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authorX-Bows Tech <41098278+XBowsTech@users.noreply.github.com>2021-12-08 03:04:00 +0800
committerGitHub <noreply@github.com>2021-12-07 11:04:00 -0800
commit3cbeb11da7202af6a738d7e3c21659268d235420 (patch)
tree5b0d725fc4ab35bfb9a1a48f051ebabd788f32ff /keyboards
parent28e92536d46298229593c12406b503bf3bcbbede (diff)
[keyboard] Update lighting effects on XBows board (#15358)
Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Shulin <mumu@x-bows.com>
Diffstat (limited to 'keyboards')
-rw-r--r--keyboards/xbows/knight/config.h62
-rw-r--r--keyboards/xbows/knight/keymaps/default/config.h43
-rw-r--r--keyboards/xbows/knight/keymaps/via/config.h63
-rw-r--r--keyboards/xbows/knight/knight.c1
-rw-r--r--keyboards/xbows/knight_plus/config.h66
-rw-r--r--keyboards/xbows/knight_plus/keymaps/default/config.h43
-rw-r--r--keyboards/xbows/knight_plus/keymaps/via/config.h63
-rw-r--r--keyboards/xbows/knight_plus/knight_plus.c1
-rw-r--r--keyboards/xbows/nature/config.h62
-rw-r--r--keyboards/xbows/nature/nature.c2
-rw-r--r--keyboards/xbows/numpad/config.h62
-rw-r--r--keyboards/xbows/numpad/keymaps/default/config.h44
-rw-r--r--keyboards/xbows/numpad/keymaps/via/config.h63
-rw-r--r--keyboards/xbows/ranger/config.h64
-rw-r--r--keyboards/xbows/ranger/keymaps/default/config.h44
-rw-r--r--keyboards/xbows/ranger/keymaps/via/config.h63
16 files changed, 94 insertions, 652 deletions
diff --git a/keyboards/xbows/knight/config.h b/keyboards/xbows/knight/config.h
index dfd477cbc9..b91dd8db66 100644
--- a/keyboards/xbows/knight/config.h
+++ b/keyboards/xbows/knight/config.h
@@ -47,51 +47,25 @@
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
-# define ENABLE_RGB_MATRIX_ALPHAS_MODS
-# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
-# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
-# define ENABLE_RGB_MATRIX_BREATHING
-# define ENABLE_RGB_MATRIX_BAND_SAT
-# define ENABLE_RGB_MATRIX_BAND_VAL
-# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
-# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
-# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
-# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
-# define ENABLE_RGB_MATRIX_CYCLE_ALL
-# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
-# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
-# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
-# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
-# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
-# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
-# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
-# define ENABLE_RGB_MATRIX_DUAL_BEACON
-# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
-# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
-# define ENABLE_RGB_MATRIX_RAINDROPS
-# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
-# define ENABLE_RGB_MATRIX_HUE_BREATHING
-# define ENABLE_RGB_MATRIX_HUE_PENDULUM
-# define ENABLE_RGB_MATRIX_HUE_WAVE
-# define ENABLE_RGB_MATRIX_PIXEL_RAIN
-# define ENABLE_RGB_MATRIX_PIXEL_FLOW
-# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
-// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
-# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
-# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
+# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
+# define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
+# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
+# define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
+# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
+# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
+# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
+# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
+# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
+# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
+# define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
+
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
-# define ENABLE_RGB_MATRIX_SPLASH
-# define ENABLE_RGB_MATRIX_MULTISPLASH
-# define ENABLE_RGB_MATRIX_SOLID_SPLASH
-# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
+# define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
+# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
# define DRIVER_ADDR_1 0b1110100
# define DRIVER_ADDR_2 0b1110110
diff --git a/keyboards/xbows/knight/keymaps/default/config.h b/keyboards/xbows/knight/keymaps/default/config.h
deleted file mode 100644
index fcd14ee048..0000000000
--- a/keyboards/xbows/knight/keymaps/default/config.h
+++ /dev/null
@@ -1,43 +0,0 @@
-/* Copyright 2021 Shulin Huang <mumu@x-bows.com>
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-#pragma once
-
-#ifdef RGB_MATRIX_ENABLE
-# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
-# undef ENABLE_RGB_MATRIX_SOLID_COLOR // Static single hue, no speed support
-# undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
-# undef ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
-# undef ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
-# undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
-# undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAT // Single hue spinning spiral fades saturation
-# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
-# undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
-
-# undef ENABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation
-# undef ENABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM!
