diff options
author | Jack Humbert <jack.humb@gmail.com> | 2016-07-06 15:02:51 -0400 |
---|---|---|
committer | GitHub <noreply@github.com> | 2016-07-06 15:02:51 -0400 |
commit | 5baaf871bbdd6667625860b0daef7fe9a91e08db (patch) | |
tree | e02fdb7bb85a16de027c6c1946817e96d5304ab3 /quantum/visualizer/visualizer.h | |
parent | 19f480992c015aec0a15dca43e740bad8b7834e6 (diff) | |
parent | 6c296557909501b71fe344ce379e74094cf77c8e (diff) |
Merge pull request #488 from fredizzimo/add_visualizer
Add visualizer library
Diffstat (limited to 'quantum/visualizer/visualizer.h')
-rw-r--r-- | quantum/visualizer/visualizer.h | 149 |
1 files changed, 149 insertions, 0 deletions
diff --git a/quantum/visualizer/visualizer.h b/quantum/visualizer/visualizer.h new file mode 100644 index 0000000000..45cfa9aa97 --- /dev/null +++ b/quantum/visualizer/visualizer.h @@ -0,0 +1,149 @@ +/* +The MIT License (MIT) + +Copyright (c) 2016 Fred Sundvik + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ + +#ifndef VISUALIZER_H +#define VISUALIZER_H +#include <stdlib.h> +#include <stdint.h> +#include <stdbool.h> + +#ifdef LCD_ENABLE +#include "gfx.h" +#endif + +#ifdef LCD_BACKLIGHT_ENABLE +#include "lcd_backlight.h" +#endif + +// This need to be called once at the start +void visualizer_init(void); +// This should be called at every matrix scan +void visualizer_update(uint32_t default_state, uint32_t state, uint32_t leds); +// This should be called when the keyboard goes to suspend state +void visualizer_suspend(void); +// This should be called when the keyboard wakes up from suspend state +void visualizer_resume(void); + +// These functions are week, so they can be overridden by the keyboard +// if needed +GDisplay* get_lcd_display(void); +GDisplay* get_led_display(void); + +// For emulator builds, this function need to be implemented +#ifdef EMULATOR +void draw_emulator(void); +#endif + +// If you need support for more than 16 keyframes per animation, you can change this +#define MAX_VISUALIZER_KEY_FRAMES 16 + +struct keyframe_animation_t; + +typedef struct { + uint32_t layer; + uint32_t default_layer; + uint32_t leds; // See led.h for available statuses + bool suspended; +} visualizer_keyboard_status_t; + +// The state struct is used by the various keyframe functions +// It's also used for setting the LCD color and layer text +// from the user customized code +typedef struct visualizer_state_t { + // The user code should primarily be modifying these + uint32_t target_lcd_color; + const char* layer_text; + + // The user visualizer(and animation functions) can read these + visualizer_keyboard_status_t status; + + // These are used by the animation functions + uint32_t current_lcd_color; + uint32_t prev_lcd_color; +#ifdef LCD_ENABLE + font_t font_fixed5x8; + font_t font_dejavusansbold12; +#endif +} visualizer_state_t; + +// Any custom keyframe function should have this signature +// return true to get continuous updates, otherwise you will only get one +// update per frame +typedef bool (*frame_func)(struct keyframe_animation_t*, visualizer_state_t*); + +// Represents a keyframe animation, so fields are internal to the system +// while others are meant to be initialized by the user code +typedef struct keyframe_animation_t { + // These should be initialized + int num_frames; + bool loop; + int frame_lengths[MAX_VISUALIZER_KEY_FRAMES]; + frame_func frame_functions[MAX_VISUALIZER_KEY_FRAMES]; + + // Used internally by the system, and can also be read by + // keyframe update functions + int current_frame; + int time_left_in_frame; + bool first_update_of_frame; + bool last_update_of_frame; + bool need_update; + +} keyframe_animation_t; + +extern GDisplay* LCD_DISPLAY; +extern GDisplay* LED_DISPLAY; + +void start_keyframe_animation(keyframe_animation_t* animation); +void stop_keyframe_animation(keyframe_animation_t* animation); +// This runs the next keyframe, but does not update the animation state +// Useful for crossfades for example +void run_next_keyframe(keyframe_animation_t* animation, visualizer_state_t* state); + +// Some predefined keyframe functions that can be used by the user code +// Does nothing, useful for adding delays +bool keyframe_no_operation(keyframe_animation_t* animation, visualizer_state_t* state); +// Animates the LCD backlight color between the current color and the target color (of the state) +bool keyframe_animate_backlight_color(keyframe_animation_t* animation, visualizer_state_t* state); +// Sets the backlight color to the target color +bool keyframe_set_backlight_color(keyframe_animation_t* animation, visualizer_state_t* state); +// Displays the layer text centered vertically on the screen +bool keyframe_display_layer_text(keyframe_animation_t* animation, visualizer_state_t* state); +// Displays a bitmap (0/1) of all the currently active layers +bool keyframe_display_layer_bitmap(keyframe_animation_t* animation, visualizer_state_t* state); + +bool keyframe_disable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state); +bool keyframe_enable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state); + +// Call this once, when the initial animation has finished, alternatively you can call it +// directly from the initalize_user_visualizer function (the animation can be null) +bool enable_visualization(keyframe_animation_t* animation, visualizer_state_t* state); + +// These functions have to be implemented by the user +void initialize_user_visualizer(visualizer_state_t* state); +void update_user_visualizer_state(visualizer_state_t* state); +void user_visualizer_suspend(visualizer_state_t* state); +void user_visualizer_resume(visualizer_state_t* state); + + +#endif /* VISUALIZER_H */ |