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authorDrashna Jaelre <drashna@live.com>2021-08-17 11:19:00 -0700
committerGitHub <noreply@github.com>2021-08-18 04:19:00 +1000
commit7da97c293da851851c204af065a0c8d2f884effd (patch)
treed1ebbc3898f66b570bf6005bdfffe0682efa8240 /quantum/led_matrix/animations
parent85351dc23d423d1fa5d23aed8b4b478c49949b46 (diff)
Rgb matrix/enable modes explicitly (#13758)
* Change animations to require explicet activation * Add support for legacy config * Make default for now * Add LED Matrix support * change LED Matrix docs
Diffstat (limited to 'quantum/led_matrix/animations')
-rw-r--r--quantum/led_matrix/animations/alpha_mods_anim.h2
-rw-r--r--quantum/led_matrix/animations/band_anim.h2
-rw-r--r--quantum/led_matrix/animations/band_pinwheel_anim.h2
-rw-r--r--quantum/led_matrix/animations/band_spiral_anim.h2
-rw-r--r--quantum/led_matrix/animations/breathing_anim.h2
-rw-r--r--quantum/led_matrix/animations/cycle_left_right_anim.h2
-rw-r--r--quantum/led_matrix/animations/cycle_out_in_anim.h2
-rw-r--r--quantum/led_matrix/animations/cycle_up_down_anim.h2
-rw-r--r--quantum/led_matrix/animations/dual_beacon_anim.h2
-rw-r--r--quantum/led_matrix/animations/solid_reactive_cross.h8
-rw-r--r--quantum/led_matrix/animations/solid_reactive_nexus.h10
-rw-r--r--quantum/led_matrix/animations/solid_reactive_simple_anim.h2
-rw-r--r--quantum/led_matrix/animations/solid_reactive_wide.h8
-rw-r--r--quantum/led_matrix/animations/solid_splash_anim.h8
-rw-r--r--quantum/led_matrix/animations/wave_left_right_anim.h2
-rw-r--r--quantum/led_matrix/animations/wave_up_down_anim.h2
16 files changed, 29 insertions, 29 deletions
diff --git a/quantum/led_matrix/animations/alpha_mods_anim.h b/quantum/led_matrix/animations/alpha_mods_anim.h
index a4638fde69..14038cd082 100644
--- a/quantum/led_matrix/animations/alpha_mods_anim.h
+++ b/quantum/led_matrix/animations/alpha_mods_anim.h
@@ -1,4 +1,4 @@
-#ifndef DISABLE_LED_MATRIX_ALPHAS_MODS
+#ifdef ENABLE_LED_MATRIX_ALPHAS_MODS
LED_MATRIX_EFFECT(ALPHAS_MODS)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
diff --git a/quantum/led_matrix/animations/band_anim.h b/quantum/led_matrix/animations/band_anim.h
index f9cb85dc4f..5548787b88 100644
--- a/quantum/led_matrix/animations/band_anim.h
+++ b/quantum/led_matrix/animations/band_anim.h
@@ -1,4 +1,4 @@
-#ifndef DISABLE_LED_MATRIX_BAND
+#ifdef ENABLE_LED_MATRIX_BAND
LED_MATRIX_EFFECT(BAND)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
diff --git a/quantum/led_matrix/animations/band_pinwheel_anim.h b/quantum/led_matrix/animations/band_pinwheel_anim.h
index d3144bffbf..89651582d5 100644
--- a/quantum/led_matrix/animations/band_pinwheel_anim.h
+++ b/quantum/led_matrix/animations/band_pinwheel_anim.h
@@ -1,4 +1,4 @@
-#ifndef DISABLE_LED_MATRIX_BAND_PINWHEEL
+#ifdef ENABLE_LED_MATRIX_BAND_PINWHEEL
LED_MATRIX_EFFECT(BAND_PINWHEEL)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
diff --git a/quantum/led_matrix/animations/band_spiral_anim.h b/quantum/led_matrix/animations/band_spiral_anim.h
index defbe69676..70b0ffaea9 100644
--- a/quantum/led_matrix/animations/band_spiral_anim.h
+++ b/quantum/led_matrix/animations/band_spiral_anim.h
@@ -1,4 +1,4 @@
-#ifndef DISABLE_LED_MATRIX_BAND_SPIRAL
+#ifdef ENABLE_LED_MATRIX_BAND_SPIRAL
LED_MATRIX_EFFECT(BAND_SPIRAL)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
diff --git a/quantum/led_matrix/animations/breathing_anim.h b/quantum/led_matrix/animations/breathing_anim.h
index 4f49f50690..e3f600c45c 100644
--- a/quantum/led_matrix/animations/breathing_anim.h
+++ b/quantum/led_matrix/animations/breathing_anim.h
@@ -1,4 +1,4 @@
-#ifndef DISABLE_LED_MATRIX_BREATHING
+#ifdef ENABLE_LED_MATRIX_BREATHING
LED_MATRIX_EFFECT(BREATHING)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
diff --git a/quantum/led_matrix/animations/cycle_left_right_anim.h b/quantum/led_matrix/animations/cycle_left_right_anim.h
index c426d02fd5..769e6d7942 100644
--- a/quantum/led_matrix/animations/cycle_left_right_anim.h
+++ b/quantum/led_matrix/animations/cycle_left_right_anim.h
@@ -1,4 +1,4 @@
-#ifndef DISABLE_LED_MATRIX_CYCLE_LEFT_RIGHT
+#ifdef ENABLE_LED_MATRIX_CYCLE_LEFT_RIGHT
