diff options
author | Alex Ong <the.onga@gmail.com> | 2019-01-04 19:39:14 +1100 |
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committer | Alex Ong <the.onga@gmail.com> | 2019-01-04 19:39:14 +1100 |
commit | 47c91fc7f75ae0a477e55b687aa0fc30da0a283c (patch) | |
tree | 65ad39452748ff2e6d4a83ce54ede6ca22c9ada9 /keyboards/thevankeyboards/minivan/keymaps/belak/keymap.c | |
parent | ac9b88e8ccbbf38762871504cd827ff0d941c426 (diff) | |
parent | 563ce3f225d981ce460c12ca5130dfe47af41df0 (diff) |
Merge branch 'master' of https://github.com/qmk/qmk_firmware
Diffstat (limited to 'keyboards/thevankeyboards/minivan/keymaps/belak/keymap.c')
-rw-r--r-- | keyboards/thevankeyboards/minivan/keymaps/belak/keymap.c | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/keyboards/thevankeyboards/minivan/keymaps/belak/keymap.c b/keyboards/thevankeyboards/minivan/keymaps/belak/keymap.c new file mode 100644 index 0000000000..19051574a5 --- /dev/null +++ b/keyboards/thevankeyboards/minivan/keymaps/belak/keymap.c @@ -0,0 +1,102 @@ +#include QMK_KEYBOARD_H + +// Layer names. We stick to 3 letters if possible so MO(NAME) fits in 7 +// characters and doesn't mess with the grid. +#define _QW 0 +#define _L1 1 +#define _L2 2 +#define _L3 3 + +// Curly braces have their own keys. These are defined so they don't mess up the +// grid in layer 2. +#define L_CURBR LSFT(KC_LBRC) +#define R_CURBR LSFT(KC_RBRC) + +#define L1_TAB LT(_L1, KC_TAB) +#define L2_ESC LT(_L2, KC_ESC) +#define L2_SLSH LT(_L2, KC_SLSH) +#define L3_QUOT LT(_L3, KC_QUOT) + +// Tap dance magic +#define TD_LGUI TD(BE_TD_GUI) +#define TD_LCTL TD(BE_TD_CTL) +#define TD_LALT TD(BE_TD_ALT) + +enum belak_td { + BE_TD_GUI = 0, + BE_TD_CTL, + BE_TD_ALT, +}; + +void mod_tap_fn(qk_tap_dance_state_t *state, void *user_data); +void mod_reset_fn(qk_tap_dance_state_t *state, void *user_data); + +qk_tap_dance_action_t tap_dance_actions[] = { + [BE_TD_GUI] = ACTION_TAP_DANCE_FN_ADVANCED(mod_tap_fn, NULL, mod_reset_fn), + [BE_TD_CTL] = ACTION_TAP_DANCE_FN_ADVANCED(mod_tap_fn, NULL, mod_reset_fn), + [BE_TD_ALT] = ACTION_TAP_DANCE_FN_ADVANCED(mod_tap_fn, NULL, mod_reset_fn), +}; + +uint16_t tap_dance_keys[] = { + [BE_TD_GUI] = KC_LGUI, + [BE_TD_CTL] = KC_LCTL, + [BE_TD_ALT] = KC_LALT, +}; + +// Fillers to make layering more clear +#define _______ KC_TRNS + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [_QW] = LAYOUT_arrow_command( /* Qwerty */ + L2_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, + L1_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, L2_SLSH, + TD_LCTL, MO(_L3), TD_LALT, TD_LGUI, KC_SPC, KC_SPC, MO(_L1), KC_LEFT, KC_DOWN, KC_RGHT + ), + [_L1] = LAYOUT_arrow_command( /* LAYER 1 */ + KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL, + _______, KC_BSLS, KC_QUOT, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_DOWN, KC_UP, KC_LEFT, KC_RGHT, KC_QUOT, + _______, KC_ESC, _______, KC_PSCR, _______, _______, _______, KC_MSTP, KC_MPLY, KC_MPRV, KC_MNXT, KC_RSFT, + _______, KC_LGUI, _______, _______, _______, _______, _______, _______, _______, _______ + ), + [_L2] = LAYOUT_arrow_command( /* LAYER 2 */ + _______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______, + KC_ESC, KC_PIPE, KC_DQUO, KC_UNDS, KC_PLUS, L_CURBR, R_CURBR, KC_4, KC_5, KC_6, KC_VOLU, _______, + _______, _______, _______, _______, _______, _______, KC_0, KC_1, KC_2, KC_3, KC_VOLD, _______, + _______, _______, _______, _______, _______, _______, KC_RALT, _______, _______, _______ + ), + [_L3] = LAYOUT_arrow_command( /* LAYER 3 */ + _______, _______, _______, _______, _______, _______, _______, KC_F1, KC_F2, KC_F3, KC_F4, _______, + KC_ESC, _______, _______, _______, _______, _______, _______, KC_F5, KC_F6, KC_F7, KC_F8, _______, + _______, _______, _______, _______, _______, _______, _______, KC_F9, KC_F10, KC_F11, KC_F12, KC_RSFT, + _______, _______, _______, _______, _______, _______, KC_RALT, _______, _______, _______ + ) +}; + +const uint16_t PROGMEM fn_actions[] = {}; + +// Tap dance functions +void mod_tap_fn(qk_tap_dance_state_t *state, void *user_data) { + switch (state->count) { + case 1: + register_mods(MOD_BIT(tap_dance_keys[state->keycode - QK_TAP_DANCE])); + send_keyboard_report(); + break; + case 2: + layer_on(_L2); + break; + case 3: + layer_off(_L2); + layer_on(_L1); + break; + default: + reset_tap_dance(state); + } +} + +void mod_reset_fn(qk_tap_dance_state_t *state, void *user_data) { + layer_off(_L1); + layer_off(_L2); + unregister_mods(MOD_BIT(tap_dance_keys[state->keycode - QK_TAP_DANCE])); + send_keyboard_report(); +} |