summaryrefslogtreecommitdiff
path: root/keyboards/whitefox/animations.c
diff options
context:
space:
mode:
authorJack Humbert <jack.humb@gmail.com>2017-06-27 14:21:42 -0400
committerJack Humbert <jack.humb@gmail.com>2017-06-27 14:21:42 -0400
commit9f5b4e1d7a37f873acbc19b8385964121566653e (patch)
tree78a51918d16a84148af5276170d2c30525dee661 /keyboards/whitefox/animations.c
parentb82604dadad81872abdb9fdde18086ee69e66671 (diff)
parent4ba9438c3f71e6ea3433be4f9e1a28d36471d247 (diff)
Merge branch 'master' of https://github.com/qmk/qmk_firmware into dual_audio
Diffstat (limited to 'keyboards/whitefox/animations.c')
-rw-r--r--keyboards/whitefox/animations.c128
1 files changed, 128 insertions, 0 deletions
diff --git a/keyboards/whitefox/animations.c b/keyboards/whitefox/animations.c
new file mode 100644
index 0000000000..ed1d75efb8
--- /dev/null
+++ b/keyboards/whitefox/animations.c
@@ -0,0 +1,128 @@
+/* Copyright 2017 Fred Sundvik
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#if defined(VISUALIZER_ENABLE)
+
+#include "animations.h"
+#include "visualizer.h"
+
+#ifdef BACKLIGHT_ENABLE
+#include "led_keyframes.h"
+#endif
+
+#include "visualizer_keyframes.h"
+
+
+#if defined(LCD_ENABLE) || defined(LCD_BACKLIGHT_ENABLE) || defined(BACKLIGHT_ENABLE)
+
+static bool keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state) {
+#ifdef BACKLIGHT_ENABLE
+ led_keyframe_enable(animation, state);
+#endif
+ return false;
+}
+
+static bool keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state) {
+#ifdef BACKLIGHT_ENABLE
+ led_keyframe_disable(animation, state);
+#endif
+ return false;
+}
+
+static bool keyframe_fade_in(keyframe_animation_t* animation, visualizer_state_t* state) {
+ bool ret = false;
+#ifdef BACKLIGHT_ENABLE
+ ret |= led_keyframe_fade_in_all(animation, state);
+#endif
+ return ret;
+}
+
+static bool keyframe_fade_out(keyframe_animation_t* animation, visualizer_state_t* state) {
+ bool ret = false;
+#ifdef BACKLIGHT_ENABLE
+ ret |= led_keyframe_fade_out_all(animation, state);
+#endif
+ return ret;
+}
+
+
+// Don't worry, if the startup animation is long, you can use the keyboard like normal
+// during that time
+keyframe_animation_t default_startup_animation = {
+ .num_frames = 2,
+ .loop = false,
+ .frame_lengths = {0, gfxMillisecondsToTicks(5000)},
+ .frame_functions = {
+ keyframe_enable,
+ keyframe_fade_in,
+ },
+};
+
+keyframe_animation_t default_suspend_animation = {
+ .num_frames = 2,
+ .loop = false,
+ .frame_lengths = {gfxMillisecondsToTicks(1000), 0},
+ .frame_functions = {
+ keyframe_fade_out,
+ keyframe_disable,
+ },
+};
+#endif
+
+#if defined(BACKLIGHT_ENABLE)
+#define CROSSFADE_TIME 1000
+#define GRADIENT_TIME 3000
+
+keyframe_animation_t led_test_animation = {
+ .num_frames = 14,
+ .loop = true,
+ .frame_lengths = {
+ gfxMillisecondsToTicks(1000), // fade in
+ gfxMillisecondsToTicks(1000), // no op (leds on)
+ gfxMillisecondsToTicks(1000), // fade out
+ gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
+ gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
+ gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
+ gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
+ 0, // mirror leds
+ gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
+ gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
+ gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
+ gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
+ 0, // normal leds
+ gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
+
+ },
+ .frame_functions = {
+ led_keyframe_fade_in_all,
+ keyframe_no_operation,
+ led_keyframe_fade_out_all,
+ led_keyframe_crossfade,
+ led_keyframe_left_to_right_gradient,
+ led_keyframe_crossfade,
+ led_keyframe_top_to_bottom_gradient,
+ led_keyframe_mirror_orientation,
+ led_keyframe_crossfade,
+ led_keyframe_left_to_right_gradient,
+ led_keyframe_crossfade,
+ led_keyframe_top_to_bottom_gradient,
+ led_keyframe_normal_orientation,
+ led_keyframe_crossfade,
+ },
+};
+#endif
+
+#endif