diff options
author | Ryan <fauxpark@gmail.com> | 2022-12-15 07:40:25 +1100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-12-14 12:40:25 -0800 |
commit | 1978007faefc0fb3af809ddf0d2ff1274e540570 (patch) | |
tree | 76e3d5ce69f8f4892602c5cfb6b54374642e7c55 /keyboards/unikeyboard/diverge3 | |
parent | 83e8e5845a7136ade68bad82c156c70c071f9bf7 (diff) |
Tap Dance: remove `qk_` prefix (#19313)
Diffstat (limited to 'keyboards/unikeyboard/diverge3')
-rw-r--r-- | keyboards/unikeyboard/diverge3/keymaps/default/keymap.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/keyboards/unikeyboard/diverge3/keymaps/default/keymap.c b/keyboards/unikeyboard/diverge3/keymaps/default/keymap.c index acf262696b..dc5c261f59 100644 --- a/keyboards/unikeyboard/diverge3/keymaps/default/keymap.c +++ b/keyboards/unikeyboard/diverge3/keymaps/default/keymap.c @@ -34,7 +34,7 @@ typedef struct { int state; } tap; -int cur_dance (qk_tap_dance_state_t *state) { +int cur_dance (tap_dance_state_t *state) { if (state->count == 1) { //If count = 1, and it has been interrupted - it doesn't matter if it is pressed or not: Send SINGLE_TAP if (state->interrupted || state->pressed==0) return SINGLE_TAP; @@ -58,7 +58,7 @@ static tap se_tap_state = { .state = 0 }; -void se_finished (qk_tap_dance_state_t *state, void *user_data) { +void se_finished (tap_dance_state_t *state, void *user_data) { se_tap_state.state = cur_dance(state); switch (se_tap_state.state) { case SINGLE_TAP: register_code(KC_SPC); break; @@ -70,7 +70,7 @@ void se_finished (qk_tap_dance_state_t *state, void *user_data) { } } -void se_reset (qk_tap_dance_state_t *state, void *user_data) { +void se_reset (tap_dance_state_t *state, void *user_data) { switch (se_tap_state.state) { case SINGLE_TAP: unregister_code(KC_SPC); break; case SINGLE_HOLD: unregister_code(KC_ENT); break; @@ -79,7 +79,7 @@ void se_reset (qk_tap_dance_state_t *state, void *user_data) { se_tap_state.state = 0; } -qk_tap_dance_action_t tap_dance_actions[] = { +tap_dance_action_t tap_dance_actions[] = { [SE_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, se_finished, se_reset) }; |