diff options
author | QMK Bot <hello@qmk.fm> | 2021-02-07 17:42:59 +0000 |
---|---|---|
committer | QMK Bot <hello@qmk.fm> | 2021-02-07 17:42:59 +0000 |
commit | adf32da655f4daa6a5cba896fa681e8aa6e8f4b7 (patch) | |
tree | de774173f8d14f3fc2269b402e26ef92a2973c18 /layouts/community | |
parent | 7122adc4b8635784576ccc73c23159e38e89bf2c (diff) | |
parent | a4368da8490744c34e5f09b0250c91782a204969 (diff) |
Merge remote-tracking branch 'origin/master' into develop
Diffstat (limited to 'layouts/community')
-rw-r--r-- | layouts/community/ortho_4x12/junonum/keymap.c | 580 | ||||
-rw-r--r-- | layouts/community/ortho_4x12/junonum/readme.md | 7 |
2 files changed, 297 insertions, 290 deletions
diff --git a/layouts/community/ortho_4x12/junonum/keymap.c b/layouts/community/ortho_4x12/junonum/keymap.c index e5eab8848b..76e40326b9 100644 --- a/layouts/community/ortho_4x12/junonum/keymap.c +++ b/layouts/community/ortho_4x12/junonum/keymap.c @@ -2,29 +2,29 @@ #include "muse.h" enum planck_layers { - _QWERTY, - _COLEMAK, - _DVORAK, - _LOWER, - _RAISE, - _PLOVER, - _ADJUST, - - _FN1, - _DPAD, - _DPADNUM + _QWERTY, + _COLEMAK, + _DVORAK, + _LOWER, + _RAISE, + _PLOVER, + _ADJUST, + + _FN1, + _DPAD, + _DPADNUM }; enum planck_keycodes { - QWERTY = SAFE_RANGE, - COLEMAK, - DVORAK, - PLOVER, - BACKLIT, - EXT_PLV, - - DP_ON, - DP_OFF + QWERTY = SAFE_RANGE, + COLEMAK, + DVORAK, + PLOVER, + BACKLIT, + EXT_PLV, + + DP_ON, + DP_OFF }; #define SHIFTEN RSFT_T(KC_ENT) @@ -36,307 +36,311 @@ enum planck_keycodes { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - [_QWERTY] = LAYOUT_ortho_4x12( - KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, - CTRLTAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, - KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SHIFTEN, - _______, KC_LCTL, KC_LGUI, KC_LALT, LOWER, SPACEFN, SPACEFN, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT - ), - - [_COLEMAK] = LAYOUT_ortho_4x12( - KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, - CTRLTAB, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, - KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SHIFTEN, - _______, KC_LCTL, KC_LGUI, KC_LALT, LOWER, SPACEFN, SPACEFN, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT - ), - - [_DVORAK] = LAYOUT_ortho_4x12( - KC_ESC, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, - CTRLTAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_QUOT, - KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, SHIFTEN, - _______, KC_LCTL, KC_LGUI, KC_LALT, LOWER, SPACEFN, SPACEFN, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT - ), - - [_LOWER] = LAYOUT_ortho_4x12( - KC_TILD, _______, _______, _______, _______, _______, _______, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______, - _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_DLR, KC_PERC, KC_CIRC, KC_UNDS, KC_PIPE, - _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_EXLM, KC_AT, KC_HASH, KC_PLUS, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MPLY - ), - - [_RAISE] = LAYOUT_ortho_4x12( - KC_GRV, _______, _______, KC_LBRC, KC_RBRC, _______, _______, KC_7, KC_8, KC_9, KC_0, _______, - _______, _______, _______, KC_LCBR, KC_RCBR, _______, _______, KC_4, KC_5, KC_6, KC_MINUS, KC_BSLS, - _______, _______, _______, _______, _______, _______, _______, KC_1, KC_2, KC_3, KC_EQUAL, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MPLY - ), - - [_PLOVER] = LAYOUT_ortho_4x12( - KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 , - XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, - XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, - EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX - ), - - [_ADJUST] = LAYOUT_ortho_4x12( - _______, RESET, DEBUG, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_DEL , - _______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______, - _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, TERM_ON, TERM_OFF, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ - ), - - [_FN1] = LAYOUT_ortho_4x12( - KC_MENU, _______, KC_PGUP, KC_UP, KC_PGDN, KC_INS, _______, _______, KC_UP, _______, KC_PSCR, _______, - KC_CAPS, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_DEL , - _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_END, _______, _______, KC_VOLD, KC_VOLU, KC_MUTE, _______, - _______, _______, _______, _______, _______, _______, _______, _______, DP_ON, _______, _______, _______ - ), - - // Slightly modified layer with inverted T-shaped directional pad - [_DPAD] = LAYOUT_ortho_4x12( - KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, - KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, - KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_ENT , - KC_LCTL, KC_LGUI, KC_LALT, XXXXXXX, DPADNUM, KC_SPC, KC_SPC, LOWER, DP_OFF, KC_LEFT, KC_DOWN, KC_RGHT - ), - - // Extended layer for weapon switching - [_DPADNUM] = LAYOUT_ortho_4x12( - XXXXXXX, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, XXXXXXX, - XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, - _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, - _______, _______, _______, XXXXXXX, DPADNUM, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX - ) + [_QWERTY] = LAYOUT_ortho_4x12( + KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, + CTRLTAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SHIFTEN, + _______, KC_LCTL, KC_LALT, KC_LGUI, LOWER, SPACEFN, SPACEFN, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT + ), + + [_COLEMAK] = LAYOUT_ortho_4x12( + KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, + CTRLTAB, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SHIFTEN, + _______, KC_LCTL, KC_LALT, KC_LGUI, LOWER, SPACEFN, SPACEFN, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT + ), + + [_DVORAK] = LAYOUT_ortho_4x12( + KC_ESC, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, + CTRLTAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_QUOT, + KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, SHIFTEN, + _______, KC_LCTL, KC_LALT, KC_LGUI, LOWER, SPACEFN, SPACEFN, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT + ), + + [_LOWER] = LAYOUT_ortho_4x12( + KC_TILD, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______, + _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_DLR, KC_PERC, KC_CIRC, KC_UNDS, KC_PIPE, + _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_EXLM, KC_AT, KC_HASH, KC_PLUS, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MPLY + ), + + [_RAISE] = LAYOUT_ortho_4x12( + KC_GRV, _______, _______, KC_LBRC, KC_RBRC, _______, _______, KC_7, KC_8, KC_9, KC_0, _______, + _______, _______, _______, KC_LCBR, KC_RCBR, _______, _______, KC_4, KC_5, KC_6, KC_MINUS, KC_BSLS, + _______, _______, _______, _______, _______, _______, _______, KC_1, KC_2, KC_3, KC_EQUAL, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MPLY + ), + + [_PLOVER] = LAYOUT_ortho_4x12( + KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 , + XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, + XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, + EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX + ), + [_ADJUST] = LAYOUT_ortho_4x12( + _______, RESET, DEBUG, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_DEL , + _______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______, + _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, TERM_ON, TERM_OFF, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + [_FN1] = LAYOUT_ortho_4x12( + KC_MENU, DP_ON, KC_PGDN, KC_UP, KC_PGUP, KC_INS, _______, KC_PGUP, KC_UP, KC_PGDN, KC_PSCR, _______, + KC_CAPS, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_DEL , + _______, _______, _______, _______, _______, KC_END, KC_END, _______, KC_VOLD, KC_VOLU, KC_MUTE, _______, + _______, _______, _______, _______, _______, _______, _______, _______, DP_ON, _______, _______, _______ + ), + + // Slightly modified layer with inverted T-shaped directional pad + [_DPAD] = LAYOUT_ortho_4x12( + KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, + KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_ENT , + XXXXXXX, KC_LCTL, KC_LALT, KC_LGUI, DPADNUM, KC_SPC, KC_SPC, LOWER, DP_OFF, KC_LEFT, KC_DOWN, KC_RGHT + ), + + // Extended numeric layer for FPS weapon switching and StarCraft group control + [_DPADNUM] = LAYOUT_ortho_4x12( + KC_LGUI, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, XXXXXXX, XXXXXXX, DP_OFF, XXXXXXX, + KC_LCTL, _______, KC_8, KC_9, KC_0, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_SLSH, + KC_LSFT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, + _______, _______, _______, _______, DPADNUM, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX + ) }; #ifdef AUDIO_ENABLE - float plover_song[][2] = SONG(PLOVER_SOUND); - float plover_gb_song[][2] = SONG(PLOVER_GOODBYE_SOUND); - - // Borrowing audio from unused audio - // Caps Lock on and off sound too similar - - float caps_song_on[][2] = SONG(NUM_LOCK_ON_SOUND); - float caps_song_off[][2] = SONG(SCROLL_LOCK_ON_SOUND); - - float dpad_song_on[][2] = SONG(ROCK_A_BYE_BABY); - float dpad_song_off[][2] = SONG(MAJOR_SOUND); +float plover_song[][2] = SONG(PLOVER_SOUND); +float plover_gb_song[][2] = SONG(PLOVER_GOODBYE_SOUND); + +float caps_song_on[][2] = SONG(NUM_LOCK_ON_SOUND); +float caps_song_off[][2] = SONG(SCROLL_LOCK_ON_SOUND); + +// Custom songs for DPAD layer status +float dpad_song_on[][2] = { + HD_NOTE(_A4), HD_NOTE(_A4), HD_NOTE(_A4), + QD_NOTE(_F4), QD_NOTE(_C5), HD_NOTE(_A4), + QD_NOTE(_F4), QD_NOTE(_C5), WD_NOTE(_A4) +}; + +float dpad_song_off[][2] = { + ED_NOTE(_C6), ED_NOTE(_C6), + ED_NOTE(_C6), ED_NOTE(_C6), + W__NOTE(_REST), QD_NOTE(_GS5), + QD_NOTE(_AS5), Q__NOTE(_C6), + Q__NOTE(_AS5), Q__NOTE(_C6) +}; #endif #ifndef BACKLIGHT_ENABLE layer_state_t layer_state_set_user(layer_state_t state) { - return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); + return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); } #else - + layer_state_t layer_state_set_user(layer_state_t state) { - // LED control, lighting up when Fn layer is activated - state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); - switch (get_highest_layer(state)) { - case _QWERTY: - backlight_set(0); - break; - case _FN1: - backlight_set(3); - break; - case _DPAD: - backlight_set(3); - break; - } - return state; + // LED control, lighting up when Fn layer is activated + state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); + switch (get_highest_layer(state)) { + case _QWERTY: + backlight_set(0); + break; + case _FN1: + backlight_set(3); + break; + case _DPAD: + backlight_set(3); + break; + } + return state; } -#endif - +#endif bool process_record_user(uint16_t keycode, keyrecord_t *record) { - switch (keycode) { - case QWERTY: - if (record->event.pressed) { - print("mode just switched to qwerty and this is a huge string\n"); - set_single_persistent_default_layer(_QWERTY); - } - return false; - break; - case