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author | coderkun <olli@coderkun.de> | 2017-05-06 12:19:45 +0200 |
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committer | coderkun <olli@coderkun.de> | 2017-05-06 12:19:45 +0200 |
commit | 49046f621bc8304c8c7ba7a065d2568f45ecc616 (patch) | |
tree | 4a1fc5d37e012502ff4732c801381eec814a2e01 /keyboards/s60_x/keymaps/ansi_qwertz/readme.md | |
parent | 9e7448ea89a1a88317f0acb805819af79d0a76e3 (diff) | |
parent | c5cef025ec39e67408f000825747d88c6aaa86eb (diff) |
Merge tag '0.5.43' into coderkun_neo2
Diffstat (limited to 'keyboards/s60_x/keymaps/ansi_qwertz/readme.md')
-rw-r--r-- | keyboards/s60_x/keymaps/ansi_qwertz/readme.md | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/keyboards/s60_x/keymaps/ansi_qwertz/readme.md b/keyboards/s60_x/keymaps/ansi_qwertz/readme.md new file mode 100644 index 0000000000..b220106121 --- /dev/null +++ b/keyboards/s60_x/keymaps/ansi_qwertz/readme.md @@ -0,0 +1,94 @@ +# ANSI_QWERTZ + +[Click here to go to the layers directly.](readme.md#1-layers) + +This keymap was specifically designed to support keycaps with ANSI layout and legends, while retaining the possibility of inputting characters +with diacritics that are normally not used in the english language. + +It currently relies on the US-International keyboard layout, which can be installed in any current operating system without the use of third party hardware. + +##0 Features +* Input of letters with diacritics on familiar QWERTZ layout +* Support for ANSI-legend keycaps +* Option to "revive" all dead keys +* Dedicated arrow cluster +* SpaceFN for easy access to Function keys and diacritic input +* Locking "Gaming Mode" that disables SpaceFN and allows to bind GUI key in Games +* Reset key binding, no need to press hardware reset button to program +* Microphone Mute key (requires 3rd-party software, see below) + +###0.0 Languages +The US-International Layout is currently required for the support of non-english languages. This keymap swaps Y and Z to provide the familiar QWERTZ position for characters when using that layout. +All diacritic characters are input by either holding `Space` or `Fn` and pressing the corresponding key. For languages that aren't yet supported explicitly, +one can also use AltGr to input the characters as intended by the US-Intl layout or the dead keys, if they're kept from being [revived](readme.md#04-revive-dead-keys). + +The illustration below shows the "US International" layout available in the Language settings of Windows, Linux and Mac OS. + +![KB_US-International](docs/KB_US-International.png) + +Not all languages are supported by this layout. Linux also offers the "US International Alternative" layout, +which contains more dead keys to input pretty much every diacritic character in a language using latin letters. More information can be found [here](http://web.archive.org/web/20160818101234/http://dry.sailingissues.com/us-international-keyboard-layout.html). + +![KB_US-International-Alternative](docs/KB_US-International-Alternative.png) + +####0.0.0 Explicitly Supported Languages +* German + +####0.0.1 Implicitly Supported Languages +This list only applies to Windows. Linux systems support all languages, see above. This list might be incomplete! Please add your language if you find it's supported. + +* French + +###0.1 SpaceFN +SpaceFN basically means that `Space` acts as a normal spacebar when tapped, but acts as a layer-key when held down. +This means that you can't hold space to output multiple spaces consecutively and that space only registers once released. +The advantage is that the spacebar is easier to reach than any other `Fn`-key could be. + +###0.2 "Gaming Mode" +To alleviate the problems SpaceFN would cause when gaming, the Gaming Mode is pretty much a layer that can be turned on by pressing Fn+RShift. +This will turn the double-role Spacebar into a normal one, so the Fn-layer (and thus function and media keys) can only be accessed with the Fn-key. +It also turns the GUI-key (aka Win-key aka Super-key) into Right Shift, so it can be bound in Games. This is especially useful when playing with ESDF instead of WASD. + +###0.3 Mute Microphone +The function layer has a "Mute Microphone"-key. As this is not an existing media key and you can't normally set a shortcut to this function, +you need to set this up in software before using it, see below. This key is bound to `RCtrl+LCtrl`, a keycombination that +no other program in existence uses for anything, at least to my knowledge. It also can't be pressed with this keymap in any other way. + +####0.3.0 Linux +Follow [these instructions](http://askubuntu.com/a/13364). + +#####0.3.1 Windows (Requires 3rd Party Software) +*DISCLAIMER: I take no responsibility for any potential harm caused by third party applications!* + +You'll need a utility called "MicMute". It is available on [Sourceforge](https://sourceforge.net/projects/micmute/). +After installing and running the tool, you only need to use the "Setup Shortcut" option to bind the key to muting the microphone +and check whether your microphone is selected under "Devices". + +###0.4 Revive Dead Keys +Some diacritics that are commonly used are dead keys on the international layouts, for example `` ` ``, `'`, or `"`. +The dead keys on the regular international layout (shown in red [here](readme.md#00-languages)) are revived with this keymap by automatically inserting a space if one of those characters is typed. +If you don't want this to be the case, uncomment the following line in `keymap.c` prior to compiling: +``` +//#define DONT_REVIVE_DEADKEYS 1 +``` + +##1 Layers +###1.0 Base Layer +The base layer is shown here for ANSI keysm, HHKB-style right shift and split backspace. If you use a 2U backspace key there, `Del` will not be available. +Again, the Y and Z keys are swapped, so you get the QWERTZ-positions of Y and Z when using the US-International layout. + +![base_layer](docs/base_layer.PNG) + +###1.1 Gaming layer +To turn this layer on, please use the combination `Fn+RShift`, not `Space+RShift`. If you do the latter, the Function layer will become stuck. You can press `Fn` once to unstick it if this happens to you. A solution is being worked on. + +![gaming_layer](docs/gaming_layer.PNG) + +###1.2 Function Layer +This is the function layer for German diacritics. It can be accessed via the `Fn` or by holding `Space` on the base layer. + +![function_layer](docs/function_layer.PNG) + + + + |