(); + register_code(KC_TAB); + } else { + unregister_code(KC_TAB); + } + break; + } + return true; +} + +void matrix_scan_user(void) { + if (is_cmd_tab_active) { + if (timer_elapsed(cmd_tab_timer) > 500) { + unregister_code(KC_LCTL); + is_cmd_tab_active = false; + } + } +} + +//layer led colors + +void rgb_matrix_indicators_user(void) { + + for (uint8_t i = 0; i < DRIVER_LED_TOTAL; ++i) { + if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_MODIFIER)) { + rgb_matrix_set_color(i, 0, 0, 0); + } + if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_KEYLIGHT)) { + rgb_matrix_set_color(i, 0, 0, 0); + } + } + + //capslock + if (host_keyboard_led_state().caps_lock) { + for (uint8_t i = 0; i < DRIVER_LED_TOTAL; ++i) { + if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_UNDERGLOW)) { + rgb_matrix_set_color(i, 255, 255, 255); + } + } + } + + //game layer + if (IS_LAYER_ON(GAME)) { + for (uint8_t i = 0; i < DRIVER_LED_TOTAL; ++i) { + if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_UNDERGLOW)) { + rgb_matrix_set_color(i, 0, 204, 255); + } + } + } + + //secgame layer + if (IS_LAYER_ON(SECGAME)) { + for (uint8_t i = 0; i < DRIVER_LED_TOTAL; ++i) { + if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_UNDERGLOW)) { + rgb_matrix_set_color(i, 255, 0, 0); + } + } + } + +} + +//tap dance declarations +enum { + TD_MEDIA, TD_SCREEN, +}; + +//tap dance definitions +qk_tap_dance_action_t tap_dance_actions[] = { + [TD_MEDIA] = ACTION_TAP_DANCE_DOUBLE( KC_MPLY , KC_MNXT ), + [TD_SCREEN] = ACTION_TAP_DANCE_DOUBLE( (G(S(KC_S))) , S(C(KC_4)) ), +}; + +#define KC_TD(TD_VARIABLE) TD(TD_VARIABLE) + +//-------------------------------------------------------------------------------------------------------- + +//base + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [BASE] = LAYOUT_planck_mit( + KC_LALT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LALT, + KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_LSFT, + KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_LCTL, + G(KC_TAB), KC_TD(TD_SCREEN), KC_ESC, LT(MEDR, KC_TAB), LT(NAVR, KC_SPC), LT(NSSL, KC_ENT), LT(NSL, KC_BSPC), LT(FUNL, KC_DEL), KC_LGUI, KC_TD(TD_MEDIA), CMD_TAB + ), + +//layers + [NAVR] = LAYOUT_planck_mit( + KC_LALT, KC_RST, KC_NO, KC_NO, KC_NO, KC_NO, C(S(KC_Z)), C(A(KC_LEFT)), C(KC_X), C(KC_C), C(A(KC_RGHT)), KC_LALT, + KC_LSFT, G(S(C(KC_F1))), G(S(C(KC_F3))), G(S(C(KC_F4))), G(S(C(KC_F2))), KC_NO, KC_CLCK, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_LSFT, + KC_LCTL, KC_NO, KC_ALGR, KC_NO, G(S(C(KC_F5))), KC_NO, KC_INS, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_LCTL, + TG(GAME), KC_NO, KC_NO, KC_NO, KC_NO, KC_ENT, KC_BSPC, KC_DEL, KC_NO, C(G(KC_LEFT)), C(G(KC_RIGHT)) + ), + [MEDR] = LAYOUT_planck_mit( + KC_LALT, KC_RST, KC_NO, KC_NO, KC_NO, KC_NO, KC_TOG, KC_MOD, KC_HUI, KC_SAI, KC_VAI, KC_LALT, + KC_LSFT, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, KC_LSFT, + KC_LCTL, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_F13, KC_F14, KC_F15, RGB_VAI, KC_LCTL, + KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MSTP, KC_MPLY, KC_MUTE, KC_NO, KC_NO, KC_NO + ), + [FUNL] = LAYOUT_planck_mit( + KC_LALT, KC_F12, KC_F7, KC_F8, KC_F9, KC_PSCR, KC_F15, KC_NO, KC_NO, KC_NO, KC_RST, KC_LALT, + KC_LSFT, KC_F11, KC_F4, KC_F5, KC_F6, KC_SLCK, KC_F14, KC_NO, KC_NO, KC_NO, KC_NO, KC_LSFT, + KC_LCTL, KC_F10, KC_F1, KC_F2, KC_F3, KC_PAUS, KC_F13, KC_NO, KC_NO, KC_NO, KC_NO, KC_LCTL, + KC_NO, KC_NO, KC_TAB, KC_APP, KC_SPC, KC_UNDS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO + ), + [NSL] = LAYOUT_planck_mit( + KC_LALT, KC_LPRN, KC_7, KC_8, KC_9, KC_RPRN, KC_LBRC, KC_AMPR, KC_ASTR, KC_LCBR, KC_RBRC, KC_BSPC, + KC_LSFT, KC_COLN, KC_4, KC_5, KC_6, KC_EQL, KC_LCBR, KC_DLR, KC_PERC, KC_CIRC, KC_RCBR, KC_LSFT, + KC_LCTL, KC_GRV, KC_1, KC_2, KC_3, KC_PLUS, KC_TILD, KC_EXLM, KC_COMM, KC_DOT, KC_SLSH, KC_LCTL, + A(S(C(KC_N))), S(C(KC_5)), KC_NO, KC_UNDS, KC_0, KC_MINS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO + ), + [NSSL] = LAYOUT_planck_mit( + KC_LALT, KC_LCBR, KC_AMPR, KC_ASTR, KC_LPRN, KC_RCBR, KC_NO, KC_NO, KC_NO, KC_NO, KC_RST, KC_BSPC, + KC_LSFT, KC_SCLN, KC_DLR, KC_PERC, KC_CIRC, KC_PLUS, KC_NO, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_LSFT, + KC_LCTL, KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_PIPE, KC_NO, KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R, KC_LCTL, + KC_NO, KC_NO, KC_UNDS, KC_GT, KC_RPRN, KC_NO, KC_BTN1, KC_BTN3, KC_BTN2, KC_NO, KC_NO + ), + [GAME] = LAYOUT_planck_mit( + KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, TG(GAME), + KC_LALT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_LSFT, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_LCTL, + KC_LCTL, A(KC_TAB), MO(SECGAME), KC_TAB, KC_SPC, LT(SECGAME, KC_ENT), KC_BSPC, KC_DEL, KC_MPRV, KC_MPLY, KC_MNXT + ), + [SECGAME] = LAYOUT_planck_mit( + KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, + KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, + KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_NO, KC_NO, KC_NO, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5, + KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_NO, KC_NO, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0 + ) +}; diff --git a/keyboards/bm40hsrgb/keymaps/signynt_2_quiet/readme.md b/keyboards/bm40hsrgb/keymaps/signynt_2_quiet/readme.md new file mode 100644 index 0000000000..938803c268 --- /dev/null +++ b/keyboards/bm40hsrgb/keymaps/signynt_2_quiet/readme.md @@ -0,0 +1,117 @@ +# Signynt's Keymap: 'Sigma-Squared' + +Sigma Squared is an adaptation & modification of the Layout [Miryoku](https://github.com/manna-harbour/qmk_firmware/blob/miryoku/users/manna-harbour_miryoku/miryoku.org#miryoku-) by *manna-harbour* + +*manna-harbour* lays out the general principles of the layout as follows: + +- Use layers instead of reaching. +- Use both hands instead of contortions. +- Use the home positions as much as possible. +- Make full use of the thumbs. +- Avoid unnecessary complication. + + + +Sigma Squared modifies on **Miryoku** in the following ways: + +- Added the Mods to the outer most columns to be easily accessed while typing with the pinkies +- Extended the **NUMBER** layer to include symbols on the right side to allow calcualtion to be typed more easily without haveing to move between layers +- Added a **GAME** layer to be used for gaming that emulates a more standard keyboard that most games expect + - moves *left shift* and *left ctrl* down + - *esc* moved to top left + - gives access to a **SECOND GAME** layer that contains an Fn row as well as number and arrow keys right under your left fingers +- Added Shortcuts to the bottom row to reduce the amount of keycombos