COLEMAK: - if (record->event.pressed) { - set_single_persistent_default_layer(_COLEMAK); - } - return false; - break; - case DVORAK: - if (record->event.pressed) { - set_single_persistent_default_layer(_DVORAK); - } - return false; - break; - case BACKLIT: - if (record->event.pressed) { - register_code(KC_RSFT); - #ifdef BACKLIGHT_ENABLE - backlight_step(); - #endif - #ifdef KEYBOARD_planck_rev5 - writePinLow(E6); - #endif - } else { - unregister_code(KC_RSFT); - #ifdef KEYBOARD_planck_rev5 - writePinHigh(E6); - #endif - } - return false; - break; - case PLOVER: - if (record->event.pressed) { - #ifdef AUDIO_ENABLE - stop_all_notes(); - PLAY_SONG(plover_song); - #endif - layer_off(_RAISE); - layer_off(_LOWER); - layer_off(_ADJUST); - layer_on(_PLOVER); - if (!eeconfig_is_enabled()) { - eeconfig_init(); - } - keymap_config.raw = eeconfig_read_keymap(); - keymap_config.nkro = 1; - eeconfig_update_keymap(keymap_config.raw); - } - return false; - break; - case EXT_PLV: - if (record->event.pressed) { - #ifdef AUDIO_ENABLE - PLAY_SONG(plover_gb_song); - #endif - layer_off(_PLOVER); - } - return false; - break; - - -// Play audio upon switching Caps Lock and custom layers - - case KC_CAPS: - if (record->event.pressed) { - #ifdef AUDIO_ENABLE - if (host_keyboard_led_state().caps_lock) { - PLAY_SONG(caps_song_off); - } else { - PLAY_SONG(caps_song_on); - } - #endif - } - return true; - - case DP_ON: - if (record->event.pressed) { - - } else { // only actived upon key release - #ifdef AUDIO_ENABLE - PLAY_SONG(dpad_song_on); - #endif - - layer_off(_FN1); - layer_on(_DPAD); - } - - case DP_OFF: - if (record->event.pressed) { - #ifdef AUDIO_ENABLE - PLAY_SONG(dpad_song_off); - #endif - - layer_off(_DPAD); - } + switch (keycode) { + case QWERTY: + if (record->event.pressed) { + print("mode just switched to qwerty and this is a huge string\n"); + set_single_persistent_default_layer(_QWERTY); + } + return false; + break; + case COLEMAK: + if (record->event.pressed) { + set_single_persistent_default_layer(_COLEMAK); + } + return false; + break; + case DVORAK: + if (record->event.pressed) { + set_single_persistent_default_layer(_DVORAK); + } + return false; + break; + case BACKLIT: + if (record->event.pressed) { + register_code(KC_RSFT); +#ifdef BACKLIGHT_ENABLE + backlight_step(); +#endif +#ifdef KEYBOARD_planck_rev5 + writePinLow(E6); +#endif + } else { + unregister_code(KC_RSFT); +#ifdef KEYBOARD_planck_rev5 + writePinHigh(E6); +#endif + } + return false; + break; + case PLOVER: + if (record->event.pressed) { +#ifdef AUDIO_ENABLE + stop_all_notes(); + PLAY_SONG(plover_song); +#endif + layer_off(_RAISE); + layer_off(_LOWER); + layer_off(_ADJUST); + layer_on(_PLOVER); + if (!eeconfig_is_enabled()) { + eeconfig_init(); + } + keymap_config.raw = eeconfig_read_keymap(); + keymap_config.nkro = 1; + eeconfig_update_keymap(keymap_config.raw); + } + return false; + break; + case EXT_PLV: + if (record->event.pressed) { +#ifdef AUDIO_ENABLE + PLAY_SONG(plover_gb_song); +#endif + layer_off(_PLOVER); + } + return false; + break; + + // Play audio upon switching Caps Lock and custom layers + + case KC_CAPS: + if (record->event.pressed) { +#ifdef AUDIO_ENABLE + if (host_keyboard_led_state().caps_lock) { + PLAY_SONG(caps_song_off); + } else { + PLAY_SONG(caps_song_on); + } +#endif + } + return true; + + case DP_ON: + if (record->event.pressed) { + } else { // only actived upon key release +#ifdef AUDIO_ENABLE + PLAY_SONG(dpad_song_on); +#endif + + layer_off(_FN1); + layer_on(_DPAD); + } + + case DP_OFF: + if (record->event.pressed) { +#ifdef AUDIO_ENABLE + PLAY_SONG(dpad_song_off); +#endif + + layer_off(_DPAD); + } } - return true; + return true; } -bool muse_mode = false; -uint8_t last_muse_note = 0; -uint16_t muse_counter = 0; -uint8_t muse_offset = 70; -uint16_t muse_tempo = 50; +bool muse_mode = false; +uint8_t last_muse_note = 0; +uint16_t muse_counter = 0; +uint8_t muse_offset = 70; +uint16_t muse_tempo = 50; void encoder_update(bool clockwise) { - if (muse_mode) { - if (IS_LAYER_ON(_RAISE)) { - if (clockwise) { - muse_offset++; - } else { - muse_offset--; - } - } else { - if (clockwise) { - muse_tempo+=1; - } else { - muse_tempo-=1; - } - } - } else { - if (clockwise) { - tap_code(KC_PGDN); + if (muse_mode) { + if (IS_LAYER_ON(_RAISE)) { + if (clockwise) { + muse_offset++; + } else { + muse_offset--; + } + } else { + if (clockwise) { + muse_tempo += 1; + } else { + muse_tempo -= 1; + } + } } else { - tap_code(KC_PGUP); + if (clockwise) { + tap_code(KC_PGDN); + } else { + tap_code(KC_PGUP); + } } - } } void dip_update(uint8_t index, bool active) { - switch (index) { - case 0: - if (active) { - #ifdef AUDIO_ENABLE - PLAY_SONG(plover_song); - #endif - layer_on(_ADJUST); - } else { - #ifdef AUDIO_ENABLE - PLAY_SONG(plover_gb_song); - #endif - layer_off(_ADJUST); - } - break; - case 1: - if (active) { - muse_mode = true; - } else { - muse_mode = false; - #ifdef AUDIO_ENABLE - stop_all_notes(); - #endif - } - } + switch (index) { + case 0: + if (active) { +#ifdef AUDIO_ENABLE + PLAY_SONG(plover_song); +#endif + layer_on(_ADJUST); + } else { +#ifdef AUDIO_ENABLE + PLAY_SONG(plover_gb_song); +#endif + layer_off(_ADJUST); + } + break; + case 1: + if (active) { + muse_mode = true; + } else { + muse_mode = false; +#ifdef AUDIO_ENABLE + stop_all_notes(); +#endif + } + } } void matrix_scan_user(void) { - #ifdef AUDIO_ENABLE +#ifdef AUDIO_ENABLE if (muse_mode) { - if (muse_counter == 0) { - uint8_t muse_note = muse_offset + SCALE[muse_clock_pulse()]; - if (muse_note != last_muse_note) { - stop_note(compute_freq_for_midi_note(last_muse_note)); - play_note(compute_freq_for_midi_note(muse_note), 0xF); - last_muse_note = muse_note; + if (muse_counter == 0) { + uint8_t muse_note = muse_offset + SCALE[muse_clock_pulse()]; + if (muse_note != last_muse_note) { + stop_note(compute_freq_for_midi_note(last_muse_note)); + play_note(compute_freq_for_midi_note(muse_note), 0xF); + last_muse_note = muse_note; + } } - } - muse_counter = (muse_counter + 1) % muse_tempo; + muse_counter = (muse_counter + 1) % muse_tempo; } - #endif +#endif } bool music_mask_user(uint16_t keycode) { - switch (keycode) { - case RAISE: - case LOWER: - return false; - default: - return true; - } -}
\ No newline at end of file + switch (keycode) { + case RAISE: + case LOWER: + return false; + default: + return true; + } +} diff --git a/layouts/community/ortho_4x12/junonum/readme.md b/layouts/community/ortho_4x12/junonum/readme.md index 747646d9ee..afa369fdad 100644 --- a/layouts/community/ortho_4x12/junonum/readme.md +++ b/layouts/community/ortho_4x12/junonum/readme.md @@ -4,9 +4,12 @@ A universal ortholinear 4x12 keymap created by Juno Nguyen ## Features: * Successor to *juno*. * Numpad-like cluster for numerics. -* ESDF and IJKL arrow cluster from SpaceFn. +* ESDF and IJKL arrow cluster from SpaceFn for navigation. * CtrlTab for even more HHKB-ness. -* Huge amount of omissions of the redundant keys. +* Audio indicator for Caps Lock. +* Huge amount of omissions of redundant keys. * minimalism (not really). +* DPAD layer for gaming with inverted T-shaped direction keys. +* DPADNUM secondary layer tailored for StarCraft group control and FPS weapon switching. Refined since Oct 2019
\ No newline at end of file |