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-rw-r--r--keyboards/bm40hsrgb/keymaps/signynt/config.h80
-rw-r--r--keyboards/bm40hsrgb/keymaps/signynt/keymap.c241
-rw-r--r--keyboards/bm40hsrgb/keymaps/signynt/readme.md117
-rw-r--r--keyboards/bm40hsrgb/keymaps/signynt/rules.mk7
-rw-r--r--keyboards/bm40hsrgb/keymaps/signynt_2_loud/config.h80
-rw-r--r--keyboards/bm40hsrgb/keymaps/signynt_2_loud/keymap.c214
-rw-r--r--keyboards/bm40hsrgb/keymaps/signynt_2_loud/readme.md117
-rw-r--r--keyboards/bm40hsrgb/keymaps/signynt_2_loud/rules.mk7
-rw-r--r--keyboards/bm40hsrgb/keymaps/signynt_2_quiet/config.h80
-rw-r--r--keyboards/bm40hsrgb/keymaps/signynt_2_quiet/keymap.c178
-rw-r--r--keyboards/bm40hsrgb/keymaps/signynt_2_quiet/readme.md117
-rw-r--r--keyboards/bm40hsrgb/keymaps/signynt_2_quiet/rules.mk7
12 files changed, 1245 insertions, 0 deletions
diff --git a/keyboards/bm40hsrgb/keymaps/signynt/config.h b/keyboards/bm40hsrgb/keymaps/signynt/config.h
new file mode 100644
index 0000000000..9fcddca2cb
--- /dev/null
+++ b/keyboards/bm40hsrgb/keymaps/signynt/config.h
@@ -0,0 +1,80 @@
+// qmk flash -kb bm40hsrgb -km signynt
+
+/* Copyright 2021 Vincenzo Mitchell Barroso
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+#define RGBLIGHT_LAYERS
+#define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF
+#define RGBLIGHT_ANIMATIONS
+
+//#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
+#define RGBLIGHT_LIMIT_VAL 10
+
+//bootmagic
+#define BOOTMAGIC_KEY_SALT KC_V
+#define BOOTMAGIC_KEY_EEPROM_CLEAR KC_Q
+
+#ifdef RGB_MATRIX_ENABLE
+
+#define TAPPING_TERM 200
+
+//--------------------------------------------------------------------------------------------------------
+
+//disable broken animations
+#define DISABLE_RGB_MATRIX_ALPHAS_MODS
+#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+#define DISABLE_RGB_MATRIX_BREATHING
+#define DISABLE_RGB_MATRIX_BAND_SAT
+#define DISABLE_RGB_MATRIX_BAND_VAL
+#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
+#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
+#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
+#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
+#define DISABLE_RGB_MATRIX_CYCLE_ALL
+#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
+#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
+#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+//#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+//#define DISABLE_RGB_MATRIX_DUAL_BEACON
+#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
+#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL
+//#define DISABLE_RGB_MATRIX_RAINBOW_BEACON
+//#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+//#define DISABLE_RGB_MATRIX_RAINDROPS
+#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // DO NOT ENABLE
+//#define DISABLE_RGB_MATRIX_TYPING_HEATMAP
+//#define DISABLE_RGB_MATRIX_DIGITAL_RAIN
+//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE
+//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+//#define DISABLE_RGB_MATRIX_SPLASH
+//#define DISABLE_RGB_MATRIX_MULTISPLASH
+//#define DISABLE_RGB_MATRIX_SOLID_SPLASH
+//#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
+
+#undef RGB_MATRIX_STARTUP_MODE
+
+#define RGBLIGHT_HUE_STEP 20
+
+#endif
diff --git a/keyboards/bm40hsrgb/keymaps/signynt/keymap.c b/keyboards/bm40hsrgb/keymaps/signynt/keymap.c
new file mode 100644
index 0000000000..b04f7ffb7c
--- /dev/null
+++ b/keyboards/bm40hsrgb/keymaps/signynt/keymap.c
@@ -0,0 +1,241 @@
+// qmk flash -kb bm40hsrgb -km signynt
+
+/* Copyright 2021 Vincenzo Mitchell Barroso
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include QMK_KEYBOARD_H
+
+// non-KC_ keycodes
+#define KC_RST RESET
+#define KC_TOG RGB_TOG
+#define KC_MOD RGB_MOD
+#define KC_HUI RGB_HUI
+#define KC_SAI RGB_SAI
+#define KC_VAI RGB_VAI
+
+//define layers
+enum layers {BASE, MEDR, NAVR, NSSL, NSL, FUNL, GAME, SECGAME};
+
+enum custom_keycodes {
+ CMD_TAB = SAFE_RANGE,
+};
+
+//cmd tab
+
+bool is_cmd_tab_active = false;
+uint16_t cmd_tab_timer = 0;
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case CMD_TAB:
+ if (record->event.pressed) {
+ if (!is_cmd_tab_active) {
+ is_cmd_tab_active = true;
+ register_code(KC_LCTL);
+ }
+ cmd_tab_timer = timer_read();
+ register_code(KC_TAB);
+ } else {
+ unregister_code(KC_TAB);
+ }
+ break;
+ }
+ return true;
+}
+
+void matrix_scan_user(void) {
+ if (is_cmd_tab_active) {
+ if (timer_elapsed(cmd_tab_timer) > 500) {
+ unregister_code(KC_LCTL);
+ is_cmd_tab_active = false;
+ }
+ }
+}
+
+//layer led colors
+
+void rgb_matrix_indicators_user(void) {
+
+//game indicators
+
+if(IS_LAYER_ON(GAME)) {
+ rgb_matrix_set_color(11, 0, 40, 50);
+}
+
+if(IS_LAYER_ON(SECGAME)) {
+ rgb_matrix_set_color(11, 50, 0, 0);
+}
+
+//layer indicators
+
+if(IS_LAYER_ON(NAVR)) {
+ rgb_matrix_set_color(40, 0, 40, 50);
+
+ rgb_matrix_set_color(19, 0, 40, 50);