needed to use commonly needed features + - Mission Control, Screenshot, Cycling Apps & Windows +- Added LED indicators to display what layer is currently active (only active while RGB is turned on) + + + +### Flashing + +- to directly flash to board: + + `qmk flash -kb bm40hsrgb -km signynt` + +- to only compile: + + `qmk compile -kb bm40hsrgb -km signynt` + + + +# Layout + +## BASE + +Tap the layer keys to use the black legends, hold them to activate the corresponding layer. + +The Shortcut keys can be modified to suit your needs, or change them in your OS to match the keys. + +If you are using MacOS I recommend swapping your *Ctrl* and *Cmd* keys in system preferences + +The Music Control key can be pressed once to pause and be pressed twice in rapid succession to skip to the next song. + +The Screenshot Key takes a screenshot to the clipboard if pressed once, if double tapped it will take a screenshot to be saved to the desktop. + +![img](https://i.imgur.com/vhb1L2f.png) + +## NAVIGATION + +Provides access to all essential navigation keys, comfortably under your home row. Modifiers remain identical to **BASE** layer to be used for navigating lines and words. + +*Game Layer* key takes you to the **GAME** layer. *(duh)* + +Bottom right keys are used to swap between Virtual Desktops. You might need to modify these to fit your OS. + +![img](https://i.imgur.com/daKxxFz.png) + + + +## MEDIA + +Provides access to all basic media keys, emulating the arrow keys on the home row. + +Also gives access to RGB controls. + +![img](https://i.imgur.com/1jWOvvH.png) + +## NUMBER + +Numbers are arranged in a numpad layout beneath home row, with 0 being positioned under the thumb resting position. Layer includes all most commonly needed symbols to reduce amount of layer switching needed to type longer calculations. + +Top right key changed to *Back Space* so corrections can be made without leaving layer. + +![img](https://i.imgur.com/LGJT3so.png) + +## SYMBOL + +Symbols are positioned over respective numbers from the **NUMBER** layer. + +Mouse keys are positioned similarly under the home row corresponding to the arrow keys. + +Also includes *Back Space* key for corrections. + +![img](https://i.imgur.com/ihOcdPj.png) + +## Fn + +Fn keys are arranged in the same layout as the numbers, with *F10* to *F12* added to the left + +![img](https://i.imgur.com/bPpI8KN.png) + +## GAME + +Somewhat emulates a regular layout needed for gaming. Top right key LED will indicate that you are on the **GAME** layer, and can be pressed to exit it. Holding one of the *Second Game* keys will give you access to **SECOND GAME** + +![img](https://i.imgur.com/r9KIWLX.png) + +## SECOND GAME + +Top right key will turn red to indicate you are in the layer + +![img](https://i.imgur.com/BLKHfVB.png) + + + +# Contact + +If you have any issues or questions you can reach me through Reddit at u/Signynt or on the QMK Discord diff --git a/keyboards/bm40hsrgb/keymaps/signynt_2_quiet/rules.mk b/keyboards/bm40hsrgb/keymaps/signynt_2_quiet/rules.mk new file mode 100644 index 0000000000..29b992b605 --- /dev/null +++ b/keyboards/bm40hsrgb/keymaps/signynt_2_quiet/rules.mk @@ -0,0 +1,7 @@ +#rules + +MOUSEKEY_ENABLE = yes # Mouse keys +BOOTMAGIC_ENABLE = full +EXTRAKEY_ENABLE = yes # Audio control and System control +TAP_DANCE_ENABLE = yes +#RGB_MATRIX_ENABLE = no |