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authorDrashna Jaelre <drashna@live.com>2023-01-10 16:35:33 -0800
committerGitHub <noreply@github.com>2023-01-10 16:35:33 -0800
commita1676c3b8c3f5f5d713196d99ac358ba5fb021ef (patch)
tree4eef2364fa41fffa200a18c83258900fd53793e9 /keyboards/work_louder/micro/config.h
parent5e5b19cf94d46db06cf43a834b7fd8a112d9e527 (diff)
[Keyboard] Work Louder updates for via v3 (#19555)
Diffstat (limited to 'keyboards/work_louder/micro/config.h')
-rw-r--r--keyboards/work_louder/micro/config.h28
1 files changed, 15 insertions, 13 deletions
diff --git a/keyboards/work_louder/micro/config.h b/keyboards/work_louder/micro/config.h
index 2c37e9b4ec..cb11d27955 100644
--- a/keyboards/work_louder/micro/config.h
+++ b/keyboards/work_louder/micro/config.h
@@ -9,13 +9,15 @@
* Feature disable options
* These options are also useful to firmware size reduction.
*/
+#define USB_MAX_POWER_CONSUMPTION 100
#define RGB_DI_PIN D1
#define RGB_MATRIX_LED_COUNT 12
-#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255
+#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150
#define RGB_MATRIX_DISABLE_KEYCODES
#define RGB_DISABLE_WHEN_USB_SUSPENDED
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
+// #define RGB_MATRIX_KEYPRESSES
#define RGBLIGHT_DI_PIN D2
#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
@@ -55,18 +57,18 @@
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
-#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
-#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
-#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
-#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
-#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
-#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
-#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
-#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
-#define ENABLE_RGB_MATRIX_SPLASH
-#define ENABLE_RGB_MATRIX_MULTISPLASH
-#define ENABLE_RGB_MATRIX_SOLID_SPLASH
-#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
+// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
+// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+// #define ENABLE_RGB_MATRIX_SPLASH
+// #define ENABLE_RGB_MATRIX_MULTISPLASH
+// #define ENABLE_RGB_MATRIX_SOLID_SPLASH
+// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
/* disable debug print */
//#define NO_DEBUG