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-rw-r--r--docs/feature_encoders.md14
-rw-r--r--quantum/encoder.c8
2 files changed, 18 insertions, 4 deletions
diff --git a/docs/feature_encoders.md b/docs/feature_encoders.md
index fdde03ac23..f93ab9fd2d 100644
--- a/docs/feature_encoders.md
+++ b/docs/feature_encoders.md
@@ -88,6 +88,14 @@ const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = {
#endif
```
+Using encoder mapping pumps events through the normal QMK keycode processing pipeline, resulting in a _keydown/keyup_ combination pushed through `process_record_xxxxx()`. To configure the amount of time between the encoder "keyup" and "keydown", you can add the following to your `config.h`:
+
+```c
+#define ENCODER_MAP_KEY_DELAY 10
+```
+
+?> By default, the encoder map delay matches the value of `TAP_CODE_DELAY`.
+
## Callbacks
When not using `ENCODER_MAP_ENABLE = yes`, the callback functions can be inserted into your `<keyboard>.c`:
@@ -119,7 +127,7 @@ bool encoder_update_user(uint8_t index, bool clockwise) {
}
```
-!> If you return `true`, it will allow the keyboard level code to run as well. Returning `false` will override the keyboard level code, depending on how the keyboard function is set up.
+!> If you return `true`, it will allow the keyboard level code to run as well. Returning `false` will override the keyboard level code, depending on how the keyboard function is set up.
Layer conditions can also be used with the callback function like the following:
@@ -172,7 +180,7 @@ The A an B lines of the encoders should be wired directly to the MCU, and the C/
Multiple encoders may share pins so long as each encoder has a distinct pair of pins when the following conditions are met:
- using detent encoders
- pads must be high at the detent stability point which is called 'default position' in QMK
-- no more than two encoders sharing a pin can be turned at the same time
+- no more than two encoders sharing a pin can be turned at the same time
For example you can support two encoders using only 3 pins like this
```
@@ -185,4 +193,4 @@ You could even support three encoders using only three pins (one per encoder) ho
#define ENCODERS_PAD_A { B1, B1, B2 }
#define ENCODERS_PAD_B { B2, B3, B3 }
```
-Here rotating Encoder 0 `B1 B2` and Encoder 1 `B1 B3` could be interpreted as rotating Encoder 2 `B2 B3` or `B3 B2` depending on the timing. This may still be a useful configuration depending on your use case
+Here rotating Encoder 0 `B1 B2` and Encoder 1 `B1 B3` could be interpreted as rotating Encoder 2 `B2 B3` or `B3 B2` depending on the timing. This may still be a useful configuration depending on your use case
diff --git a/quantum/encoder.c b/quantum/encoder.c
index 5f8a7ce080..1393e34868 100644
--- a/quantum/encoder.c
+++ b/quantum/encoder.c
@@ -24,7 +24,8 @@
#include <string.h>
#ifndef ENCODER_MAP_KEY_DELAY
-# define ENCODER_MAP_KEY_DELAY 2
+# include "action.h"
+# define ENCODER_MAP_KEY_DELAY TAP_CODE_DELAY
#endif
#if !defined(ENCODER_RESOLUTIONS) && !defined(ENCODER_RESOLUTION)
@@ -143,9 +144,14 @@ void encoder_init(void) {
static void encoder_exec_mapping(uint8_t index, bool clockwise) {
// The delays below cater for Windows and its wonderful requirements.
action_exec(clockwise ? ENCODER_CW_EVENT(index, true) : ENCODER_CCW_EVENT(index, true));
+# if ENCODER_MAP_KEY_DELAY > 0
wait_ms(ENCODER_MAP_KEY_DELAY);
+# endif // ENCODER_MAP_KEY_DELAY > 0
+
action_exec(clockwise ? ENCODER_CW_EVENT(index, false) : ENCODER_CCW_EVENT(index, false));
+# if ENCODER_MAP_KEY_DELAY > 0
wait_ms(ENCODER_MAP_KEY_DELAY);
+# endif // ENCODER_MAP_KEY_DELAY > 0
}
#endif // ENCODER_MAP_ENABLE