+ rgb_matrix_set_color(20, 0, 40, 50);
+ rgb_matrix_set_color(21, 0, 40, 50);
+ rgb_matrix_set_color(22, 0, 40, 50);
+}
+
+if(IS_LAYER_ON(MEDR)) {
+ rgb_matrix_set_color(39, 50, 10, 20);
+
+ rgb_matrix_set_color(19, 50, 10, 20);
+
+ rgb_matrix_set_color(22, 50, 10, 20);
+
+ rgb_matrix_set_color(42, 50, 10, 20);
+}
+
+if(IS_LAYER_ON(FUNL)) {
+ rgb_matrix_set_color(43, 50, 0, 0);
+
+ rgb_matrix_set_color(1, 50, 0, 0);
+ rgb_matrix_set_color(2, 50, 0, 0);
+ rgb_matrix_set_color(3, 50, 0, 0);
+ rgb_matrix_set_color(4, 50, 0, 0);
+
+ rgb_matrix_set_color(13, 50, 0, 0);
+ rgb_matrix_set_color(14, 50, 0, 0);
+ rgb_matrix_set_color(15, 50, 0, 0);
+ rgb_matrix_set_color(16, 50, 0, 0);
+
+ rgb_matrix_set_color(25, 50, 0, 0);
+ rgb_matrix_set_color(26, 50, 0, 0);
+ rgb_matrix_set_color(27, 50, 0, 0);
+ rgb_matrix_set_color(28, 50, 0, 0);
+}
+
+if(IS_LAYER_ON(NSL)) {
+ rgb_matrix_set_color(42, 10, 0, 50);
+
+ rgb_matrix_set_color(2, 10, 0, 50);
+ rgb_matrix_set_color(3, 10, 0, 50);
+ rgb_matrix_set_color(4, 10, 0, 50);
+
+ rgb_matrix_set_color(14, 10, 0, 50);
+ rgb_matrix_set_color(15, 10, 0, 50);
+ rgb_matrix_set_color(16, 10, 0, 50);
+
+ rgb_matrix_set_color(26, 10, 0, 50);
+ rgb_matrix_set_color(27, 10, 0, 50);
+ rgb_matrix_set_color(28, 10, 0, 50);
+
+ rgb_matrix_set_color(38, 10, 0, 50);
+ rgb_matrix_set_color(39, 10, 0, 50);
+ rgb_matrix_set_color(40, 10, 0, 50);
+}
+
+if(IS_LAYER_ON(NSSL)) {
+ rgb_matrix_set_color(41, 0, 50, 1.9);
+
+ rgb_matrix_set_color(1, 0, 50, 1.9);
+ rgb_matrix_set_color(2, 0, 50, 1.9);
+ rgb_matrix_set_color(3, 0, 50, 1.9);
+ rgb_matrix_set_color(4, 0, 50, 1.9);
+ rgb_matrix_set_color(5, 0, 50, 1.9);
+
+ rgb_matrix_set_color(13, 0, 50, 1.9);
+ rgb_matrix_set_color(14, 0, 50, 1.9);
+ rgb_matrix_set_color(15, 0, 50, 1.9);
+ rgb_matrix_set_color(16, 0, 50, 1.9);
+ rgb_matrix_set_color(17, 0, 50, 1.9);
+
+ rgb_matrix_set_color(25, 0, 50, 1.9);
+ rgb_matrix_set_color(26, 0, 50, 1.9);
+ rgb_matrix_set_color(27, 0, 50, 1.9);
+ rgb_matrix_set_color(28, 0, 50, 1.9);
+ rgb_matrix_set_color(29, 0, 50, 1.9);
+
+}
+
+//capslock leds
+
+if (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) {
+ rgb_matrix_set_color_all(50, 15.6, 0);
+ }
+
+}
+
+//tap dance declarations
+enum {
+ TD_MEDIA, TD_SCREEN,
+};
+
+//tap dance definitions
+qk_tap_dance_action_t tap_dance_actions[] = {
+ [TD_MEDIA] = ACTION_TAP_DANCE_DOUBLE( KC_MPLY , KC_MNXT ),
+ [TD_SCREEN] = ACTION_TAP_DANCE_DOUBLE( (G(S(KC_S))) , S(C(KC_4)) ),
+};
+
+#define KC_TD(TD_VARIABLE) TD(TD_VARIABLE)
+
+//--------------------------------------------------------------------------------------------------------
+
+//base
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [BASE] = LAYOUT_planck_mit(
+ KC_LALT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LALT,
+ KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_LSFT,
+ KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_LCTL,
+ G(KC_TAB), KC_TD(TD_SCREEN), KC_ESC, LT(MEDR, KC_TAB), LT(NAVR, KC_SPC), LT(NSSL, KC_ENT), LT(NSL, KC_BSPC), LT(FUNL, KC_DEL), KC_LGUI, KC_TD(TD_MEDIA), CMD_TAB
+ ),
+
+//layers
+ [NAVR] = LAYOUT_planck_mit(
+ KC_LALT, KC_RST, KC_NO, KC_NO, KC_NO, KC_NO, C(S(KC_Z)), C(A(KC_LEFT)), C(KC_X), C(KC_C), C(A(KC_RGHT)), KC_LALT,
+ KC_LSFT, G(S(C(KC_F1))), G(S(C(KC_F3))), G(S(C(KC_F4))), G(S(C(KC_F2))), KC_NO, KC_CLCK, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_LSFT,
+ KC_LCTL, KC_NO, KC_ALGR, KC_NO, G(S(C(KC_F5))), KC_NO, KC_INS, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_LCTL,
+ TG(GAME), KC_NO, KC_NO, KC_NO, KC_NO, KC_ENT, KC_BSPC, KC_DEL, KC_NO, C(G(KC_LEFT)), C(G(KC_RIGHT))
+ ),
+ [MEDR] = LAYOUT_planck_mit(
+ KC_LALT, KC_RST, KC_NO, KC_NO, KC_NO, KC_NO, KC_TOG, KC_MOD, KC_HUI, KC_SAI, KC_VAI, KC_LALT,
+ KC_LSFT, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, KC_LSFT,
+ KC_LCTL, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_F13, KC_F14, KC_F15, RGB_VAI, KC_LCTL,
+ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MSTP, KC_MPLY, KC_MUTE, KC_NO, KC_NO, KC_NO
+ ),
+ [FUNL] = LAYOUT_planck_mit(
+ KC_LALT, KC_F12, KC_F7, KC_F8, KC_F9, KC_PSCR, KC_F15, KC_NO, KC_NO, KC_NO, KC_RST, KC_LALT,
+ KC_LSFT, KC_F11, KC_F4, KC_F5, KC_F6, KC_SLCK, KC_F14, KC_NO, KC_NO, KC_NO, KC_NO, KC_LSFT,
+ KC_LCTL, KC_F10, KC_F1, KC_F2, KC_F3, KC_PAUS, KC_F13, KC_NO, KC_NO, KC_NO, KC_NO, KC_LCTL,
+ KC_NO, KC_NO, KC_TAB, KC_APP, KC_SPC, KC_UNDS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
+ ),
+ [NSL] = LAYOUT_planck_mit(
+ KC_LALT, KC_LPRN, KC_7, KC_8, KC_9, KC_RPRN, KC_LBRC, KC_AMPR, KC_ASTR, KC_LCBR, KC_RBRC, KC_BSPC,
+ KC_LSFT, KC_COLN, KC_4, KC_5, KC_6, KC_EQL, KC_LCBR, KC_DLR, KC_PERC, KC_CIRC, KC_RCBR, KC_LSFT,
+ KC_LCTL, KC_GRV, KC_1, KC_2, KC_3, KC_PLUS, KC_TILD, KC_EXLM, KC_COMM, KC_DOT, KC_SLSH, KC_LCTL,
+ A(S(C(KC_N))), S(C(KC_5)), KC_NO, KC_UNDS, KC_0, KC_MINS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
+ ),
+ [NSSL] = LAYOUT_planck_mit(
+ KC_LALT, KC_LCBR, KC_AMPR, KC_ASTR, KC_LPRN, KC_RCBR, KC_NO, KC_NO, KC_NO, KC_NO, KC_RST, KC_BSPC,
+ KC_LSFT, KC_SCLN, KC_DLR, KC_PERC, KC_CIRC, KC_PLUS, KC_NO, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_LSFT,
+ KC_LCTL, KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_PIPE, KC_NO, KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R, KC_LCTL,
+ KC_NO, KC_NO, KC_UNDS, KC_GT, KC_RPRN, KC_NO, KC_BTN1, KC_BTN3, KC_BTN2, KC_NO, KC_NO
+ ),
+ [GAME] = LAYOUT_planck_mit(
+ KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, TG(GAME),
+ KC_LALT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_LSFT,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_LCTL,
+ KC_LCTL, A(KC_TAB), MO(SECGAME), KC_TAB, KC_SPC, LT(SECGAME, KC_ENT), KC_BSPC, KC_DEL, KC_MPRV, KC_MPLY, KC_MNXT
+ ),
+ [SECGAME] = LAYOUT_planck_mit(
+ KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,
+ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
+ KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_NO, KC_NO, KC_NO, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5,
+ KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_NO, KC_NO, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0
+ )
+};
diff --git a/keyboards/bm40hsrgb/keymaps/signynt/readme.md b/keyboards/bm40hsrgb/keymaps/signynt/readme.md
new file mode 100644
index 0000000000..938803c268
--- /dev/null
+++ b/keyboards/bm40hsrgb/keymaps/signynt/readme.md
@@ -0,0 +1,117 @@
+# Signynt's Keymap: 'Sigma-Squared'
+
+Sigma Squared is an adaptation & modification of the Layout [Miryoku](https://github.com/manna-harbour/qmk_firmware/blob/miryoku/users/manna-harbour_miryoku/miryoku.org#miryoku-) by *manna-harbour*
+
+*manna-harbour* lays out the general principles of the layout as follows:
+
+- Use layers instead of reaching.
+- Use both hands instead of contortions.
+- Use the home positions as much as possible.
+- Make full use of the thumbs.
+- Avoid unnecessary complication.
+
+
+
+Sigma Squared modifies on **Miryoku** in the following ways:
+
+- Added the Mods to the outer most columns to be easily accessed while typing with the pinkies
+- Extended the **NUMBER** layer to include symbols on the right side to allow calcualtion to be typed more easily without haveing to move between layers
+- Added a **GAME** layer to be used for gaming that emulates a more standard keyboard that most games expect
+ - moves *left shift* and *left ctrl* down
+ - *esc* moved to top left
+ - gives access to a **SECOND GAME** layer that contains an Fn row as well as number and arrow keys right under your left fingers
+- Added Shortcuts to the bottom row to reduce the amount of keycombos needed to use commonly needed features
+ - Mission Control, Screenshot, Cycling Apps & Windows
+- Added LED indicators to display what layer is currently active (only active while RGB is turned on)
+
+
+
+### Flashing
+
+- to directly flash to board:
+
+ `qmk flash -kb bm40hsrgb -km signynt`
+
+- to only compile:
+
+ `qmk compile -kb bm40hsrgb -km signynt`
+
+
+
+# Layout
+
+## BASE
+
+Tap the layer keys to use the black legends, hold them to activate the corresponding layer.
+
+The Shortcut keys can be modified to suit your needs, or change them in your OS to match the keys.
+
+If you are using MacOS I recommend swapping your *Ctrl* and *Cmd* keys in system preferences
+
+The Music Control key can be pressed once to pause and be pressed twice in rapid succession to skip to the next song.
+
+The Screenshot Key takes a screenshot to the clipboard if pressed once, if double tapped it will take a screenshot to be saved to the desktop.
+
+![img](https://i.imgur.com/vhb1L2f.png)
+
+## NAVIGATION
+
+Provides access to all essential navigation keys, comfortably under your home row. Modifiers remain identical to **BASE** layer to be used for navigating lines and words.
+
+*Game Layer* key takes you to the **GAME** layer. *(duh)*
+
+Bottom right keys are used to swap between Virtual Desktops. You might need to modify these to fit your OS.
+
+![img](https://i.imgur.com/daKxxFz.png)
+
+
+
+## MEDIA
+
+Provides access to all basic media keys, emulating the arrow keys on the home row.
+
+Also gives access to RGB controls.
+
+![img](https://i.imgur.com/1jWOvvH.png)
+
+## NUMBER
+
+Numbers are arranged in a numpad layout beneath home row, with 0 being positioned under the thumb resting position. Layer includes all most commonly needed symbols to reduce amount of layer switching needed to type longer calculations.
+
+Top right key changed to *Back Space* so corrections can be made without leaving layer.
+
+![img](https://i.imgur.com/LGJT3so.png)
+
+## SYMBOL
+
+Symbols are positioned over respective numbers from the **NUMBER** layer.
+
+Mouse keys are positioned similarly under the home row corresponding to the arrow keys.
+
+Also includes *Back Space* key for corrections.
+
+![img](https://i.imgur.com/ihOcdPj.png)
+
+## Fn
+
+Fn keys are arranged in the same layout as the numbers, with *F10* to *F12* added to the left
+
+![img](https://i.imgur.com/bPpI8KN.png)
+
+## GAME
+
+Somewhat emulates a regular layout needed for gaming. Top right key LED will indicate that you are on the **GAME** layer, and can be pressed to exit it. Holding one of the *Second Game* keys will give you access to **SECOND GAME**
+
+![img](https://i.imgur.com/r9KIWLX.png)
+
+## SECOND GAME
+
+Top right key will turn red to indicate you are in the layer
+
+![img](https://i.imgur.com/BLKHfVB.png)
+
+
+
+# Contact
+
+If you have any issues or questions you can reach me through Reddit at u/Signynt or on the QMK Discord
diff --git a/keyboards/bm40hsrgb/keymaps/signynt/rules.mk b/keyboards/bm40hsrgb/keymaps/signynt/rules.mk
new file mode 100644
index 0000000000..29b992b605
--- /dev/null
+++ b/keyboards/bm40hsrgb/keymaps/signynt/rules.mk
@@ -0,0 +1,7 @@
+#rules
+
+MOUSEKEY_ENABLE = yes # Mouse keys
+BOOTMAGIC_ENABLE = full
+EXTRAKEY_ENABLE = yes # Audio control and System control
+TAP_DANCE_ENABLE = yes
+#RGB_MATRIX_ENABLE = no
diff --git a/keyboards/bm40hsrgb/keymaps/signynt_2_loud/config.h b/keyboards/bm40hsrgb/keymaps/signynt_2_loud/config.h
new file mode 100644
index 0000000000..7cfbf0fde4
--- /dev/null
+++ b/keyboards/bm40hsrgb/keymaps/signynt_2_loud/config.h
@@ -0,0 +1,80 @@
+// qmk flash -kb bm40hsrgb -km signynt_2_loud
+
+/* Copyright 2021 Vincenzo Mitchell Barroso
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+#define RGBLIGHT_LAYERS
+#define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF
+#define RGBLIGHT_ANIMATIONS
+
+//#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
+#define RGBLIGHT_LIMIT_VAL 10
+
+//bootmagic
+#define BOOTMAGIC_KEY_SALT KC_V
+#define BOOTMAGIC_KEY_EEPROM_CLEAR KC_Q
+
+#ifdef RGB_MATRIX_ENABLE
+
+#define TAPPING_TERM 200
+
+//--------------------------------------------------------------------------------------------------------
+
+//disable broken animations
+#define DISABLE_RGB_MATRIX_ALPHAS_MODS
+#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+#define DISABLE_RGB_MATRIX_BREATHING
+#define DISABLE_RGB_MATRIX_BAND_SAT
+#define DISABLE_RGB_MATRIX_BAND_VAL
+#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
+#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
+#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
+#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
+#define DISABLE_RGB_MATRIX_CYCLE_ALL
+#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
+#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
+#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+//#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+//#define DISABLE_RGB_MATRIX_DUAL_BEACON
+#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
+#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL
+//#define DISABLE_RGB_MATRIX_RAINBOW_BEACON
+//#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+//#define DISABLE_RGB_MATRIX_RAINDROPS
+#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // DO NOT ENABLE
+//#define DISABLE_RGB_MATRIX_TYPING_HEATMAP
+//#define DISABLE_RGB_MATRIX_DIGITAL_RAIN
+//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE
+//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+//#define DISABLE_RGB_MATRIX_SPLASH
+//#define DISABLE_RGB_MATRIX_MULTISPLASH
+//#define DISABLE_RGB_MATRIX_SOLID_SPLASH
+//#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
+
+#undef RGB_MATRIX_STARTUP_MODE
+
+#define RGBLIGHT_HUE_STEP 20
+
+#endif
diff --git a/keyboards/bm40hsrgb/keymaps/signynt_2_loud/keymap.c b/keyboards/bm40hsrgb/keymaps/signynt_2_loud/keymap.c
new file mode 100644
index 0000000000..12539fe41c
--- /dev/null
+++ b/keyboards/bm40hsrgb/keymaps/signynt_2_loud/keymap.c
@@ -0,0 +1,214 @@
+// qmk flash -kb bm40hsrgb -km signynt_2_loud
+
+/* Copyright 2021 Vincenzo Mitchell Barroso
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include QMK_KEYBOARD_H
+
+// non-KC_ keycodes
+#define KC_RST RESET
+#define KC_TOG RGB_TOG
+#define KC_MOD RGB_MOD
+#define KC_HUI RGB_HUI
+#define KC_SAI RGB_SAI
+#define KC_VAI RGB_VAI
+
+//define layers
+enum layers {BASE, MEDR, NAVR, NSSL, NSL, FUNL, GAME, SECGAME};
+
+enum custom_keycodes {
+ CMD_TAB = SAFE_RANGE,
+};
+
+//cmd tab
+
+bool is_cmd_tab_active = false;
+uint16_t cmd_tab_timer = 0;
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case CMD_TAB:
+ if (record->event.pressed) {
+ if (!is_cmd_tab_active) {
+ is_cmd_tab_active = true;
+ register_code(KC_LCTL);
+ }
+ cmd_tab_timer = timer_read();
+ register_code(KC_TAB);
+ } else {
+ unregister_code(KC_TAB);
+ }
+ break;
+ }
+ return true;
+}
+
+void matrix_scan_user(void) {
+ if (is_cmd_tab_active) {
+ if (timer_elapsed(cmd_tab_timer) > 500) {
+ unregister_code(KC_LCTL);
+ is_cmd_tab_active = false;
+ }
+ }
+}
+
+//layer led colors
+
+void rgb_matrix_indicators_user(void) {
+
+ for (uint8_t i = 0; i < DRIVER_LED_TOTAL; ++i) {
+ if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_MODIFIER)) {
+ rgb_matrix_set_color(i, 0, 0, 0);
+ }
+ if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_KEYLIGHT)) {
+ rgb_matrix_set_color(i, 0, 0, 0);
+ }
+ }
+
+ //capslock
+ if (host_keyboard_led_state().caps_lock) {
+ for (uint8_t i = 0; i < DRIVER_LED_TOTAL; ++i) {
+ if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_UNDERGLOW)) {
+ rgb_matrix_set_color(i, 255, 255, 255);
+ }
+ }
+ }
+
+ //nav layer
+ if (IS_LAYER_ON(NAVR)) {
+ for (uint8_t i = 0; i < DRIVER_LED_TOTAL; ++i) {
+ if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_UNDERGLOW)) {
+ rgb_matrix_set_color(i, 0, 204, 255);
+ }
+ }
+ }
+
+ //funl layer
+ if (IS_LAYER_ON(FUNL)) {
+ for (uint8_t i = 0; i < DRIVER_LED_TOTAL; ++i) {
