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authorpeepeetee <43021794+peepeetee@users.noreply.github.com>2022-02-01 12:44:28 +0800
committerGitHub <noreply@github.com>2022-01-31 20:44:28 -0800
commitda5cb5fd6f91c2f7aebbcebbf211252c51d9b4a5 (patch)
tree22e9c5bd94715010c5b8fe65ac4c7baf0554e13e /keyboards/scarletbandana/keymaps
parent984481ff8e17173a0faaa12c524d0b502fb438cb (diff)
[Keyboard] move woodkeys.click keyboards to /woodkeys (#16113)
Diffstat (limited to 'keyboards/scarletbandana/keymaps')
-rw-r--r--keyboards/scarletbandana/keymaps/default/keymap.c161
-rw-r--r--keyboards/scarletbandana/keymaps/default/readme.md1
2 files changed, 0 insertions, 162 deletions
diff --git a/keyboards/scarletbandana/keymaps/default/keymap.c b/keyboards/scarletbandana/keymaps/default/keymap.c
deleted file mode 100644
index 7b2687a607..0000000000
--- a/keyboards/scarletbandana/keymaps/default/keymap.c
+++ /dev/null
@@ -1,161 +0,0 @@
-/* Copyright 2019 Cole Markham
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-#include QMK_KEYBOARD_H
-
-#ifdef RGBLIGHT_ENABLE
-//Following line allows macro to read current RGB settings
-extern rgblight_config_t rgblight_config;
-#endif
-
-#define _QWERTY 0
-#define _COLEMAK 1
-#define _DVORAK 2
-#define _LOWER 3
-#define _RAISE 4
-#define _ADJUST 16
-
-enum custom_keycodes {
- QWERTY = SAFE_RANGE,
- COLEMAK,
- DVORAK,
- LOWER,
- RAISE,
- ADJUST,
-};
-
-// define variables for reactive RGB
-bool TOG_STATUS = false;
-int RGB_current_mode;
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [_QWERTY] = LAYOUT_all(
- KC_F1, KC_F2, KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6,KC_7,KC_8,KC_9,KC_0,KC_MINS,KC_EQL,KC_BSPC, KC_DEL, KC_PGUP,
- KC_F3, KC_F4, KC_TAB,KC_Q,KC_W,KC_E,KC_R,KC_T,KC_Y,KC_U,KC_I,KC_O,KC_P,KC_LBRC,KC_RBRC,KC_BSLS, KC_PGDN,
- KC_F5, KC_F6, KC_CAPS,KC_A,KC_S,KC_D,KC_F, KC_G, KC_H,KC_J,KC_K,KC_L, KC_SCLN,KC_QUOT,KC_ENT, KC_HOME,
- KC_F7, KC_F8, KC_LSFT,KC_Z,KC_X,KC_C,KC_V,KC_B,KC_N,KC_M,KC_COMM,KC_DOT,KC_SLASH,KC_RSFT,KC_UP,KC_END,
- KC_F9, KC_F10, KC_LCTL,KC_LGUI,KC_LALT, RAISE, KC_SPACE, LOWER, KC_RALT,KC_APP,KC_RCTRL,KC_LEFT,KC_DOWN,KC_RIGHT),
-
- [_RAISE] = LAYOUT_all(
- RGB_MOD, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, _______,
- _______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,
- _______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,
- _______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
- _______, _______, _______,_______,_______, _______, _______, _______, _______,_______,_______,_______,_______,_______),
-
- [_LOWER] = LAYOUT_all(
- RGB_MOD, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, _______,
- _______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,
- _______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,
- _______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
- _______, _______, _______,_______,_______, _______, _______, _______, _______,_______,_______,_______,_______,_______),
-
- [_ADJUST] = LAYOUT_all(
- RESET, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, _______,
- _______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,
- _______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,
- _______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
- _______, _______, _______,_______,_______, _______, _______, _______, _______,_______,_______,_______,_______,_______)
-};
-
-// Setting ADJUST layer RGB back to default
-void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
- if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
-#ifdef RGBLIGHT_ENABLE
- rgblight_mode(RGB_current_mode);
-#endif
- layer_on(layer3);
- } else {
- layer_off(layer3);
- }
-}
-
-#ifdef AUDIO_ENABLE
-
- float tone_qwerty[][2] = SONG(QWERTY_SOUND);
-#endif
-
-bool process_record_user(uint16_t keycode, keyrecord_t *record) {
- switch (keycode) {
- case LOWER:
- if (record->event.pressed) {
- //not sure how to have keyboard check mode and set it to a variable, so my work around
- //uses another variable that would be set to true after the first time a reactive key is pressed.
- if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
- } else {
- TOG_STATUS = !TOG_STATUS;
-#ifdef RGBLIGHT_ENABLE
- rgblight_mode(16);
-#endif
- }
- layer_on(_LOWER);
- update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
- } else {
-#ifdef RGBLIGHT_ENABLE
- rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
-#endif
- TOG_STATUS = false;
- layer_off(_LOWER);
- update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
- }
- return false;
- break;
- case RAISE:
- if (record->event.pressed) {
- //not sure how to have keyboard check mode and set it to a variable, so my work around
- //uses another variable that would be set to true after the first time a reactive key is pressed.
- if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
- } else {
- TOG_STATUS = !TOG_STATUS;
-#ifdef RGBLIGHT_ENABLE
- rgblight_mode(15);
-#endif
- }
- layer_on(_RAISE);
- update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
- } else {
-#ifdef RGBLIGHT_ENABLE
- rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
-#endif
- layer_off(_RAISE);
- TOG_STATUS = false;
- update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
- }
- return false;
- break;
- case ADJUST:
- // FIXME add RGB feedback
- if (record->event.pressed) {
- layer_on(_ADJUST);
- } else {
- layer_off(_ADJUST);
- }
- return false;
- break;
- break;
- //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
-#ifdef RGBLIGHT_ENABLE
- case RGB_MOD:
- if (record->event.pressed) {
- rgblight_mode(RGB_current_mode);
- rgblight_step();
- RGB_current_mode = rgblight_config.mode;
- }
- return false;
- break;
-#endif
- }
- return true;
-}
diff --git a/keyboards/scarletbandana/keymaps/default/readme.md b/keyboards/scarletbandana/keymaps/default/readme.md
deleted file mode 100644
index c2c281fe35..0000000000
--- a/keyboards/scarletbandana/keymaps/default/readme.md
+++ /dev/null
@@ -1 +0,0 @@
-# The default keymap for scarletbandana