-
-# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
-// # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
-# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
-// # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
-// # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
-// # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
-//# undef ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
-// # undef ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
-// # undef ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
-//# undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
-
-#endif
diff --git a/keyboards/xbows/knight/keymaps/via/config.h b/keyboards/xbows/knight/keymaps/via/config.h
deleted file mode 100644
index cf06e7d07d..0000000000
--- a/keyboards/xbows/knight/keymaps/via/config.h
+++ /dev/null
@@ -1,63 +0,0 @@
-/* Copyright 2021 Shulin Huang <mumu@x-bows.com>
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-#pragma once
-
-#ifdef RGB_MATRIX_ENABLE
-# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
-# undef ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
-# undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
-# undef ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes
-//# undef ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
-# undef ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
-# undef ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
-# undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
-# undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
-# undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
-# undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
-//# undef ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
-//# undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
-# undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
-//# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
-# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
-# undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right
-# undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
-# undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
-# undef ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
-//# undef ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
-# undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
-# undef ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
-# undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
-//# undef ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back
-# undef ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left
-//# undef ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right
-
-# undef ENABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation
-# undef ENABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM!
-
-//# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
-//# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
-# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
-# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
-# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
-# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
-# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
-# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
-//# undef ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
-# undef ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
-# undef ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
-//# undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
-
-#endif
diff --git a/keyboards/xbows/knight/knight.c b/keyboards/xbows/knight/knight.c
index 8c2fd9dfa2..9d9d7cfd10 100644
--- a/keyboards/xbows/knight/knight.c
+++ b/keyboards/xbows/knight/knight.c
@@ -135,7 +135,6 @@
} };
-
__attribute__ ((weak)) void rgb_matrix_indicators_user(void) {
if (host_keyboard_led_state().caps_lock) {
rgb_matrix_set_color(44, 0xFF, 0xFF, 0xFF);
diff --git a/keyboards/xbows/knight_plus/config.h b/keyboards/xbows/knight_plus/config.h
index ee71bb6baf..add7d53679 100644
--- a/keyboards/xbows/knight_plus/config.h
+++ b/keyboards/xbows/knight_plus/config.h
@@ -39,59 +39,33 @@
# define RGB_MATRIX_LED_FLUSH_LIMIT 16
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_MATRIX_KEYPRESSES
-# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
+# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
# define RGB_MATRIX_CENTER \
- { 92, 43 }
+ { 92, 33 }
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
-# define ENABLE_RGB_MATRIX_ALPHAS_MODS
-# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
-# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
-# define ENABLE_RGB_MATRIX_BREATHING
-# define ENABLE_RGB_MATRIX_BAND_SAT
-# define ENABLE_RGB_MATRIX_BAND_VAL
-# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
-# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
-# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
-# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
-# define ENABLE_RGB_MATRIX_CYCLE_ALL
-# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
-# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
-# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
-# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
-# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
-# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
-# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
-# define ENABLE_RGB_MATRIX_DUAL_BEACON
-# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
-# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
-# define ENABLE_RGB_MATRIX_RAINDROPS
-# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
-# define ENABLE_RGB_MATRIX_HUE_BREATHING
-# define ENABLE_RGB_MATRIX_HUE_PENDULUM
-# define ENABLE_RGB_MATRIX_HUE_WAVE
-# define ENABLE_RGB_MATRIX_PIXEL_RAIN
-# define ENABLE_RGB_MATRIX_PIXEL_FLOW
-# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
-// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
-# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
-# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
+# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
+# define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
+# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
+# define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
+# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
+# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
+# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
+# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
+# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
+# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
+# define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
+
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
-# define ENABLE_RGB_MATRIX_SPLASH
-# define ENABLE_RGB_MATRIX_MULTISPLASH
-# define ENABLE_RGB_MATRIX_SOLID_SPLASH
-# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
+# define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
+# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
# define DRIVER_ADDR_1 0b1110100
# define DRIVER_ADDR_2 0b1110110
diff --git a/keyboards/xbows/knight_plus/keymaps/default/config.h b/keyboards/xbows/knight_plus/keymaps/default/config.h
deleted file mode 100644
index fcd14ee048..0000000000
--- a/keyboards/xbows/knight_plus/keymaps/default/config.h
+++ /dev/null
@@ -1,43 +0,0 @@
-/* Copyright 2021 Shulin Huang <mumu@x-bows.com>
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-#pragma once
-
-#ifdef RGB_MATRIX_ENABLE
-# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
-# undef ENABLE_RGB_MATRIX_SOLID_COLOR // Static single hue, no speed support
-# undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
-# undef ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
-# undef ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
-# undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
-# undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAT // Single hue spinning spiral fades saturation
-# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
-# undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
-
-# undef ENABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation
-# undef ENABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM!