+ if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_UNDERGLOW)) {
+ rgb_matrix_set_color(i, 255, 0, 0);
+ }
+ }
+ }
+
+ //nsl layer
+ if (IS_LAYER_ON(NSL)) {
+ for (uint8_t i = 0; i < DRIVER_LED_TOTAL; ++i) {
+ if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_UNDERGLOW)) {
+ rgb_matrix_set_color(i, 51, 0, 255);
+ }
+ }
+ }
+
+ //nssl layer
+ if (IS_LAYER_ON(NSSL)) {
+ for (uint8_t i = 0; i < DRIVER_LED_TOTAL; ++i) {
+ if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_UNDERGLOW)) {
+ rgb_matrix_set_color(i, 0, 255, 0);
+ }
+ }
+ }
+
+ //game layer
+ if (IS_LAYER_ON(GAME)) {
+ for (uint8_t i = 0; i < DRIVER_LED_TOTAL; ++i) {
+ if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_UNDERGLOW)) {
+ rgb_matrix_set_color(i, 0, 204, 255);
+ }
+ }
+ }
+
+ //secgame layer
+ if (IS_LAYER_ON(SECGAME)) {
+ for (uint8_t i = 0; i < DRIVER_LED_TOTAL; ++i) {
+ if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_UNDERGLOW)) {
+ rgb_matrix_set_color(i, 255, 0, 0);
+ }
+ }
+ }
+
+}
+
+//tap dance declarations
+enum {
+ TD_MEDIA, TD_SCREEN,
+};
+
+//tap dance definitions
+qk_tap_dance_action_t tap_dance_actions[] = {
+ [TD_MEDIA] = ACTION_TAP_DANCE_DOUBLE( KC_MPLY , KC_MNXT ),
+ [TD_SCREEN] = ACTION_TAP_DANCE_DOUBLE( (G(S(KC_S))) , S(C(KC_4)) ),
+};
+
+#define KC_TD(TD_VARIABLE) TD(TD_VARIABLE)
+
+//--------------------------------------------------------------------------------------------------------
+
+//base
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [BASE] = LAYOUT_planck_mit(
+ KC_LALT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LALT,
+ KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_LSFT,
+ KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_LCTL,
+ G(KC_TAB), KC_TD(TD_SCREEN), KC_ESC, LT(MEDR, KC_TAB), LT(NAVR, KC_SPC), LT(NSSL, KC_ENT), LT(NSL, KC_BSPC), LT(FUNL, KC_DEL), KC_LGUI, KC_TD(TD_MEDIA), CMD_TAB
+ ),
+
+//layers
+ [NAVR] = LAYOUT_planck_mit(
+ KC_LALT, KC_RST, KC_NO, KC_NO, KC_NO, KC_NO, C(S(KC_Z)), C(A(KC_LEFT)), C(KC_X), C(KC_C), C(A(KC_RGHT)), KC_LALT,
+ KC_LSFT, G(S(C(KC_F1))), G(S(C(KC_F3))), G(S(C(KC_F4))), G(S(C(KC_F2))), KC_NO, KC_CLCK, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_LSFT,
+ KC_LCTL, KC_NO, KC_ALGR, KC_NO, G(S(C(KC_F5))), KC_NO, KC_INS, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_LCTL,
+ TG(GAME), KC_NO, KC_NO, KC_NO, KC_NO, KC_ENT, KC_BSPC, KC_DEL, KC_NO, C(G(KC_LEFT)), C(G(KC_RIGHT))
+ ),
+ [MEDR] = LAYOUT_planck_mit(
+ KC_LALT, KC_RST, KC_NO, KC_NO, KC_NO, KC_NO, KC_TOG, KC_MOD, KC_HUI, KC_SAI, KC_VAI, KC_LALT,
+ KC_LSFT, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, KC_LSFT,
+ KC_LCTL, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_F13, KC_F14, KC_F15, RGB_VAI, KC_LCTL,
+ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MSTP, KC_MPLY, KC_MUTE, KC_NO, KC_NO, KC_NO
+ ),
+ [FUNL] = LAYOUT_planck_mit(
+ KC_LALT, KC_F12, KC_F7, KC_F8, KC_F9, KC_PSCR, KC_F15, KC_NO, KC_NO, KC_NO, KC_RST, KC_LALT,
+ KC_LSFT, KC_F11, KC_F4, KC_F5, KC_F6, KC_SLCK, KC_F14, KC_NO, KC_NO, KC_NO, KC_NO, KC_LSFT,
+ KC_LCTL, KC_F10, KC_F1, KC_F2, KC_F3, KC_PAUS, KC_F13, KC_NO, KC_NO, KC_NO, KC_NO, KC_LCTL,
+ KC_NO, KC_NO, KC_TAB, KC_APP, KC_SPC, KC_UNDS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
+ ),
+ [NSL] = LAYOUT_planck_mit(
+ KC_LALT, KC_LPRN, KC_7, KC_8, KC_9, KC_RPRN, KC_LBRC, KC_AMPR, KC_ASTR, KC_LCBR, KC_RBRC, KC_BSPC,
+ KC_LSFT, KC_COLN, KC_4, KC_5, KC_6, KC_EQL, KC_LCBR, KC_DLR, KC_PERC, KC_CIRC, KC_RCBR, KC_LSFT,
+ KC_LCTL, KC_GRV, KC_1, KC_2, KC_3, KC_PLUS, KC_TILD, KC_EXLM, KC_COMM, KC_DOT, KC_SLSH, KC_LCTL,
+ A(S(C(KC_N))), S(C(KC_5)), KC_NO, KC_UNDS, KC_0, KC_MINS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
+ ),
+ [NSSL] = LAYOUT_planck_mit(
+ KC_LALT, KC_LCBR, KC_AMPR, KC_ASTR, KC_LPRN, KC_RCBR, KC_NO, KC_NO, KC_NO, KC_NO, KC_RST, KC_BSPC,
+ KC_LSFT, KC_SCLN, KC_DLR, KC_PERC, KC_CIRC, KC_PLUS, KC_NO, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_LSFT,
+ KC_LCTL, KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_PIPE, KC_NO, KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R, KC_LCTL,
+ KC_NO, KC_NO, KC_UNDS, KC_GT, KC_RPRN, KC_NO, KC_BTN1, KC_BTN3, KC_BTN2, KC_NO, KC_NO
+ ),
+ [GAME] = LAYOUT_planck_mit(
+ KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, TG(GAME),
+ KC_LALT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_LSFT,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_LCTL,
+ KC_LCTL, A(KC_TAB), MO(SECGAME), KC_TAB, KC_SPC, LT(SECGAME, KC_ENT), KC_BSPC, KC_DEL, KC_MPRV, KC_MPLY, KC_MNXT
+ ),
+ [SECGAME] = LAYOUT_planck_mit(
+ KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,
+ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
+ KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_NO, KC_NO, KC_NO, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5,
+ KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_NO, KC_NO, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0
+ )
+};
diff --git a/keyboards/bm40hsrgb/keymaps/signynt_2_loud/readme.md b/keyboards/bm40hsrgb/keymaps/signynt_2_loud/readme.md
new file mode 100644
index 0000000000..938803c268
--- /dev/null
+++ b/keyboards/bm40hsrgb/keymaps/signynt_2_loud/readme.md
@@ -0,0 +1,117 @@
+# Signynt's Keymap: 'Sigma-Squared'
+
+Sigma Squared is an adaptation & modification of the Layout [Miryoku](https://github.com/manna-harbour/qmk_firmware/blob/miryoku/users/manna-harbour_miryoku/miryoku.org#miryoku-) by *manna-harbour*
+
+*manna-harbour* lays out the general principles of the layout as follows:
+
+- Use layers instead of reaching.
+- Use both hands instead of contortions.
+- Use the home positions as much as possible.
+- Make full use of the thumbs.
+- Avoid unnecessary complication.
+
+
+
+Sigma Squared modifies on **Miryoku** in the following ways:
+
+- Added the Mods to the outer most columns to be easily accessed while typing with the pinkies
+- Extended the **NUMBER** layer to include symbols on the right side to allow calcualtion to be typed more easily without haveing to move between layers
+- Added a **GAME** layer to be used for gaming that emulates a more standard keyboard that most games expect
+ - moves *left shift* and *left ctrl* down
+ - *esc* moved to top left
+ - gives access to a **SECOND GAME** layer that contains an Fn row as well as number and arrow keys right under your left fingers
+- Added Shortcuts to the bottom row to reduce the amount of keycombos needed to use commonly needed features
+ - Mission Control, Screenshot, Cycling Apps & Windows
+- Added LED indicators to display what layer is currently active (only active while RGB is turned on)
+
+
+
+### Flashing
+
+- to directly flash to board:
+
+ `qmk flash -kb bm40hsrgb -km signynt`
+
+- to only compile:
+
+ `qmk compile -kb bm40hsrgb -km signynt`
+
+
+
+# Layout
+
+## BASE
+
+Tap the layer keys to use the black legends, hold them to activate the corresponding layer.
+
+The Shortcut keys can be modified to suit your needs, or change them in your OS to match the keys.
+
+If you are using MacOS I recommend swapping your *Ctrl* and *Cmd* keys in system preferences
+
+The Music Control key can be pressed once to pause and be pressed twice in rapid succession to skip to the next song.
+
+The Screenshot Key takes a screenshot to the clipboard if pressed once, if double tapped it will take a screenshot to be saved to the desktop.
+
+![img](https://i.imgur.com/vhb1L2f.png)
+
+## NAVIGATION
+
+Provides access to all essential navigation keys, comfortably under your home row. Modifiers remain identical to **BASE** layer to be used for navigating lines and words.
+
+*Game Layer* key takes you to the **GAME** layer. *(duh)*
+
+Bottom right keys are used to swap between Virtual Desktops. You might need to modify these to fit your OS.
+
+![img](https://i.imgur.com/daKxxFz.png)
+
+
+
+## MEDIA
+
+Provides access to all basic media keys, emulating the arrow keys on the home row.
+
+Also gives access to RGB controls.
+
+![img](https://i.imgur.com/1jWOvvH.png)
+
+## NUMBER
+
+Numbers are arranged in a numpad layout beneath home row, with 0 being positioned under the thumb resting position. Layer includes all most commonly needed symbols to reduce amount of layer switching needed to type longer calculations.
+
+Top right key changed to *Back Space* so corrections can be made without leaving layer.
+
+![img](https://i.imgur.com/LGJT3so.png)
+
+## SYMBOL
+
+Symbols are positioned over respective numbers from the **NUMBER** layer.
+
+Mouse keys are positioned similarly under the home row corresponding to the arrow keys.
+
+Also includes *Back Space* key for corrections.
+
+![img](https://i.imgur.com/ihOcdPj.png)
+
+## Fn
+
+Fn keys are arranged in the same layout as the numbers, with *F10* to *F12* added to the left
+
+![img](https://i.imgur.com/bPpI8KN.png)
+
+## GAME
+
+Somewhat emulates a regular layout needed for gaming. Top right key LED will indicate that you are on the **GAME** layer, and can be pressed to exit it. Holding one of the *Second Game* keys will give you access to **SECOND GAME**
+
+![img](https://i.imgur.com/r9KIWLX.png)
+
+## SECOND GAME
+
+Top right key will turn red to indicate you are in the layer
+
+![img](https://i.imgur.com/BLKHfVB.png)
+
+
+
+# Contact
+
+If you have any issues or questions you can reach me through Reddit at u/Signynt or on the QMK Discord
diff --git a/keyboards/bm40hsrgb/keymaps/signynt_2_loud/rules.mk b/keyboards/bm40hsrgb/keymaps/signynt_2_loud/rules.mk
new file mode 100644
index 0000000000..29b992b605
--- /dev/null
+++ b/keyboards/bm40hsrgb/keymaps/signynt_2_loud/rules.mk
@@ -0,0 +1,7 @@
+#rules
+
+MOUSEKEY_ENABLE = yes # Mouse keys
+BOOTMAGIC_ENABLE = full
+EXTRAKEY_ENABLE = yes # Audio control and System control
+TAP_DANCE_ENABLE = yes
+#RGB_MATRIX_ENABLE = no
diff --git a/keyboards/bm40hsrgb/keymaps/signynt_2_quiet/config.h b/keyboards/bm40hsrgb/keymaps/signynt_2_quiet/config.h
new file mode 100644
index 0000000000..4dd37189a9
--- /dev/null
+++ b/keyboards/bm40hsrgb/keymaps/signynt_2_quiet/config.h
@@ -0,0 +1,80 @@
+// qmk flash -kb bm40hsrgb -km signynt_2_quiet
+
+/* Copyright 2021 Vincenzo Mitchell Barroso
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+#define RGBLIGHT_LAYERS
+#define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF
+#define RGBLIGHT_ANIMATIONS
+
+//#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
+#define RGBLIGHT_LIMIT_VAL 10
+
+//bootmagic
+#define BOOTMAGIC_KEY_SALT KC_V
+#define BOOTMAGIC_KEY_EEPROM_CLEAR KC_Q
+
+#ifdef RGB_MATRIX_ENABLE
+
+#define TAPPING_TERM 200
+
+//--------------------------------------------------------------------------------------------------------
+
+//disable broken animations
+#define DISABLE_RGB_MATRIX_ALPHAS_MODS
+#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+#define DISABLE_RGB_MATRIX_BREATHING
+#define DISABLE_RGB_MATRIX_BAND_SAT
+#define DISABLE_RGB_MATRIX_BAND_VAL
+#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
+#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
+#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
+#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
+#define DISABLE_RGB_MATRIX_CYCLE_ALL
+#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
+#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
+#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+//#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+//#define DISABLE_RGB_MATRIX_DUAL_BEACON
+#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
+#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL
+//#define DISABLE_RGB_MATRIX_RAINBOW_BEACON
+//#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+//#define DISABLE_RGB_MATRIX_RAINDROPS
+#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // DO NOT ENABLE
+//#define DISABLE_RGB_MATRIX_TYPING_HEATMAP
+//#define DISABLE_RGB_MATRIX_DIGITAL_RAIN
+//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE
+//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+//#define DISABLE_RGB_MATRIX_SPLASH
+//#define DISABLE_RGB_MATRIX_MULTISPLASH
+//#define DISABLE_RGB_MATRIX_SOLID_SPLASH
+//#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
+
+#undef RGB_MATRIX_STARTUP_MODE
+
+#define RGBLIGHT_HUE_STEP 20
+
+#endif
diff --git a/keyboards/bm40hsrgb/keymaps/signynt_2_quiet/keymap.c b/keyboards/bm40hsrgb/keymaps/signynt_2_quiet/keymap.c
new file mode 100644
index 0000000000..999e6b18af
--- /dev/null
+++ b/keyboards/bm40hsrgb/keymaps/signynt_2_quiet/keymap.c
@@ -0,0 +1,178 @@
+// qmk flash -kb bm40hsrgb -km signynt_2_quiet
+
+/* Copyright 2021 Vincenzo Mitchell Barroso
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include QMK_KEYBOARD_H
+
+// non-KC_ keycodes
+#define KC_RST RESET
+#define KC_TOG RGB_TOG
+#define KC_MOD RGB_MOD
+#define KC_HUI RGB_HUI
+#define KC_SAI RGB_SAI
+#define KC_VAI RGB_VAI
+
+//define layers
+enum layers {BASE, MEDR, NAVR, NSSL, NSL, FUNL, GAME, SECGAME};
+
+enum custom_keycodes {
+ CMD_TAB = SAFE_RANGE,
+};
+
+//cmd tab
+
+bool is_cmd_tab_active = false;
+uint16_t cmd_tab_timer = 0;
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case CMD_TAB:
+ if (record->event.pressed) {
+ if (!is_cmd_tab_active) {
+ is_cmd_tab_active = true;
+ register_code(KC_LCTL);
+ }
+ cmd_tab_timer = timer_read();
+ register_code(KC_TAB);
+ } else {
+ unregister_code(KC_TAB);
+ }
+ break;
+ }
+ return true;
+}
+
+void matrix_scan_user(void) {
+ if (is_cmd_tab_active) {
+ if (timer_elapsed(cmd_tab_timer) > 500) {
+ unregister_code(KC_LCTL);
+ is_cmd_tab_active = false;
+ }
+ }
+}
+
+//layer led colors
+
+void rgb_matrix_indicators_user(void) {
+
+ for (uint8_t i = 0; i < DRIVER_LED_TOTAL; ++i) {
+ if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_MODIFIER)) {
+ rgb_matrix_set_color(i, 0, 0, 0);
+ }
+ if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_KEYLIGHT)) {
+ rgb_matrix_set_color(i, 0, 0, 0);
+ }
+ }
+
+ //capslock
+ if (host_keyboard_led_state().caps_lock) {
+ for (uint8_t i = 0; i < DRIVER_LED_TOTAL; ++i) {
+ if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_UNDERGLOW)) {
+ rgb_matrix_set_color(i, 255, 255, 255);
+ }
+ }
+ }
+
+ //game layer
+ if (IS_LAYER_ON(GAME)) {
+ for (uint8_t i = 0; i < DRIVER_LED_TOTAL; ++i) {
+ if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_UNDERGLOW)) {
+ rgb_matrix_set_color(i, 0, 204, 255);
+ }
+ }
+ }
+
+ //secgame layer
+ if (IS_LAYER_ON(SECGAME)) {
+ for (uint8_t i = 0; i < DRIVER_LED_TOTAL; ++i) {
+ if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_UNDERGLOW)) {
+ rgb_matrix_set_color(i, 255, 0, 0);
+ }
+ }
+ }
+
+}
+
+//tap dance declarations
+enum {
+ TD_MEDIA, TD_SCREEN,
+};
+
+//tap dance definitions
+qk_tap_dance_action_t tap_dance_actions[] = {
+ [TD_MEDIA] = ACTION_TAP_DANCE_DOUBLE( KC_MPLY , KC_MNXT ),
+ [TD_SCREEN] = ACTION_TAP_DANCE_DOUBLE( (G(S(KC_S))) , S(C(KC_4)) ),
+};
+
+#define KC_TD(TD_VARIABLE) TD(TD_VARIABLE)
+
+//--------------------------------------------------------------------------------------------------------
+
+//base
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [BASE] = LAYOUT_planck_mit(
+ KC_LALT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LALT,
+ KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_LSFT,
+ KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_LCTL,
+ G(KC_TAB), KC_TD(TD_SCREEN), KC_ESC, LT(MEDR, KC_TAB), LT(NAVR, KC_SPC), LT(NSSL, KC_ENT), LT(NSL, KC_BSPC), LT(FUNL, KC_DEL), KC_LGUI, KC_TD(TD_MEDIA), CMD_TAB
+ ),
+
+//layers
+ [NAVR] = LAYOUT_planck_mit(
+ KC_LALT, KC_RST, KC_NO, KC_NO, KC_NO, KC_NO, C(S(KC_Z)), C(A(KC_LEFT)), C(KC_X), C(KC_C), C(A(KC_RGHT)), KC_LALT,
+ KC_LSFT, G(S(C(KC_F1))), G(S(C(KC_F3))), G(S(C(KC_F4))), G(S(C(KC_F2))), KC_NO, KC_CLCK, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_LSFT,
+ KC_LCTL, KC_NO, KC_ALGR, KC_NO, G(S(C(KC_F5))), KC_NO, KC_INS, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_LCTL,
+ TG(GAME), KC_NO, KC_NO, KC_NO, KC_NO, KC_ENT, KC_BSPC, KC_DEL, KC_NO, C(G(KC_LEFT)), C(G(KC_RIGHT))
+ ),
+ [MEDR] = LAYOUT_planck_mit(
+ KC_LALT, KC_RST, KC_NO, KC_NO, KC_NO, KC_NO, KC_TOG, KC_MOD, KC_HUI, KC_SAI, KC_VAI, KC_LALT,
+ KC_LSFT, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, KC_LSFT,
+ KC_LCTL, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_F13, KC_F14, KC_F15, RGB_VAI, KC_LCTL,
+ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MSTP, KC_MPLY, KC_MUTE, KC_NO, KC_NO, KC_NO
+ ),
+ [FUNL] = LAYOUT_planck_mit(
+ KC_LALT, KC_F12, KC_F7, KC_F8, KC_F9, KC_PSCR, KC_F15, KC_NO, KC_NO, KC_NO, KC_RST, KC_LALT,
+ KC_LSFT, KC_F11, KC_F4, KC_F5, KC_F6, KC_SLCK, KC_F14, KC_NO, KC_NO, KC_NO, KC_NO, KC_LSFT,
+ KC_LCTL, KC_F10, KC_F1, KC_F2, KC_F3, KC_PAUS, KC_F13, KC_NO, KC_NO, KC_NO, KC_NO, KC_LCTL,
+ KC_NO, KC_NO, KC_TAB, KC_APP, KC_SPC, KC_UNDS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
+ ),
+ [NSL] = LAYOUT_planck_mit(
+ KC_LALT, KC_LPRN, KC_7, KC_8, KC_9, KC_RPRN, KC_LBRC, KC_AMPR, KC_ASTR, KC_LCBR, KC_RBRC, KC_BSPC,
+ KC_LSFT, KC_COLN, KC_4, KC_5, KC_6, KC_EQL, KC_LCBR, KC_DLR, KC_PERC, KC_CIRC, KC_RCBR, KC_LSFT,
+ KC_LCTL, KC_GRV, KC_1, KC_2, KC_3, KC_PLUS, KC_TILD, KC_EXLM, KC_COMM, KC_DOT, KC_SLSH, KC_LCTL,
+ A(S(C(KC_N))), S(C(KC_5)), KC_NO, KC_UNDS, KC_0, KC_MINS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
+ ),
+ [NSSL] = LAYOUT_planck_mit(
+ KC_LALT, KC_LCBR, KC_AMPR, KC_ASTR, KC_LPRN, KC_RCBR, KC_NO, KC_NO, KC_NO, KC_NO, KC_RST, KC_BSPC,
+ KC_LSFT, KC_SCLN, KC_DLR, KC_PERC, KC_CIRC, KC_PLUS, KC_NO, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_LSFT,
