diff options
author | dbroqua <dbroqua@mousur.org> | 2017-04-29 15:04:01 +0200 |
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committer | dbroqua <dbroqua@mousur.org> | 2017-04-29 15:04:01 +0200 |
commit | 7180e195e84aabf252fcadb2852644417ac1d663 (patch) | |
tree | 2a314ac51bf1399c09a394e76ba81a56c072e7d6 /keyboards/planck/keymaps/lae3 | |
parent | 838aae164568a1092ae269267f8d8772d3aba781 (diff) | |
parent | 584b804ee33d53102fef3b8cdd045bca4c47bf26 (diff) |
Merge branch 'master' of https://github.com/Dbroqua/qmk_firmware
Diffstat (limited to 'keyboards/planck/keymaps/lae3')
-rw-r--r-- | keyboards/planck/keymaps/lae3/Makefile | 23 | ||||
-rw-r--r-- | keyboards/planck/keymaps/lae3/config.h | 8 | ||||
-rw-r--r-- | keyboards/planck/keymaps/lae3/keymap.c | 262 | ||||
-rw-r--r-- | keyboards/planck/keymaps/lae3/readme.md | 111 |
4 files changed, 404 insertions, 0 deletions
diff --git a/keyboards/planck/keymaps/lae3/Makefile b/keyboards/planck/keymaps/lae3/Makefile new file mode 100644 index 0000000000..595803e322 --- /dev/null +++ b/keyboards/planck/keymaps/lae3/Makefile @@ -0,0 +1,23 @@ +# Build Options +# change to "no" to disable the options, or define them in the Makefile in +# the appropriate keymap folder that will get included automatically +# +BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000) +MOUSEKEY_ENABLE = yes # Mouse keys(+4700) +EXTRAKEY_ENABLE = yes # Audio control and System control(+450) +CONSOLE_ENABLE = no # Console for debug(+400) +COMMAND_ENABLE = no # Commands for debug and configuration +NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work +BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality +MIDI_ENABLE = no # MIDI controls +AUDIO_ENABLE = yes # Audio output on port C6 +UNICODE_ENABLE = no # Unicode +BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID +RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time. + +# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE +SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend + +ifndef QUANTUM_DIR + include ../../../../Makefile +endif diff --git a/keyboards/planck/keymaps/lae3/config.h b/keyboards/planck/keymaps/lae3/config.h new file mode 100644 index 0000000000..a28634e696 --- /dev/null +++ b/keyboards/planck/keymaps/lae3/config.h @@ -0,0 +1,8 @@ +#ifndef LAE3_KEYMAP_H +#define LAE3_KEYMAP_H + +#include "../../config.h" + +#define PREVENT_STUCK_MODIFIERS + +#endif diff --git a/keyboards/planck/keymaps/lae3/keymap.c b/keyboards/planck/keymaps/lae3/keymap.c new file mode 100644 index 0000000000..4127a3ae13 --- /dev/null +++ b/keyboards/planck/keymaps/lae3/keymap.c @@ -0,0 +1,262 @@ +#include "planck.h" +#include "action_layer.h" +#ifdef AUDIO_ENABLE +#include "audio.h" +#endif +#include "eeconfig.h" + +extern keymap_config_t keymap_config; + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +enum planck_layers { + _QWERTY, + _ARROW, + _NUMPAD, + _MOVEMENT, + _LOWER, + _RAISE, + _ADJUST +}; + +#define _MV _MOVEMENT + +enum planck_keycodes { + QWERTY = SAFE_RANGE, + ARROW, + NUMPAD, + LOWER, + RAISE, +}; + +// Fillers to make layering more clear +#define _______ KC_TRNS +#define XXXXXXX KC_NO + +#define KC_MUP KC_MS_UP +#define KC_MDN KC_MS_DOWN +#define KC_MLFT KC_MS_LEFT +#define KC_MRGT KC_MS_RIGHT +#define KC_MB1 KC_MS_BTN1 +#define KC_MB2 KC_MS_BTN2 +#define KC_MB3 KC_MS_BTN3 +#define KC_MB4 KC_MS_BTN4 +#define KC_MB5 KC_MS_BTN5 +#define KC_MWUP KC_MS_WH_UP +#define KC_MWDN KC_MS_WH_DOWN + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + + /* Qwerty + * ,-----------------------------------------------------------------------------------. + * | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | Tab | A | S | D | F | G | H | J | K | L | ; |Enter | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * |Shift | Z | X | C | V | B | N | M | , | . | / |Shift | + * |------+------+------+------+------+-------------+------+------+------+------+------| + * | Ctrl | GUI | Alt | Move |Lower | Space |Raise | Move | Alt | GUI | Ctrl | + * `-----------------------------------------------------------------------------------' + */ + [_QWERTY] = { + {KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC}, + {KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT }, + {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT}, + {KC_LCTL, KC_LGUI, KC_LALT, MO(_MV), LOWER, KC_SPC, KC_SPC, RAISE, MO(_MV), KC_RALT, KC_RGUI, KC_RCTL} + }, + + /* Arrow + * ,-----------------------------------------------------------------------------------. + * | | | | | | | | | | | | | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | | | | | | | | | | | | | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | | | | | | | | | | | Up | | + * |------+------+------+------+------+-------------+------+------+------+------+------| + * | | | | | | | | | Left | Down | Right| + * `-----------------------------------------------------------------------------------' + */ + [_ARROW] = { + {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, + {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, + {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_UP, _______}, + {_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT} + }, + + /* Numpad + * ,-----------------------------------------------------------------------------------. + * | | | | | | |NumLck| 7 | 8 | 9 | / | | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | | | | | | |Enter | 4 | 5 | 6 | * | | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | | | | | | | | 3 | 2 | 1 | - | | + * |------+------+------+------+------+-------------+------+------+------+------+------| + * | | | | | | | | 0 | . | + | | + * `-----------------------------------------------------------------------------------' + */ + [_NUMPAD] = { + {_______, _______, _______, _______, _______, _______, KC_NLCK, KC_P7, KC_P8, KC_P9, KC_PSLS, _______}, + {_______, _______, _______, _______, _______, _______, KC_PENT, KC_P4, KC_P5, KC_P6, KC_PAST, _______}, + {_______, _______, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, KC_PMNS, _______}, + {_______, _______, _______, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, KC_PPLS, _______} + }, + + /* Movement + * ,-----------------------------------------------------------------------------------. + * | |MsBut2|Ms Up |MsBut1|MsWhUp| | Home | PgDn | PgUp | End | | | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | |Ms Lft|Ms Dn |Ms Rgt|MsWhDn| | Left | Down | Up | Right| | | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | | | | | | | | | | | | | + * |------+------+------+------+------+-------------+------+------+------+------+------| + * | | | | | | | | | | | | + * `-----------------------------------------------------------------------------------' + */ + [_MOVEMENT] = { + {_______, KC_MB2, KC_MUP, KC_MB1, KC_MWUP, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END, _______, _______}, + {_______, KC_MLFT, KC_MDN, KC_MRGT, KC_MWDN, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______}, + {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, + {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______} + }, + + /* Lower + * ,-----------------------------------------------------------------------------------. + * | ` | 1 | 2 | 3 | 4 | 5 | - | = | Del | End | PgDn | | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | Caps | 6 | 7 | 8 | 9 | 0 | [ | ] | \ | ' | | | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | | F1 | F2 | F3 | F4 | | | F5 | F6 | F7 | F8 | | + * |------+------+------+------+------+-------------+------+------+------+------+------| + * | | | | | | | | | | | | + * `-----------------------------------------------------------------------------------' + */ + [_LOWER] = { + {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_DEL, KC_END, KC_PGDN, _______}, + {KC_CAPS, KC_6, KC_7, KC_8, KC_9, KC_0, KC_LBRC, KC_RBRC, KC_BSLS, KC_QUOT, XXXXXXX, _______}, + {_______, KC_F1, KC_F2, KC_F3, KC_F4, XXXXXXX, XXXXXXX, KC_F5, KC_F6, KC_F7, KC_F8, _______}, + {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______} + }, + + /* Raise + * ,-----------------------------------------------------------------------------------. + * | ~ | ! | @ | # | $ | % | _ | + | Ins | Home | PgUp | | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | Caps | ^ | & | * | ( | ) | { | } | | | " | | | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | | F9 | F10 | F11 | F12 | | | | | | | | + * |------+------+------+------+------+-------------+------+------+------+------+------| + * | | | | | | | | | | | | + * `-----------------------------------------------------------------------------------' + */ + [_RAISE] = { + {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_UNDS, KC_PLUS, KC_INS, KC_HOME, KC_PGUP, _______}, + {KC_CAPS, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_LCBR, KC_RCBR, KC_PIPE, KC_DQUO, XXXXXXX, _______}, + {_______, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______}, + {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______} + }, + + /* Adjust (Lower + Raise) + * ,-----------------------------------------------------------------------------------. + * |Reset | | | | | | | | | | | | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | |Bcklgt| Mute |Vol Dn|Vol Up| | |Qwerty|Arrow |Numpad| | | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | | | | | | | | | | | | | + * |------+------+------+------+------+-------------+------+------+------+------+------| + * | | | | | | | | | | | | + * `-----------------------------------------------------------------------------------' + */ + [_ADJUST] = { + {RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, + {_______, BL_STEP, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, QWERTY, ARROW, NUMPAD, _______, _______}, + {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, + {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______} + } + +}; + +#ifdef AUDIO_ENABLE + +float tone_startup[][2] = SONG(STARTUP_SOUND); +float music_scale[][2] = SONG(MUSIC_SCALE_SOUND); + +float tone_goodbye[][2] = SONG(GOODBYE_SOUND); + +#endif + +bool process_record_user(uint16_t keycode, keyrecord_t *record) +{ + switch (keycode) { + case LOWER: + if (record->event.pressed) { + layer_on(_LOWER); + } else { + layer_off(_LOWER); + } + update_tri_layer(_LOWER, _RAISE, _ADJUST); + return false; + case RAISE: + if (record->event.pressed) { + layer_on(_RAISE); + } else { + layer_off(_RAISE); + } + update_tri_layer(_LOWER, _RAISE, _ADJUST); + return false; + case QWERTY: + if (record->event.pressed) { + layer_off(_ARROW); + layer_off(_NUMPAD); + } + return false; + case ARROW: + if (record->event.pressed) { + layer_off(_NUMPAD); + layer_on(_ARROW); + } + return false; + case NUMPAD: + if (record->event.pressed) { + layer_off(_ARROW); + layer_on(_NUMPAD); + } + return false; + } + return true; +} + +void matrix_init_user(void) +{ +#ifdef AUDIO_ENABLE + startup_user(); +#endif +} + +#ifdef AUDIO_ENABLE + +void startup_user() +{ + _delay_ms(100); // gets rid of tick + PLAY_NOTE_ARRAY(tone_startup, false, 0); +} + +void shutdown_user() +{ + PLAY_NOTE_ARRAY(tone_goodbye, false, 0); + _delay_ms(150); + stop_all_notes(); +} + +void music_on_user(void) +{ + music_scale_user(); +} + +void music_scale_user(void) +{ + PLAY_NOTE_ARRAY(music_scale, false, 0); +} + +#endif diff --git a/keyboards/planck/keymaps/lae3/readme.md b/keyboards/planck/keymaps/lae3/readme.md new file mode 100644 index 0000000000..57a2f38ddc --- /dev/null +++ b/keyboards/planck/keymaps/lae3/readme.md @@ -0,0 +1,111 @@ +# Lae3 +_Keymap based around mode-switching for extended functionality_ + +## Base Layout + + ┌-----------------------------------------------------------------------------------┐ + | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp | + |------+------+------+------+------+------+------+------+------+------+------+------| + | Tab | A | S | D | F | G | H | J | K | L | ; |Enter | + |------+------+------+------+------+------+------+------+------+------+------+------| + |Shift | Z | X | C | V | B | N | M | , | . | / |Shift | + |------+------+------+------+------+-------------+------+------+------+------+------| + | Ctrl | GUI | Alt | Move |Lower | Space |Raise | Move | Alt | GUI | Ctrl | + └-----------------------------------------------------------------------------------┘ + +This is more similar to a standard keyboard layout than the standard planck +layout, but I have found that this is better for programming, especially for +editor shortcuts. + +## Lower Layer + + ┌-----------------------------------------------------------------------------------┐ + | ` | 1 | 2 | 3 | 4 | 5 | - | = | Del | End | PgDn | | + |------+------+------+------+------+------+------+------+------+------+------+------| + | Caps | 6 | 7 | 8 | 9 | 0 | [ | ] | \ | ' | | | + |------+------+------+------+------+------+------+------+------+------+------+------| + | | F1 | F2 | F3 | F4 | | | F5 | F6 | F7 | F8 | | + |------+------+------+------+------+-------------+------+------+------+------+------| + | | | | | | | | | | | | + └-----------------------------------------------------------------------------------┘ + +All the numbers are on one hand so that they can all be easily accessed when +playing games. The punctuation was placed in a way that is as similar as +possible the qwerty punctuation layout on a standard keyboard. + +## Raise Layer + + ┌-----------------------------------------------------------------------------------┐ + | ~ | ! | @ | # | $ | % | _ | + | Ins | Home | PgUp | | + |------+------+------+------+------+------+------+------+------+------+------+------| + | Caps | ^ | & | * | ( | ) | { | } | | | " | | | + |------+------+------+------+------+------+------+------+------+------+------+------| + | | F9 | F10 | F11 | F12 | | | | | | | | + |------+------+------+------+------+-------------+------+------+------+------+------| + | | | | | | | | | | | | + └-----------------------------------------------------------------------------------┘ + +This layer with the exception of the function and control keys is effectively +the lower layer in combination with the shift key, like on the standard planck +layout. + +## Movement Layer + + ┌-----------------------------------------------------------------------------------┐ + | |MsBut2|Ms Up |MsBut1|MsWhUp| | Home | PgDn | PgUp | End | | | + |------+------+------+------+------+------+------+------+------+------+------+------| + | |Ms Lft|Ms Dn |Ms Rgt|MsWhDn| | Left | Down | Up | Right| | | + |------+------+------+------+------+------+------+------+------+------+------+------| + | | | | | | | | | | | | | + |------+------+------+------+------+-------------+------+------+------+------+------| + | | | | | | | | | | | | + └-----------------------------------------------------------------------------------┘ + +Layer for simplifying movement. + +## Meta Layer + + ┌-----------------------------------------------------------------------------------┐ + |Reset | | | | | | | | | | | | + |------+------+------+------+------+------+------+------+------+------+------+------| + | |Bcklgt| Mute |Vol Dn|Vol Up| | |Qwerty|Arrow |Numpad| | | + |------+------+------+------+------+------+------+------+------+------+------+------| + | | | | | | | | | | | | | + |------+------+------+------+------+-------------+------+------+------+------+------| + | | | | | | | | | | | | + └-----------------------------------------------------------------------------------┘ + +This Layer is activated when pressing both the Lower and Raise keys. The Arrow +and Numpad keys each activate a layer between the base layer and the Movement +layer. The Qwerty key disables both of the layers leaving just the base layer +active. + +## Arrow Layer + + ┌-----------------------------------------------------------------------------------┐ + | | | | | | | | | | | | | + |------+------+------+------+------+------+------+------+------+------+------+------| + | | | | | | | | | | | | | + |------+------+------+------+------+------+------+------+------+------+------+------| + | | | | | | | | | | | Up | | + |------+------+------+------+------+-------------+------+------+------+------+------| + | | | | | | | | | Left | Down | Right| + └-----------------------------------------------------------------------------------┘ + +Replaces the bottom right of the keyboard with arrow keys for games like The +Binding of Isaac. + +## Numpad Layer + + ┌-----------------------------------------------------------------------------------┐ + | | | | | | |NumLck| 7 | 8 | 9 | / | | + |------+------+------+------+------+------+------+------+------+------+------+------| + | | | | | | |Enter | 4 | 5 | 6 | * | | + |------+------+------+------+------+------+------+------+------+------+------+------| + | | | | | | | | 3 | 2 | 1 | - | | + |------+------+------+------+------+-------------+------+------+------+------+------| + | | | | | | | | 0 | . | + | | + └-----------------------------------------------------------------------------------┘ + +Replaces the majority of the right side of the keyboard with a numpad because +why not? |