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authorpeepeetee <43021794+peepeetee@users.noreply.github.com>2021-08-21 22:53:49 -0500
committerGitHub <noreply@github.com>2021-08-22 13:53:49 +1000
commit78ccd9c201199444bc06161b05ee8d7ba9c31613 (patch)
tree726d9e55d8cde510fe72bc1fb9bb2a7dabdbecc2 /keyboards/xiudi/xd60/keymaps/yuuki
parentc70abc8d047319830e369ae4e14cd43bae3bd3b8 (diff)
Organize KPrepublic, K.T.E.C, xiudi boards into directories (#12159)
* reset; redoing my steps; and recommit * include xd002/.noci
Diffstat (limited to 'keyboards/xiudi/xd60/keymaps/yuuki')
-rw-r--r--keyboards/xiudi/xd60/keymaps/yuuki/README.md31
-rw-r--r--keyboards/xiudi/xd60/keymaps/yuuki/keymap.c28
2 files changed, 59 insertions, 0 deletions
diff --git a/keyboards/xiudi/xd60/keymaps/yuuki/README.md b/keyboards/xiudi/xd60/keymaps/yuuki/README.md
new file mode 100644
index 0000000000..ebb2f8c1c9
--- /dev/null
+++ b/keyboards/xiudi/xd60/keymaps/yuuki/README.md
@@ -0,0 +1,31 @@
+# yuuki's Layout
+
+Customized xd60 keymap with inspirations from HHKB and the layout I used on my Vortex Core (a 40% keyboard).
+
+## Programming Instructions
+
+Change the layout in `keymap.c` then run `make xd60:yuuki`. The compiled file will be located in `.build/xd60_yuuki.hex` relative to the project root. To flash it onto your keyboard, use whatever program works on your OS. I personally use `dfu-programmer`, and run:
+
+* reset keyboard by pressing the reset button on the back of the PCB
+* `sudo dfu-programmer atmega32u4 erase`
+* `sudo dfu-programmer atmega32u4 flash .build/xd60_yuuki.hex`
+* `sudo dfu-programmer atmega32u4 start`
+
+## Layout
+
+![Keyboard Layout](https://github.com/cideM/cidem.github.io/blob/master/keyboard-layout.png "Layout")
+
+Upper row is default layer, bottom row is function layer. I Didn't include the symbols, such as @,# or $, as their placement is just as you'd expect it.
+
+## Summary of Changes
+
+| Key | Function |
+| -------------------------- | ---------------------------------- |
+| Capslock | Forward Slash when tapped and Left Control when held |
+| Left Control | Temporarily activate function layer |
+| FN + ESC | Grave |
+| Space Cadet Shift | Left Shift tapped writes ( and Right Shift tapped writes ) |
+| FN + HJKL | Arrow Keys |
+| Rightmost key in second row from bottom | Temporarily activate function layer |
+| FN + C | ^ |
+| FN + V | & (both for convenience as I use these keys a lot with VIM navigation and I find them hard reach) |
diff --git a/keyboards/xiudi/xd60/keymaps/yuuki/keymap.c b/keyboards/xiudi/xd60/keymaps/yuuki/keymap.c
new file mode 100644
index 0000000000..7e2fd7a0dd
--- /dev/null
+++ b/keyboards/xiudi/xd60/keymaps/yuuki/keymap.c
@@ -0,0 +1,28 @@
+#include QMK_KEYBOARD_H
+#include "action_layer.h"
+
+#define BASE 0
+#define FN 1
+
+#define CTL_SLSH CTL_T(KC_SLSH)
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ // 0: Base Layer
+ [BASE] = LAYOUT_all(
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_BSPC, \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
+ CTL_SLSH, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NO, KC_ENT, \
+ KC_LSPO, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_NO, KC_RSPC, KC_UP, MO(FN), \
+ MO(FN), KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RIGHT
+ ),
+ // 1: Function Layer
+ [FN] = LAYOUT_all(
+ KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_DEL, \
+ KC_TRNS, RGB_MOD, RGB_VAI, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_DEL, \
+ KC_TRNS, RGB_TOG, RGB_VAD, KC_MUTE, KC_VOLU, KC_VOLD, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_TRNS, KC_TRNS, KC_NO, KC_ENT, \
+ KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_CIRC, KC_AMPR, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGUP, KC_TRNS, \
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_SPC, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDOWN,KC_END
+ ),
+
+};