+ KC_LCTL, KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_PIPE, KC_NO, KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R, KC_LCTL,
+ KC_NO, KC_NO, KC_UNDS, KC_GT, KC_RPRN, KC_NO, KC_BTN1, KC_BTN3, KC_BTN2, KC_NO, KC_NO
+ ),
+ [GAME] = LAYOUT_planck_mit(
+ KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, TG(GAME),
+ KC_LALT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_LSFT,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_LCTL,
+ KC_LCTL, A(KC_TAB), MO(SECGAME), KC_TAB, KC_SPC, LT(SECGAME, KC_ENT), KC_BSPC, KC_DEL, KC_MPRV, KC_MPLY, KC_MNXT
+ ),
+ [SECGAME] = LAYOUT_planck_mit(
+ KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,
+ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
+ KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_NO, KC_NO, KC_NO, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5,
+ KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_NO, KC_NO, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0
+ )
+};
diff --git a/keyboards/bm40hsrgb/keymaps/signynt_2_quiet/readme.md b/keyboards/bm40hsrgb/keymaps/signynt_2_quiet/readme.md
new file mode 100644
index 0000000000..938803c268
--- /dev/null
+++ b/keyboards/bm40hsrgb/keymaps/signynt_2_quiet/readme.md
@@ -0,0 +1,117 @@
+# Signynt's Keymap: 'Sigma-Squared'
+
+Sigma Squared is an adaptation & modification of the Layout [Miryoku](https://github.com/manna-harbour/qmk_firmware/blob/miryoku/users/manna-harbour_miryoku/miryoku.org#miryoku-) by *manna-harbour*
+
+*manna-harbour* lays out the general principles of the layout as follows:
+
+- Use layers instead of reaching.
+- Use both hands instead of contortions.
+- Use the home positions as much as possible.
+- Make full use of the thumbs.
+- Avoid unnecessary complication.
+
+
+
+Sigma Squared modifies on **Miryoku** in the following ways:
+
+- Added the Mods to the outer most columns to be easily accessed while typing with the pinkies
+- Extended the **NUMBER** layer to include symbols on the right side to allow calcualtion to be typed more easily without haveing to move between layers
+- Added a **GAME** layer to be used for gaming that emulates a more standard keyboard that most games expect
+ - moves *left shift* and *left ctrl* down
+ - *esc* moved to top left
+ - gives access to a **SECOND GAME** layer that contains an Fn row as well as number and arrow keys right under your left fingers
+- Added Shortcuts to the bottom row to reduce the amount of keycombos needed to use commonly needed features
+ - Mission Control, Screenshot, Cycling Apps & Windows
+- Added LED indicators to display what layer is currently active (only active while RGB is turned on)
+
+
+
+### Flashing
+
+- to directly flash to board:
+
+ `qmk flash -kb bm40hsrgb -km signynt`
+
+- to only compile:
+
+ `qmk compile -kb bm40hsrgb -km signynt`
+
+
+
+# Layout
+
+## BASE
+
+Tap the layer keys to use the black legends, hold them to activate the corresponding layer.
+
+The Shortcut keys can be modified to suit your needs, or change them in your OS to match the keys.
+
+If you are using MacOS I recommend swapping your *Ctrl* and *Cmd* keys in system preferences
+
+The Music Control key can be pressed once to pause and be pressed twice in rapid succession to skip to the next song.
+
+The Screenshot Key takes a screenshot to the clipboard if pressed once, if double tapped it will take a screenshot to be saved to the desktop.
+
+![img](https://i.imgur.com/vhb1L2f.png)
+
+## NAVIGATION
+
+Provides access to all essential navigation keys, comfortably under your home row. Modifiers remain identical to **BASE** layer to be used for navigating lines and words.
+
+*Game Layer* key takes you to the **GAME** layer. *(duh)*
+
+Bottom right keys are used to swap between Virtual Desktops. You might need to modify these to fit your OS.
+
+![img](https://i.imgur.com/daKxxFz.png)
+
+
+
+## MEDIA
+
+Provides access to all basic media keys, emulating the arrow keys on the home row.
+
+Also gives access to RGB controls.
+
+![img](https://i.imgur.com/1jWOvvH.png)
+
+## NUMBER
+
+Numbers are arranged in a numpad layout beneath home row, with 0 being positioned under the thumb resting position. Layer includes all most commonly needed symbols to reduce amount of layer switching needed to type longer calculations.
+
+Top right key changed to *Back Space* so corrections can be made without leaving layer.
+
+![img](https://i.imgur.com/LGJT3so.png)
+
+## SYMBOL
+
+Symbols are positioned over respective numbers from the **NUMBER** layer.
+
+Mouse keys are positioned similarly under the home row corresponding to the arrow keys.
+
+Also includes *Back Space* key for corrections.
+
+![img](https://i.imgur.com/ihOcdPj.png)
+
+## Fn
+
+Fn keys are arranged in the same layout as the numbers, with *F10* to *F12* added to the left
+
+![img](https://i.imgur.com/bPpI8KN.png)
+
+## GAME
+
+Somewhat emulates a regular layout needed for gaming. Top right key LED will indicate that you are on the **GAME** layer, and can be pressed to exit it. Holding one of the *Second Game* keys will give you access to **SECOND GAME**
+
+![img](https://i.imgur.com/r9KIWLX.png)
+
+## SECOND GAME
+
+Top right key will turn red to indicate you are in the layer
+
+![img](https://i.imgur.com/BLKHfVB.png)
+
+
+
+# Contact
+
+If you have any issues or questions you can reach me through Reddit at u/Signynt or on the QMK Discord
diff --git a/keyboards/bm40hsrgb/keymaps/signynt_2_quiet/rules.mk b/keyboards/bm40hsrgb/keymaps/signynt_2_quiet/rules.mk
new file mode 100644
index 0000000000..29b992b605
--- /dev/null
+++ b/keyboards/bm40hsrgb/keymaps/signynt_2_quiet/rules.mk
@@ -0,0 +1,7 @@
+#rules
+
+MOUSEKEY_ENABLE = yes # Mouse keys
+BOOTMAGIC_ENABLE = full
+EXTRAKEY_ENABLE = yes # Audio control and System control
+TAP_DANCE_ENABLE = yes
+#RGB_MATRIX_ENABLE = no