-
-# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
-// # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
-# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
-// # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
-// # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
-// # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
-//# undef ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
-// # undef ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
-// # undef ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
-//# undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
-
-#endif
diff --git a/keyboards/xbows/knight_plus/keymaps/via/config.h b/keyboards/xbows/knight_plus/keymaps/via/config.h
deleted file mode 100644
index cf06e7d07d..0000000000
--- a/keyboards/xbows/knight_plus/keymaps/via/config.h
+++ /dev/null
@@ -1,63 +0,0 @@
-/* Copyright 2021 Shulin Huang <mumu@x-bows.com>
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-#pragma once
-
-#ifdef RGB_MATRIX_ENABLE
-# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
-# undef ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
-# undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
-# undef ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes
-//# undef ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
-# undef ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
-# undef ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
-# undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
-# undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
-# undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
-# undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
-//# undef ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
-//# undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
-# undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
-//# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
-# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
-# undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right
-# undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
-# undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
-# undef ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
-//# undef ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
-# undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
-# undef ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
-# undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
-//# undef ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back
-# undef ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left
-//# undef ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right
-
-# undef ENABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation
-# undef ENABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM!
-
-//# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
-//# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
-# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
-# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
-# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
-# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
-# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
-# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
-//# undef ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
-# undef ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
-# undef ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
-//# undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
-
-#endif
diff --git a/keyboards/xbows/knight_plus/knight_plus.c b/keyboards/xbows/knight_plus/knight_plus.c
index ede23dc63d..bf008fd091 100644
--- a/keyboards/xbows/knight_plus/knight_plus.c
+++ b/keyboards/xbows/knight_plus/knight_plus.c
@@ -135,7 +135,6 @@
} };
-
__attribute__ ((weak)) void rgb_matrix_indicators_user(void) {
if (host_keyboard_led_state().caps_lock) {
rgb_matrix_set_color(44, 0xFF, 0xFF, 0xFF);
diff --git a/keyboards/xbows/nature/config.h b/keyboards/xbows/nature/config.h
index 922e479a50..2395ae778c 100644
--- a/keyboards/xbows/nature/config.h
+++ b/keyboards/xbows/nature/config.h
@@ -49,51 +49,25 @@
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
-# define ENABLE_RGB_MATRIX_ALPHAS_MODS
-// # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
-# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
-# define ENABLE_RGB_MATRIX_BREATHING
-// # define ENABLE_RGB_MATRIX_BAND_SAT
-# define ENABLE_RGB_MATRIX_BAND_VAL
-// # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
-# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
-// # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
-# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
-# define ENABLE_RGB_MATRIX_CYCLE_ALL
-# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
-# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
-# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
-# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
-// # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
-# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
-# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
-# define ENABLE_RGB_MATRIX_DUAL_BEACON
-# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
-# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
-# define ENABLE_RGB_MATRIX_RAINDROPS
-# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
-// # define ENABLE_RGB_MATRIX_HUE_BREATHING
-// # define ENABLE_RGB_MATRIX_HUE_PENDULUM
-// # define ENABLE_RGB_MATRIX_HUE_WAVE
-// # define ENABLE_RGB_MATRIX_PIXEL_RAIN
-// # define ENABLE_RGB_MATRIX_PIXEL_FLOW
-// # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
-// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
-# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
-// # define ENABLE_RGB_MATRIX_DIGITAL_RAIN
+# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
+# define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
+# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
+# define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
+# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
+# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
+# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
+# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
+# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
+# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
+# define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
+
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
-// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
-// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE
-// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
-// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
-// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
-// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
-// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
-// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
-// # define ENABLE_RGB_MATRIX_SPLASH
-// # define ENABLE_RGB_MATRIX_MULTISPLASH
-// # define ENABLE_RGB_MATRIX_SOLID_SPLASH
-// # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
+# define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
+# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
