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authorpeepeetee <43021794+peepeetee@users.noreply.github.com>2023-03-07 13:07:47 -0800
committerGitHub <noreply@github.com>2023-03-07 14:07:47 -0700
commit3d0f03f21e363f6485ee2fc1e10f9f61ca8709c2 (patch)
treefeb0bf0eac5d90c7734d085dd79478e87ed7ff34 /keyboards/momokai/tap_duo/config.h
parent25cb1c6a5ad604b9565f86d2aa7eff38f0d60521 (diff)
implement rgb matrix for momokai keyboards (#19904)
Co-authored-by: jack <0x6a73@protonmail.com>
Diffstat (limited to 'keyboards/momokai/tap_duo/config.h')
-rw-r--r--keyboards/momokai/tap_duo/config.h135
1 files changed, 56 insertions, 79 deletions
diff --git a/keyboards/momokai/tap_duo/config.h b/keyboards/momokai/tap_duo/config.h
index 555c7912d6..ca447bf9c6 100644
--- a/keyboards/momokai/tap_duo/config.h
+++ b/keyboards/momokai/tap_duo/config.h
@@ -38,84 +38,61 @@
//TODO: implement RGB Matrix
#define RGB_DI_PIN F0
-#define RGBLED_NUM 4
-#define RGBLIGHT_HUE_STEP 8
-#define RGBLIGHT_SAT_STEP 8
-#define RGBLIGHT_VAL_STEP 8
+#ifdef RGB_MATRIX_ENABLE
+#define RGB_MATRIX_LED_COUNT 4
+#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
+#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
+#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
+# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
+ // RGB Matrix Animation modes. Explicitly enabled
+ // For full list of effects, see:
+ // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
+ #define ENABLE_RGB_MATRIX_SOLID_COLOR
+ #define ENABLE_RGB_MATRIX_ALPHAS_MODS
+ #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+ #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
+ #define ENABLE_RGB_MATRIX_BREATHING
+ #define ENABLE_RGB_MATRIX_BAND_SAT
+ #define ENABLE_RGB_MATRIX_BAND_VAL
+ #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
+ #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
+ #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
+ #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
+ #define ENABLE_RGB_MATRIX_CYCLE_ALL
+ #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+ #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
+ #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+ #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
+ #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+ #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
+ #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
+ #define ENABLE_RGB_MATRIX_DUAL_BEACON
+ #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
+ #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+ #define ENABLE_RGB_MATRIX_RAINDROPS
+ #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+ #define ENABLE_RGB_MATRIX_HUE_BREATHING
+ #define ENABLE_RGB_MATRIX_HUE_PENDULUM
+ #define ENABLE_RGB_MATRIX_HUE_WAVE
+ #define ENABLE_RGB_MATRIX_PIXEL_RAIN
+ #define ENABLE_RGB_MATRIX_PIXEL_FLOW
+ #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
-#define RGBLIGHT_DEFAULT_MODE RGBLIGHT_MODE_RAINBOW_SWIRL
+ // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
+ #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
+ #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
-
-/*== all animations enable ==*/
-// #define RGBLIGHT_ANIMATIONS
-/*== or choose animations ==*/
- #define RGBLIGHT_EFFECT_BREATHING
- #define RGBLIGHT_EFFECT_RAINBOW_MOOD
- #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
- #define RGBLIGHT_EFFECT_SNAKE
- #define RGBLIGHT_EFFECT_KNIGHT
- #define RGBLIGHT_EFFECT_CHRISTMAS
- #define RGBLIGHT_EFFECT_STATIC_GRADIENT
- #define RGBLIGHT_EFFECT_RGB_TEST
- #define RGBLIGHT_EFFECT_ALTERNATING
-
-// #ifdef RGB_DI_PIN
-// #define DRIVER_LED_TOTAL 5
-
-// #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
-// // # define RGBLIGHT_LIMIT_VAL 180 // Limit to vendor-recommended value
-// #endif
-// #ifdef RGB_MATRIX_ENABLE
-// // # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // Limit to vendor-recommended value
-// // RGB Matrix Animation modes. Explicitly enabled
-// // For full list of effects, see:
-// // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
-// #define ENABLE_RGB_MATRIX_SOLID_COLOR
-// #define ENABLE_RGB_MATRIX_ALPHAS_MODS
-// #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
-// #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
-// #define ENABLE_RGB_MATRIX_BREATHING
-// // #define ENABLE_RGB_MATRIX_BAND_SAT
-// // #define ENABLE_RGB_MATRIX_BAND_VAL
-// // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
-// // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
-// // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
-// // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
-// #define ENABLE_RGB_MATRIX_CYCLE_ALL
-// #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
-// #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
-// // #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
-// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
-// // #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
-// #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
-// #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
-// // #define ENABLE_RGB_MATRIX_DUAL_BEACON
-// #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
-// // #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
-// #define ENABLE_RGB_MATRIX_RAINDROPS
-// #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
-// #define ENABLE_RGB_MATRIX_HUE_BREATHING
-// #define ENABLE_RGB_MATRIX_HUE_PENDULUM
-// #define ENABLE_RGB_MATRIX_HUE_WAVE
-// #define ENABLE_RGB_MATRIX_PIXEL_RAIN
-// #define ENABLE_RGB_MATRIX_PIXEL_FLOW
-// #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
-
-// // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
-// // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
-// // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
-
-// // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
-// // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
-// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
-// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
-// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
-// // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
-// // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
-// // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
-// // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
-// #define ENABLE_RGB_MATRIX_SPLASH
-// // #define ENABLE_RGB_MATRIX_MULTISPLASH
-// #define ENABLE_RGB_MATRIX_SOLID_SPLASH
-// // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
-// #endif
+ // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
+ // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+ #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
+ #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+ #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+ #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+ #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+ #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+ #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+ #define ENABLE_RGB_MATRIX_SPLASH
+ #define ENABLE_RGB_MATRIX_MULTISPLASH
+ #define ENABLE_RGB_MATRIX_SOLID_SPLASH
+ #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
+#endif