diff options
author | Xelus22 <17491233+Xelus22@users.noreply.github.com> | 2021-07-20 02:50:55 +1000 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-07-19 09:50:55 -0700 |
commit | b73a29aaeabe1004423a2ea6180a94a95a1f0d91 (patch) | |
tree | 41f8708f6d3be543d0d97bc1f73c6c5e69c66ca9 /users/romus | |
parent | f792aee954c6e5ced81af381775438afa2710c72 (diff) |
[Bug] Develop - Change uint32_t to layer_state_t (#13596)
* fix sat75
* update uint32_t to layer_state
Diffstat (limited to 'users/romus')
-rw-r--r-- | users/romus/romus.c | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/users/romus/romus.c b/users/romus/romus.c index 35b524f941..f707bb8843 100644 --- a/users/romus/romus.c +++ b/users/romus/romus.c @@ -72,7 +72,7 @@ __attribute__ ((weak)) void led_set_keymap(uint8_t usb_led) { } // Set RGBLIGHT state depending on layer void rgblight_change( uint8_t this_layer ) { // Enable RGB light; will not work without this - //rgblight_enable_noeeprom(); + //rgblight_enable_noeeprom(); // Change RGB light switch ( this_layer ) { case _DV: @@ -83,21 +83,21 @@ void rgblight_change( uint8_t this_layer ) { // Do yellow for alternate rgblight_enable_noeeprom(); rgblight_sethsv_noeeprom( 60,255,255); - + break; case _GA: // Do purple for game rgblight_enable_noeeprom(); rgblight_sethsv_noeeprom(285,255,255); - + break; case _NU: // Do azure for number rgblight_enable_noeeprom(); rgblight_sethsv_noeeprom(186,200,255); - + break; case _SE: @@ -105,27 +105,27 @@ void rgblight_change( uint8_t this_layer ) { rgblight_enable_noeeprom(); rgblight_sethsv_noeeprom( 16,255,255); - + break; case _MO: // Do green for mouse rgblight_enable_noeeprom(); rgblight_sethsv_noeeprom(120,255,255); - + break; case _MU: // Do orange for music - + rgblight_enable_noeeprom(); rgblight_sethsv_noeeprom( 39,255,255); - + break; default: // Something went wrong rgblight_enable_noeeprom(); rgblight_sethsv_noeeprom( 0,255,255); - + break; } } @@ -189,7 +189,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { } return false; break; -#endif +#endif // Lock functionality: These layers are locked if the LOCKED buttons are // pressed. Otherwise, they are momentary toggles @@ -225,7 +225,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { } return false; break; - + // Layer switches with sound case K_GAMES: if (record->event.pressed) { @@ -546,7 +546,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { |*-----LAYER CHANGE-----*| \*----------------------*/ -uint32_t layer_state_set_user(uint32_t state) { +layer_state_t layer_state_set_user(layer_state_t state) { state = layer_state_set_keymap (state); #ifdef RGBLIGHT_ENABLE @@ -554,4 +554,4 @@ uint32_t layer_state_set_user(uint32_t state) { rgblight_change( biton32(state) ); #endif return state; -}
\ No newline at end of file +} |