diff options
author | Jack Humbert <jack.humb@gmail.com> | 2017-06-27 14:21:42 -0400 |
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committer | Jack Humbert <jack.humb@gmail.com> | 2017-06-27 14:21:42 -0400 |
commit | 9f5b4e1d7a37f873acbc19b8385964121566653e (patch) | |
tree | 78a51918d16a84148af5276170d2c30525dee661 /keyboards/whitefox/animations.c | |
parent | b82604dadad81872abdb9fdde18086ee69e66671 (diff) | |
parent | 4ba9438c3f71e6ea3433be4f9e1a28d36471d247 (diff) |
Merge branch 'master' of https://github.com/qmk/qmk_firmware into dual_audio
Diffstat (limited to 'keyboards/whitefox/animations.c')
-rw-r--r-- | keyboards/whitefox/animations.c | 128 |
1 files changed, 128 insertions, 0 deletions
diff --git a/keyboards/whitefox/animations.c b/keyboards/whitefox/animations.c new file mode 100644 index 0000000000..ed1d75efb8 --- /dev/null +++ b/keyboards/whitefox/animations.c @@ -0,0 +1,128 @@ +/* Copyright 2017 Fred Sundvik + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#if defined(VISUALIZER_ENABLE) + +#include "animations.h" +#include "visualizer.h" + +#ifdef BACKLIGHT_ENABLE +#include "led_keyframes.h" +#endif + +#include "visualizer_keyframes.h" + + +#if defined(LCD_ENABLE) || defined(LCD_BACKLIGHT_ENABLE) || defined(BACKLIGHT_ENABLE) + +static bool keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state) { +#ifdef BACKLIGHT_ENABLE + led_keyframe_enable(animation, state); +#endif + return false; +} + +static bool keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state) { +#ifdef BACKLIGHT_ENABLE + led_keyframe_disable(animation, state); +#endif + return false; +} + +static bool keyframe_fade_in(keyframe_animation_t* animation, visualizer_state_t* state) { + bool ret = false; +#ifdef BACKLIGHT_ENABLE + ret |= led_keyframe_fade_in_all(animation, state); +#endif + return ret; +} + +static bool keyframe_fade_out(keyframe_animation_t* animation, visualizer_state_t* state) { + bool ret = false; +#ifdef BACKLIGHT_ENABLE + ret |= led_keyframe_fade_out_all(animation, state); +#endif + return ret; +} + + +// Don't worry, if the startup animation is long, you can use the keyboard like normal +// during that time +keyframe_animation_t default_startup_animation = { + .num_frames = 2, + .loop = false, + .frame_lengths = {0, gfxMillisecondsToTicks(5000)}, + .frame_functions = { + keyframe_enable, + keyframe_fade_in, + }, +}; + +keyframe_animation_t default_suspend_animation = { + .num_frames = 2, + .loop = false, + .frame_lengths = {gfxMillisecondsToTicks(1000), 0}, + .frame_functions = { + keyframe_fade_out, + keyframe_disable, + }, +}; +#endif + +#if defined(BACKLIGHT_ENABLE) +#define CROSSFADE_TIME 1000 +#define GRADIENT_TIME 3000 + +keyframe_animation_t led_test_animation = { + .num_frames = 14, + .loop = true, + .frame_lengths = { + gfxMillisecondsToTicks(1000), // fade in + gfxMillisecondsToTicks(1000), // no op (leds on) + gfxMillisecondsToTicks(1000), // fade out + gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade + gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in) + gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade + gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom + 0, // mirror leds + gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade + gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out) + gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade + gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom + 0, // normal leds + gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade + + }, + .frame_functions = { + led_keyframe_fade_in_all, + keyframe_no_operation, + led_keyframe_fade_out_all, + led_keyframe_crossfade, + led_keyframe_left_to_right_gradient, + led_keyframe_crossfade, + led_keyframe_top_to_bottom_gradient, + led_keyframe_mirror_orientation, + led_keyframe_crossfade, + led_keyframe_left_to_right_gradient, + led_keyframe_crossfade, + led_keyframe_top_to_bottom_gradient, + led_keyframe_normal_orientation, + led_keyframe_crossfade, + }, +}; +#endif + +#endif |