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authorpeepeetee <43021794+peepeetee@users.noreply.github.com>2021-08-21 22:53:49 -0500
committerGitHub <noreply@github.com>2021-08-22 13:53:49 +1000
commit78ccd9c201199444bc06161b05ee8d7ba9c31613 (patch)
tree726d9e55d8cde510fe72bc1fb9bb2a7dabdbecc2 /keyboards/xd68/config.h
parentc70abc8d047319830e369ae4e14cd43bae3bd3b8 (diff)
Organize KPrepublic, K.T.E.C, xiudi boards into directories (#12159)
* reset; redoing my steps; and recommit * include xd002/.noci
Diffstat (limited to 'keyboards/xd68/config.h')
-rw-r--r--keyboards/xd68/config.h115
1 files changed, 0 insertions, 115 deletions
diff --git a/keyboards/xd68/config.h b/keyboards/xd68/config.h
deleted file mode 100644
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--- a/keyboards/xd68/config.h
+++ /dev/null
@@ -1,115 +0,0 @@
-/*
-Copyright 2019 Michael Campbell
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-*/
-
-#pragma once
-
-#include "config_common.h"
-
-/* USB Device descriptor parameter */
-#define VENDOR_ID 0x7844 // "XD"
-#define PRODUCT_ID 0x6868
-#define DEVICE_VER 0x0001
-#define MANUFACTURER xiudi
-#define PRODUCT XD68
-
-/* key matrix size */
-#define MATRIX_ROWS 5
-#define MATRIX_COLS 15
-
-/*
- * Keyboard Matrix Assignments
- *
- * Change this to how you wired your keyboard
- * COLS: AVR pins used for columns, left to right
- * ROWS: AVR pins used for rows, top to bottom
- * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
- * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
- *
-*/
-#define MATRIX_ROW_PINS { D0, D1, D2, D3, D5 }
-#define MATRIX_COL_PINS { F0, F1, E6, C7, C6, B6, D4, B1, B7, B5, B4, D7, D6, B3, F7 }
-#define UNUSED_PINS
-
-/* COL2ROW, ROW2COL*/
-#define DIODE_DIRECTION COL2ROW
-
-#define LED_CAPS_LOCK_PIN B2
-#define LED_PIN_ON_STATE 0
-
-#define BACKLIGHT_PIN F5
-#define BACKLIGHT_LEVELS 6
-#define BACKLIGHT_BREATHING
-#define BREATHING_PERIOD 6
-#define BACKLIGHT_ON_STATE 0
-
-/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
-#define DEBOUNCE 5
-
-/* define if matrix has ghost (lacks anti-ghosting diodes) */
-//#define MATRIX_HAS_GHOST
-
-/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
-#define LOCKING_SUPPORT_ENABLE
-/* Locking resynchronize hack */
-#define LOCKING_RESYNC_ENABLE
-
-/*
- * Force NKRO
- *
- * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
- * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
- * makefile for this to work.)
- *
- * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
- * until the next keyboard reset.
- *
- * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
- * fully operational during normal computer usage.
- *
- * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
- * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
- * bootmagic, NKRO mode will always be enabled until it is toggled again during a
- * power-up.
- *
- */
-//#define FORCE_NKRO
-
-/*
- * Feature disable options
- * These options are also useful to firmware size reduction.
- */
-
-/* disable debug print */
-//#define NO_DEBUG
-
-/* disable print */
-//#define NO_PRINT
-
-/* disable action features */
-//#define NO_ACTION_LAYER
-//#define NO_ACTION_TAPPING
-//#define NO_ACTION_ONESHOT
-//#define NO_ACTION_MACRO
-//#define NO_ACTION_FUNCTION
-
-// ws2812 options
-#define RGB_DI_PIN F6 // pin the DI on the ws2812 is hooked-up to
-#define RGBLIGHT_ANIMATIONS // run RGB animations
-#define RGBLED_NUM 12 // number of LEDs
-#define RGBLIGHT_HUE_STEP 12 // units to step when in/decreasing hue
-#define RGBLIGHT_SAT_STEP 25 // units to step when in/decresing saturation
-#define RGBLIGHT_VAL_STEP 12 // units to step when in/decreasing value (brightness)