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-rw-r--r--keyboards/lightsaver/keymaps/default/readme.md8
-rw-r--r--keyboards/lightsaver/keymaps/rasmus/config.h8
-rw-r--r--keyboards/lightsaver/keymaps/rasmus/keymap.c105
-rw-r--r--keyboards/lightsaver/keymaps/rasmus/readme.md12
-rw-r--r--keyboards/lightsaver/keymaps/rasmus/rules.mk2
5 files changed, 132 insertions, 3 deletions
diff --git a/keyboards/lightsaver/keymaps/default/readme.md b/keyboards/lightsaver/keymaps/default/readme.md
index 3e02a29cfa..06f9aac5a2 100644
--- a/keyboards/lightsaver/keymaps/default/readme.md
+++ b/keyboards/lightsaver/keymaps/default/readme.md
@@ -1,9 +1,11 @@
-![Lightsaver Layout Image](https://i.imgur.com/kSyGao4.png)
+![Lightsaver Layout Image](https://i.imgur.com/vRAy2XP.png)
# Default Lightsaver Layout
This is the default implement layout for Duck Lightsaver V3.
-## FN layer
-![Lightsaver Layout Image](https://i.imgur.com/8jIGy6o.png)
+## Features
+
+* Default QWERTY layer
+* FN layer - Control RGB underglow and backlight. HJKL Vim style movement.
diff --git a/keyboards/lightsaver/keymaps/rasmus/config.h b/keyboards/lightsaver/keymaps/rasmus/config.h
new file mode 100644
index 0000000000..f2b5d264e7
--- /dev/null
+++ b/keyboards/lightsaver/keymaps/rasmus/config.h
@@ -0,0 +1,8 @@
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+
+#define FORCE_NKRO
+
+#endif
diff --git a/keyboards/lightsaver/keymaps/rasmus/keymap.c b/keyboards/lightsaver/keymaps/rasmus/keymap.c
new file mode 100644
index 0000000000..acdfe9394e
--- /dev/null
+++ b/keyboards/lightsaver/keymaps/rasmus/keymap.c
@@ -0,0 +1,105 @@
+/* Copyright 2017 Rasmus Schults <rasmus.schults@gmail.com>
+ *
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#include "lightsaver.h"
+
+#define KC_F1GL TD(TD_F1_GAME)
+#define KC_CLFN TD(TD_CAPS_FN)
+
+enum custom_layers {
+ BASE, // Base QWERTY layer
+ GAME, // Gaming layer
+ FN = 5, // Function layer
+};
+
+//Tap Dance Declarations
+enum {
+ TD_F1_BASE,
+ TD_F1_GAME,
+ TD_CAPS_FN
+};
+
+//Tap Dance Definitions
+qk_tap_dance_action_t tap_dance_actions[] = {
+ [TD_F1_GAME] = ACTION_TAP_DANCE_DUAL_ROLE(KC_F1, GAME),
+ [TD_CAPS_FN] = ACTION_TAP_DANCE_DUAL_ROLE(KC_CAPS, 5)
+};
+
+enum macro_id {
+ SHRG,
+};
+
+#define TYPE_SHRUG MACRO( \
+ D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \
+ T(0), T(0), T(A), T(F), \
+ D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \
+ T(0), T(0), T(5), T(C), \
+ D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \
+ T(0), T(0), T(5), T(F), \
+ D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \
+ T(0), T(0), T(2), T(8), \
+ D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \
+ T(3), T(0), T(C), T(4), \
+ D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \
+ T(0), T(0), T(2), T(9), \
+ D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \
+ T(0), T(0), T(5), T(F), \
+ D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \
+ T(0), T(0), T(2), T(F), \
+ D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \
+ T(0), T(0), T(A), T(F), \
+ T(SPACE), END \
+)
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+[BASE] = KEYMAP(\
+ KC_ESC, KC_F1GL, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_NLCK, KC_INS, KC_HOME, KC_PGUP, KC_PSLS, \
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, KC_END, KC_PGDN, KC_PAST, \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_P7, KC_P8, KC_P9, KC_PMNS, \
+ MO(FN), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6, KC_PPLS, \
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_P1, KC_P2, KC_P3, KC_PENT, \
+ KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RGUI, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_PDOT), \
+
+[GAME] = KEYMAP(\
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LOCK, _______, _______, _______, _______, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
+ KC_CLFN, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
+ _______, KC_LGUI, KC_LALT, _______, KC_RALT, _______, _______, _______, _______, _______, _______ ), \
+
+[FN] = KEYMAP(\
+ _______, M(SHRG), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PAUS, KC_SLCK, RGB_TOG, RGB_MOD, _______, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, BL_TOGG, _______, _______, _______, \
+ _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END, _______, _______, _______, _______, _______, _______, _______, _______, \
+ _______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), \
+
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
+ switch(id) {
+ case SHRG:
+ return (record->event.pressed ? TYPE_SHRUG : MACRO_NONE );
+ break;
+ }
+
+ return MACRO_NONE;
+};
diff --git a/keyboards/lightsaver/keymaps/rasmus/readme.md b/keyboards/lightsaver/keymaps/rasmus/readme.md
new file mode 100644
index 0000000000..7670145f76
--- /dev/null
+++ b/keyboards/lightsaver/keymaps/rasmus/readme.md
@@ -0,0 +1,12 @@
+![Lightsaver Layout Image](https://i.imgur.com/KqdZQZZ.png)
+
+# rasmusx's Lightsaver Layout
+
+Custom keymap for Lightsaver.
+
+
+## Features
+
+* Default layer has ALT/SUPER switched and FN key in Caps Lock place.
+* FN layer - Control RGB underglow and backlight. HJKL Vim style movement.
+* Game layer - ALT/SUPER in normal positions. FN behaviour: 1 tap Caps Lock, 2 taps FN
diff --git a/keyboards/lightsaver/keymaps/rasmus/rules.mk b/keyboards/lightsaver/keymaps/rasmus/rules.mk
new file mode 100644
index 0000000000..3b11f9a9c5
--- /dev/null
+++ b/keyboards/lightsaver/keymaps/rasmus/rules.mk
@@ -0,0 +1,2 @@
+KEY_LOCK_ENABLE = yes
+TAP_DANCE_ENABLE = yes