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-rw-r--r--docs/feature_rgblight.md64
1 files changed, 44 insertions, 20 deletions
diff --git a/docs/feature_rgblight.md b/docs/feature_rgblight.md
index 4572f45b26..1e0ce91473 100644
--- a/docs/feature_rgblight.md
+++ b/docs/feature_rgblight.md
@@ -37,9 +37,9 @@ QMK uses [Hue, Saturation, and Value](https://en.wikipedia.org/wiki/HSL_and_HSV)
<img src="gitbook/images/color-wheel.svg" alt="HSV Color Wheel" width="250"/>
-Changing the **Hue** cycles around the circle.
-Changing the **Saturation** moves between the inner and outer sections of the wheel, affecting the intensity of the color.
-Changing the **Value** sets the overall brightness.
+Changing the **Hue** cycles around the circle.<br>
+Changing the **Saturation** moves between the inner and outer sections of the wheel, affecting the intensity of the color.<br>
+Changing the **Value** sets the overall brightness.<br>
## Keycodes
@@ -77,8 +77,7 @@ Your RGB lighting can be configured by placing these `#define`s in your `config.
|`RGBLIGHT_SLEEP` |*Not defined*|If defined, the RGB lighting will be switched off when the host goes to sleep|
|`RGBLIGHT_SPLIT` |*Not defined*|If defined, synchronization functionality for split keyboards is added|
-## Animations
-
+## Effects and Animations
Not only can this lighting be whatever color you want,
if `RGBLIGHT_EFFECT_xxxx` or `RGBLIGHT_ANIMATIONS` is defined, you also have a number of animation modes at your disposal:
@@ -100,29 +99,54 @@ Check out [this video](https://youtube.com/watch?v=VKrpPAHlisY) for a demonstrat
Note: For versions older than 0.6.117, The mode numbers were written directly. In `quantum/rgblight.h` there is a contrast table between the old mode number and the current symbol.
-The following options can be used to tweak the various animations:
+### Effect and Animation Toggles
+
+Use these defines to add or remove animations from the firmware. When you are running low on flash space, it can be helpful to disable animations you are not using.
+
+|Define |Default |Description |
+|------------------------------------|-------------|-------------------------------------------------------------------------------------|
+|`RGBLIGHT_ANIMATIONS` |*Not defined*|Enable all additional animation modes. |
+|`RGBLIGHT_EFFECT_ALTERNATING` |*Not defined*|Enable alternating animation mode. |
+|`RGBLIGHT_EFFECT_BREATHING` |*Not defined*|Enable breathing animation mode. |
+|`RGBLIGHT_EFFECT_CHRISTMAS` |*Not defined*|Enable christmas animation mode. |
+|`RGBLIGHT_EFFECT_KNIGHT` |*Not defined*|Enable knight animation mode. |
+|`RGBLIGHT_EFFECT_RAINBOW_MOOD` |*Not defined*|Enable rainbow mood animation mode. |
+|`RGBLIGHT_EFFECT_RAINBOW_SWIRL` |*Not defined*|Enable rainbow swirl animation mode. |
+|`RGBLIGHT_EFFECT_RGB_TEST` |*Not defined*|Enable RGB test animation mode. |
+|`RGBLIGHT_EFFECT_SNAKE` |*Not defined*|Enable snake animation mode. |
+|`RGBLIGHT_EFFECT_STATIC_GRADIENT` |*Not defined*|Enable static gradient mode. |
+
+### Effect and Animation Settings
+
+The following options are used to tweak the various animations:
|Define |Default |Description |
|------------------------------------|-------------|-------------------------------------------------------------------------------------|
-|`RGBLIGHT_EFFECT_BREATHING` |*Not defined*|If defined, enable breathing animation mode. |
-|`RGBLIGHT_EFFECT_RAINBOW_MOOD` |*Not defined*|If defined, enable rainbow mood animation mode. |
-|`RGBLIGHT_EFFECT_RAINBOW_SWIRL` |*Not defined*|If defined, enable rainbow swirl animation mode. |
-|`RGBLIGHT_EFFECT_SNAKE` |*Not defined*|If defined, enable snake animation mode. |
-|`RGBLIGHT_EFFECT_KNIGHT` |*Not defined*|If defined, enable knight animation mode. |
-|`RGBLIGHT_EFFECT_CHRISTMAS` |*Not defined*|If defined, enable christmas animation mode. |
-|`RGBLIGHT_EFFECT_STATIC_GRADIENT` |*Not defined*|If defined, enable static gradient mode. |
-|`RGBLIGHT_EFFECT_RGB_TEST` |*Not defined*|If defined, enable RGB test animation mode. |
-|`RGBLIGHT_EFFECT_ALTERNATING` |*Not defined*|If defined, enable alternating animation mode. |
-|`RGBLIGHT_ANIMATIONS` |*Not defined*|If defined, enables all additional animation modes |
|`RGBLIGHT_EFFECT_BREATHE_CENTER` |*Not defined*|If defined, used to calculate the curve for the breathing animation. Valid values are 1.0 to 2.7 |
|`RGBLIGHT_EFFECT_BREATHE_MAX` |`255` |The maximum brightness for the breathing mode. Valid values are 1 to 255 |
-|`RGBLIGHT_EFFECT_SNAKE_LENGTH` |`4` |The number of LEDs to light up for the "Snake" animation |
-|`RGBLIGHT_EFFECT_KNIGHT_LENGTH` |`3` |The number of LEDs to light up for the "Knight" animation |
-|`RGBLIGHT_EFFECT_KNIGHT_OFFSET` |`0` |The number of LEDs to start the "Knight" animation from the start of the strip by |
-|`RGBLIGHT_EFFECT_KNIGHT_LED_NUM` |`RGBLED_NUM` |The number of LEDs to have the "Knight" animation travel |
|`RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL`|`1000` |How long to wait between light changes for the "Christmas" animation, in milliseconds|
|`RGBLIGHT_EFFECT_CHRISTMAS_STEP` |`2` |The number of LEDs to group the red/green colors by for the "Christmas" animation |
+|`RGBLIGHT_EFFECT_KNIGHT_LED_NUM` |`RGBLED_NUM` |The number of LEDs to have the "Knight" animation travel |
+|`RGBLIGHT_EFFECT_KNIGHT_LENGTH` |`3` |The number of LEDs to light up for the "Knight" animation |
+|`RGBLIGHT_EFFECT_KNIGHT_OFFSET` |`0` |The number of LEDs to start the "Knight" animation from the start of the strip by |
|`RGBLIGHT_RAINBOW_SWIRL_RANGE` |`360` |Range adjustment for the rainbow swirl effect to get different swirls |
+|`RGBLIGHT_EFFECT_SNAKE_LENGTH` |`4` |The number of LEDs to light up for the "Snake" animation |
+
+### Example Usage to Reduce Memory Footprint
+ 1. Remove `RGBLIGHT_ANIMATIONS` from `config.h`.
+ 1. Selectively add the animations you want to enable. The following would enable two animations and save about 4KiB:
+
+```diff
+ #undef RGBLED_NUM
+-#define RGBLIGHT_ANIMATIONS
++#define RGBLIGHT_EFFECT_STATIC_GRADIENT
++#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
+ #define RGBLED_NUM 12
+ #define RGBLIGHT_HUE_STEP 8
+ #define RGBLIGHT_SAT_STEP 8
+```
+
+### Animation Speed
You can also modify the speeds that the different modes animate at: