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authorDrashna Jaelre <drashna@live.com>2021-01-22 08:23:03 -0800
committerGitHub <noreply@github.com>2021-01-22 08:23:03 -0800
commit7a08b9d374dfcf9d872738af44b231862064b96f (patch)
treea83e16b5b6afd67b22fcbdf81ced5896554ca631 /layouts/community/ergodox/drashna/visualizer.c
parentc16a3dcb5458bc8d237d26c20a434c333b48d5c8 (diff)
[Keymap] Cleanup and updating of drashna keymap code (#11516)
* Update other keyboards for rgb matrix changes * Remove customized bootmagic code * Fix corne layout compilation error * Fix compiler errors with all keymaps * Add Simple Visualizer for ergodox infinity * Fix compile issue with Corne * Fix keymap stuff * Add alias for mouse layer * Add Halmak Keyboard layout * Updates for Kyria * Add support for oled interval * Change RGB stuff [CHANGE] Fix coexistence issues * Fix rgb_stuff * Add custom ploopyco mouse keymap * Decrease default dwell time * Updates based on last breaking changes update * Disable command on dactyl * Update ergodox to use proper commands for rgb matrix indicators * Update all rgb matrix indicator functions * Update rules for dactyl-manuform * Reduce wait time for mouse layer off event * Add more info to logger * Add wrappers for get_tapping term * Move version.h include into only file that actually needs it * Update rgb sleep stuff * Update key print function * Change DM keymap settings * Change pin for DM Manuform * Add Proton C stuff for Corne keymap * more arm corne tinkering * Even more arm stuff for corne * Cleanup corne stuff * redirect default keymap to drashna because I am a very bad man * change corne rgb priority * Update tractyl manuform to not conflict * Add more secret stuff * more dactyl tweaks * Add more options to split transport * Changes of oled support * Change split settings * Improve keylogger formatting more * tweak oled stuff * Oled and such tweaks * Reduce brightness due to leds * Decrease brightness more * Only run layer code if master
Diffstat (limited to 'layouts/community/ergodox/drashna/visualizer.c')
-rw-r--r--layouts/community/ergodox/drashna/visualizer.c77
1 files changed, 77 insertions, 0 deletions
diff --git a/layouts/community/ergodox/drashna/visualizer.c b/layouts/community/ergodox/drashna/visualizer.c
new file mode 100644
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+++ b/layouts/community/ergodox/drashna/visualizer.c
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+/*
+Copyright 2017 Fred Sundvik
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include "./simple_visualizer.h"
+#include "util.h"
+#include "drashna.h"
+#include "rgblight_list.h"
+
+#define LCD_COLOR_wrapper(...) LCD_COLOR(__VA_ARGS__)
+// This function should be implemented by the keymap visualizer
+// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
+// that the simple_visualizer assumes that you are updating
+// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
+// stopped. This can be done by either double buffering it or by using constant strings
+static void get_visualizer_layer_and_color(visualizer_state_t* state) {
+
+ switch(get_highest_layer(state->status.layer|default_layer_state)) {
+ case _LOWER:
+ state->layer_text = "Lower";
+ state->target_lcd_color = LCD_COLOR_wrapper(HSV_GREEN);
+ break;
+ case _RAISE:
+ state->layer_text = "Raise";
+ state->target_lcd_color = LCD_COLOR_wrapper(HSV_YELLOW);
+ break;
+ case _ADJUST:
+ state->layer_text = "Adjust";
+ state->target_lcd_color = LCD_COLOR_wrapper(HSV_RED);
+ break;
+ case _MACROS:
+ state->layer_text = "Macros";
+ state->target_lcd_color = LCD_COLOR_wrapper(HSV_ORANGE);
+ break;
+ case _MEDIA:
+ state->layer_text = "Media";
+ state->target_lcd_color = LCD_COLOR_wrapper(HSV_CHARTREUSE);
+ break;
+ case _GAMEPAD:
+ state->layer_text = "Game";
+ state->target_lcd_color = LCD_COLOR_wrapper(HSV_ORANGE);
+ break;
+ case _QWERTY:
+ state->layer_text = "QWERTY";
+ state->target_lcd_color = LCD_COLOR_wrapper(HSV_CYAN);
+ break;
+ case _WORKMAN:
+ state->layer_text = "Workman";
+ state->target_lcd_color = LCD_COLOR_wrapper(HSV_GOLDENROD);
+ break;
+ case _DVORAK:
+ state->layer_text = "Dvorak";
+ state->target_lcd_color = LCD_COLOR_wrapper(HSV_SPRINGGREEN);
+ break;
+ case _COLEMAK:
+ state->layer_text = "Colemak";
+ state->target_lcd_color = LCD_COLOR_wrapper(HSV_MAGENTA);
+ break; break;
+ default:
+ state->layer_text = "NONE";
+ state->target_lcd_color = LCD_COLOR_wrapper(HSV_RED);
+ break;
+ }
+}