diff options
Diffstat (limited to 'keyboards/basekeys/slice')
-rw-r--r-- | keyboards/basekeys/slice/rev1/keymaps/2moons/keymap.c | 2 | ||||
-rw-r--r-- | keyboards/basekeys/slice/rev1/keymaps/via/keymap.c | 2 | ||||
-rw-r--r-- | keyboards/basekeys/slice/rev1_rgb/keymaps/2moons_rgb/keymap.c | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/keyboards/basekeys/slice/rev1/keymaps/2moons/keymap.c b/keyboards/basekeys/slice/rev1/keymaps/2moons/keymap.c index 97f7039a79..26ca151089 100644 --- a/keyboards/basekeys/slice/rev1/keymaps/2moons/keymap.c +++ b/keyboards/basekeys/slice/rev1/keymaps/2moons/keymap.c @@ -14,7 +14,7 @@ * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include QMK_KEYBOARD_H -#include "keymap_jp.h" +#include "keymap_japanese.h" #ifdef RGBLIGHT_ENABLE //Following line allows macro to read current RGB settings diff --git a/keyboards/basekeys/slice/rev1/keymaps/via/keymap.c b/keyboards/basekeys/slice/rev1/keymaps/via/keymap.c index 900f1b3ba7..57b94c5bdf 100644 --- a/keyboards/basekeys/slice/rev1/keymaps/via/keymap.c +++ b/keyboards/basekeys/slice/rev1/keymaps/via/keymap.c @@ -14,7 +14,7 @@ * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include QMK_KEYBOARD_H -#include "keymap_jp.h" +#include "keymap_japanese.h" // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them diff --git a/keyboards/basekeys/slice/rev1_rgb/keymaps/2moons_rgb/keymap.c b/keyboards/basekeys/slice/rev1_rgb/keymaps/2moons_rgb/keymap.c index 375daaca95..05de0e42d0 100644 --- a/keyboards/basekeys/slice/rev1_rgb/keymaps/2moons_rgb/keymap.c +++ b/keyboards/basekeys/slice/rev1_rgb/keymaps/2moons_rgb/keymap.c @@ -14,7 +14,7 @@ * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include QMK_KEYBOARD_H -#include "keymap_jp.h" +#include "keymap_japanese.h" #include "split_util.h" // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. |