# define DRIVER_ADDR_1 0b1110100
# define DRIVER_ADDR_2 0b1110110
diff --git a/keyboards/xbows/nature/nature.c b/keyboards/xbows/nature/nature.c
index 80d695fecf..d4957003bd 100644
--- a/keyboards/xbows/nature/nature.c
+++ b/keyboards/xbows/nature/nature.c
@@ -148,7 +148,7 @@ void suspend_wakeup_init_kb(void) {
__attribute__ ((weak)) void rgb_matrix_indicators_user(void) {
if (host_keyboard_led_state().caps_lock) {
- rgb_matrix_set_color(45, 0xFF, 0x00, 0x00);
+ rgb_matrix_set_color(45, 0xFF, 0xFF, 0xFF);
}
}
diff --git a/keyboards/xbows/numpad/config.h b/keyboards/xbows/numpad/config.h
index 59616eba3b..96dff5241a 100644
--- a/keyboards/xbows/numpad/config.h
+++ b/keyboards/xbows/numpad/config.h
@@ -47,51 +47,25 @@
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
-# define ENABLE_RGB_MATRIX_ALPHAS_MODS
-# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
-# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
-# define ENABLE_RGB_MATRIX_BREATHING
-# define ENABLE_RGB_MATRIX_BAND_SAT
-# define ENABLE_RGB_MATRIX_BAND_VAL
-# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
-# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
-# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
-# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
-# define ENABLE_RGB_MATRIX_CYCLE_ALL
-# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
-# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
-# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
-# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
-# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
-# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
-# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
-# define ENABLE_RGB_MATRIX_DUAL_BEACON
-# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
-# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
-# define ENABLE_RGB_MATRIX_RAINDROPS
-# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
-# define ENABLE_RGB_MATRIX_HUE_BREATHING
-# define ENABLE_RGB_MATRIX_HUE_PENDULUM
-# define ENABLE_RGB_MATRIX_HUE_WAVE
-# define ENABLE_RGB_MATRIX_PIXEL_RAIN
-# define ENABLE_RGB_MATRIX_PIXEL_FLOW
-# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
-// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
-# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
-# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
+# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
+# define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
+# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
+# define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
+# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
+# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
+# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
+# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
+# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
+# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
+# define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
+
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
-# define ENABLE_RGB_MATRIX_SPLASH
-# define ENABLE_RGB_MATRIX_MULTISPLASH
-# define ENABLE_RGB_MATRIX_SOLID_SPLASH
-# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
+# define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
+# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
# define DRIVER_ADDR_1 0b1110111
# define DRIVER_COUNT 1
diff --git a/keyboards/xbows/numpad/keymaps/default/config.h b/keyboards/xbows/numpad/keymaps/default/config.h
deleted file mode 100644
index 3e3358e344..0000000000
--- a/keyboards/xbows/numpad/keymaps/default/config.h
+++ /dev/null
@@ -1,44 +0,0 @@
-/* Copyright 2021 Shulin Huang <mumu@x-bows.com>
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-#pragma once
-
- #ifdef RGB_MATRIX_ENABLE
- # define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
-
-# undef ENABLE_RGB_MATRIX_SOLID_COLOR // Static single hue, no speed support
-# undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
-# undef ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
-# undef ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
-# undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
-# undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAT // Single hue spinning spiral fades saturation
-# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
-# undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
-
-# undef ENABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation
-# undef ENABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM!
-
-# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
-// # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
-# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
-// # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
-// # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
-// # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
-//# undef ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
-// # undef ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
-// # undef ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
-//# undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
-
-#endif
diff --git a/keyboards/xbows/numpad/keymaps/via/config.h b/keyboards/xbows/numpad/keymaps/via/config.h
deleted file mode 100644
index cf06e7d07d..0000000000
--- a/keyboards/xbows/numpad/keymaps/via/config.h
+++ /dev/null
@@ -1,63 +0,0 @@
-/* Copyright 2021 Shulin Huang <mumu@x-bows.com>
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-#pragma once
-
-#ifdef RGB_MATRIX_ENABLE
-# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
-# undef ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
-# undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
-# undef ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes
-//# undef ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
-# undef ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
-# undef ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
-# undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
-# undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
-# undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
-# undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
-//# undef ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
-//# undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
-# undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
-//# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
-# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
-# undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right
-# undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
-# undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
-# undef ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
-//# undef ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
-# undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
-# undef ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
-# undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
-//# undef ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back
-# undef ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left
-//# undef ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right
-
-# undef ENABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation
-# undef ENABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM!
-
-//# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
-//# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
-# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
-# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
-# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
-# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
-# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
-# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
-//# undef ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
-# undef ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
-# undef ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
-//# undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
-
-#endif
diff --git a/keyboards/xbows/ranger/config.h b/keyboards/xbows/ranger/config.h
index 1447a26d03..e5b9764074 100644
--- a/keyboards/xbows/ranger/config.h
+++ b/keyboards/xbows/ranger/config.h
@@ -38,7 +38,7 @@
# define RGB_MATRIX_LED_PROCESS_LIMIT 18
# define RGB_MATRIX_LED_FLUSH_LIMIT 16
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
-# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
+# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_KEYPRESSES
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
# define RGB_MATRIX_CENTER { 103, 32 }
@@ -46,51 +46,25 @@
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
-# define ENABLE_RGB_MATRIX_ALPHAS_MODS
-# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
-# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
-# define ENABLE_RGB_MATRIX_BREATHING
-# define ENABLE_RGB_MATRIX_BAND_SAT
-# define ENABLE_RGB_MATRIX_BAND_VAL
-# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
-# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
-# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
-# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
-# define ENABLE_RGB_MATRIX_CYCLE_ALL
-# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
-# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
-# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
-# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
-# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
-# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
-# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
-# define ENABLE_RGB_MATRIX_DUAL_BEACON
-# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
-# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
-# define ENABLE_RGB_MATRIX_RAINDROPS
-# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
-# define ENABLE_RGB_MATRIX_HUE_BREATHING
-# define ENABLE_RGB_MATRIX_HUE_PENDULUM
-# define ENABLE_RGB_MATRIX_HUE_WAVE
-# define ENABLE_RGB_MATRIX_PIXEL_RAIN
-# define ENABLE_RGB_MATRIX_PIXEL_FLOW
-# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
-// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
-# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
-# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
+# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
+# define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
+# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
+# define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
+# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
+# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
+# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
+# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
+# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
+# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
+# define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
+
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
-# define ENABLE_RGB_MATRIX_SPLASH
-# define ENABLE_RGB_MATRIX_MULTISPLASH
-# define ENABLE_RGB_MATRIX_SOLID_SPLASH
-# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
+# define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
+# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
# define DRIVER_ADDR_1 0b1110100
# define DRIVER_ADDR_2 0b1110101
diff --git a/keyboards/xbows/ranger/keymaps/default/config.h b/keyboards/xbows/ranger/keymaps/default/config.h
deleted file mode 100644
index 2e662068f6..0000000000
--- a/keyboards/xbows/ranger/keymaps/default/config.h
+++ /dev/null
@@ -1,44 +0,0 @@
-/* Copyright 2021 Shulin Huang <mumu@x-bows.com>
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-#pragma once
-
-#ifdef RGB_MATRIX_ENABLE
-# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
-
-# undef ENABLE_RGB_MATRIX_SOLID_COLOR // Static single hue, no speed support
-# undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
-# undef ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
-# undef ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
-# undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
-# undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAT // Single hue spinning spiral fades saturation
-# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
-# undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
-
-# undef ENABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation
-# undef ENABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM!
-
-# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
-// # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
-# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
-// # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
-// # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
-// # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
-//# undef ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
-// # undef ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
-// # undef ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
-//# undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
-
-#endif
diff --git a/keyboards/xbows/ranger/keymaps/via/config.h b/keyboards/xbows/ranger/keymaps/via/config.h
deleted file mode 100644
index cf06e7d07d..0000000000
--- a/keyboards/xbows/ranger/keymaps/via/config.h
+++ /dev/null
@@ -1,63 +0,0 @@
-/* Copyright 2021 Shulin Huang <mumu@x-bows.com>
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-#pragma once
-
-#ifdef RGB_MATRIX_ENABLE
-# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
-# undef ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
-# undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
-# undef ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes
-//# undef ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
-# undef ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
-# undef ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
-# undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
-# undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
-# undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
-# undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
-//# undef ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
-//# undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
-# undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
-//# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
-# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
-# undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right
-# undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
-# undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
-# undef ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
-//# undef ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
-# undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
-# undef ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
-# undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
-//# undef ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back
-# undef ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left
-//# undef ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right
-
-# undef ENABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation
-# undef ENABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM!
-
-//# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
-//# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
-# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
-# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
-# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
-# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
-# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
-# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
-//# undef ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
-# undef ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
-# undef ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
-//# undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
-
-#endif