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@@ -127,6 +127,54 @@ layer_state_t layer_state_set_user(layer_state_t state) {
}
```
+### Example: Keycode to cycle through layers
+
+This example shows how to implement a custom keycode to cycle through a range of layers.
+
+```c
+// Define the keycode, `QK_USER` avoids collisions with existing keycodes
+enum keycodes {
+ KC_CYCLE_LAYERS = QK_USER,
+};
+
+// 1st layer on the cycle
+#define LAYER_CYCLE_START 0
+// Last layer on the cycle
+#define LAYER_CYCLE_END 4
+
+// Add the behaviour of this new keycode
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case KC_CYCLE_LAYERS:
+ // Our logic will happen on presses, nothing is done on releases
+ if (!record->event.pressed) {
+ // We've already handled the keycode (doing nothing), let QMK know so no further code is run unnecessarily
+ return false;
+ }
+
+ uint8_t current_layer = get_highest_layer(layer_state);
+
+ // Check if we are within the range, if not quit
+ if (curent_layer > LAYER_CYCLE_END || current_layer < LAYER_CYCLE_START) {
+ return false;
+ }
+
+ uint8_t next_layer = current_layer + 1;
+ if (next_layer > LAYER_CYCLE_END) {
+ next_layer = LAYER_CYCLE_START;
+ }
+ layer_move(next_layer);
+ return false;
+
+ // Process other keycodes normally
+ default:
+ return true;
+ }
+}
+
+// Place `KC_CYCLE_LAYERS` as a keycode in your keymap
+```
+
Use the `IS_LAYER_ON_STATE(state, layer)` and `IS_LAYER_OFF_STATE(state, layer)` macros to check the status of a particular layer.
Outside of `layer_state_set_*` functions, you can use the `IS_LAYER_ON(layer)` and `IS_LAYER_OFF(layer)` macros to check global layer state.