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-rw-r--r--docs/feature_rgb_matrix.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md
index 49d2fd9e99..de36f95fb7 100644
--- a/docs/feature_rgb_matrix.md
+++ b/docs/feature_rgb_matrix.md
@@ -158,7 +158,7 @@ Where `X_Y` is the location of the LED in the matrix defined by [the datasheet](
---
### IS31FL3736 :id=is31fl3736
-There is basic support for addressable RGB matrix lighting with the I2C IS31FL3737 RGB controller. To enable it, add this to your `rules.mk`:
+There is basic support for addressable RGB matrix lighting with the I2C IS31FL3736 RGB controller. To enable it, add this to your `rules.mk`:
```make
RGB_MATRIX_ENABLE = yes
@@ -213,7 +213,7 @@ Here is an example using 2 drivers.
#define DRIVER_COUNT 2
#define DRIVER_1_LED_TOTAL 30
-#define DRIVER_2_LED_TOTAL 36
+#define DRIVER_2_LED_TOTAL 32
#define RGB_MATRIX_LED_COUNT (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)
```
!> Note the parentheses, this is so when `RGB_MATRIX_LED_COUNT` is used in code and expanded, the values are added together before any additional math is applied to them. As an example, `rand() % (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)` will give very different results than `rand() % DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL`.