diff options
Diffstat (limited to 'keyboards/bandominedoni/keymaps/via/keymap.c')
-rw-r--r-- | keyboards/bandominedoni/keymaps/via/keymap.c | 150 |
1 files changed, 150 insertions, 0 deletions
diff --git a/keyboards/bandominedoni/keymaps/via/keymap.c b/keyboards/bandominedoni/keymaps/via/keymap.c new file mode 100644 index 0000000000..59e074228b --- /dev/null +++ b/keyboards/bandominedoni/keymaps/via/keymap.c @@ -0,0 +1,150 @@ +/* Copyright 2021 3araht + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ +#include QMK_KEYBOARD_H + +// Defines names for use in layer keycodes and the keymap +enum layer_names { +#ifndef PEDAL_NORMALLY_CLOSED + _OPEN, +#endif + _CLOSE, +#ifdef PEDAL_NORMALLY_CLOSED + _OPEN, +#endif + _MISC, + _FN +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [_OPEN] = LAYOUT( + MI_Gs_1, MI_As_1, MI_Cs_2, MI_F_2, MI_Gs_3, + MI_E_1, MI_A_1, MI_G_2, MI_Ds_2, MI_F_3, MI_As_2, MI_F_1, + MI_D_2, MI_A_2, MI_C_3, MI_E_3, MI_C_2, MI_G_1, TG_SWAP, + MI_E_2, MI_Gs_2, MI_B_2, MI_D_3, MI_Fs_3, MI_Cs_3, MI_Fs_1, + MI_D_1, MI_B_1, MI_G_3, MI_A_3, MI_Ds_3, MI_Fs_2, MI_Ds_1, MI_C_1, + + MO_SWAP, MI_B_5, MI_Gs_5, MI_G_5, MI_F_5, FN_MUTE, + MI_Cs_3, MI_A_5, MI_Fs_5, MI_E_5, MI_Ds_5, KC_VOLD, KC_VOLU, + MI_C_3, MI_D_3, MI_G_3, MI_As_4, MI_C_5, MI_D_5, + TG_SWAP, MI_B_2, MI_E_3, MI_Cs_4, MI_Fs_3, MI_A_3, MI_C_4, MI_E_4, + MI_A_2, MI_F_3, MI_As_3, MI_Gs_3, MI_B_3, MI_D_4, MI_Gs_4, MI_B_4, + MI_Gs_2, MI_As_2, MI_Ds_3, MI_F_4, MI_Ds_4, MI_Fs_4, MI_A_4, MI_Cs_5, MI_G_4 + ), + + [_CLOSE] = LAYOUT( + MI_Gs_1, MI_As_1, MI_Ds_2, MI_Ds_3, MI_G_3, + MI_D_1, MI_D_2, MI_As_2, MI_C_3, MI_Cs_2, MI_C_2, MI_Fs_1, + MI_G_1, MI_G_2, MI_B_2, MI_D_3, MI_F_3, MI_Fs_2, TG_SWAP, + MI_A_1, MI_E_2, MI_A_2, MI_Cs_3, MI_E_3, MI_Gs_2, MI_B_1, + MI_E_1, MI_E_2, MI_Fs_3, MI_Gs_3, MI_B_3, MI_F_2, MI_Cs_1, MI_F_1, + + MO_SWAP, MI_A_5, MI_Gs_5, MI_Fs_5, MI_F_5, FN_MUTE, + MI_C_3, MI_G_5, MI_As_4, MI_C_5, MI_Ds_5, KC_VOLD, KC_VOLU, + MI_D_3, MI_Cs_3, MI_Gs_3, MI_As_3, MI_C_4, MI_D_5, + TG_SWAP, MI_B_2, MI_Fs_3, MI_Fs_4, MI_G_3, MI_B_3, MI_D_4, MI_G_4, + MI_A_2, MI_F_3, MI_E_3, MI_A_3, MI_Cs_4, MI_E_4, MI_A_4, MI_Cs_5, + MI_Gs_2, MI_As_2, MI_Ds_3, MI_F_4, MI_E_4, MI_Gs_4, MI_B_4, MI_E_5, MI_Ds_4 + ), + + [_MISC] = LAYOUT( + _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, + + _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + + [_FN] = LAYOUT( + DF_SWAP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, + XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, + XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, + XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, + XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, + + _______, MI_OCTD, MI_OCTU, MI_VELD, MI_VELU, _______, + XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, + XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, + _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, + RGB_SAD, RGB_SAI, RGB_HUD, RGB_HUI, RGB_SPD, RGB_SPI, RGB_VAD, RGB_VAI, + XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_RMOD, RGB_MOD, EEP_RST, RGB_TOG + ) +}; + +void eeconfig_init_user(void) { // EEPROM is getting reset! + #ifdef RGB_MATRIX_ENABLE + rgb_matrix_enable(); + rgb_matrix_set_speed(RGB_MATRIX_STARTUP_SPD); + rgb_matrix_sethsv(HSV_BLUE); + + rgb_matrix_mode(RGB_MATRIX_SOLID_REACTIVE); + // rgb_matrix_mode(RGB_MATRIX_RAINBOW_MOVING_CHEVRON); + #endif +} + +void keyboard_post_init_user(void) { + // Set octave to MI_OCT_0 + midi_config.octave = MI_OCT_0 - MIDI_OCTAVE_MIN; + + // avoid using 127 since it is used as a special number in some sound sources. + midi_config.velocity = MIDI_INITIAL_VELOCITY; +}; + +#ifdef RGB_MATRIX_ENABLE +void rgb_matrix_indicators_user(void) { + if (rgb_matrix_is_enabled()) { // turn the lights on when it is enabled. + uint8_t layer = biton32(layer_state); + switch (layer) { + case _CLOSE: + // rgb_matrix_set_color(pgm_read_byte(&convert_led_location2number[11]), RGB_RED); // RGB_TOG <- too heavy. + + // Close state indicator + rgb_matrix_set_color( 0, RGB_DARKWHITE); // oc + break; + + case _FN: + // rgb_matrix_set_color(pgm_read_byte(&convert_led_location2number[11]), RGB_RED); // RGB_TOG <- too heavy. + rgb_matrix_set_color(14, RGB_DARKYELLOW); // MI_OCTD + rgb_matrix_set_color(25, RGB_DARKGREEN); // MI_OCTU + rgb_matrix_set_color(14, RGB_DARKYELLOW); // MI_VELD + rgb_matrix_set_color(25, RGB_DARKGREEN); // MI_VELU + + rgb_matrix_set_color( 6, RGB_DARKBLUE); // RGB_SAD + rgb_matrix_set_color( 9, RGB_DARKBLUE); // RGB_SAI + rgb_matrix_set_color(18, RGB_DARKBLUE); // RGB_HUD + rgb_matrix_set_color(21, RGB_DARKBLUE); // RGB_HUI + rgb_matrix_set_color(29, RGB_DARKBLUE); // RGB_SPD + rgb_matrix_set_color(32, RGB_DARKBLUE); // RGB_SPI + rgb_matrix_set_color(36, RGB_DARKBLUE); // RGB_VAD + rgb_matrix_set_color(39, RGB_DARKBLUE); // RGB_VAI + + rgb_matrix_set_color(31, RGB_DARKBLUE); // RGB_RMOD + rgb_matrix_set_color(37, RGB_DARKBLUE); // RGB_MOD + rgb_matrix_set_color(38, RGB_DARKPINK); // EEP_RST + rgb_matrix_set_color(40, RGB_DARKRED); // RGB_TOG + + rgb_matrix_set_color(41, RGB_DARKORANGE); // _FN + break; + } + } +} +#endif |