LED_MATRIX_EFFECT(CYCLE_LEFT_RIGHT)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
diff --git a/quantum/led_matrix/animations/cycle_out_in_anim.h b/quantum/led_matrix/animations/cycle_out_in_anim.h
index 55527556fd..6adf9c25ff 100644
--- a/quantum/led_matrix/animations/cycle_out_in_anim.h
+++ b/quantum/led_matrix/animations/cycle_out_in_anim.h
@@ -1,4 +1,4 @@
-#ifndef DISABLE_LED_MATRIX_CYCLE_OUT_IN
+#ifdef ENABLE_LED_MATRIX_CYCLE_OUT_IN
LED_MATRIX_EFFECT(CYCLE_OUT_IN)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
diff --git a/quantum/led_matrix/animations/cycle_up_down_anim.h b/quantum/led_matrix/animations/cycle_up_down_anim.h
index d97de0d1ec..7a5868ac26 100644
--- a/quantum/led_matrix/animations/cycle_up_down_anim.h
+++ b/quantum/led_matrix/animations/cycle_up_down_anim.h
@@ -1,4 +1,4 @@
-#ifndef DISABLE_LED_MATRIX_CYCLE_UP_DOWN
+#ifdef ENABLE_LED_MATRIX_CYCLE_UP_DOWN
LED_MATRIX_EFFECT(CYCLE_UP_DOWN)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
diff --git a/quantum/led_matrix/animations/dual_beacon_anim.h b/quantum/led_matrix/animations/dual_beacon_anim.h
index e1bc5ae464..3552c9fc39 100644
--- a/quantum/led_matrix/animations/dual_beacon_anim.h
+++ b/quantum/led_matrix/animations/dual_beacon_anim.h
@@ -1,4 +1,4 @@
-#ifndef DISABLE_LED_MATRIX_DUAL_BEACON
+#ifdef ENABLE_LED_MATRIX_DUAL_BEACON
LED_MATRIX_EFFECT(DUAL_BEACON)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
diff --git a/quantum/led_matrix/animations/solid_reactive_cross.h b/quantum/led_matrix/animations/solid_reactive_cross.h
index 94425c959f..3a3c46be13 100644
--- a/quantum/led_matrix/animations/solid_reactive_cross.h
+++ b/quantum/led_matrix/animations/solid_reactive_cross.h
@@ -1,11 +1,11 @@
#ifdef LED_MATRIX_KEYREACTIVE_ENABLED
# if !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_CROSS) || !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS)
-# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_CROSS
+# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_CROSS
LED_MATRIX_EFFECT(SOLID_REACTIVE_CROSS)
# endif
-# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS
+# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS
LED_MATRIX_EFFECT(SOLID_REACTIVE_MULTICROSS)
# endif
@@ -22,11 +22,11 @@ static uint8_t SOLID_REACTIVE_CROSS_math(uint8_t val, int16_t dx, int16_t dy, ui
return qadd8(val, 255 - effect);
}
-# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_CROSS
+# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_CROSS
bool SOLID_REACTIVE_CROSS(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_CROSS_math); }
# endif
-# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS
+# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS
bool SOLID_REACTIVE_MULTICROSS(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_CROSS_math); }
# endif
diff --git a/quantum/led_matrix/animations/solid_reactive_nexus.h b/quantum/led_matrix/animations/solid_reactive_nexus.h
index 504b1104f1..2520b8e1df 100644
--- a/quantum/led_matrix/animations/solid_reactive_nexus.h
+++ b/quantum/led_matrix/animations/solid_reactive_nexus.h
@@ -1,11 +1,11 @@
#ifdef LED_MATRIX_KEYREACTIVE_ENABLED
-# if !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS) || !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS)
+# if defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS) || defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS)
-# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS
+# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS
LED_MATRIX_EFFECT(SOLID_REACTIVE_NEXUS)
# endif
-# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS
+# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS
LED_MATRIX_EFFECT(SOLID_REACTIVE_MULTINEXUS)
# endif
@@ -19,11 +19,11 @@ static uint8_t SOLID_REACTIVE_NEXUS_math(uint8_t val, int16_t dx, int16_t dy, ui
return qadd8(val, 255 - effect);
}
-# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS
+# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS
bool SOLID_REACTIVE_NEXUS(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_NEXUS_math); }
# endif
-# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS
+# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS
bool SOLID_REACTIVE_MULTINEXUS(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_NEXUS_math); }
# endif
diff --git a/quantum/led_matrix/animations/solid_reactive_simple_anim.h b/quantum/led_matrix/animations/solid_reactive_simple_anim.h
index 4752a84162..43f6ad9ab4 100644
--- a/quantum/led_matrix/animations/solid_reactive_simple_anim.h
+++ b/quantum/led_matrix/animations/solid_reactive_simple_anim.h
@@ -1,5 +1,5 @@
#ifdef LED_MATRIX_KEYREACTIVE_ENABLED
-# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_SIMPLE
+# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_SIMPLE
LED_MATRIX_EFFECT(SOLID_REACTIVE_SIMPLE)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
diff --git a/quantum/led_matrix/animations/solid_reactive_wide.h b/quantum/led_matrix/animations/solid_reactive_wide.h
index 922e32fe5f..d683b02510 100644
--- a/quantum/led_matrix/animations/solid_reactive_wide.h
+++ b/quantum/led_matrix/animations/solid_reactive_wide.h
@@ -1,11 +1,11 @@
#ifdef LED_MATRIX_KEYREACTIVE_ENABLED
# if !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_WIDE) || !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE)
-# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_WIDE
+# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_WIDE
LED_MATRIX_EFFECT(SOLID_REACTIVE_WIDE)
# endif
-# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE
+# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE
LED_MATRIX_EFFECT(SOLID_REACTIVE_MULTIWIDE)
# endif
@@ -17,11 +17,11 @@ static uint8_t SOLID_REACTIVE_WIDE_math(uint8_t val, int16_t dx, int16_t dy, uin
return qadd8(val, 255 - effect);
}
-# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_WIDE
+# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_WIDE
bool SOLID_REACTIVE_WIDE(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_WIDE_math); }
# endif
-# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE
+# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE
bool SOLID_REACTIVE_MULTIWIDE(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_WIDE_math); }
# endif
diff --git a/quantum/led_matrix/animations/solid_splash_anim.h b/quantum/led_matrix/animations/solid_splash_anim.h
index d95889b813..cf599c8fe6 100644
--- a/quantum/led_matrix/animations/solid_splash_anim.h
+++ b/quantum/led_matrix/animations/solid_splash_anim.h
@@ -1,11 +1,11 @@
#ifdef LED_MATRIX_KEYREACTIVE_ENABLED
# if !defined(DISABLE_LED_MATRIX_SOLID_SPLASH) || !defined(DISABLE_LED_MATRIX_SOLID_MULTISPLASH)
-# ifndef DISABLE_LED_MATRIX_SOLID_SPLASH
+# ifdef ENABLE_LED_MATRIX_SOLID_SPLASH
LED_MATRIX_EFFECT(SOLID_SPLASH)
# endif
-# ifndef DISABLE_LED_MATRIX_SOLID_MULTISPLASH
+# ifdef ENABLE_LED_MATRIX_SOLID_MULTISPLASH
LED_MATRIX_EFFECT(SOLID_MULTISPLASH)
# endif
@@ -17,11 +17,11 @@ uint8_t SOLID_SPLASH_math(uint8_t val, int16_t dx, int16_t dy, uint8_t dist, uin
return qadd8(val, 255 - effect);
}
-# ifndef DISABLE_LED_MATRIX_SOLID_SPLASH
+# ifdef ENABLE_LED_MATRIX_SOLID_SPLASH
bool SOLID_SPLASH(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_SPLASH_math); }
# endif
-# ifndef DISABLE_LED_MATRIX_SOLID_MULTISPLASH
+# ifdef ENABLE_LED_MATRIX_SOLID_MULTISPLASH
bool SOLID_MULTISPLASH(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_SPLASH_math); }
# endif
diff --git a/quantum/led_matrix/animations/wave_left_right_anim.h b/quantum/led_matrix/animations/wave_left_right_anim.h
index 8579f1b45f..c062cf968e 100644
--- a/quantum/led_matrix/animations/wave_left_right_anim.h
+++ b/quantum/led_matrix/animations/wave_left_right_anim.h
@@ -1,4 +1,4 @@
-#ifndef DISABLE_LED_MATRIX_WAVE_LEFT_RIGHT
+#ifdef ENABLE_LED_MATRIX_WAVE_LEFT_RIGHT
LED_MATRIX_EFFECT(WAVE_LEFT_RIGHT)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
diff --git a/quantum/led_matrix/animations/wave_up_down_anim.h b/quantum/led_matrix/animations/wave_up_down_anim.h
index 635c608414..5e612f6b6d 100644
--- a/quantum/led_matrix/animations/wave_up_down_anim.h
+++ b/quantum/led_matrix/animations/wave_up_down_anim.h
@@ -1,4 +1,4 @@
-#ifndef DISABLE_LED_MATRIX_WAVE_UP_DOWN
+#ifdef ENABLE_LED_MATRIX_WAVE_UP_DOWN
LED_MATRIX_EFFECT(WAVE_UP_DOWN)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS